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- <IN BAG>
- rings with charges
- amulets with charges
- books
- weapons
- shields
- light sources
- attackSkill * (attackValue * 0,05) + (attackValue * 0,5)
- Speed = GoStreght*2+80
- Actor (areaeffect) - selftarget
- Angle (format,range,areaeffect) - direction spell
- Victim (range, projectile, areaeffect) - singletarget
- Origin (area, areaeffect)
- Destination (range, projectile, area, areaeffect)
- Strength (3, -50, 10, 40) - Reduz skills
- Drunken (?, ?, seconds?)
- Outfit ((outfit, color), seconds?)
- Speed (speed/2, variation/2, seconds?)
- Healing (basevalue, variation)
- Damage (type, basevalue, variation)
- Field (field)
- Summon (monster, max)
- projectile (CONST_ANI_+1)
- 1 = spear
- 2 = bolt
- 3 = arrow
- 4 = fire
- 5 = energy
- 6 = poisonarrow
- 7 = burstarrow
- 8 = throwingstar
- 9 = throwingknife
- 10 = smallstone
- 11 = death
- 12 = largerock
- 13 = snowball
- 14 = powerbolt
- 15 = poison
- format
- 0 = beam
- 30 = wave
- outfit
- 0 = invisible
- field
- 1 = fire
- 2 = poison
- 3 = energy
- areaeffect (CONST_ME_+1)
- 1 = redspark
- 2 = bluebubble
- 3 = poff
- 4 = yellowspark
- 5 = explosionarea
- 6 = explosion
- 7 = firearea
- 8 = yellowbubble
- 9 = greenbubble
- 10 = blackspark
- 11 = teleport
- 12 = energy
- 13 = blueshimmer
- 14 = redshrimmer
- 15 = greenshrimmer
- 16 = fire
- 17 = greenspark
- 18 = mortarea
- 19 = greennote
- 20 = rednote
- 21 = poison
- 22 = yellownote
- 23 = purplenote
- 24 = bluenote
- 25 = whitenote
- type (COMBAT_)
- 1 = physical
- 2 = poison
- 4 = fire
- 8 = energy
- 32 = poison over time
- 128 = energy over time
- 256 = life drain
- 512 = mana drain
- area
- 0={2}
- 1={0,1,0}
- {1,2,1}
- {0,1,0}
- 2={1,1,1}
- {1,2,1}
- {1,1,1}
- 3={0,1,1,1,0}
- {1,1,1,1,1}
- {1,1,2,1,1}
- {1,1,1,1,1}
- {0,1,1,1,0}
- chance
- 1 = 100
- 2 = 50
- 3 = 34
- 4 = 25
- 5 = 20
- 6 = 17
- 7 = 15
- 8 = 13
- 9 = 12
- 10 = 10
- 11 = 9
- 12 = 9
- 13 = 8
- 14 = 8
- 15 = 7
- 16 = 7
- 17 = 6
- Warlock
- Melee
- Heal
- Invisibility
- Mana Drain (físico??)
- Physical (frozen star projectile)
- Paralize
- Summon Stone Golem
- Fire Field
- Firebomb
- 3x3 Fire Strike
- Energy Beam
- Lightcolor ={
- COLOR_BLACK = 0
- COLOR_BLUE = 5
- COLOR_GREEN = 18
- COLOR_LIGHTGREEN = 66
- COLOR_DARKBROWN = 78
- COLOR_LIGHTBLUE = 89
- COLOR_MAYABLUE = 95
- COLOR_DARKRED = 108
- COLOR_DARKPURPLE = 112
- COLOR_BROWN = 120
- COLOR_GREY = 129
- COLOR_TEAL = 143
- COLOR_DARKPINK = 152
- COLOR_PURPLE = 154
- COLOR_DARKORANGE = 156
- COLOR_RED = 180
- COLOR_PINK = 190
- COLOR_ORANGE = 192
- COLOR_DARKYELLOW = 205
- COLOR_YELLOW = 210
- COLOR_WHITE = 215
- COLOR_NONE = 255}
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