Dark_EccentricYT

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Apr 11th, 2021 (edited)
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  1. --hat: https://www.roblox.com/catalog/4315489767/Demonic-Greatsword
  2. HumanDied = false
  3. local CountSCIFIMOVIELOL = 1
  4. function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
  5. local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
  6. AlignPos.ApplyAtCenterOfMass = true;
  7. AlignPos.MaxForce = 5772000--67752;
  8. AlignPos.MaxVelocity = math.huge/9e110;
  9. AlignPos.ReactionForceEnabled = false;
  10. AlignPos.Responsiveness = 200;
  11. AlignPos.RigidityEnabled = false;
  12. local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
  13. AlignOri.MaxAngularVelocity = math.huge/9e110;
  14. AlignOri.MaxTorque = 5772000
  15. AlignOri.PrimaryAxisOnly = false;
  16. AlignOri.ReactionTorqueEnabled = false;
  17. AlignOri.Responsiveness = 200;
  18. AlignOri.RigidityEnabled = false;
  19. local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
  20. local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
  21. AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
  22. AttachmentA.Position = Position or Vector3.new(0,0,0)
  23. AlignPos.Attachment1 = AttachmentA;
  24. AlignPos.Attachment0 = AttachmentB;
  25. AlignOri.Attachment1 = AttachmentA;
  26. AlignOri.Attachment0 = AttachmentB;
  27. CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
  28. return {AlignPos,AlignOri,AttachmentA,AttachmentB}
  29. end
  30.  
  31. if _G.netted ~= true then
  32. _G.netted = true
  33. coroutine.wrap(function()
  34. settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  35. settings().Physics.AllowSleep = false
  36. game:GetService("RunService").RenderStepped:Connect(function()
  37. game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
  38. sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
  39. end)
  40. end)()
  41. end
  42.  
  43. game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
  44. local hatnameclone = {}
  45. for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
  46. if v:IsA("Accessory") then
  47. if hatnameclone[v.Name] then
  48. if hatnameclone[v.Name] == "s" then
  49. hatnameclone[v.Name] = {}
  50. end
  51. table.insert(hatnameclone[v.Name],v)
  52. else
  53. hatnameclone[v.Name] = "s"
  54. end
  55. end
  56. end
  57. for _,v in pairs(hatnameclone) do
  58. if type(v) == "table" then
  59. local num = 1
  60. for _,w in pairs(v) do
  61. w.Name = w.Name..num
  62. num = num + 1
  63. end
  64. end
  65. end
  66. hatnameclone = nil
  67.  
  68. local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
  69.  
  70. local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
  71. fldr.Name = "DMYF"
  72. local CloneChar = DeadChar:Clone()
  73. local ANIMATIONHERE
  74. if CloneChar:FindFirstChild("Animate") then
  75. ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
  76. CloneChar:FindFirstChild("Animate"):Destroy()
  77. end
  78. if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
  79. if CloneChar.Torso:FindFirstChild("Neck") then
  80. local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
  81. Clonessss.Part0 = nil
  82. Clonessss.Part1 = DeadChar.Head
  83. Clonessss.Parent = DeadChar.Torso
  84. end
  85. CloneChar.Parent = fldr
  86. CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
  87. CloneChar.Humanoid.BreakJointsOnDeath = false
  88. CloneChar.Name = "non"
  89. CloneChar.Humanoid.DisplayDistanceType = "None"
  90.  
  91. for _,v in next, DeadChar:GetChildren() do
  92. if v:IsA("Accessory") then
  93. local topacc = false
  94. if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
  95. v.Handle.Massless = true
  96. v.Handle.CanCollide = false
  97. if v.Handle:FindFirstChildOfClass("Attachment") then
  98. local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
  99. if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
  100. topacc = ath__.Name
  101. end
  102. end
  103. local bv = Instance.new("BodyVelocity",v.Handle)
  104. bv.Velocity = Vector3.new(0,0,0)
  105. coroutine.wrap(function()
  106. if topacc then
  107. local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
  108. local normaltop = allthings[1].Attachment1
  109. local alipos = allthings[1]
  110. local alirot = allthings[2]
  111. local p0 = v.Handle
  112. local p1 = DeadChar.Head
  113. alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
  114. alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
  115. while true do
  116. game:GetService("RunService").RenderStepped:wait()
  117. if HumanDied then break end
  118. coroutine.wrap(function()
  119. if alipos.Attachment1 == normaltop then
  120. p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
  121. else
  122. v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
  123. end
  124. end)()
  125. end
  126. else
  127. SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
  128. end
  129. end)()
  130. end
  131. end
  132.  
  133. local a = DeadChar.Torso
  134. local b = DeadChar.HumanoidRootPart
  135. local c = DeadChar.Humanoid
  136. a.Parent = game:FindFirstChildOfClass("Workspace")
  137. c.Parent = game:FindFirstChildOfClass("Workspace")
  138. local told = a:Clone()
  139. local told1 = c:Clone()
  140. b["RootJoint"].Part0 = told
  141. b["RootJoint"].Part1 = DeadChar.Head
  142. a.Name = "torso"
  143. a.Neck:Destroy()
  144. c.Name = "Mizt Hub Best"
  145. told.Parent = DeadChar
  146. told1.Parent = DeadChar
  147. DeadChar.PrimaryPart = told
  148. told1.Health = 0
  149. b:Destroy()
  150. a.Parent = DeadChar
  151. c.Parent = DeadChar
  152. told:Destroy()
  153. told1:Destroy()
  154. a.Name = "Torso"
  155.  
  156. if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
  157. if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end
  158.  
  159. local Collider
  160. function UnCollide()
  161. if HumanDied then Collider:Disconnect(); return end
  162. --[[for _,Parts in next, CloneChar:GetChildren() do
  163. if Parts:IsA("BasePart") then
  164. Parts.CanCollide = false
  165. end
  166. end]]
  167. for _,Parts in next, DeadChar:GetChildren() do
  168. if Parts:IsA("BasePart") then
  169. Parts.CanCollide = false
  170. end
  171. end
  172. end
  173. Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
  174.  
  175. local resetBindable = Instance.new("BindableEvent")
  176. resetBindable.Event:connect(function()
  177. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  178. resetBindable:Destroy()
  179. HumanDied = true
  180. pcall(function()
  181. game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
  182. DeadChar.Head:Destroy()
  183. DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
  184. game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  185. if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
  186. end)
  187. end)
  188. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
  189.  
  190. coroutine.wrap(function()
  191. while true do
  192. game:GetService("RunService").RenderStepped:wait()
  193. if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
  194. HumanDied = true
  195. pcall(function()
  196. game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
  197. DeadChar.Head:Destroy()
  198. DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
  199. game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  200. if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
  201. end)
  202. if resetBindable then
  203. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  204. resetBindable:Destroy()
  205. end
  206. break
  207. end
  208. end
  209. end)()
  210.  
  211.  
  212. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
  213. SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
  214. SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
  215. SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
  216. SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
  217. SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])
  218.  
  219. for _,v in pairs(DeadChar:GetChildren()) do
  220. if v:IsA("BasePart") and v.Name ~= "Head" then
  221. --[[local bv = Instance.new("BodyVelocity",v)
  222. bv.Velocity = Vector3.new(0,0,0)
  223. coroutine.wrap(function()
  224. while true do
  225. game:GetService("RunService").RenderStepped:wait()
  226. if HumanDied then break end
  227. v.CFrame = CloneChar[v.Name].CFrame
  228. end
  229. end)()]]
  230. elseif v:IsA("BasePart") and v.Name == "Head" then
  231. local bv = Instance.new("BodyVelocity",v)
  232. bv.Velocity = Vector3.new(0,0,0)
  233. coroutine.wrap(function()
  234. while true do
  235. game:GetService("RunService").RenderStepped:wait()
  236. if HumanDied then break end
  237. v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
  238. end
  239. end)()
  240. end
  241. end
  242.  
  243. for _,BodyParts in next, CloneChar:GetDescendants() do
  244. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
  245. BodyParts.Transparency = 1 end end
  246. game:GetService("RunService").RenderStepped:wait()
  247. game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  248. game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid
  249.  
  250. for _,v in next, DeadChar:GetChildren() do
  251. if v:IsA("Accessory") then
  252. if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
  253. end
  254. end
  255.  
  256. if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end
  257. --//====================================================\\--
  258. --|| ONLY 90s KIDS REMEMBER
  259. --|| ABYSS EYE BY SHACKLUSTER
  260. --\\====================================================//--
  261.  
  262. local ToolName = "MeshPartAccessory"
  263.  
  264. Player = game:GetService("Players").LocalPlayer
  265. PlayerGui = Player.PlayerGui
  266. Cam = workspace.CurrentCamera
  267. Backpack = Player.Backpack
  268. Character = Player.Character
  269. Humanoid = Character.Humanoid
  270. Mouse = Player:GetMouse()
  271. RootPart = Character["HumanoidRootPart"]
  272. Torso = Character["Torso"]
  273. Head = Character["Head"]
  274. RightArm = Character["Right Arm"]
  275. LeftArm = Character["Left Arm"]
  276. RightLeg = Character["Right Leg"]
  277. LeftLeg = Character["Left Leg"]
  278. RootJoint = RootPart["RootJoint"]
  279. Neck = Torso["Neck"]
  280. RightShoulder = Torso["Right Shoulder"]
  281. LeftShoulder = Torso["Left Shoulder"]
  282. RightHip = Torso["Right Hip"]
  283. LeftHip = Torso["Left Hip"]
  284.  
  285. IT = Instance.new
  286. CF = CFrame.new
  287. VT = Vector3.new
  288. RAD = math.rad
  289. C3 = Color3.new
  290. UD2 = UDim2.new
  291. BRICKC = BrickColor.new
  292. ANGLES = CFrame.Angles
  293. EULER = CFrame.fromEulerAnglesXYZ
  294. COS = math.cos
  295. ACOS = math.acos
  296. SIN = math.sin
  297. ASIN = math.asin
  298. ABS = math.abs
  299. MRANDOM = math.random
  300. FLOOR = math.floor
  301.  
  302. for _,v in pairs(Character:GetChildren()) do
  303. if v:IsA("BasePart") then
  304. v.Anchored = true
  305. end
  306. end
  307. --//=================================\\
  308. --|| USEFUL VALUES
  309. --\\=================================//
  310.  
  311. Animation_Speed = 3
  312. local Speed = 25
  313. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  314. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  315. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  316. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  317. local DAMAGEMULTIPLIER = 1
  318. local ANIM = "Idle"
  319. local ATTACK = false
  320. local EQUIPPED = false
  321. local HOLD = false
  322. local COMBO = 1
  323. local Rooted = false
  324. local SINE = 0
  325. local KEYHOLD = false
  326. local CHANGE = 2 / Animation_Speed
  327. local WALKINGANIM = false
  328. local VALUE1 = false
  329. local VALUE2 = false
  330. local ROBLOXIDLEANIMATION = IT("Animation")
  331. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  332. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  333. --ROBLOXIDLEANIMATION.Parent = Humanoid
  334. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  335. WEAPONGUI.Name = "Weapon GUI"
  336. local Effects = IT("Folder", Character)
  337. Effects.Name = "Effects"
  338. local ANIMATOR = Humanoid.Animator
  339. local ANIMATE = Character.Animate
  340. local UNANCHOR = true
  341. local FADERS = true
  342.  
  343. --//=================================\\
  344. --\\=================================//
  345.  
  346. --//=================================\\
  347. --|| SOME FUNCTIONS
  348. --\\=================================//
  349.  
  350. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  351. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  352. end
  353.  
  354. function PositiveAngle(NUMBER)
  355. if NUMBER >= 0 then
  356. NUMBER = 0
  357. end
  358. return NUMBER
  359. end
  360.  
  361. function NegativeAngle(NUMBER)
  362. if NUMBER <= 0 then
  363. NUMBER = 0
  364. end
  365. return NUMBER
  366. end
  367.  
  368. function Swait(NUMBER)
  369. if NUMBER == 0 or NUMBER == nil then
  370. game:GetService("RunService").RenderStepped:wait()
  371. else
  372. for i = 1, NUMBER do
  373. game:GetService("RunService").RenderStepped:wait()
  374. end
  375. end
  376. end
  377.  
  378. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  379. local NEWMESH = IT(MESH)
  380. if MESH == "SpecialMesh" then
  381. NEWMESH.MeshType = MESHTYPE
  382. if MESHID ~= "nil" and MESHID ~= "" then
  383. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  384. end
  385. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  386. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  387. end
  388. end
  389. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  390. NEWMESH.Scale = SCALE
  391. NEWMESH.Parent = PARENT
  392. return NEWMESH
  393. end
  394.  
  395. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  396. local NEWPART = IT("Part")
  397. NEWPART.formFactor = FORMFACTOR
  398. NEWPART.Reflectance = REFLECTANCE
  399. NEWPART.Transparency = TRANSPARENCY
  400. NEWPART.CanCollide = false
  401. NEWPART.Locked = true
  402. NEWPART.Anchored = true
  403. if ANCHOR == false then
  404. NEWPART.Anchored = false
  405. end
  406. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  407. NEWPART.Name = NAME
  408. NEWPART.Size = SIZE
  409. NEWPART.Position = Torso.Position
  410. NEWPART.Material = MATERIAL
  411. NEWPART:BreakJoints()
  412. NEWPART.Parent = PARENT
  413. return NEWPART
  414. end
  415.  
  416. local function weldBetween(a, b)
  417. local weldd = Instance.new("ManualWeld")
  418. weldd.Part0 = a
  419. weldd.Part1 = b
  420. weldd.C0 = CFrame.new()
  421. weldd.C1 = b.CFrame:inverse() * a.CFrame
  422. weldd.Parent = a
  423. return weldd
  424. end
  425.  
  426.  
  427. function QuaternionFromCFrame(cf)
  428. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  429. local trace = m00 + m11 + m22
  430. if trace > 0 then
  431. local s = math.sqrt(1 + trace)
  432. local recip = 0.5 / s
  433. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  434. else
  435. local i = 0
  436. if m11 > m00 then
  437. i = 1
  438. end
  439. if m22 > (i == 0 and m00 or m11) then
  440. i = 2
  441. end
  442. if i == 0 then
  443. local s = math.sqrt(m00 - m11 - m22 + 1)
  444. local recip = 0.5 / s
  445. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  446. elseif i == 1 then
  447. local s = math.sqrt(m11 - m22 - m00 + 1)
  448. local recip = 0.5 / s
  449. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  450. elseif i == 2 then
  451. local s = math.sqrt(m22 - m00 - m11 + 1)
  452. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  453. end
  454. end
  455. end
  456.  
  457. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  458. local xs, ys, zs = x + x, y + y, z + z
  459. local wx, wy, wz = w * xs, w * ys, w * zs
  460. local xx = x * xs
  461. local xy = x * ys
  462. local xz = x * zs
  463. local yy = y * ys
  464. local yz = y * zs
  465. local zz = z * zs
  466. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  467. end
  468.  
  469. function QuaternionSlerp(a, b, t)
  470. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  471. local startInterp, finishInterp;
  472. if cosTheta >= 0.0001 then
  473. if (1 - cosTheta) > 0.0001 then
  474. local theta = ACOS(cosTheta)
  475. local invSinTheta = 1 / SIN(theta)
  476. startInterp = SIN((1 - t) * theta) * invSinTheta
  477. finishInterp = SIN(t * theta) * invSinTheta
  478. else
  479. startInterp = 1 - t
  480. finishInterp = t
  481. end
  482. else
  483. if (1 + cosTheta) > 0.0001 then
  484. local theta = ACOS(-cosTheta)
  485. local invSinTheta = 1 / SIN(theta)
  486. startInterp = SIN((t - 1) * theta) * invSinTheta
  487. finishInterp = SIN(t * theta) * invSinTheta
  488. else
  489. startInterp = t - 1
  490. finishInterp = t
  491. end
  492. end
  493. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  494. end
  495.  
  496. function Clerp(a, b, t)
  497. local qa = {QuaternionFromCFrame(a)}
  498. local qb = {QuaternionFromCFrame(b)}
  499. local ax, ay, az = a.x, a.y, a.z
  500. local bx, by, bz = b.x, b.y, b.z
  501. local _t = 1 - t
  502. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  503. end
  504.  
  505. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  506. local frame = IT("Frame")
  507. frame.BackgroundTransparency = TRANSPARENCY
  508. frame.BorderSizePixel = BORDERSIZEPIXEL
  509. frame.Position = POSITION
  510. frame.Size = SIZE
  511. frame.BackgroundColor3 = COLOR
  512. frame.BorderColor3 = BORDERCOLOR
  513. frame.Name = NAME
  514. frame.Parent = PARENT
  515. return frame
  516. end
  517.  
  518. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  519. local label = IT("TextLabel")
  520. label.BackgroundTransparency = 1
  521. label.Size = UD2(1, 0, 1, 0)
  522. label.Position = UD2(0, 0, 0, 0)
  523. label.TextColor3 = TEXTCOLOR
  524. label.TextStrokeTransparency = STROKETRANSPARENCY
  525. label.TextTransparency = TRANSPARENCY
  526. label.FontSize = TEXTFONTSIZE
  527. label.Font = TEXTFONT
  528. label.BorderSizePixel = BORDERSIZEPIXEL
  529. label.TextScaled = false
  530. label.Text = TEXT
  531. label.Name = NAME
  532. label.Parent = PARENT
  533. return label
  534. end
  535.  
  536. function NoOutlines(PART)
  537. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  538. end
  539.  
  540. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  541. local NEWWELD = IT(TYPE)
  542. NEWWELD.Part0 = PART0
  543. NEWWELD.Part1 = PART1
  544. NEWWELD.C0 = C0
  545. NEWWELD.C1 = C1
  546. NEWWELD.Parent = PARENT
  547. return NEWWELD
  548. end
  549.  
  550. local S = IT("Sound")
  551. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  552. local NEWSOUND = nil
  553. coroutine.resume(coroutine.create(function()
  554. NEWSOUND = S:Clone()
  555. NEWSOUND.Parent = PARENT
  556. NEWSOUND.Volume = VOLUME
  557. NEWSOUND.Pitch = PITCH
  558. NEWSOUND.SoundId = "rbxassetid://"..ID
  559. NEWSOUND:play()
  560. if DOESLOOP == true then
  561. NEWSOUND.Looped = true
  562. else
  563. repeat wait(1) until NEWSOUND.Playing == false
  564. NEWSOUND:remove()
  565. end
  566. end))
  567. return NEWSOUND
  568. end
  569.  
  570. function CFrameFromTopBack(at, top, back)
  571. local right = top:Cross(back)
  572. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  573. end
  574.  
  575. function R_RANDOM(CFRAME,DIST)
  576. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  577. end
  578.  
  579. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  580. function WACKYEFFECT(Table)
  581. local TYPE = (Table.EffectType or "Sphere")
  582. local SIZE = (Table.Size or VT(1,1,1))
  583. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  584. local TRANSPARENCY = (Table.Transparency or 0)
  585. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  586. local CFRAME = (Table.CFrame or Torso.CFrame)
  587. local MOVEDIRECTION = (Table.MoveToPos or nil)
  588. local ROTATION1 = (Table.RotationX or 0)
  589. local ROTATION2 = (Table.RotationY or 0)
  590. local ROTATION3 = (Table.RotationZ or 0)
  591. local MATERIAL = (Table.Material or "Neon")
  592. local COLOR = (Table.Color or C3(1,1,1))
  593. local TIME = (Table.Time or 45)
  594. local SOUNDID = (Table.SoundID or nil)
  595. local SOUNDPITCH = (Table.SoundPitch or nil)
  596. local SOUNDVOLUME = (Table.SoundVolume or nil)
  597. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  598. local BOOMERANG = (Table.Boomerang or 0)
  599. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  600. coroutine.resume(coroutine.create(function()
  601. local PLAYSSOUND = false
  602. local SOUND = nil
  603. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  604. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  605. PLAYSSOUND = true
  606. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  607. end
  608. EFFECT.Color = COLOR
  609. local MSH = nil
  610. if TYPE == "Sphere" then
  611. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  612. elseif TYPE == "Block" or TYPE == "Box" then
  613. MSH = IT("BlockMesh",EFFECT)
  614. MSH.Scale = SIZE
  615. elseif TYPE == "Wave" then
  616. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  617. elseif TYPE == "Ring" then
  618. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  619. elseif TYPE == "Slash" then
  620. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  621. elseif TYPE == "Round Slash" then
  622. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  623. elseif TYPE == "Swirl" then
  624. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  625. elseif TYPE == "Skull" then
  626. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  627. elseif TYPE == "Crystal" then
  628. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  629. end
  630. if MSH ~= nil then
  631. local BOOMR1 = 1+BOOMERANG/50
  632. local BOOMR2 = 1+SIZEBOOMERANG/50
  633. local MOVESPEED = nil
  634. if MOVEDIRECTION ~= nil then
  635. if USEBOOMERANGMATH == true then
  636. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  637. else
  638. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  639. end
  640. end
  641. local GROWTH = nil
  642. if USEBOOMERANGMATH == true then
  643. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  644. else
  645. GROWTH = (SIZE - ENDSIZE)
  646. end
  647. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  648. if TYPE == "Block" then
  649. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  650. else
  651. EFFECT.CFrame = CFRAME
  652. end
  653. if USEBOOMERANGMATH == true then
  654. for LOOP = 1, TIME+1 do
  655. Swait()
  656. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  657. if TYPE == "Wave" then
  658. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  659. end
  660. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  661. if TYPE == "Block" then
  662. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  663. else
  664. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  665. end
  666. if MOVEDIRECTION ~= nil then
  667. local ORI = EFFECT.Orientation
  668. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  669. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  670. end
  671. end
  672. else
  673. for LOOP = 1, TIME+1 do
  674. Swait()
  675. MSH.Scale = MSH.Scale - GROWTH/TIME
  676. if TYPE == "Wave" then
  677. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  678. end
  679. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  680. if TYPE == "Block" then
  681. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  682. else
  683. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  684. end
  685. if MOVEDIRECTION ~= nil then
  686. local ORI = EFFECT.Orientation
  687. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  688. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  689. end
  690. end
  691. end
  692. EFFECT.Transparency = 1
  693. if PLAYSSOUND == false then
  694. EFFECT:remove()
  695. else
  696. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  697. EFFECT:remove()
  698. end
  699. else
  700. if PLAYSSOUND == false then
  701. EFFECT:remove()
  702. else
  703. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  704. EFFECT:remove()
  705. end
  706. end
  707. end))
  708. end
  709.  
  710. function MakeForm(PART,TYPE)
  711. if TYPE == "Cyl" then
  712. local MSH = IT("CylinderMesh",PART)
  713. elseif TYPE == "Ball" then
  714. local MSH = IT("SpecialMesh",PART)
  715. MSH.MeshType = "Sphere"
  716. elseif TYPE == "Wedge" then
  717. local MSH = IT("SpecialMesh",PART)
  718. MSH.MeshType = "Wedge"
  719. end
  720. end
  721.  
  722. Debris = game:GetService("Debris")
  723.  
  724. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  725. local DIRECTION = CF(StartPos,EndPos).lookVector
  726. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  727. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  728. end
  729.  
  730. local DECAL = IT("Decal")
  731. function MagicRing()
  732. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true)
  733. local MESH = IT("BlockMesh",RING)
  734. local BOTTOMTEXTURE = DECAL:Clone()
  735. BOTTOMTEXTURE.Parent = RING
  736. BOTTOMTEXTURE.Face = "Bottom"
  737. BOTTOMTEXTURE.Name = "BottomTexture"
  738. local TOPTEXTURE = DECAL:Clone()
  739. TOPTEXTURE.Parent = RING
  740. TOPTEXTURE.Face = "Top"
  741. TOPTEXTURE.Name = "TopTexture"
  742. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  743. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  744. BOTTOMTEXTURE.Color3 = C3(0,0,0)
  745. TOPTEXTURE.Color3 = C3(0,0,0)
  746. return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE
  747. end
  748.  
  749. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  750. coroutine.resume(coroutine.create(function()
  751. local FADE = IT("Model",Effects)
  752. if PARENT ~= nil then
  753. FADE.Parent = PARENT
  754. end
  755. FADE.Name = "FadingEffect"
  756. for _, c in pairs(Character:GetChildren()) do
  757. if c.ClassName == "Part" then
  758. c.CanCollide = false
  759. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
  760. FADER.CFrame = c.CFrame
  761. FADER.Color = COLOR
  762. if FADER.Name == "Head" then
  763. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  764. elseif FADER.Name == "HumanoidRootPart" then
  765. FADE.PrimaryPart = FADER
  766. FADER.Transparency = 1
  767. end
  768. end
  769. end
  770. local TRANS = 0.25/TIMER
  771. local DIST = nil
  772. if MOVEDIRECTION ~= nil then
  773. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  774. end
  775. for i = 1, TIMER do
  776. Swait()
  777. for _, c in pairs(FADE:GetChildren()) do
  778. if c.ClassName == "Part" then
  779. c.Transparency = c.Transparency + TRANS
  780. end
  781. end
  782. if MOVEDIRECTION ~= nil then
  783. local ORI = FADE.PrimaryPart.Orientation
  784. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  785. end
  786. end
  787. FADE:remove()
  788. end))
  789. end
  790.  
  791. --//=================================\\
  792. --|| GUIS AND MISC
  793. --\\=================================//
  794.  
  795. local EYE = CreatePart(3, Character, "Neon", 0, 0, BRICKC("Really black"), "TheEye", VT(0.16,0.16,0.16), true)
  796. MakeForm(EYE,"Ball")
  797. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15, 0.2, -0.57) * ANGLES(RAD(0), RAD(15), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  798. local BLADE = CreatePart(3, Effects, "Fabric", 0, 0, BRICKC("Really black"), "Abyssal_Sword", VT(1, 7.6, 1), true)
  799. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93117521", "1015990846", VT(1,1,1), VT(0,0,0))
  800. BLADE.CFrame = RootPart.CFrame * CF(0.4,1,4) * ANGLES(RAD(195), RAD(15), RAD(15))
  801.  
  802. BLADE.Transparency = 1
  803. local athp = Instance.new("Attachment",BLADE)
  804. local atho = Instance.new("Attachment",BLADE)
  805.  
  806. if ToolName then
  807. Character[ToolName].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp
  808. Character[ToolName].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho
  809. atho.Rotation = Vector3.new(0,0,-135)
  810. end
  811.  
  812. local SKILLTEXTCOLOR = C3(0,0,0)
  813. local SKILLFONT = "Fantasy"
  814. local SKILLTEXTSIZE = 4
  815. local SKILLTEXTSIZE2 = 12
  816.  
  817. local ATTACKS = {"Abyssal Shriek - Z","Abyssal Dash - X","Shadow Cloak - C","Black Blast - V","Nightmare Fall - Q"}
  818.  
  819. for i = 1, #ATTACKS do
  820. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  821. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  822. SKILLTEXT.TextXAlignment = "Right"
  823. SKILLTEXT.Rotation = i*3
  824. end
  825.  
  826. local BMUSIC = IT("Sound",RootPart)
  827. local VOLUME = 5
  828. local PITCH = 1
  829. local SONGID = 1074563286
  830. local A = IT("Attachment",Torso)
  831.  
  832. coroutine.resume(coroutine.create(function()
  833. while wait(1) do
  834. if FADERS == true then
  835. coroutine.resume(coroutine.create(function()
  836. local R,M,T,B = MagicRing()
  837. R.Anchored = false
  838. CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R, CF(0,0,0), CF(0, 0, 0))
  839. local R2,M2,T2,B2 = MagicRing()
  840. R2.Anchored = false
  841. CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R2, CF(0,0,0), CF(0, 0, 0))
  842. for i = 1, 35 do
  843. Swait()
  844. M.Scale = M.Scale + VT(1,0,1)*1.2
  845. T.Transparency = i/35
  846. B.Transparency = i/35
  847. M2.Scale = M2.Scale + VT(1,0,1)*0.6
  848. T2.Transparency = i/35
  849. B2.Transparency = i/35
  850. end
  851. R:Remove()
  852. R2:Remove()
  853. end))
  854. end
  855. end
  856. end))
  857.  
  858. --//=================================\\
  859. --|| DAMAGING
  860. --\\=================================//
  861.  
  862. function ApplyDamage(Humanoid,Damage)
  863. return true
  864. end
  865.  
  866. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  867. for index, CHILD in pairs(workspace:GetDescendants()) do
  868. if CHILD.ClassName == "Model" and CHILD ~= Character then
  869. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  870. if HUM then
  871. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  872. if TORSO then
  873. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  874. if FLING > 0 then
  875. for _, c in pairs(CHILD:GetChildren()) do
  876. if c:IsA("BasePart") then
  877. local bv = Instance.new("BodyVelocity")
  878. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  879. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  880. bv.Parent = c
  881. Debris:AddItem(bv,0.05)
  882. end
  883. end
  884. end
  885. end
  886. end
  887. end
  888. end
  889. end
  890. end
  891.  
  892. --//=================================\\
  893. --|| ATTACK FUNCTIONS AND STUFF
  894. --\\=================================//
  895.  
  896. function Melee()
  897. ATTACK = true
  898. BLADE.CanCollide = true
  899. Rooted = false
  900. EQUIPPED = true
  901. local HIT = function()
  902. local HITS = {}
  903. local TOUCH = BLADE.Touched:Connect(function(hit)
  904. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  905. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  906. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  907. if TORSO and HUM.Health > 0 then
  908. local PASS = true
  909. for i = 1, #HITS do
  910. if HITS[i] == hit.Parent then
  911. PASS = false
  912. end
  913. end
  914. table.insert(HITS,hit.Parent)
  915. if PASS == true then
  916. ApplyDamage(HUM,MRANDOM(15,25))
  917. end
  918. end
  919. end
  920. end)
  921. return TOUCH
  922. end
  923. if COMBO == 1 then
  924. for i=0, 0.35, 0.1 / Animation_Speed do
  925. Swait()
  926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  932. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  933. end
  934. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  935. local TOUCHED = HIT()
  936. for i=0, 0.5, 0.1 / Animation_Speed do
  937. Swait()
  938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed)
  940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  944. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  945. end
  946. TOUCHED:Disconnect()
  947. COMBO = 2
  948. elseif COMBO == 2 then
  949. for i=0, 0.35, 0.1 / Animation_Speed do
  950. Swait()
  951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  957. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  958. end
  959. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  960. local TOUCHED = HIT()
  961. for i=0, 0.35, 0.1 / Animation_Speed do
  962. Swait()
  963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  970. end
  971. TOUCHED:Disconnect()
  972. for i=0, 0.2, 0.1 / Animation_Speed do
  973. Swait()
  974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4)
  981. end
  982. COMBO = 1
  983. end
  984. coroutine.resume(coroutine.create(function()
  985. for i = 1, 50 do
  986. Swait()
  987. if ATTACK == true then
  988. break
  989. end
  990. end
  991. if ATTACK == false then
  992. COMBO = 1
  993. end
  994. end))
  995. BLADE.CanCollide = false
  996. ATTACK = false
  997. Rooted = false
  998. EQUIPPED = false
  999. end
  1000. function AbyssalShriek()
  1001. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1002. ATTACK = true
  1003. Rooted = true
  1004. for i=0, 0.2, 0.1 / Animation_Speed do
  1005. Swait()
  1006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  1012. end
  1013. coroutine.resume(coroutine.create(function()
  1014. repeat
  1015. Swait()
  1016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1022. until ATTACK == false
  1023. end))
  1024. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,1.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1025. CreateSound(199978176,Head,5,1,false)
  1026. for i = 1, 60 do
  1027. Swait()
  1028. ApplyAoE(RootPart.Position,17,1,1,0,false)
  1029. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  1030. if HITFLOOR then
  1031. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.95, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1032. end
  1033. local SIZE = VT(1,3,1)
  1034. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = SIZE*MRANDOM(10,65)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(1,17),MRANDOM(0,12)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
  1035. end
  1036. wait(0.2)
  1037. ATTACK = false
  1038. Rooted = false
  1039. end
  1040. end
  1041. function AbyssalDash()
  1042. ATTACK = true
  1043. Rooted = true
  1044. UNANCHOR = false
  1045. for i=0, 0.4, 0.1 / Animation_Speed do
  1046. Swait()
  1047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  1053. end
  1054. CreateSound(1177785010,Torso,2,1,false)
  1055. CreateSound(971125740,Torso,5,1,false)
  1056. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1057. for index, CHILD in pairs(Character:GetChildren()) do
  1058. if CHILD:IsA("BasePart") then
  1059. CHILD.Transparency = CHILD.Transparency + 1
  1060. elseif CHILD:IsA("Accessory") then
  1061. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  1062. end
  1063. end
  1064. local HITS = {}
  1065. for i=0, 1, 0.1 / Animation_Speed do
  1066. Swait()
  1067. for index, CHILD in pairs(workspace:GetDescendants()) do
  1068. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1069. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1070. if HUM then
  1071. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1072. if TORSO then
  1073. if (TORSO.Position - RootPart.Position).Magnitude <= 25 then
  1074. local PASS = true
  1075. for E = 1, #HITS do
  1076. if HITS[E] == CHILD then
  1077. PASS = false
  1078. end
  1079. end
  1080. if PASS == true then
  1081. local DMG = MRANDOM(25,45)
  1082. ApplyDamage(HUM,DMG)
  1083. table.insert(HITS,CHILD)
  1084. end
  1085. end
  1086. end
  1087. end
  1088. end
  1089. end
  1090. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,0,25), Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-6) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  1091. for i = 1, 2 do
  1092. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  1093. CharacterFade(C3(0,0,0),25,R_RANDOM(Torso.CFrame,1.25).p)
  1094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(-25), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(-25), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. end
  1101. end
  1102. for index, CHILD in pairs(Character:GetChildren()) do
  1103. if CHILD:IsA("BasePart") then
  1104. CHILD.Transparency = CHILD.Transparency - 1
  1105. elseif CHILD:IsA("Accessory") then
  1106. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  1107. end
  1108. end
  1109. for i=1, 25 do
  1110. Swait()
  1111. RootPart.CFrame = RootPart.CFrame*CF(0,0,-((25-i)/25))
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. end
  1119. UNANCHOR = true
  1120. ATTACK = false
  1121. Rooted = false
  1122. end
  1123. function ShadowCloak()
  1124. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1125. ATTACK = true
  1126. Rooted = false
  1127. UNANCHOR = false
  1128. FADERS = false
  1129. coroutine.resume(coroutine.create(function()
  1130. coroutine.resume(coroutine.create(function()
  1131. for i=1, 25 do
  1132. Swait()
  1133. RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
  1134. end
  1135. end))
  1136. repeat
  1137. Swait()
  1138. BLADE.Transparency = Torso.Transparency
  1139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1145. until ATTACK == false
  1146. end))
  1147. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  1148. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1149. for i = 1, 50 do
  1150. Swait()
  1151. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1152. for index, CHILD in pairs(Character:GetChildren()) do
  1153. if CHILD:IsA("BasePart") then
  1154. CHILD.Transparency = CHILD.Transparency + 1/50
  1155. elseif CHILD:IsA("Accessory") then
  1156. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  1157. end
  1158. end
  1159. end
  1160. for i = 1, 25 do
  1161. Swait()
  1162. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1163. end
  1164. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1165. for i = 1, 5 do
  1166. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1167. end
  1168. ApplyAoE(Torso.Position,15,12,22,150,false)
  1169. CreateSound(331666014,Torso,5,1,false)
  1170. for i = 1, 12 do
  1171. Swait()
  1172. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1173. end
  1174. for i = 1, 50 do
  1175. Swait()
  1176. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1177. for index, CHILD in pairs(Character:GetChildren()) do
  1178. if CHILD:IsA("BasePart") then
  1179. CHILD.Transparency = CHILD.Transparency - 1/50
  1180. elseif CHILD:IsA("Accessory") then
  1181. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  1182. end
  1183. end
  1184. end
  1185. UNANCHOR = true
  1186. ATTACK = false
  1187. Rooted = false
  1188. FADERS = true
  1189. end
  1190. end
  1191. function BlackBlast()
  1192. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1193. ATTACK = true
  1194. Rooted = true
  1195. local GYRO = IT("BodyGyro",RootPart)
  1196. GYRO.D = 25
  1197. GYRO.P = 20000
  1198. GYRO.MaxTorque = VT(0,4000000,0)
  1199. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1200. CreateSound(429459101,Torso,5,1.5,false)
  1201. local GYROING = true
  1202. coroutine.resume(coroutine.create(function()
  1203. repeat
  1204. Swait()
  1205. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1206. until GYROING == false
  1207. GYRO:Remove()
  1208. end))
  1209. for i=0, 1, 0.1 / Animation_Speed do
  1210. Swait()
  1211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  1217. end
  1218. for i = 1, 13 do
  1219. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  1220. end
  1221. CreateSound(1368637781,Torso,5,1.5,false)
  1222. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1223. for index, CHILD in pairs(Character:GetChildren()) do
  1224. if CHILD:IsA("BasePart") then
  1225. CHILD.Transparency = CHILD.Transparency + 1
  1226. elseif CHILD:IsA("Accessory") then
  1227. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  1228. end
  1229. end
  1230. GYROING = false
  1231. coroutine.resume(coroutine.create(function()
  1232. coroutine.resume(coroutine.create(function()
  1233. for i=1, 25 do
  1234. Swait()
  1235. RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  1236. end
  1237. end))
  1238. repeat
  1239. Swait()
  1240. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1247. until ATTACK == false
  1248. end))
  1249. coroutine.resume(coroutine.create(function()
  1250. local BULLETCFRAME = RootPart.CFrame
  1251. local EXPLODED = false
  1252. coroutine.resume(coroutine.create(function()
  1253. repeat
  1254. Swait()
  1255. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1256. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1257. until EXPLODED == true
  1258. end))
  1259. for i=1, 50 do
  1260. Swait()
  1261. BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  1262. local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  1263. if RAY then
  1264. ApplyAoE(BULLETCFRAME.p,25,12,54,350,false)
  1265. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1266. break
  1267. end
  1268. end
  1269. wait(0.5)
  1270. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1271. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1272. for E = 1, 3 do
  1273. for i = 1, 5 do
  1274. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1275. end
  1276. end
  1277. ApplyAoE(BULLETCFRAME.p,125,25,75,250,false)
  1278. EXPLODED = true
  1279. for i = 1, 15 do
  1280. Swait()
  1281. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1282. end
  1283. end))
  1284. wait(0.5)
  1285. for index, CHILD in pairs(Character:GetChildren()) do
  1286. if CHILD:IsA("BasePart") then
  1287. CHILD.Transparency = CHILD.Transparency - 1
  1288. elseif CHILD:IsA("Accessory") then
  1289. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  1290. end
  1291. end
  1292. ATTACK = false
  1293. Rooted = false
  1294. end
  1295. end
  1296. function NightmareFall()
  1297. if ANIM ~= "Fall" and ANIM ~= "Jump" and DAMAGEMULTIPLIER == 1 then
  1298. ATTACK = true
  1299. Rooted = true
  1300. EQUIPPED = true
  1301. CreateSound(160740121,Head,10,1,false)
  1302. for i=0, 2, 0.1 / Animation_Speed do
  1303. Swait()
  1304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1311. end
  1312. for i=0, 2, 0.1 / Animation_Speed do
  1313. Swait()
  1314. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.15 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(140), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1318. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1321. end
  1322. local SIZE = 0
  1323. local POS = RootPart.Position+VT(0,150,0)
  1324. local BLOWN = false
  1325. coroutine.resume(coroutine.create(function()
  1326. coroutine.resume(coroutine.create(function()
  1327. repeat
  1328. Swait()
  1329. if SIZE > 0 then
  1330. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*2.5, Transparency = 0.3, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1331. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*3, Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1332. end
  1333. until BLOWN == true
  1334. end))
  1335. repeat
  1336. Swait()
  1337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(12), RAD(25)), 1 / Animation_Speed)
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(180), RAD(15), RAD(17)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1341. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1344. until ATTACK == false
  1345. end))
  1346. wait(0.2)
  1347. for i = 1, 15 do
  1348. wait(MRANDOM(2,6)/45)
  1349. coroutine.resume(coroutine.create(function()
  1350. local CFRAME = CF(BLADE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90)))
  1351. local HEIGHT = 45/5
  1352. local DISTANCE = (BLADE.Position - POS).Magnitude
  1353. for i = 1, 45 do
  1354. Swait()
  1355. CFRAME = CFRAME * CF(0,(HEIGHT-(i/2.575))/45,-DISTANCE/45)
  1356. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.3, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1357. end
  1358. SIZE = SIZE + 1
  1359. end))
  1360. end
  1361. wait(2.5)
  1362. BLOWN = true
  1363. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(150,50,150), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.4, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1364. for E = 1, 5 do
  1365. for i = 1, 5 do
  1366. WACKYEFFECT({Time = 50+(E*4), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1367. end
  1368. end
  1369. CreateSound(288641686,Effects,5,1,false)
  1370. CreateSound(592877506,Effects,5,1,false)
  1371. local HITS = {}
  1372. for index, CHILD in pairs(workspace:GetDescendants()) do
  1373. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1374. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1375. if HUM then
  1376. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1377. if TORSO then
  1378. if (TORSO.Position - RootPart.Position).Magnitude <= 175 then
  1379. local PASS = true
  1380. for E = 1, #HITS do
  1381. if HITS[E] == CHILD then
  1382. PASS = false
  1383. end
  1384. end
  1385. if PASS == true then
  1386. table.insert(HITS,CHILD)
  1387. end
  1388. end
  1389. end
  1390. end
  1391. end
  1392. end
  1393. if #HITS > 0 then
  1394. local DONE = false
  1395. local HUMS = {}
  1396. coroutine.resume(coroutine.create(function()
  1397. for E = 1, #HITS do
  1398. local HUM = HITS[E]:FindFirstChildOfClass("Humanoid")
  1399. table.insert(HUMS,HUM)
  1400. local TORSO = HITS[E]:FindFirstChild("Torso") or HITS[E]:FindFirstChild("UpperTorso")
  1401. local grav = Instance.new("BodyPosition",TORSO)
  1402. grav.D = 850
  1403. grav.P = 4000
  1404. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1405. grav.Position = TORSO.Position+VT(0,35,0)
  1406. CreateSound(592877506,TORSO,5,0.5,false)
  1407. if TORSO then
  1408. coroutine.resume(coroutine.create(function()
  1409. local B = IT("Attachment",TORSO)
  1410. local ChainLink = IT("Beam",Torso)
  1411. ChainLink.Texture = "rbxassetid://73042633"
  1412. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  1413. ChainLink.TextureSpeed = -1
  1414. ChainLink.FaceCamera = true
  1415. ChainLink.Width0 = 3
  1416. ChainLink.Width1 = 3
  1417. ChainLink.TextureLength = 3
  1418. ChainLink.Attachment0 = A
  1419. ChainLink.Attachment1 = B
  1420. ChainLink.CurveSize0 = 0
  1421. ChainLink.CurveSize1 = 0
  1422. ChainLink.FaceCamera = true
  1423. ChainLink.TextureMode = "Static"
  1424. ChainLink.Transparency = NumberSequence.new(0)
  1425. repeat
  1426. Swait()
  1427. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 35})
  1428. until DONE == true or HUM.Health < 1
  1429. B:Remove()
  1430. ChainLink:Remove()
  1431. grav:Remove()
  1432. if HUM.Health < 1 then
  1433. for E = 1, 2 do
  1434. for i = 1, 3 do
  1435. WACKYEFFECT({Time = 15, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/6, Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1436. end
  1437. end
  1438. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(6,6,6)*TORSO.Size.Z, Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 160772554, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1439. for _, c in pairs(HITS[E]:GetChildren()) do
  1440. if c:IsA("BasePart") or c:IsA("Accessory") then
  1441. c:remove()
  1442. end
  1443. end
  1444. local BONES = {
  1445. Skull = {MeshId = 36869983,Size = VT(0.7,0.7,0.7)},
  1446. Ribs = {MeshId = 546760032,Size = VT(2.18, 1.884, 1.105)}
  1447. }
  1448. local SELECTABLEBONES = {
  1449. {MeshId = 546760045,Size = VT(0.468, 1.12, 0.346)},
  1450. {MeshId = 546760042,Size = VT(0.366, 0.991, 0.365)},
  1451. {MeshId = 546760029,Size = VT(0.441, 0.799, 0.347)},
  1452. {MeshId = 546760030,Size = VT(0.605, 0.843, 0.4)}
  1453. }
  1454. for i = 1, 9 do
  1455. local CHOSENPIECE = nil
  1456. if i == 1 then
  1457. CHOSENPIECE = BONES.Skull
  1458. elseif i == 2 then
  1459. CHOSENPIECE = BONES.Ribs
  1460. else
  1461. CHOSENPIECE = SELECTABLEBONES[MRANDOM(1,#SELECTABLEBONES)]
  1462. end
  1463. local BONE = CreatePart(3, HITS[E], "Neon", 0, 0, BRICKC("Salmon"), "RIP", CHOSENPIECE.Size, false)
  1464. BONE.CanCollide = true
  1465. BONE.CFrame = TORSO.CFrame*CF(MRANDOM(-10,10)/30,MRANDOM(-10,10)/30,MRANDOM(-10,10)/30)
  1466. if CHOSENPIECE.MeshId == 36869983 then
  1467. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1)/1.5, VT(0,0,0))
  1468. else
  1469. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1), VT(0,0,0))
  1470. end
  1471. end
  1472. end
  1473. end))
  1474. end
  1475. end
  1476. wait(1)
  1477. for i = 1, 250 do
  1478. Swait()
  1479. for E = 1, #HUMS do
  1480. if HUMS[E] then
  1481. if HUMS[E].Health > 0 then
  1482. DAMAGEMULTIPLIER = DAMAGEMULTIPLIER + 0.0025
  1483. WACKYEFFECT({Time = 10, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5)/20, Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1484. end
  1485. end
  1486. end
  1487. end
  1488. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE")
  1489. local SKILLTEXT = CreateLabel(SKILLFRAME, "!You have increased damage!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA")
  1490. coroutine.resume(coroutine.create(function()
  1491. CreateSound(743521450,Cam,5,0.6,false)
  1492. for E = 1, 75 do
  1493. Swait()
  1494. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75
  1495. end
  1496. wait(4)
  1497. for E = 1, 25 do
  1498. Swait()
  1499. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25
  1500. end
  1501. SKILLFRAME:Remove()
  1502. end))
  1503. DONE = true
  1504. for i = 1, 50 do
  1505. wait(0.5)
  1506. for i = 1, 3 do
  1507. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(DAMAGEMULTIPLIER-1,0.1,DAMAGEMULTIPLIER-1)*1.5, Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.25,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1508. end
  1509. end
  1510. DAMAGEMULTIPLIER = 1
  1511. end))
  1512. wait(0.2)
  1513. end
  1514. wait(0.4)
  1515. EQUIPPED = false
  1516. ATTACK = false
  1517. Rooted = false
  1518. end
  1519. end
  1520. function Laugh()
  1521. ATTACK = true
  1522. Rooted = true
  1523. CreateSound(160740121,Head,10,1,false)
  1524. for i=0, 0.5, 0.1 / Animation_Speed do
  1525. Swait()
  1526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.6 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.45 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1532. end
  1533. for i=1, 185 do
  1534. Swait()
  1535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1 + 0.05 * SIN(SINE/2)) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.55 + 0.15 * SIN(SINE/2), -0.7) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.4 + 0.15 * SIN(SINE/2), -0.6) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. end
  1542. ATTACK = false
  1543. Rooted = false
  1544. end
  1545.  
  1546. --//=================================\\
  1547. --|| ASSIGN THINGS TO KEYS
  1548. --\\=================================//
  1549.  
  1550. function MouseDown(Mouse)
  1551. if ATTACK == false then
  1552. Melee()
  1553. end
  1554. end
  1555.  
  1556. function MouseUp(Mouse)
  1557. HOLD = false
  1558. end
  1559.  
  1560. function KeyDown(Key)
  1561. KEYHOLD = true
  1562. if Key == "z" and ATTACK == false then
  1563. AbyssalShriek()
  1564. end
  1565.  
  1566. if Key == "x" and ATTACK == false then
  1567. AbyssalDash()
  1568. end
  1569.  
  1570. if Key == "c" and ATTACK == false then
  1571. ShadowCloak()
  1572. end
  1573.  
  1574. if Key == "v" and ATTACK == false then
  1575. BlackBlast()
  1576. end
  1577.  
  1578. if Key == "q" and ATTACK == false then
  1579. NightmareFall()
  1580. end
  1581.  
  1582. if Key == "t" and ATTACK == false then
  1583. Laugh()
  1584. end
  1585. end
  1586.  
  1587. function KeyUp(Key)
  1588. KEYHOLD = false
  1589. end
  1590.  
  1591. Mouse.Button1Down:connect(function(NEWKEY)
  1592. MouseDown(NEWKEY)
  1593. end)
  1594. Mouse.Button1Up:connect(function(NEWKEY)
  1595. MouseUp(NEWKEY)
  1596. end)
  1597. Mouse.KeyDown:connect(function(NEWKEY)
  1598. KeyDown(NEWKEY)
  1599. end)
  1600. Mouse.KeyUp:connect(function(NEWKEY)
  1601. KeyUp(NEWKEY)
  1602. end)
  1603.  
  1604. --//=================================\\
  1605. --\\=================================//
  1606.  
  1607. function unanchor()
  1608. for _, c in pairs(Character:GetChildren()) do
  1609. if c:IsA("BasePart") and c ~= RootPart then
  1610. c.Anchored = false
  1611. end
  1612. end
  1613. if UNANCHOR == true then
  1614. RootPart.Anchored = false
  1615. else
  1616. RootPart.Anchored = true
  1617. end
  1618. end
  1619.  
  1620. --//=================================\\
  1621. --|| WRAP THE WHOLE SCRIPT UP
  1622. --\\=================================//
  1623.  
  1624. Humanoid.Changed:connect(function(Jump)
  1625. if Jump == "Jump" and (Disable_Jump == true) then
  1626. Humanoid.Jump = false
  1627. end
  1628. end)
  1629.  
  1630. while true do
  1631. Swait()
  1632. ANIMATE.Parent = nil
  1633. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1634. v:Stop();
  1635. end
  1636. SINE = SINE + CHANGE
  1637. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1638. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1639. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  1640. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1641. Humanoid.HipHeight = 1
  1642. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1643. ANIM = "Jump"
  1644. if ATTACK == false then
  1645. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. end
  1652. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1653. ANIM = "Fall"
  1654. if ATTACK == false then
  1655. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. end
  1662. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1663. ANIM = "Idle"
  1664. if ATTACK == false then
  1665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. end
  1672. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1673. ANIM = "Walk"
  1674. if ATTACK == false then
  1675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. end
  1682. end
  1683. if EQUIPPED == false then
  1684. if TORSOVELOCITY > 1 then
  1685. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(0.2,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(15), RAD(15)),0.04)
  1686. else
  1687. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(1,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.1)
  1688. end
  1689. end
  1690. if ANIM ~= "Walk" and FADERS == true then
  1691. if MRANDOM(1,7) == 1 then
  1692. CharacterFade(C3(0,0,0),65,R_RANDOM(Torso.CFrame,0.5).p)
  1693. end
  1694. end
  1695. unanchor()
  1696. if Rooted == false then
  1697. Disable_Jump = false
  1698. Humanoid.WalkSpeed = Speed+(DAMAGEMULTIPLIER/5)
  1699. elseif Rooted == true then
  1700. Disable_Jump = true
  1701. Humanoid.WalkSpeed = 0
  1702. end
  1703. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1704. BMUSIC.Looped = true
  1705. BMUSIC.Pitch = PITCH
  1706. BMUSIC.Volume = VOLUME
  1707. BMUSIC.Playing = true
  1708. if BMUSIC.Parent ~= RootPart then
  1709. BMUSIC = IT("Sound",RootPart)
  1710. end
  1711. if Head:FindFirstChild("face") then
  1712. Head:FindFirstChild("face"):remove()
  1713. end
  1714. end
  1715.  
  1716. --//=================================\\
  1717. --\\=================================//
  1718.  
  1719.  
  1720.  
  1721.  
  1722.  
  1723. --//====================================================\\--
  1724. --|| END OF SCRIPT
  1725. --\\====================================================//--
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