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- This card is not a valid target for action.
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- Ability:setTarget(Card) (at D:\UnityProjects\team07\UnityGame\Assets\Code\Entity\Ability.cs:198)
- Ev_AssignAbilityTargets:Update() (at D:\UnityProjects\team07\UnityGame\Assets\Code\Events\Ev_AssignAbilityTargets.cs:25)
- EventHandler:Update() (at D:\UnityProjects\team07\UnityGame\Assets\Code\Systems\EventHandler.cs:61)
- WorldProcess:Update() (at D:\UnityProjects\team07\UnityGame\Assets\Code\Systems\WorldProcess.cs:57)
- (Filename: D Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at LocalPlayer.deactivateCard (UnityEngine.GameObject entity, .Player subjectedPlayer) [0x00015] in D:\UnityProjects\team07\UnityGame\Assets\Code\Player\LocalPlayer.cs:202
- at LocalPlayer.switchOwners (UnityEngine.GameObject entity, .Player subjectedPlayer) [0x00000] in D:\UnityProjects\team07\UnityGame\Assets\Code\Player\LocalPlayer.cs:270
- at Action.stealDevice (.Card[] targets) [0x00033] in D:\UnityProjects\team07\UnityGame\Assets\Code\Entity\Action.cs:479
- at Action.playAction (.Player subjectedPlayer, .Card subjectedCard, .Card[] targetCards) [0x002c8] in D:\UnityProjects\team07\UnityGame\Assets\Code\Entity\Action.cs:170
- at Ev_AssignAbilityTargets.Update () [0x0003d] in D:\UnityProjects\team07\UnityGame\Assets\Code\Events\Ev_AssignAbilityTargets.cs:30
- at EventHandler.Update () [0x00032] in D:\UnityProjects\team07\UnityGame\Assets\Code\Systems\EventHandler.cs:61
- at WorldProcess.Update () [0x00016] in D:\UnityProjects\team07\UnityGame\Assets\Code\Systems\WorldProcess.cs:57
- (Filename: D Line: 0)
- Wrong player selected for this ability!
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- Ability:validTarget(Card, Target) (at D:\UnityProjects\team07\UnityGame\Assets\Code\Entity\Ability.cs:151)
- Ability:setTarget(Card) (at D:\UnityProjects\team07\UnityGame\Assets\Code\Entity\Ability.cs:194)
- Ev_AssignAbilityTargets:Update() (at D:\UnityProjects\team07\UnityGame\Assets\Code\Events\Ev_AssignAbilityTargets.cs:25)
- EventHandler:Update() (at D:\UnityProjects\team07\UnityGame\Assets\Code\Systems\EventHandler.cs:61)
- WorldProcess:Update() (at D:\UnityProjects\team07\UnityGame\Assets\Code\Systems\WorldProcess.cs:57)
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