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- DUST2 - T SIDE
- =====================================================
- T SIDE PISTOL:
- Objective: Fast strategy, using a long peek to hold atleast one player at long - Splitting mid to B fairly quickly.
- Jarred & Izaak - Armor, Jarred holding bomb.
- Joe - Smoke + 2 Flashes.
- Scouty & Frenchy - Armor.
- EARLY ROUND:
- Frenchy - Watches mid for the push, calls how many cross.
- Joe & Scouty - Run fast long, Joe flashes and scouty peeks long to fire a couple of bullets (DO NOT TAKE THE FIGHT).
- Jarred & Izaak - Hiding in Tunnels, watching for the upper dark push making NO NOISE.
- MID ROUND:
- Frenchy - Moves down mid to cutout, watches for the short push.
- Joe & Scouty - Takes aggressive mid control, Joe sitting at xbox - Scouty at lower tunnels.
- Jarred & Izaak - Still making no noise, being general cunts still waiting for the push.
- NEXT PHASE:
- Joe - Smokes mid to B, flashes deep for B Ramp - Takes B with the team if needed, if not waits at mid for the rotators.
- Scouty & Frenchy - Runs out mid to B, calls for the upper tunnels players to push.
- Jarred & Izaak - Charges into B once called by scouty and frenchy.
- Plant bomb and win round.
- =========================================================
- ANTI ECO:
- Objective: Playing extremely slow, trying to force the enemy team to get impatient and push.
- Scouty - SMG + Head Armor - Any nades he can buy.
- Joe - SMG + Head Armor - Any nades he can buy.
- Jarred & Izaak - AK/Galil + Head Armor.
- Frenchy - Scout + Head Armor.
- Frenchy - Static mid, watching for the cross.
- Joe - Playing outside A Long, waiting for the push.
- Scouty - Playing close lower dark, waiting for the push.
- Jarred - Mid cutout, watching for the short push.
- Izaak - Playing outside B, passively watching for a tunnels push.
- MID ROUND WE CAN DO ANYTHING FROM THIS.
- COMMUNICATE AND WORK TOGETHER - DON'T GET ECO'D.
- =============================================================
- DEFAULT:
- Objective: Learn how they play, gather information and take map control using teamwork.
- Frenchy - AWP
- Jarred - AK + Smoke & Molotov (Other nades are a bonus - Holding the bomb.)
- Joe - AK + Smoke & Flash x 2 (Other nades are a bonus)
- Scouty - AK + Smoke & Flash x2 (Other nades are a bonus)
- Izaak - AK + Flash x 2 (Other nades are a bonus)
- EARLY ROUND:
- Frenchy - Awping mid static, moving around the map freely once all players are in position.
- Joe - Holding outside A Long, gathering intel with sound & waiting for an aggressive play.
- Scouty - Holding upper dark, being slightly aggressive trying to burn out their nades.
- Izaak - Holding lower tunnel, eyes on short for the push.
- Jarred - Holding mid cutout, watching for the short push with Izaak.
- MID ROUND:
- Frenchy - Moves further down mid, flashes Jarred & Izaak into short.
- Joe - Holding outside long, may have already snuck out to blue box with nades.
- Scouty - Holding upper tunnel, continuing to burn nades.
- Izaak - Smokes Xbox from lower tunnel, takes short control with Jarred - Falls back and leaves Jarred at short to burn nades.
- Jarred - Takes short control with Izaak, stays short.
- EXECUTE:
- From here we can go anywhere, if we haven't burn too many nades.
- From this default we can split B with Scouty & Frenchy pushing uppers - Joe and Izaak pushing out mid with a CT smoke & Jarred smoking close short and dropping CT.
- We can also split A with Joe, Frenchy & Izaak taking A Long control, leaving Frenchy in Pit - Joe pushing up long aggressively & Izaak falling back to hit short with Jarred & Scouty.
- May also call for a fake, where we throw a smoke mid to B - Joe pushes out Mid to fake the site and 4 go up short.
- =======================================================================
- WHITE LIGHTS:
- Objective: Take mid-round long control + execute onto A.
- VARIATION: I may call for a "double pump" of this strategy, where we fake it once - Leave bedroom and then do the same thing committing.
- Frenchy - Awp + Flash.
- Joe - AK + Smoke, Molotov, Flash x2.
- Jarred - AK + Smoke, Flash x2.
- Izaak - AK + Molotov, Flash x2.
- Scouty - AK + Smoke, Flash x2.
- EARLY ROUND:
- Frenchy - Awps mid, calls how many cross.
- Joe - Lurks around B, moves to lower tunnels - Playing extremely passively making NO NOISE.
- Jarred, Izaak, Scouty - Taking control of bedroom after 20 seconds or so as to wait out their prenades.
- MID ROUND:
- Frenchy - Groups long with the team, get's ready to peek out of Bedroom after the flashes.
- Joe - Sitting in lower tunnels, watching for the short/mid push passively.
- Izaak - Throws a close flash to blind anyone close to bedroom (We'll work out these exact flashes.)
- Jarred - Throws a bounce flash off the wall, blinding any peek from corner.
- Scouty - Smokes corner before flashes come in, throws a pit flash for the push.
- Frenchy, Jarred & Izaak push out of bedroom - Take long control & get Frenchy into pit.
- Izaak throws car molotov to force out anyone hiding in that position.
- EXECUTE:
- Joe - Throws xbox smoke from lower tunnels, takes short and pushes aggressively with scouty - Throws a site molotov + site & ct flash.
- Scouty - Pushes first in short, Joe flashes site & CT, both push into site aggressively.
- Frenchy - Sits in pit trying to find a pick on A site, covers Jarred & Izaaks push up long.
- Jarred - Throws crossover smoke, pushes up long aggressively with Izaak.
- Izaak - First up long, trying to find a site entry.
- ==============================================================================
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