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- What are th weapons that need tweaks in TF2? Why? How to fix them? Why do weapon bans and class limits exist?
- SCOUT:
- - Soda Popper
- - Bonk!
- - Crit-a-cola
- - Mad milk
- - Sandman
- - Atomiser
- SOLDIER:
- - Disciplinary Action
- - B.A.S.E. Jumper
- PYRO:
- - Reserve Shooter
- - Homewrecker (Maybe not OP, but in my opinion, if you manage to get a kill on an engie while the pyro is around, he deserves to get his buildings sapped, without having a free and easy "Out of Jail" card.)
- HEAVY:
- - Natascha
- - Tomislav
- - Sandvich
- - Gloves of Running Urgently
- - Fists of Steel
- ENGIE:
- - Rescue Ranger
- - Pomson 6000
- - Wrangler
- - Short Circuit
- MEDIC:
- - Crusader's Crossbow
- - Quick-Fix
- - Solemn Vow
- - Vita-saw
- SNIPER:
- - Sniper Rifle (sort of, more like with the concept of Sniper as a whole)
- - Sydney sleeper
- - Machina
- - Darwin's Danger Shield
- - Jarate
- - Razorback
- SPY:
- - Diamondback
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