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- if GameMode == nil then
- _G.GameMode = class({})
- end
- function GameMode:OnHeroInGame(hero)
- Attributes:ModifyBonuses(hero)
- end
- function Precache( context )
- PrecacheItemByNameSync("item_stat_modifier", context)
- --[[
- Precache things we know we'll use. Possible file types include (but not limited to):
- PrecacheResource( "model", "*.vmdl", context )
- PrecacheResource( "soundfile", "*.vsndevts", context )
- PrecacheResource( "particle", "*.vpcf", context )
- PrecacheResource( "particle_folder", "particles/folder", context )
- ]]
- end
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