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- //===== rAthena Script =======================================
- //= Old Glast Heim
- //===== By: ==================================================
- //= Ziu, Heris (translation)
- //===== Current Version: =====================================
- //= 1.4
- //===== Compatible With: =====================================
- //= rAthena SVN
- //===== Description: =========================================
- //= Discover the history of events that took place in the
- //= Glast Heim castle and how it ended up in ruins.
- //===== Additional Comments: =================================
- //= 1.0 First version. [Euphy]
- //= This is a custom version, and may contain bugs.
- //= 1.1 Bug fixes; removed redundant OnInstanceInit scripts.
- //= 1.2 Add NPC Hugin's Follower [exneval]
- //= NPC that give access to Glast Heim Nightmare Mode.
- //= 1.3 Add some NPCs placeholder. [exneval]
- //= 1.4 Update to its official text. [exneval]
- //= Support merchant, enchant, socket features.
- //============================================================
- glast_01,204,273,6 script Hugin#ghinstance 755,{
- if (BaseLevel < 130) {
- mes "[Hugin]";
- mes "Why don't you come back after becoming stronger?";
- mes "Maybe, level 130.";
- close;
- }
- if (ghinstance == 1) {
- mes "[Hugin]";
- mes "Umm? Did you see me at another place? I don't think so. What about this time?";
- if (checkquest(12322) == 1) {
- erasequest 12322;
- }
- next;
- } else {
- mes "[Hugin]";
- mes "A long time ago, this castle did not like this.";
- next;
- mes "[Hugin]";
- mes "Ah I'm sorry. I'm muttering in front of a stranger.";
- next;
- mes "[Hugin]";
- mes "My name is Hugin. I'm studying the dimensional gap between time and space.";
- next;
- select("There's something like that here?");
- mes "[Hugin]";
- mes "Have you ever wondered about history of Glast Heim?";
- next;
- mes "[Hugin]";
- mes "There was a King named Shumiche who was known as a tyrant in the history of the Rune-Midgarts Kingdom.";
- next;
- mes "[Hugin]";
- mes "Time will reveal the true answers if we look in the right places.";
- next;
- if (select("I don't care about history","That is interesting. Find anything?") == 1) {
- mes "[Hugin]";
- mes "Really? Hmm, please come back later when you are interested then.";
- close;
- }
- mes "[Hugin]";
- mes "Actually, dimensional time travel is possible but I'm so afraid to go there.";
- next;
- mes "[Hugin]";
- mes "Yes! It might be possible for you.";
- next;
- mes "[Hugin]";
- mes "Do you want to time travel?";
- next;
- if (select("No, thanks.","Yes, of course I do!") == 1) {
- mes "[Hugin]";
- mes "Really? But, jumping gigawatts this is such a great opportunity.";
- close;
- }
- mes "[Hugin]";
- mes "I knew that you would understand what I said. Well, please tell what you gonna do.";
- setquest 12316;
- set ghinstance,1;
- next;
- }
- set .@ghins_time,checkquest(12317,PLAYTIME);
- if (.@ghins_time == -1) {
- set .@party_id,getcharid(1);
- set .@p_name$,getpartyname(.@party_id);
- set .@md_name$,"Old Glast Heim";
- if (!instance_check_party(.@party_id)) {
- mes "[Hugin]";
- mes "Why don't you make a party with more than 1 person and talk to me again?";
- close;
- }
- if (getcharid(0) == getpartyleader(.@party_id,2)) {
- if (checkquest(12316) == 1)
- erasequest 12316;
- if (checkquest(12318,HUNTING) == -1)
- setquest 12318;
- set .@menu$,"Generate Time Gap:Enter Old Glast Heim:Cancel";
- } else {
- if (checkquest(12316) == 1) {
- mes "[Hugin]";
- mes "Have we met before? No way. It's my first time seeing you. What do you want?";
- erasequest 12316;
- }
- if (checkquest(12318,HUNTING) == -1)
- setquest 12318;
- set .@menu$,":Enter Old Glast Heim:Cancel";
- }
- switch(select(.@menu$)) {
- case 1:
- switch (instance_create(.@md_name$)) {
- case -3:
- dispbottom "Memorial Dungeon, 'Old Glast Heim' is already in progress.",0xFFFFFF;
- close;
- case -4:
- case -2:
- case -1:
- mes "Party Name: "+.@p_name$;
- mes "Party Leader: "+strcharinfo(0);
- mes "^0000ff"+.@md_name$+"^000000 - time gap generation failed.";
- close;
- }
- mes "[Hugin]";
- mes "After the time gap opens, please tell me again.";
- close;
- case 2:
- switch(instance_enter(.@md_name$)) {
- case 3: //Custom text
- mes "[Hugin]";
- mes "Sorry, I won't let you enter the time gap. There's something wrong with the dimension right now.";
- close;
- case 2:
- mes "[Hugin]";
- mes "The time gap is not yet open.";
- close;
- case 1:
- mes "[Hugin]";
- mes "Your body is not fit to enter the time gap. You won't be able to get in if you're not in a party.";
- close;
- case 0:
- mapannounce "glast_01",.@p_name$ + " party member " + strcharinfo(0) + " enters the Old Glast Heim",bc_map,"0x00ff99";
- setquest 12317;
- //warp "1@gl_k",150,20;
- close;
- }
- break;
- case 3:
- close;
- }
- } else if (.@ghins_time == 0 || .@ghins_time == 1) {
- mes "[Hugin]";
- mes "Oh, my...";
- mes "You still have after-effects of time travel. You can't travel again with this condition.";
- next;
- mes "[Hugin]";
- mes "Staying healthy is important so please take a break and come back again later.";
- close;
- } else {
- mes "^0000ffAll trace of access to Old Glast Heim have been removed. Now you can talk with Hugin again.^000000";
- if (checkquest(12318,HUNTING) == -1)
- setquest 12318;
- erasequest 12317;
- close;
- }
- }
- // Floor 1
- //============================================================
- 1@gl_k,149,41,6 script Varmundt#ghinstance1 654,{
- if (getcharid(0) == getpartyleader(getcharid(1),2)) {
- cutin "gl_barmund1",2;
- mes "[Varmundt]";
- mes "Are you the one ^0000ffHerico^000000 sent to help me?";
- npctalk "Are you the one Herico sent to help me?";
- next;
- select("Oh. Well I...");
- mes "["+strcharinfo(0)+"]";
- mes "Ah yes, I am. Herico told me to meet you.";
- unittalk getcharid(3),"Ah yes, I am. Herico told me to meet you.";
- next;
- cutin "gl_barmund2",2;
- mes "[Varmundt]";
- mes "We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion.";
- npctalk "We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion.";
- next;
- select("Himelmez...");
- mes "["+strcharinfo(0)+"]";
- mes "Who is Himelmez?";
- unittalk getcharid(3),"Who is Himelmez?";
- next;
- cutin "gl_barmund3",2;
- mes "[Varmundt]";
- mes "Herico didn't tell you?";
- npctalk "Herico didn't tell you?";
- next;
- cutin "gl_barmund2",2;
- mes "[Varmundt]";
- mes "She is the Ruler of Death, Dead man's Valkyrie. Himelmez is looking to take the hart of Ymir from us.";
- npctalk "She is the Ruler of Death, Dead man's Valkyrie. Himelmez is looking to take the hart of Ymir from us.";
- next;
- mes "[Varmundt]";
- mes "She might even destroy this whole castle if she wanted to.";
- npctalk "She might even destroy this whole castle if she wanted to.";
- next;
- mes "[Varmundt]";
- mes "Hurry! Report to Sir. Heinrich about Himelmez. I must check the defense barrier here!";
- npctalk "Hurry! Report to Sir. Heinrich about Himelmez. I must check the defense barrier here!";
- close2;
- cutin "gl_barmund2",255;
- donpcevent instance_npcname("Varmundt#ghinstance1")+"::OnDisable";
- end;
- } else {
- cutin "gl_barmund2",2;
- mes "[Varmundt]";
- mes "Where's your leader? I need his help.";
- close2;
- cutin "gl_barmund2",255;
- end;
- }
- OnInstanceInit:
- donpcevent instance_npcname("Varmundt#ghinstance1")+"::OnEnable";
- end;
- OnDisable:
- hideonnpc instance_npcname("Varmundt#ghinstance1");
- hideoffnpc instance_npcname("Heinrich#ghinstance1");
- hideoffnpc instance_npcname("Varmundt#ghinstance2");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Varmundt#ghinstance1");
- end;
- }
- 1@gl_k,145,54,6 script Khalitzburg Knightage#1 655,{
- mes "["+strnpcinfo(1)+"]";
- switch ((atoi(strnpcinfo(2)) + 1) / 2) {
- case 1: mes "Is there something you need?"; break;
- case 2: mes "What can I do for you?"; break;
- case 3: mes "..."; break;
- case 4: mes "I do not like to chat during work."; break;
- case 5: mes "Doesn't this castle seem weird all of a sudden? Something's not quite right."; break;
- case 6: mes "How do you know Varmundt? I heard that he's not really a friendly man..."; break;
- case 7: mes "Orders please."; break;
- case 8: mes "Please do not make a mess here."; break;
- case 9: mes "I had a weird dream last night. My mom was in it... Wonder if she is ok..."; break;
- case 10: mes "Are you wit Varmundt? Commander is waiting for you."; break;
- case 11: mes "My work shift will be over soon, but the next crew is not coming."; break;
- }
- close;
- OnDisable:
- hideonnpc instance_npcname(strnpcinfo(0));
- end;
- OnEnable:
- hideoffnpc instance_npcname(strnpcinfo(0));
- end;
- }
- 1@gl_k,154,54,3 duplicate(Khalitzburg Knightage#1) Khalitzburg Knightage#2 655
- 1@gl_k,145,59,6 duplicate(Khalitzburg Knightage#1) White Knight#3 657
- 1@gl_k,154,59,3 duplicate(Khalitzburg Knightage#1) White Knight#4 657
- 1@gl_k,145,64,6 duplicate(Khalitzburg Knightage#1) Khalitzburg Knightage#5 655
- 1@gl_k,154,64,3 duplicate(Khalitzburg Knightage#1) Khalitzburg Knightage#6 655
- 1@gl_k,145,69,6 duplicate(Khalitzburg Knightage#1) White Knight#7 657
- 1@gl_k,154,69,3 duplicate(Khalitzburg Knightage#1) White Knight#8 657
- 1@gl_k,145,74,6 duplicate(Khalitzburg Knightage#1) Khalitzburg Knightage#9 655
- 1@gl_k,154,74,3 duplicate(Khalitzburg Knightage#1) Khalitzburg Knightage#10 655
- 1@gl_k,145,79,6 duplicate(Khalitzburg Knightage#1) White Knight#11 657
- 1@gl_k,154,79,3 duplicate(Khalitzburg Knightage#1) White Knight#12 657
- 1@gl_k,145,84,6 duplicate(Khalitzburg Knightage#1) Khalitzburg Knightage#13 655
- 1@gl_k,154,84,3 duplicate(Khalitzburg Knightage#1) Khalitzburg Knightage#14 655
- 1@gl_k,145,89,6 duplicate(Khalitzburg Knightage#1) White Knight#15 657
- 1@gl_k,154,89,3 duplicate(Khalitzburg Knightage#1) White Knight#16 657
- 1@gl_k,145,94,6 duplicate(Khalitzburg Knightage#1) Khalitzburg Knightage#17 655
- 1@gl_k,154,94,3 duplicate(Khalitzburg Knightage#1) Khalitzburg Knightage#18 655
- 1@gl_k,145,99,6 duplicate(Khalitzburg Knightage#1) White Knight#19 657
- 1@gl_k,154,99,3 duplicate(Khalitzburg Knightage#1) White Knight#20 657
- 1@gl_k,145,104,6 duplicate(Khalitzburg Knightage#1) Khalitzburg Knightage#21 655
- 1@gl_k,154,104,3 duplicate(Khalitzburg Knightage#1) Khalitzburg Knightage#22 655
- 1@gl_k,149,100,6 script Heinrich#ghinstance1 652,{
- if (getcharid(0) == getpartyleader(getcharid(1),2)) {
- cutin "gl_heinrich2",2;
- select("Sir. Heinrich. Varmundt...");
- mes "["+strcharinfo(0)+"]";
- mes "Sir. Heinrich. Do you know what is happening in the castle now?";
- unittalk getcharid(3),"Sir. Heinrich. Do you know what is happening in the castle now?";
- next;
- mes "[Heinrich]";
- mes "Aren't you the adventurer that came along with Varmundt?";
- npctalk "Aren't you the adventurer that came along with Varmundt?";
- next;
- mes "[Heinrich]";
- mes "What is it? Something wrong with the castle?";
- npctalk "What is it? Something wrong with the castle?";
- next;
- select("Himelmez's invasion...");
- mes "["+strcharinfo(0)+"]";
- mes "Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!";
- unittalk getcharid(3),"Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!";
- next;
- cutin "gl_heinrich1",2;
- mes "[Heinrich]";
- mes "Haha. Funny. Do you really think that is possible?";
- npctalk "Haha. Funny. Do you really think that is possible?";
- next;
- cutin "gl_barmund2",2;
- mes "[Varmundt]";
- mes "I'm not kidding, Sir. Heinrich. If I'm correct, then she will be here very soon.";
- donpcevent instance_npcname("Varmundt#ghinstance2")+"::OnTalk1";
- next;
- mes "[Varmundt]";
- mes "We must hide the heart piece to a safe place before Himelmez's attack starts!";
- donpcevent instance_npcname("Varmundt#ghinstance2")+"::OnTalk2";
- next;
- select("Even if you don't believe me...");
- mes "["+strcharinfo(0)+"]";
- mes "I can't make you believe me, but there's no time to argue!";
- unittalk getcharid(3),"I can't make you believe me, but there's no time to argue!";
- cutin "gl_barmund2",255;
- next;
- cutin "gl_heinrich1",2;
- mes "[Heinrich]";
- mes "Thank you for the help. But, we don't even have our king with us right now.";
- npctalk "Thank you for the help. But, we don't even have our king with us right now.";
- next;
- mes "[Heinrich]";
- mes "We cannot risk moving the heart just because some stranger says so.";
- npctalk "We cannot risk moving the heart just because some stranger says so.";
- close2;
- donpcevent instance_npcname("Heinrich#ghinstance1")+"::OnDisable";
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnEnable";
- donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnEnable";
- donpcevent instance_npcname("#talkinstance1")+"::OnEnable";
- mapannounce instance_mapname("1@gl_k"),"????'s: Muahahahaha~!",bc_map,"0xFFFF00",FW_NORMAL,18;
- cutin "gl_heinrich1",255;
- end;
- } else {
- cutin "gl_heinrich2",2;
- mes "[Heinrich]";
- mes "Where is your leader? I must talk to him.";
- close2;
- cutin "gl_heinrich2",255;
- end;
- }
- OnInstanceInit:
- OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance1");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance1");
- end;
- }
- 1@gl_k,152,97,3 script Varmundt#ghinstance2 654,{
- end;
- OnInstanceInit:
- OnDisable:
- hideonnpc instance_npcname("Varmundt#ghinstance2");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Varmundt#ghinstance2");
- end;
- OnTalk1:
- npctalk "I'm not kidding, Sir. Heinrich. If I'm correct, then she will be here very soon.";
- end;
- OnTalk2:
- npctalk "We must hide the heart piece to a safe place before Himelmez's attack starts!";
- end;
- OnTalk3:
- npctalk "Himelmez!! Already!";
- end;
- OnTalk4:
- npctalk "Sir. Heinrich, they're all monsters. You need to give them rest!";
- end;
- OnTalk5:
- npctalk "Sir. Heinrich! We don't have much time!";
- end;
- OnTalk6:
- npctalk "If you hurry now, there's a chance!";
- end;
- }
- 1@gl_k,149,97,6 script Heinrich#ghinstance2 652,{
- end;
- OnInstanceInit:
- OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance2");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance2");
- end;
- OnTalk1:
- npctalk "Who are you?";
- end;
- OnTalk2:
- npctalk "Aren't you a little too feminine to be the Ruler of death? We are not afraid of you...";
- end;
- OnTalk3:
- npctalk "What?";
- end;
- OnTalk4:
- npctalk "My king is visiting the Rune-Midgarts royal family. He's not back yet.";
- end;
- OnTalk5:
- npctalk "And now you are trying to trick me, what has happened to him?!";
- end;
- OnTalk6:
- npctalk "She probably already knows where the Ymir's heart piece is.";
- end;
- OnTalk7:
- npctalk "All Khalitzburg and White Knights should follow me now...";
- end;
- OnTalk8:
- npctalk "My men... This can't be happening!";
- end;
- OnTalk9:
- npctalk "I'm so sorry...";
- end;
- OnTalk10:
- npctalk "I am sorry, my knights! Forgive me!";
- end;
- }
- 1@gl_k,149,100,6 script Heinrich#ghinstance3 652,{
- end;
- OnInstanceInit:
- OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance3");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance3");
- end;
- OnTalk1:
- npctalk "I killed my own men...";
- end;
- OnTalk2:
- npctalk "Varmundt is right. Now is not the time for mourning.";
- end;
- OnTalk3:
- npctalk "I have a request to you followers.";
- end;
- OnTalk4:
- npctalk "Himelmez can turn living beings into monsters.";
- end;
- OnTalk5:
- npctalk "But, there might still be survivors here.";
- end;
- OnTalk6:
- npctalk "Destroy the monsters and find any survivors.";
- end;
- OnTalk7:
- npctalk "Varmundt and I will chase Himelmez.";
- end;
- OnTalk8:
- npctalk "Very well, Varmundt. Let's find Himelmez.";
- end;
- }
- 1@gl_k,149,89,1 script Himelmez#ghinstance1 650,{
- end;
- OnInstanceInit:
- OnDisable:
- hideonnpc instance_npcname("Himelmez#ghinstance1");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Himelmez#ghinstance1");
- end;
- OnTalk1:
- npctalk "Well well~ Am I interrupting you? Weren't you expecting me?";
- end;
- OnTalk2:
- npctalk "My name is Lisa Kahn Himelmez. Master of Dullahan, Dead man's Valkyrie, that's what they call me.";
- end;
- OnTalk3:
- npctalk "Let's see if you can relax like that after you find out where your king is.";
- end;
- OnTalk4:
- npctalk "Hmm, now I have your attention do I not?";
- end;
- OnTalk5:
- npctalk "It's a pity to meet you in a situation like this.";
- end;
- Ontalk6:
- npctalk "Well~ I would love to sit down and explain for you, but I'm kind of busy today~";
- end;
- Ontalk7:
- npctalk "I have business to take care of. My minions will treat you well enough for me~";
- end;
- }
- // Control Timer
- //============================================================
- 1@gl_k,0,0,0 script #talkinstance1 -1,{
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#talkinstance1");
- end;
- OnEnable:
- enablenpc instance_npcname("#talkinstance1");
- initnpctimer;
- end;
- OnTimer1500:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk1";
- end;
- OnTimer4500:
- donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnTalk1";
- end;
- OnTimer10000:
- donpcevent instance_npcname("Varmundt#ghinstance2")+"::OnTalk3";
- end;
- OnTimer17500:
- donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnTalk2";
- end;
- OnTimer22000:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk2";
- end;
- OnTimer28500:
- donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnTalk3";
- end;
- OnTimer36000:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk3";
- end;
- OnTimer41000:
- donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnTalk4";
- end;
- OnTimer54000:
- donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnTalk5";
- end;
- OnTimer59000:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk4";
- end;
- OnTimer66500:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk5";
- end;
- OnTimer71500:
- donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnTalk6";
- end;
- OnTimer78000:
- donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnTalk7";
- end;
- OnTimer84500:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk6";
- donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnDisable";
- end;
- OnTimer90500:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk7";
- end;
- OnTimer92000:
- for (set .@i,1; .@i<=20; set .@i,.@i+4) {
- hideonnpc instance_npcname("Khalitzburg Knightage#"+.@i);
- hideonnpc instance_npcname("Khalitzburg Knightage#"+(.@i+1));
- hideonnpc instance_npcname("White Knight#"+(.@i+2));
- hideonnpc instance_npcname("White Knight#"+(.@i+3));
- }
- hideonnpc instance_npcname("Khalitzburg Knightage#21");
- hideonnpc instance_npcname("Khalitzburg Knightage#22");
- set .@map$,instance_mapname("1@gl_k");
- set .@label$,instance_npcname("#talkinstance1")+"::OnMyMobDead";
- monster .@map$,145,59,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,154,59,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,145,69,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,154,69,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,145,79,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,154,79,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,145,89,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,154,89,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,145,99,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,154,99,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,145,54,"Khalitzburg",2471,1,.@label$;
- unittalk $@mobid[0],"Water... Someone give me water...",1;
- monster .@map$,154,54,"Khalitzburg",2471,1,.@label$;
- unittalk $@mobid[0],"Kkkrrrruughgh...",1;
- monster .@map$,145,64,"Khalitzburg",2471,1,.@label$;
- unittalk $@mobid[0],"Sir. Heinrich. Save me...",1;
- monster .@map$,154,64,"Khalitzburg",2471,1,.@label$;
- unittalk $@mobid[0],"I miss my sister...",1;
- monster .@map$,145,74,"Khalitzburg",2471,1,.@label$;
- unittalk $@mobid[0],"Don't leave me alone, help me.",1;
- monster .@map$,154,74,"Khalitzburg",2471,1,.@label$;
- unittalk $@mobid[0],"Aaarrrrrhhhh",1;
- monster .@map$,145,84,"Khalitzburg",2471,1,.@label$;
- unittalk $@mobid[0],"I am so thirsty.",1;
- monster .@map$,154,84,"Khalitzburg",2471,1,.@label$;
- unittalk $@mobid[0],"Oh...No...I can't die yet...",1;
- monster .@map$,145,94,"Khalitzburg",2471,1,.@label$;
- unittalk $@mobid[0],"I feel sick to my stomach urrgg",1;
- monster .@map$,154,94,"Khalitzburg",2471,1,.@label$;
- unittalk $@mobid[0],"Can someone...",1;
- monster .@map$,145,104,"Khalitzburg",2471,1,.@label$;
- unittalk $@mobid[0],"Arrgg... My body",1;
- monster .@map$,154,104,"Khalitzburg",2471,1,.@label$;
- unittalk $@mobid[0],"My throat is burning!",1;
- end;
- OnTimer94000:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk8";
- end;
- OnTimer96500:
- donpcevent instance_npcname("Varmundt#ghinstance2")+"::OnTalk4";
- end;
- OnTimer100000:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk9";
- end;
- OnTimer103000:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk10";
- end;
- OnTimer106000:
- mapannounce instance_mapname("1@gl_k"),"Sir. Heinrich: Death to all!",bc_map,"0xFFFF00",FW_NORMAL,18;
- end;
- OnTimer109000:
- mapannounce instance_mapname("1@gl_k"),"Sir. Heinrich: Go back to the darkness!",bc_map,"0xFFFF00",FW_NORMAL,18;
- end;
- OnTimer109500:
- enablenpc instance_npcname(".#ghinstance22");
- enablenpc instance_npcname(".#ghinstance21");
- donpcevent instance_npcname(".#ghinstance22")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance21")+"::OnEffect1";
- end;
- OnTimer110000:
- enablenpc instance_npcname(".#ghinstance20");
- enablenpc instance_npcname(".#ghinstance19");
- enablenpc instance_npcname(".#ghinstance18");
- enablenpc instance_npcname(".#ghinstance17");
- donpcevent instance_npcname(".#ghinstance20")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance19")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance18")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance17")+"::OnEffect1";
- end;
- OnTimer110500:
- enablenpc instance_npcname(".#ghinstance16");
- enablenpc instance_npcname(".#ghinstance15");
- enablenpc instance_npcname(".#ghinstance14");
- enablenpc instance_npcname(".#ghinstance13");
- donpcevent instance_npcname(".#ghinstance16")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance15")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance14")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance13")+"::OnEffect1";
- end;
- OnTimer111000:
- enablenpc instance_npcname(".#ghinstance12");
- enablenpc instance_npcname(".#ghinstance11");
- enablenpc instance_npcname(".#ghinstance10");
- enablenpc instance_npcname(".#ghinstance9");
- donpcevent instance_npcname(".#ghinstance12")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance11")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance10")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance9")+"::OnEffect1";
- end;
- OnTimer111500:
- enablenpc instance_npcname(".#ghinstance8");
- enablenpc instance_npcname(".#ghinstance7");
- enablenpc instance_npcname(".#ghinstance6");
- enablenpc instance_npcname(".#ghinstance5");
- donpcevent instance_npcname(".#ghinstance8")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance7")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance6")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance5")+"::OnEffect1";
- end;
- OnTimer112000:
- enablenpc instance_npcname(".#ghinstance4");
- enablenpc instance_npcname(".#ghinstance3");
- enablenpc instance_npcname(".#ghinstance2");
- enablenpc instance_npcname(".#ghinstance1");
- donpcevent instance_npcname(".#ghinstance4")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance3")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance2")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance1")+"::OnEffect1";
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnEnable";
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnDisable";
- for (set .@i,1; .@i<=22; set .@i,.@i+1)
- disablenpc instance_npcname(".#ghinstance"+.@i);
- killmonster instance_mapname("1@gl_k"),instance_npcname("#talkinstance1")+"::OnMyMobDead";
- end;
- OnTimer112500:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk1";
- end;
- OnTimer115500:
- donpcevent instance_npcname("Varmundt#ghinstance2")+"::OnTalk5";
- end;
- OnTimer118500:
- donpcevent instance_npcname("Varmundt#ghinstance2")+"::OnTalk6";
- end;
- OnTimer121500:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk2";
- end;
- OnTimer124500:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk3";
- end;
- OnTimer127500:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk4";
- end;
- OnTimer130500:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk5";
- end;
- OnTimer134500:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk6";
- end;
- OnTimer138500:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk7";
- end;
- OnTimer143500:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk8";
- end;
- OnTimer147500:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnDisable";
- end;
- OnTimer148500:
- donpcevent instance_npcname("Varmundt#ghinstance2")+"::OnDisable";
- stopnpctimer;
- donpcevent instance_npcname("#ghinstancewarp1")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp2")+"::OnEnable";
- mapannounce instance_mapname("1@gl_k"),"A portal has opened to the west.",bc_map,"0xFFFF00";
- donpcevent instance_npcname("#talkinstance1")+"::OnDisable";
- donpcevent instance_npcname("#ghmemorialmob01")+"::OnEnable";
- end;
- OnMyMobDead:
- end;
- }
- 1@gl_k,145,54,6 script .#ghinstance1 111,{
- end;
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname(strnpcinfo(0));
- end;
- OnEnable:
- enablenpc instance_npcname(strnpcinfo(0));
- end;
- OnEffect1:
- specialeffect EF_GRANDCROSS;
- specialeffect EF_LEXAETERNA;
- end;
- }
- 1@gl_k,154,54,3 duplicate(.#ghinstance1) .#ghinstance2 111
- 1@gl_k,145,59,6 duplicate(.#ghinstance1) .#ghinstance3 111
- 1@gl_k,154,59,3 duplicate(.#ghinstance1) .#ghinstance4 111
- 1@gl_k,145,64,6 duplicate(.#ghinstance1) .#ghinstance5 111
- 1@gl_k,154,64,3 duplicate(.#ghinstance1) .#ghinstance6 111
- 1@gl_k,145,69,6 duplicate(.#ghinstance1) .#ghinstance7 111
- 1@gl_k,154,69,3 duplicate(.#ghinstance1) .#ghinstance8 111
- 1@gl_k,145,74,6 duplicate(.#ghinstance1) .#ghinstance9 111
- 1@gl_k,154,74,3 duplicate(.#ghinstance1) .#ghinstance10 111
- 1@gl_k,145,79,6 duplicate(.#ghinstance1) .#ghinstance11 111
- 1@gl_k,154,79,3 duplicate(.#ghinstance1) .#ghinstance12 111
- 1@gl_k,145,84,6 duplicate(.#ghinstance1) .#ghinstance13 111
- 1@gl_k,154,84,3 duplicate(.#ghinstance1) .#ghinstance14 111
- 1@gl_k,145,89,6 duplicate(.#ghinstance1) .#ghinstance15 111
- 1@gl_k,154,89,3 duplicate(.#ghinstance1) .#ghinstance16 111
- 1@gl_k,145,94,6 duplicate(.#ghinstance1) .#ghinstance17 111
- 1@gl_k,154,94,3 duplicate(.#ghinstance1) .#ghinstance18 111
- 1@gl_k,145,99,6 duplicate(.#ghinstance1) .#ghinstance19 111
- 1@gl_k,154,99,3 duplicate(.#ghinstance1) .#ghinstance20 111
- 1@gl_k,145,104,6 duplicate(.#ghinstance1) .#ghinstance21 111
- 1@gl_k,154,104,3 duplicate(.#ghinstance1) .#ghinstance22 111
- 1@gl_k,96,80,0 script #ghinstancewarp1 45,2,2,{
- end;
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname(strnpcinfo(0));
- end;
- OnEnable:
- enablenpc instance_npcname(strnpcinfo(0));
- end;
- OnTouch:
- set .@map1$,instance_mapname("1@gl_k");
- set .@map2$,instance_mapname("2@gl_k");
- switch(atoi(replacestr(strnpcinfo(2),"ghinstancewarp",""))) {
- case 1: warp .@map1$,80,80; break;
- case 2: warp .@map1$,105,80; break;
- case 3: warp .@map1$,215,79; break;
- case 4: warp .@map1$,195,79; break;
- case 5: warp .@map1$,215,216; break;
- case 6: warp .@map1$,235,216; break;
- case 7: warp .@map2$,150,46; break;
- case 8: warp .@map2$,126,123; break;
- case 9: warp .@map2$,150,116; break;
- case 10: warp .@map2$,174,101; break;
- case 11: warp .@map2$,150,110; break;
- case 12: warp .@map2$,150,179; break;
- case 13: warp .@map2$,150,160; break;
- case 14: warp .@map1$,150,281; break;
- case 15: warp .@map1$,48,168; break;
- }
- end;
- }
- 1@gl_k,90,80,0 duplicate(#ghinstancewarp1) #ghinstancewarp2 45,2,2
- 1@gl_k,202,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp3 45,2,2
- 1@gl_k,206,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp4 45,2,2
- 1@gl_k,228,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp5 45,2,2
- 1@gl_k,222,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp6 45,2,2
- 1@gl_k,150,284,0 duplicate(#ghinstancewarp1) #ghinstancewarp7 45,2,2
- 2@gl_k,145,123,0 duplicate(#ghinstancewarp1) #ghinstancewarp8 45,2,2
- 2@gl_k,136,122,0 duplicate(#ghinstancewarp1) #ghinstancewarp9 45,2,2
- 2@gl_k,154,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp10 45,2,2
- 2@gl_k,165,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp11 45,2,2
- 2@gl_k,150,163,0 duplicate(#ghinstancewarp1) #ghinstancewarp12 45,2,2
- 2@gl_k,150,167,0 duplicate(#ghinstancewarp1) #ghinstancewarp13 45,2,2
- 2@gl_k,150,32,0 duplicate(#ghinstancewarp1) #ghinstancewarp14 45,2,2
- 1@gl_k,69,168,0 duplicate(#ghinstancewarp1) #ghinstancewarp15 45,2,2
- // Sector 1 Mobs
- //============================================================
- 1@gl_k,0,0,0 script #ghmemorialmob01 -1,{
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#ghmemorialmob01");
- end;
- OnEnable:
- enablenpc instance_npcname("#ghmemorialmob01");
- set .@map$,instance_mapname("1@gl_k");
- set .@label$,instance_npcname("#ghmemorialmob01")+"::OnMyMobDead";
- areamonster .@map$,76,99,87,10,"Grand Chamberlain in pain",2466,15,.@label$;
- areamonster .@map$,67,39,12,6,"Corrupted Monk",2465,20,.@label$;
- areamonster .@map$,67,39,12,6,"Grand Chamberlain in pain",2466,3,.@label$;
- areamonster .@map$,32,75,51,58,"Corrupted Steward",2464,6,.@label$;
- areamonster .@map$,45,84,6,137,"Corrupted Steward",2464,12,.@label$;
- end;
- OnMyMobDead:
- set .@map$,instance_mapname("1@gl_k");
- set .@label$,instance_npcname("#ghmemorialmob01")+"::OnMyMobDead";
- set .@mob_dead_num,56 - mobcount(.@map$,.@label$);
- if (.@mob_dead_num > 35) {
- mapannounce .@map$,"Himelmez's curse is getting weaker. Find any survivors!",bc_map,"0xFFFFFF";
- killmonster .@map$,.@label$;
- donpcevent instance_npcname("Altar boy Domun#clearGH")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob01")+"::OnDisable";
- }
- end;
- }
- 1@gl_k,17,51,3 script Altar boy Domun#clearGH 706,{
- if (getcharid(0) == getpartyleader(getcharid(1),2)) {
- mes "[Altar boy Domun]";
- mes "Save me! Save me!!!";
- npctalk "Save me! Save me!!!",1;
- next;
- select("Hold on! Are you the only survivor?");
- mes "["+strcharinfo(0)+"]";
- mes "Hold on! Are you the only survivor?";
- unittalk getcharid(3),"Hold on! Are you the only survivor?";
- next;
- mes "[Altar boy Domun]";
- mes "Chamberlains... monks... They all turned into monsters. I couldn't do anything.";
- npctalk "Chamberlains... monks... They all turned into monsters. I couldn't do anything.";
- next;
- mes "[Altar boy Domun]";
- mes "All I could do was... Just hide in here... Nothing, nothing I could do...";
- npctalk "All I could do was... Just hide in here... Nothing, nothing I could do...";
- next;
- select("Pull it together!");
- mes "["+strcharinfo(0)+"]";
- mes "Wake up kid! Go east and find the middle passage to the outside! That is safe!";
- unittalk getcharid(3),"Wake up kid! Go east and find the middle passage to the outside! That is safe!";
- next;
- mes "[Altar boy Domun]";
- mes "To the east passage? Alone? How?";
- npctalk "To the east passage? Alone? How?";
- next;
- select("I will give you a weapon.");
- mes "["+strcharinfo(0)+"]";
- mes "Here's a weapon. Just close your eye and swing for those monsters.";
- unittalk getcharid(3),"Here's a weapon. Just close your eye and swing for those monsters.";
- next;
- mes "[Altar boy Domun]";
- mes "Ok, I... I'l try.";
- npctalk "Ok, I... I'l try.";
- close2;
- donpcevent instance_npcname("Altar boy Domun#clearGH")+"::OnDisable";
- donpcevent instance_npcname("#ghmemorialmob02")+"::OnEnable";
- end;
- } else {
- mes "[Altar boy Domun]";
- mes "Save me, save me, please...";
- close;
- }
- OnInstanceInit:
- OnDisable:
- hideonnpc instance_npcname("Altar boy Domun#clearGH");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Altar boy Domun#clearGH");
- end;
- }
- // Sector 2 Mobs
- //============================================================
- 1@gl_k,0,0,0 script #ghmemorialmob02 -1,{
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#ghmemorialmob02");
- end;
- OnEnable:
- enablenpc instance_npcname("#ghmemorialmob02");
- donpcevent instance_npcname("#ghinstancewarp3")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp4")+"::OnEnable";
- set .@map$,instance_mapname("1@gl_k");
- set .@label$,instance_npcname("#ghmemorialmob02")+"::OnMyMobDead";
- mapannounce .@map$,"A portal has opened to the east.",bc_map,"0xFFFF00";
- areamonster .@map$,241,113,291,19,"Outraged Refiner",2466,12,.@label$;
- areamonster .@map$,241,113,291,19,"Decomposed Blacksmith",2464,12,.@label$;
- areamonster .@map$,227,217,291,135,"Outraged Refiner",2466,12,.@label$;
- areamonster .@map$,227,217,291,135,"Decomposed Blacksmith",2464,12,.@label$;
- end;
- OnMyMobDead:
- set .@map$,instance_mapname("1@gl_k");
- set .@label$,instance_npcname("#ghmemorialmob02")+"::OnMyMobDead";
- set .@mob_dead_num,48 - mobcount(.@map$,.@label$);
- if (.@mob_dead_num > 28) {
- mapannounce .@map$,"Himelmez's curse is getting weaker. Find any survivors!",bc_map,"0xFFFFFF";
- killmonster .@map$,.@label$;
- donpcevent instance_npcname("Holgren the Destroyer")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob02")+"::OnDisable";
- }
- end;
- }
- 1@gl_k,291,145,3 script Holgren the Destroyer 726,{
- if (getcharid(0) == getpartyleader(getcharid(1),2)) {
- mes "[Holgren the Destroyer]";
- mes "Die!! You shall die!!!";
- npctalk "Die!! You shall die!!!";
- specialeffect EF_CRASHEARTH;
- next;
- select("Relax! I'm not a monster!");
- mes "["+strcharinfo(0)+"]";
- mes "Relax! I am Human. Are you alone? Anyone else here?";
- unittalk getcharid(3),"Relax! I am Human. Are you alone? Anyone else here?";
- next;
- mes "[Holgren the Destroyer]";
- mes "It's only me alive.";
- npctalk "It's only me alive.";
- next;
- select("It's dangerous here...");
- mes "["+strcharinfo(0)+"]";
- mes "It's dangerous here. You know the way to the middle passage? Can you move?";
- unittalk getcharid(3),"It's dangerous here. You know the way to the middle passage? Can you move?";
- next;
- mes "[Holgren the Destroyer]";
- mes "Yes, I can move. I need to get out of here.";
- npctalk "Yes, I can move. I need to get out of here.";
- next;
- select("Be safe...");
- mes "["+strcharinfo(0)+"]";
- mes "Sorry, I can't go with you.";
- unittalk getcharid(3),"Sorry, I can't go with you.";
- next;
- mes "[Holgren the Destroyer]";
- mes "It's ok. You've already done enough. I can help myself. Good luck to you too.";
- npctalk "It's ok. You've already done enough. I can help myself. Good luck to you too.";
- close2;
- donpcevent instance_npcname("Holgren the Destroyer")+"::OnDisable";
- donpcevent instance_npcname("#ghmemorialmob03")+"::OnEnable";
- end;
- } else {
- mes "[Holgren the Destroyer]";
- mes "You human?";
- close;
- }
- OnInstanceInit:
- OnDisable:
- hideonnpc instance_npcname("Holgren the Destroyer");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Holgren the Destroyer");
- end;
- }
- // Tramp Mobs
- //============================================================
- 1@gl_k,221,82,3 script A dead man#GHtramp1 849,4,4,{
- end;
- OnTouch:
- set .@i,rand(1,10);
- if (.@i == 1) set .@mobs,3;
- else if (.@i == 2) set .@mobs,4;
- else if (.@i == 3) set .@mobs,5;
- else if (.@i < 7) set .@mobs,6;
- else set .@mobs,7;
- getmapxy(.@map$,.@x,.@y,1);
- specialeffect EF_VENOMDUST;
- monster .@map$,.@x,.@y,"Maggot",2467,.@mobs,instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
- disablenpc instance_npcname(strnpcinfo(0));
- end;
- OnMyMobDead:
- end;
- OnInstanceInit:
- OnEnable:
- enablenpc instance_npcname(strnpcinfo(0));
- end;
- OnDisable:
- disablenpc instance_npcname(strnpcinfo(0));
- end;
- }
- 1@gl_k,213,63,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp2 849,4,4
- 1@gl_k,230,50,2 duplicate(A dead man#GHtramp1) A dead man#GHtramp3 849,4,4
- 1@gl_k,222,39,2 duplicate(A dead man#GHtramp1) A dead man#GHtramp4 849,4,4
- 1@gl_k,214,27,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp5 849,4,4
- 1@gl_k,223,17,2 duplicate(A dead man#GHtramp1) A dead man#GHtramp6 849,4,4
- 1@gl_k,235,16,4 duplicate(A dead man#GHtramp1) A dead man#GHtramp7 849,4,4
- 1@gl_k,251,20,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp8 849,4,4
- 1@gl_k,240,43,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp9 849,4,4
- 1@gl_k,271,19,1 duplicate(A dead man#GHtramp1) A dead man#GHtramp10 849,4,4
- 1@gl_k,246,62,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp11 849,4,4
- 1@gl_k,282,48,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp12 849,4,4
- 1@gl_k,285,81,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp13 849,4,4
- 1@gl_k,241,86,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp14 849,4,4
- 1@gl_k,249,101,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp15 849,4,4
- 1@gl_k,276,106,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp16 849,4,4
- 1@gl_k,252,120,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp17 849,4,4
- 1@gl_k,258,150,1 duplicate(A dead man#GHtramp1) A dead man#GHtramp18 849,4,4
- 1@gl_k,255,157,6 duplicate(A dead man#GHtramp1) A dead man#GHtramp19 849,4,4
- 1@gl_k,261,164,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp20 849,4,4
- 1@gl_k,269,173,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp21 849,4,4
- 1@gl_k,280,167,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp22 849,4,4
- 1@gl_k,293,161,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp23 849,4,4
- 1@gl_k,226,96,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp24 849,4,4
- 1@gl_k,222,119,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp25 849,4,4
- 1@gl_k,233,123,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp26 849,4,4
- 2@gl_k,147,203,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp27 849,4,4
- 2@gl_k,141,222,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp28 849,4,4
- 2@gl_k,167,225,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp29 849,4,4
- 2@gl_k,145,236,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp30 849,4,4
- 2@gl_k,143,260,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp31 849,4,4
- 2@gl_k,170,259,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp32 849,4,4
- 2@gl_k,143,197,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp33 849,4,4
- 2@gl_k,155,195,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp34 849,4,4
- 2@gl_k,154,188,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp35 849,4,4
- 2@gl_k,153,214,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp36 849,4,4
- 2@gl_k,172,233,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp37 849,4,4
- 2@gl_k,176,245,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp38 849,4,4
- // Sector 3 Mobs
- //============================================================
- 1@gl_k,0,0,0 script #ghmemorialmob03 -1,{
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#ghmemorialmob03");
- end;
- OnEnable:
- enablenpc instance_npcname("#ghmemorialmob03");
- donpcevent instance_npcname("#ghinstancewarp5")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp6")+"::OnEnable";
- set .@map$,instance_mapname("1@gl_k");
- set .@label$,instance_npcname("#ghmemorialmob03")+"::OnMyMobDead";
- mapannounce .@map$,"A portal has appeared to the northwest.",bc_map,"0xFFFF00";
- areamonster .@map$,17,259,53,180,"Hungry Palace Guard",2468,11,.@label$;
- areamonster .@map$,17,259,53,180,"Outraged Archer",2469,14,.@label$;
- areamonster .@map$,62,281,73,186,"Hungry Palace Guard",2468,11,.@label$;
- areamonster .@map$,62,281,73,186,"Outraged Archer",2469,14,.@label$;
- areamonster .@map$,74,251,109,224,"Corrupted Palace Guard",2468,11,.@label$;
- areamonster .@map$,74,251,109,224,"Wandering Archer",2469,14,.@label$;
- areamonster .@map$,108,281,231,234,"Corrupted Palace Guard",2468,11,.@label$;
- areamonster .@map$,108,281,231,234,"Wandering Archer",2469,14,.@label$;
- end;
- OnMyMobDead:
- set .@map$,instance_mapname("1@gl_k");
- set .@label$,instance_npcname("#ghmemorialmob03")+"::OnMyMobDead";
- set .@mob_dead_num,100 - mobcount(.@map$,.@label$);
- if (.@mob_dead_num > 85) {
- mapannounce .@map$,"Himelmez: Not bad. Thought you would be dead by now by my creatures~",bc_map,"0xFFFFFF";
- killmonster .@map$,.@label$;
- donpcevent instance_npcname("#GHMclear3")+"::OnEnable";
- donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnEnable";
- donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnEnable";
- donpcevent instance_npcname("Varmundt#ghinstance3")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob03")+"::OnDisable";
- }
- end;
- }
- // 1st MVP
- //============================================================
- 1@gl_k,0,0,0 script #ghmemorialmob04 -1,{
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#ghmemorialmob04");
- end;
- OnEnable:
- enablenpc instance_npcname("#ghmemorialmob04");
- monster instance_mapname("1@gl_k"),150,258,"Corrupted Soul",2475,1,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead";
- unittalk $@mobid[0],"Grrrrrrhh~~~",1;
- end;
- OnMyMobDead:
- set .@map$,instance_mapname("1@gl_k");
- if (mobcount(.@map$,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead") < 1) {
- mapannounce .@map$,"Opening 2nd floor entrance towards 12 O'clock direction.",bc_map,"0xFFFF00";
- donpcevent instance_npcname("#ghinstancewarp7")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp14")+"::OnEnable";
- donpcevent instance_npcname("Varmundt#ghinstance3")+"::OnTalk2";
- donpcevent instance_npcname("#effectGH01")+"::OnEnable";
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnEnable";
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob04")+"::OnDisable";
- }
- end;
- }
- 1@gl_k,150,257,3 script #GHMclear3 111,9,9,{
- end;
- OnTouch:
- donpcevent instance_npcname("#controlGH3")+"::OnEnable";
- specialeffect EF_BASH;
- donpcevent instance_npcname("#GHMclear3")+"::OnDisable";
- end;
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#GHMclear3");
- end;
- OnEnable:
- enablenpc instance_npcname("#GHMclear3");
- initnpctimer;
- end;
- OnTimer2000:
- mapannounce instance_mapname("1@gl_k"),"Himelmez: I'll wait for you at the north of the castle. I want to see you how lucky you are.",bc_map,"0xFFFFFF";
- stopnpctimer;
- end;
- }
- 1@gl_k,0,0,0 script #controlGH3 -1,{
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#controlGH3");
- end;
- OnEnable:
- enablenpc instance_npcname("#controlGH3");
- initnpctimer;
- end;
- OnTimer3000:
- donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnTalk1";
- end;
- OnTimer6000:
- donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnTalk2";
- end;
- OnTimer9000:
- donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnTalk3";
- end;
- OnTimer12000:
- donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk1";
- end;
- OnTimer15000:
- donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnTalk4";
- end;
- OnTimer18000:
- donpcevent instance_npcname("Varmundt#ghinstance3")+"::OnTalk1";
- end;
- OnTimer21000:
- donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk2";
- end;
- OnTimer24000:
- donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnTalk5";
- end;
- OnTimer27000:
- donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnTalk6";
- end;
- OnTimer28000:
- donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnDisable";
- end;
- OnTimer31000:
- donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk3";
- end;
- OnTimer32000:
- donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnDisable";
- end;
- OnTimer35000:
- mapannounce instance_mapname("1@gl_k"),"An echoing comes from deep inside of the knight's shrine.",bc_map,"0xFFFFFF";
- end;
- OnTimer38000:
- donpcevent instance_npcname("#ghmemorialmob04")+"::OnEnable";
- stopnpctimer;
- donpcevent instance_npcname("#controlGH3")+"::OnDisable";
- end;
- }
- 1@gl_k,144,258,6 script Heinrich#ghinstance4 652,{
- cutin "gl_heinrich1",2;
- mes "[Heinrich]";
- mes "Himelmez... I will never forget what you've done to my men.";
- close2;
- cutin "gl_heinrich1",255;
- end;
- OnInstanceInit:
- OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance4");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance4");
- end;
- OnTalk1:
- npctalk "Himelmez! We will not let you get away from us!";
- end;
- OnTalk2:
- npctalk "What... These are!";
- end;
- OnTalk3:
- npctalk "Sir. Varmundt! Help those adventurers. I will go after Himelmez!";
- end;
- }
- 1@gl_k,150,257,3 script Himelmez#ghinstance2 650,{
- cutin "gl_himel2",2;
- mes "[Himelmez]";
- mes "Don't look at me nervous like that.";
- mes "It will be over soon...";
- close2;
- cutin "gl_himel2",255;
- end;
- OnInstanceInit:
- OnDisable:
- hideonnpc instance_npcname("Himelmez#ghinstance2");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Himelmez#ghinstance2");
- end;
- OnTalk1:
- npctalk "Guess you are either lucky or powerful, to make it this far.";
- end;
- OnTalk2:
- npctalk "But, it doesn't matter.";
- end;
- OnTalk3:
- npctalk "You will all die here.";
- end;
- OnTalk4:
- npctalk "Ha ha ha, worry about yourself. You think I am alone here?";
- end;
- OnTalk5:
- npctalk "I will go on my way while my new toy entertains you.";
- end;
- OnTalk6:
- npctalk "Fare well~, hope to see you again sometime, Heinrich.";
- end;
- }
- 1@gl_k,156,259,3 script Varmundt#ghinstance3 654,{
- if (checkquest(12318,HUNTING) == 2) {
- cutin "gl_barmund1",2;
- mes "[Varmundt]";
- mes "This item has extraordinary aura with it. Can be very useful for someone special.";
- erasequest 12318;
- if (checkquest(12319,HUNTING) == -1)
- setquest 12319;
- setquest 12320;
- erasequest 12320;
- getitem 6607,1; //Temporal_Crystal
- getitem 6608,1; //Coagulated_Spell
- getexp 250000,250000;
- close2;
- cutin "gl_barmund1",255;
- end;
- }
- cutin "gl_barmund1",2;
- mes "[Varmundt]";
- mes "I guess this is it. Is it impossible to stop the time traveler's will?! A portal seems to have appeared to the north.";
- close2;
- cutin "gl_barmund2",255;
- end;
- OnInstanceInit:
- OnDisable:
- hideonnpc instance_npcname("Varmundt#ghinstance3");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Varmundt#ghinstance3");
- end;
- OnTalk1:
- npctalk "Sir. Heinrich! I sense something strange and strong coming!";
- end;
- OnTalk2:
- npctalk "I collected some items dropped from its body. You can take it from me.";
- end;
- }
- // Floor 2
- //============================================================
- 2@gl_k,148,67,1 script Heinrich#ghinstance5 652,{
- cutin "gl_heinrich1",2;
- mes "[Heinrich]";
- mes "Himelmez's closed space covers everywhere...";
- close2;
- cutin "gl_heinrich1",255;
- end;
- OnInstanceInit:
- OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance5");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance5");
- end;
- OnTalk1:
- npctalk "This structure was not in the castle before!";
- end;
- OnTalk2:
- npctalk "We tried to break it down but it's really strong.";
- end;
- OnTalk3:
- npctalk "It is inexcusable behavior.";
- end;
- OnTalk4:
- npctalk "I already exterminated all my soldiers and maybe more...";
- end;
- OnTalk5:
- npctalk "...";
- end;
- }
- 2@gl_k,151,71,7 script Varmundt#ghinstance4 654,{
- cutin "gl_barmund1",2;
- mes "[Varmundt]";
- mes "How many times I do this job. In my dream, I did it over and over again...";
- close2;
- cutin "gl_barmund1",255;
- end;
- OnInstanceInit:
- OnDisable:
- hideonnpc instance_npcname("Varmundt#ghinstance4");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Varmundt#ghinstance4");
- end;
- OnTalk1:
- npctalk "This is Himelmez's closed space. We blocked each area and aisle.";
- end;
- OnTalk2:
- npctalk "Step back. Let me try to dispel the magic.";
- end;
- OnTalk3:
- npctalk "I think that part of closed space is broke down.";
- end;
- OnTalk4:
- npctalk "I have never seen this closed space.";
- end;
- OnTalk5:
- npctalk "Himelmez hides stone chains in undead people's body.";
- end;
- OnTalk6:
- npctalk "Maybe this closed space is maintained with these stone chains.";
- end;
- OnTalk7:
- npctalk "If you want to break it, you have to kill one of those who have a stone chain.";
- end;
- OnTalk8:
- npctalk "But, we can't recognize who has a stone chain so, we have to purify everything.";
- end;
- OnTalk9:
- npctalk "Commander...";
- end;
- OnTalk10:
- npctalk "Commander! You need to be strong.";
- end;
- OnTalk11:
- npctalk "Our enemy is not human.";
- end;
- OnTalk12:
- npctalk "Even though you deny it, they'll never turn back to human.";
- end;
- OnTalk13:
- npctalk "Well, let's go then.";
- end;
- OnTalk14:
- npctalk "And you guys, just take a break and follow us.";
- end;
- OnTalk15:
- npctalk "It could be hard fighting so, stay strong.";
- end;
- OnTalk16:
- npctalk "Ok, it's time to begin Heinrich.";
- end;
- }
- 2@gl_k,150,67,0 script #effectGH01 111,10,10,{
- end;
- OnTouch:
- if (.touch) {
- set .touch,0;
- specialeffect EF_BASH;
- donpcevent instance_npcname("#controlGH4")+"::OnEnable";
- }
- end;
- OnEffect:
- specialeffect EF_LORD;
- end;
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#effectGH01");
- end;
- OnEnable:
- enablenpc instance_npcname("#effectGH01");
- set .touch,1; //Only activate OnTouch once
- end;
- }
- 2@gl_k,0,0,0 script #controlGH4 -1,{
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#controlGH4");
- end;
- OnEnable:
- enablenpc instance_npcname("#controlGH4");
- initnpctimer;
- end;
- OnTimer3000:
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk1";
- donpcevent instance_npcname("#ghmemorialmob05")+"::OnEnable";
- end;
- OnTimer6000:
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk1";
- end;
- OnTimer9000:
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk2";
- end;
- OnTimer12000:
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk2";
- end;
- OnTimer15000:
- donpcevent instance_npcname("#effectGH01")+"::OnEffect";
- end;
- OnTimer18000:
- donpcevent instance_npcname("#effectGH01")+"::OnDisable";
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk3";
- end;
- OnTimer21000:
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk4";
- end;
- OnTimer24000:
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk5";
- end;
- OnTimer27000:
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk6";
- end;
- OnTimer30000:
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk7";
- end;
- OnTimer33000:
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk8";
- end;
- OnTimer36000:
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk3";
- end;
- OnTimer39000:
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk4";
- end;
- OnTimer42000:
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk9";
- end;
- OnTimer45000:
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk10";
- end;
- OnTimer48000:
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk11";
- end;
- OnTimer51000:
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk12";
- end;
- OnTimer54000:
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk5";
- end;
- OnTimer57000:
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk13";
- end;
- OnTimer60000:
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk14";
- end;
- OnTimer63000:
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk15";
- end;
- OnTimer66000:
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk16";
- end;
- OnTimer69000:
- mapannounce instance_mapname("2@gl_k"),"A portal to the west has opened in the central hallway.",bc_map,"0xFFFF00";
- donpcevent instance_npcname("#ghinstancewarp8")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp9")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob06")+"::OnEnable";
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnDisable";
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnDisable";
- end;
- OnTimer70000:
- stopnpctimer;
- donpcevent instance_npcname("#controlGH4")+"::OnDisable";
- end;
- }
- 2@gl_k,0,0,0 script #ghmemorialmob05 -1,{
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#ghmemorialmob05");
- end;
- OnEnable:
- enablenpc instance_npcname("#ghmemorialmob05");
- set .@map$,instance_mapname("2@gl_k");
- set .@label$,instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
- areamonster .@map$,124,20,31,162,"Corrupted Palace Guard",2468,8,.@label$;
- areamonster .@map$,124,20,31,162,"Archer of Death",2469,8,.@label$;
- areamonster .@map$,124,20,31,162,"Corrupted Abysmal Knight",2470,8,.@label$;
- areamonster .@map$,124,20,31,162,"Suffered Khalitzburg",2471,8,.@label$;
- areamonster .@map$,124,20,31,162,"Bloody Knight",2472,8,.@label$;
- set .MyMobs,80;
- end;
- OnMyMobDead:
- set .@map$,instance_mapname("2@gl_k");
- set .MyMobs,.MyMobs-1;
- if (.MyMobs == 0) {
- mapannounce .@map$,"Evil Forces are appearing in this area.",bc_map,"0xFFFF00",FW_NORMAL,18;
- donpcevent instance_npcname("#ghmemorialmob06")+"::OnDisable2";
- donpcevent instance_npcname("#ghmemorialmob07")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob05")+"::OnDisable";
- } else {
- set .@label$,instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
- switch(rand(5)) {
- case 0:
- areamonster .@map$,124,20,31,162,"Corrupted Palace Guard",2468,1,.@label$;
- break;
- case 1:
- areamonster .@map$,124,20,31,162,"Archer of Death",2469,1,.@label$;
- break;
- case 2:
- areamonster .@map$,124,20,31,162,"Corrupted Abysmal Knight",2470,1,.@label$;
- break;
- case 3:
- areamonster .@map$,124,20,31,162,"Suffered Khalitzburg",2471,1,.@label$;
- break;
- case 4:
- areamonster .@map$,124,20,31,162,"Bloody Knight",2472,1,.@label$;
- break;
- }
- }
- end;
- }
- 2@gl_k,0,0,0 script #ghmemorialmob06 -1,{
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#ghmemorialmob06");
- end;
- OnDisable2:
- stopnpctimer;
- disablenpc instance_npcname("#ghmemorialmob06");
- end;
- OnEnable:
- enablenpc instance_npcname("#ghmemorialmob06");
- donpcevent instance_npcname("#ghmemorialmob06")+"::OnSpawn";
- end;
- OnSpawn:
- initnpctimer;
- end;
- OnTimer90000:
- set .@map$,instance_mapname("2@gl_k");
- set .@label$,instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
- setarray .@c[0],
- 114,141,118,139,
- 128,83,131,78,
- 88,53,93,48,
- 54,47,61,40,
- 58,83,63,78,
- 69,138,80,127,
- 34,143,39,138;
- for (set .@i,0; .@i<getarraysize(.@c); set .@i,.@i+4) {
- areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Corrupted Palace Guard",2468,1,.@label$;
- areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Archer of Death",2469,1,.@label$;
- areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Corrupted Abysmal Knight",2470,1,.@label$;
- areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Suffered Khalitzburg",2471,1,.@label$;
- areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Bloody Knight",2472,1,.@label$;
- }
- end;
- OnTimer92000:
- stopnpctimer;
- donpcevent instance_npcname("#ghmemorialmob06")+"::OnSpawn";
- end;
- }
- 2@gl_k,0,0,0 script #ghmemorialmob07 -1,{
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#ghmemorialmob07");
- end;
- OnEnable:
- enablenpc instance_npcname("#ghmemorialmob07");
- areamonster instance_mapname("2@gl_k"),124,20,31,162,"1st Commander of Destruction",2473,1,instance_npcname("#ghmemorialmob07")+"::OnMyMobDead";
- end;
- OnMyMobDead:
- set .@map$,instance_mapname("2@gl_k");
- if (mobcount(.@map$,instance_npcname("#ghmemorialmob07")+"::OnMyMobDead") < 1) {
- mapannounce .@map$,"A portal has opened to the east in the central hallway.",bc_map,"0xFFFF00";
- donpcevent instance_npcname("#ghinstancewarp10")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp11")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob08")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob07")+"::OnDisable";
- }
- end;
- }
- 2@gl_k,0,0,0 script #ghmemorialmob08 -1,{
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#ghmemorialmob08");
- end;
- OnEnable:
- enablenpc instance_npcname("#ghmemorialmob08");
- set .@map$,instance_mapname("2@gl_k");
- set .@label$,instance_npcname("#ghmemorialmob08")+"::OnMyMobDead";
- areamonster .@map$,175,163,265,18,"Corrupted Palace Guard",2468,7,.@label$;
- areamonster .@map$,175,163,265,18,"Wandering Archer",2469,7,.@label$;
- areamonster .@map$,175,163,265,18,"Corrupted Abysmal Knight",2470,7,.@label$;
- areamonster .@map$,175,163,265,18,"Suffered Khalitzburg",2471,7,.@label$;
- areamonster .@map$,175,163,265,18,"Bloody Knight",2472,7,.@label$;
- set .MyMobs,35;
- end;
- OnMyMobDead:
- set .@map$,instance_mapname("2@gl_k");
- set .MyMobs,.MyMobs-1;
- if (.MyMobs == 0) {
- mapannounce .@map$,"An evil presence has teleported into this area.",bc_map,"0xFFFF00",FW_NORMAL,18;
- donpcevent instance_npcname("#ghmemorialmob09")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob08")+"::OnDisable";
- } else {
- set .@label$,instance_npcname("#ghmemorialmob08")+"::OnMyMobDead";
- switch (rand(5)) {
- case 0:
- areamonster .@map$,175,163,265,18,"Corrupted Palace Guard",2468,1,.@label$;
- break;
- case 1:
- areamonster .@map$,175,163,265,18,"Wandering Archer",2469,1,.@label$;
- break;
- case 2:
- areamonster .@map$,175,163,265,18,"Corrupted Abysmal Knight",2470,1,.@label$;
- break;
- case 3:
- areamonster .@map$,175,163,265,18,"Suffered Khalitzburg",2471,1,.@label$;
- break;
- case 4:
- areamonster .@map$,175,163,265,18,"Bloody Knight",2472,1,.@label$;
- break;
- }
- }
- end;
- }
- 2@gl_k,0,0,0 script #ghmemorialmob09 -1,{
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#ghmemorialmob09");
- end;
- OnEnable:
- enablenpc instance_npcname("#ghmemorialmob09");
- areamonster instance_mapname("2@gl_k"),175,163,265,18,"2nd Commander of Destruction",2474,1,instance_npcname("#ghmemorialmob09")+"::OnMyMobDead";
- end;
- OnMyMobDead:
- set .@map$,instance_mapname("2@gl_k");
- if (mobcount(.@map$,instance_npcname("#ghmemorialmob09")+"::OnMyMobDead") < 1) {
- mapannounce .@map$,"A new portal has appeared at the end of the central corridor.",bc_map,"0xFFFF00";
- donpcevent instance_npcname("#ghinstancewarp12")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp13")+"::OnEnable";
- donpcevent instance_npcname("#controlGH6")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob08")+"::OnDisable";
- donpcevent instance_npcname("#ghmemorialmob09")+"::OnDisable";
- }
- end;
- }
- 2@gl_k,0,0,0 script #ghmemorialmob10 -1,{
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#ghmemorialmob10");
- end;
- OnEnable:
- enablenpc instance_npcname("#ghmemorialmob10");
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnDisable";
- monster instance_mapname("2@gl_k"),158,255,"Amdarais",2476,1,instance_npcname("#ghmemorialmob10")+"::OnMyMobDead";
- unittalk $@mobid[0],"Run away... run away from me...",1;
- initnpctimer;
- end;
- OnTimer6000:
- unittalk $@mobid[0],"I don't want... I don't want to kill anyone. Uhuuuuuh",1;
- end;
- OnTimer12000:
- unittalk $@mobid[0],"Please kill me! Please!",1;
- end;
- OnTimer18000:
- unittalk $@mobid[0],"Eeeeee...eee...die... die...",1;
- end;
- OnTimer24000:
- unittalk $@mobid[0],"Demolition... Death!...",1;
- stopnpctimer;
- end;
- OnMyMobDead:
- if (mobcount(instance_mapname("2@gl_k"),instance_npcname("#ghmemorialmob10")+"::OnMyMobDead") < 1) {
- donpcevent instance_npcname("Hugin#ghinstance1")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp15")+"::OnEnable";
- for (set .@i,1; .@i<=8; set .@i,.@i+1)
- enablenpc instance_npcname("Strange crack#"+.@i);
- stopnpctimer;
- donpcevent instance_npcname("#ghmemorialmob10")+"::OnDisable";
- }
- end;
- }
- 2@gl_k,155,250,7 script Heinrich#ghinstance6 652,{
- cutin "gl_heinrich1",2;
- mes "[Heinrich]";
- mes "What are you decorating Himelmez!";
- close2;
- cutin "gl_heinrich1",255;
- end;
- OnInstanceInit:
- OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance6");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance6");
- end;
- OnTalk1:
- npctalk "Gerhalt!";
- end;
- OnTalk2:
- npctalk "What are you doing to my soldier Himelmez!";
- end;
- OnTalk3:
- npctalk "Himelmez! You already made what you want so there is no more need for a sacrifice!";
- end;
- OnTalk4:
- npctalk "Let him go! I don't need to see anyone else suffer!";
- end;
- OnTalk5:
- npctalk "I'll never forgive you.";
- end;
- OnTalk6:
- npctalk "I'll never let you get away Himelmez!!";
- end;
- }
- 2@gl_k,162,250,1 script Varmundt#ghinstance5 654,{
- cutin "gl_barmund2",2;
- mes "[Varmundt]";
- mes "Can't take off this bridle...";
- close2;
- cutin "gl_barmund2",255;
- end;
- OnInstanceInit:
- OnDisable:
- hideonnpc instance_npcname("Varmundt#ghinstance5");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Varmundt#ghinstance5");
- end;
- OnTalk1:
- npctalk "We have no choice. We have to fight against Amdarais!";
- end;
- }
- 2@gl_k,158,252,3 script Himelmez#ghinstance4 650,{
- cutin "gl_himel2",2;
- mes "[Himelmez]";
- mes "That is amazing ~ you made it all the way here. May I say thank you?";
- close2;
- cutin "gl_himel2",255;
- end;
- OnInstanceInit:
- OnDisable:
- hideonnpc instance_npcname("Himelmez#ghinstance4");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Himelmez#ghinstance4");
- end;
- OnTalk1:
- npctalk "Amazing~ I thought that you were not even close to getting here...";
- end;
- OnTalk2:
- npctalk "Hoo hoo, I already found a piece of Ymir's heart Heinrich.";
- end;
- OnTalk3:
- npctalk "If he did not bother me, it would have been faster.";
- end;
- OnTalk4:
- npctalk "Really? What makes you think so?";
- end;
- OnTalk5:
- npctalk "Let him go? I think... No...";
- end;
- OnTalk6:
- npctalk "Besides, this is your last surviving soldier Heinrich.";
- end;
- OnTalk7:
- npctalk "He made life difficult for me.";
- end;
- OnTalk8:
- npctalk "He is perfectly fit for my new creation Amdarais.";
- end;
- OnTalk9:
- npctalk "Uh uh~ I'm so scared.";
- end;
- OnTalk10:
- npctalk "Anyway, we will have a chance to see because we need to talk more.";
- end;
- OnTalk11:
- npctalk "So long boys.";
- end;
- }
- 2@gl_k,150,179,0 script #controlGH6 111,2,2,{
- end;
- OnTouch:
- mapannounce instance_mapname("2@gl_k"),"???: Do not come here! It's a trap... Kkkkah!!!",bc_map,"0xFF0000",FW_NORMAL,18;
- specialeffect EF_BASH;
- donpcevent instance_npcname("Himelmez#ghinstance3")+"::OnEnable";
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnEnable";
- donpcevent instance_npcname("Varmundt#ghinstance5")+"::OnEnable";
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEnable";
- donpcevent instance_npcname("#controlGH6")+"::OnDisable";
- end;
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#controlGH6");
- end;
- OnEnable:
- enablenpc instance_npcname("#controlGH6");
- end;
- }
- 2@gl_k,158,252,1 script Himelmez#ghinstance3 650,7,7,{
- end;
- OnTouch:
- specialeffect EF_BASH;
- donpcevent instance_npcname("#controlGH5")+"::OnEnable";
- donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnEnable";
- donpcevent instance_npcname("Himelmez#ghinstance3")+"::OnDisable";
- end;
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("Himelmez#ghinstance3");
- end;
- OnEnable:
- enablenpc instance_npcname("Himelmez#ghinstance3");
- end;
- }
- 2@gl_k,158,255,3 script Gerhalt#ghinstance1 651,{
- mes "[Gerhalt]";
- mes "Uuuuu... Khhhah! Just run away with the commander.";
- close;
- OnInstanceInit:
- OnDisable:
- hideonnpc instance_npcname("Gerhalt#ghinstance1");
- end;
- OnEnable:
- hideoffnpc instance_npcname("Gerhalt#ghinstance1");
- end;
- OnTalk1:
- npctalk "Kkkkah! Run away! I can't endure anymore!";
- end;
- OnTalk2:
- npctalk "Commandant... Come on, you need to run away from here... Ugh.";
- end;
- OnTalk3:
- npctalk "You can make my body but you can't take my soul Himelmez!";
- end;
- OnEffect1:
- specialeffect EF_BARRIER;
- end;
- OnEffect2:
- specialeffect EF_CHAINCOMBO;
- end;
- OnEffect3:
- specialeffect EF_MAPPILLAR2;
- end;
- OnEffect4:
- specialeffect EF_MAPPILLAR;
- end;
- OnEffect5:
- specialeffect EF_LORD;
- end;
- }
- 2@gl_k,0,0,0 script #controlGH5 -1,{
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("#controlGH5");
- end;
- OnEnable:
- enablenpc instance_npcname("#controlGH5");
- initnpctimer;
- end;
- OnTimer3000:
- donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk1";
- end;
- OnTimer6000:
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnTalk1";
- end;
- OnTimer9000:
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk1";
- end;
- OnTimer15000:
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk2";
- end;
- OnTimer18000:
- donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk2";
- end;
- OnTimer21000:
- donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk3";
- end;
- OnTimer24000:
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnTalk2";
- end;
- OnTimer27000:
- donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk4";
- end;
- OnTimer30000:
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk3";
- end;
- OnTimer33000:
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk4";
- end;
- OnTimer36000:
- donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk5";
- end;
- OnTimer39000:
- donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk6";
- end;
- OnTimer42000:
- donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk7";
- end;
- OnTimer45000:
- donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk8";
- end;
- OnTimer48000:
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk5";
- end;
- OnTimer51000:
- donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk9";
- end;
- OnTimer54000:
- donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk10";
- end;
- OnTimer57000:
- donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk11";
- end;
- OnTimer60000:
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect1";
- end;
- OnTimer63000:
- donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnDisable";
- end;
- OnTimer65000:
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect3";
- end;
- OnTimer66000:
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect2";
- end;
- OnTimer67000:
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk6";
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect4";
- end;
- OnTimer70000:
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect3";
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect4";
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnDisable";
- donpcevent instance_npcname("Varmundt#ghinstance5")+"::OnTalk1";
- donpcevent instance_npcname("Varmundt#ghinstance5")+"::OnDisable";
- end;
- OnTimer73000:
- mapannounce instance_mapname("2@gl_k"),"Gerhalt's body changing.",bc_map,"0xFFFFFF";
- end;
- OnTimer76000:
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect5";
- end;
- OnTimer80000:
- donpcevent instance_npcname("#ghmemorialmob10")+"::OnEnable";
- stopnpctimer;
- donpcevent instance_npcname("#controlGH5")+"::OnDisable";
- end;
- }
- 2@gl_k,158,241,1 script Hugin#ghinstance1 755,{
- if (checkquest(12319,HUNTING) == 2) {
- mes "[Hugin]";
- mes "Hm, you are very well. First of all, let me give you some loot from Amdarais.";
- erasequest 12319;
- setquest 12321;
- setquest 12322;
- erasequest 12321;
- if (gh_instance == 1) {
- getitem 6607,1; //Temporal_Crystal
- getitem 6608,1; //Coagulated_Spell
- } else {
- getitem 6607,5; //Temporal_Crystal
- getitem 6608,5; //Coagulated_Spell
- set gh_instance,1;
- }
- getexp 350000,350000;
- next;
- mes "[Hugin]";
- mes "Varmundt's time is stopped by me.";
- mes "And your time will be distorted soon.";
- specialeffect2 EF_BLIND,AREA;
- soundeffect "_blind.wav",0;
- next;
- mes "[Hugin]";
- mes "Maybe this poor time traveler will try to stop Glast Heim's tragedy from happening.";
- next;
- mes "[Hugin]";
- mes "However, we will never overlook his behavior now and forever...";
- next;
- mes "[Hugin]";
- mes "Now, let me remove your memory. If you see me again, that will be brand new.";
- specialeffect2 EF_FREEZE;
- close2;
- getmapxy(.@map$,.@x,.@y,0);
- warp .@map$,.@x,.@y;
- end;
- } else {
- mes "[Hugin]";
- mes "Oops I almost distorted the time gap. Come over here. We need to go out!";
- next;
- select("You were just with me...");
- mes "[Hugin]";
- mes "What did you say just before?";
- mes "Anyway that is not important, The gap of time will be closed so, we need to get out of here.";
- next;
- switch(select("Let me look around more:Please let me out")) {
- case 1:
- mes "[Hugin]";
- mes "Really? This place will be broke down so, please look around quickly.";
- close;
- case 2:
- close2;
- warp "glast_01",204,270;
- end;
- }
- }
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("Hugin#ghinstance1");
- end;
- OnEnable:
- enablenpc instance_npcname("Hugin#ghinstance1");
- end;
- }
- // Treasure Room
- //============================================================
- 1@gl_k,269,267,0 script Strange crack#entrace 111,{
- if (checkquest(12322) == -1) {
- mes "The crack looks suspicious, but nothing more to check.";
- close;
- }
- set .@map$,instance_mapname("1@gl_k");
- warp .@map$,149,198;
- end;
- }
- 1@gl_k,129,136,0 script Strange crack#1 111,{
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_BASH;
- set .@random,rand(1,4);
- set .@random_,rand(1,4);
- for (set .@i,1; .@i<=.@random; set .@i,.@i+1)
- makeitem 727,1,"this",129,138;
- makeitem 6608,1,"this",129,138;
- if (.@random_ == 4)
- makeitem2 21007,1,"this",129,138,0,0,0,0,0,0,0;
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("Strange crack#1");
- end;
- OnEnable:
- enablenpc instance_npcname("Strange crack#1");
- end;
- }
- 1@gl_k,135,136,0 script Strange crack#2 111,{
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_BASH;
- set .@random,rand(1,4);
- set .@random_,rand(1,4);
- for (set .@i,1; .@i<=.@random; set .@i,.@i+1)
- makeitem 726,1,"this",135,138;
- if (.@random_ == 4)
- makeitem2 2022,1,"this",135,138,0,0,0,0,0,0,0;
- makeitem 6608,1,"this",135,138;
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("Strange crack#2");
- end;
- OnEnable:
- enablenpc instance_npcname("Strange crack#2");
- end;
- }
- 1@gl_k,141,136,0 script Strange crack#3 111,{
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_BASH;
- set .@random,rand(1,4);
- set .@random_,rand(1,4);
- for (set .@i,1; .@i<=.@random; set .@i,.@i+1)
- makeitem 725,1,"this",141,138;
- makeitem 6608,1,"this",141,138;
- makeitem 7228,1,"this",141,138;
- if (.@random_ == 4)
- makeitem2 13440,1,"this",141,138,0,0,0,0,0,0,0;
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("Strange crack#3");
- end;
- OnEnable:
- enablenpc instance_npcname("Strange crack#3");
- end;
- }
- 1@gl_k,147,136,0 script Strange crack#4 111,{
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_BASH;
- set .@random,rand(1,4);
- set .@random_,rand(1,4);
- for (set .@i,1; .@i<=.@random; set .@i,.@i+1)
- makeitem 722,1,"this",147,138;
- if (.@random_ == 4)
- makeitem2 2949,1,"this",147,138,0,0,0,0,0,0,0;
- makeitem 6608,1,"this",147,138;
- makeitem 6612,1,"this",147,138;
- makeitem 6613,1,"this",147,138;
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("Strange crack#4");
- end;
- OnEnable:
- enablenpc instance_npcname("Strange crack#4");
- end;
- }
- 1@gl_k,153,136,0 script Strange crack#5 111,{
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_BASH;
- set .@random,rand(1,4);
- set .@random_,rand(1,4);
- for (set .@i,1; .@i<=.@random; set .@i,.@i+1)
- makeitem 721,1,"this",153,138;
- makeitem 6608,1,"this",153,138;
- makeitem 7230,1,"this",153,138;
- if (.@random_ == 4)
- makeitem2 13086,1,"this",153,138,0,0,0,0,0,0,0;
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("Strange crack#5");
- end;
- OnEnable:
- enablenpc instance_npcname("Strange crack#5");
- end;
- }
- 1@gl_k,159,136,0 script Strange crack#6 111,{
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_BASH;
- set .@random,rand(1,4);
- set .@random_,rand(1,4);
- for (set .@i,1; .@i<=.@random; set .@i,.@i+1)
- makeitem 720,1,"this",159,138;
- makeitem 6608,1,"this",159,138;
- makeitem 7229,1,"this",159,138;
- if (.@random_ == 4)
- makeitem2 15066,1,"this",159,138,0,0,0,0,0,0,0;
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("Strange crack#6");
- end;
- OnEnable:
- enablenpc instance_npcname("Strange crack#6");
- end;
- }
- 1@gl_k,165,136,0 script Strange crack#7 111,{
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_BASH;
- set .@random,rand(1,4);
- for (set .@i,1; .@i<=.@random; set .@i,.@i+1)
- makeitem 719,1,"this",165,138;
- makeitem 6608,1,"this",165,138;
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("Strange crack#7");
- end;
- OnEnable:
- enablenpc instance_npcname("Strange crack#7");
- end;
- }
- 1@gl_k,171,136,0 script Strange crack#8 111,{
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_BASH;
- set .@random,rand(1,4);
- for (set .@i,1; .@i<=.@random; set .@i,.@i+1)
- makeitem 718,1,"this",171,138;
- makeitem 6608,1,"this",171,138;
- OnInstanceInit:
- OnDisable:
- disablenpc instance_npcname("Strange crack#8");
- end;
- OnEnable:
- enablenpc instance_npcname("Strange crack#8");
- end;
- }
- // Merchant
- //============================================================
- glast_01,210,273,5 script Hugin's Buttler 69,{
- disable_items;
- if (MaxWeight - Weight < 1000) {
- mes "Your bag is too heavy. Reduce some weight and come back.";
- close;
- }
- mes "[Hugin's Buttler]";
- mes "Bring Temporal Crystal items for various Temporal boots items. Pick something you want.";
- next;
- switch (select("Cancel","Buy Temporal Boots (Need 1 Temporal Crystal)","Upgrade Temporal Boots (Need 5 Temporal Crystals)")) {
- case 1:
- mes "[Hugin's Buttler]";
- mes "Come back whenever you want.";
- close;
- case 2:
- if (countitem(6607) > 0) {
- mes "[Hugin's Buttler]";
- mes "Take these Temporal Boots. We can upgrade your Temporal Boots with 5 Temporal Crystals.";
- delitem 6607,1; //Temporal_Crystal
- getitem 2499,1; //Temporal_Boots
- close;
- }
- mes "[Hugin's Buttler]";
- mes "You need more Temporal Crystals. Come back when you get some more Temporal Crystals during your travel through Old Glast Heim.";
- close;
- case 3:
- set .@part,EQI_SHOES;
- if (!getequipisequiped(.@part)) {
- mes "[Hugin's Buttler]";
- mes "Only the item you are wearing can be upgraded.";
- mes "Wear the ^0000FFTemporal Boots^000000 you want to upgrade, and then talk to me once again.";
- close;
- }
- if (isequipped(2499)) {
- if (countitem(6607) > 4) {
- mes "[Hugin's Buttler]";
- mes "You can trade ^0000FF1 Temporal Boots and 5 Temporal Crystals^000000 for 1 of the following items. ^FF0000Previous refine rate will not be retained with these new ones^000000.";
- next;
- setarray .@type$[0],"Strength","Intelligence","Agility","Vitality","Dexterity","Lucky";
- setarray .@equip_type[0],22000,22001,22002,22003,22004,22005;
- set .@select,select("Cancel","Str Boots","Int Boots","Agi Boots","Vit Boots","Dex Boots","Luk Boots");
- switch (.@select) {
- case 1:
- mes "[Hugin's Buttler]";
- mes "Come back anytime you want.";
- close;
- case 2:
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- mes "[Hugin's Buttler]";
- mes "Are you sure about buying Temporal ^FF0000"+.@type$[.@select-2]+"^000000 Boots? There's no refunds.";
- next;
- if (select("Think again","Yes, I am sure.") == 2) {
- mes "[Hugin's Buttler]";
- mes "The boots have been upgraded as you want.";
- delequip .@part;
- delitem 6607,5; //Temporal_Crystal
- getitem .@equip_type[.@select-2],1; //Temporal_Str_Boots,Temporal_Int_Boots,Temporal_Agi_Boots,Temporal_Vit_Boots,Temporal_Dex_Boots,Temporal_Luk_Boots
- close;
- }
- mes "[Hugin's Buttler]";
- mes "Ok, come back again when you are sure.";
- close;
- }
- }
- mes "[Hugin's Buttler]";
- mes "Not enough Temporal Crystals. You need 5 Temporal Crystals to upgrade your item.";
- close;
- }
- mes "[Hugin's Buttler]";
- mes "You are not wearing the Temporal Boots. Talk to me once you're wearing them.";
- close;
- }
- }
- // Enchant and Socket NPC
- //============================================================
- glast_01,212,273,4 script Hugin's Magic Master 66,{
- disable_items;
- if (MaxWeight - Weight < 1000) {
- mes "Your bag is too heavy. Reduce some weight and come back.";
- close;
- }
- mes "[Hugin's Magic Master]";
- mes "So you came to enchant the Temporal Boots. Be aware that Boots with sockets cannot be enchanted, and this upgrade is only possible for the boots you are wearing.";
- next;
- if (select("How does the enchanting work?","Give effect to my Temporal Boots") == 1) {
- mes "[Hugin's Magic Master]";
- mes "You can keep obtain ^0000FFCoagulated Spell^000000 through your travel times.";
- next;
- mes "[Hugin's Magic Master]";
- mes "I can enchant your Temporal Boots items depands on the amount of that item. ^0000FFNot normal type boots^000000. Only possible for those 6 expanded version boots.";
- next;
- mes "[Hugin's Magic Master]";
- mes "But, once you put a socket into the item, you cannot enchant it. Make sure to remember that.";
- next;
- mes "[Hugin's Magic Master]";
- mes "I don't give out effect randomly. You can pick which effect you want for the item.";
- next;
- mes "[Hugin's Magic Master]";
- mes "Of course it is for 4th slot only. You can have small effect at the start, and then the effect gets stronger.";
- next;
- mes "[Hugin's Magic Master]";
- mes "To get to the final option upgrade, it will require way more Coagulated Spell items. Don't forget that.";
- next;
- mes "[Hugin's Magic Master]";
- mes "Once the 4th slot completes the best option, you get to have a random bonus effect to the 3rd slot. With.. certain payment~";
- next;
- mes "[Hugin's Magic Master]";
- mes "Also, you don't lose the item even if the enchant fails, we also guarantee keeping card and refine rate. But we can't initialize enchanting.";
- next;
- mes "[Hugin's Magic Master]";
- mes "Phew...";
- mes "Anyways, that's all for basic enchant information. Now you should see for yourself.";
- close;
- }
- set .@part,EQI_SHOES;
- if (!getequipisequiped(.@part)) {
- mes "[Hugin's Magic Master]";
- mes "Are you wearing the item?";
- close;
- }
- set .@equip_id,getequipid(.@part);
- set .@equip_name$,getequipname(.@part);
- set .@card3,getequipcardid(.@part,3);
- setarray .@enchant1st[0],4808,4832,4814,4741,4869,4752; //Fighting_Spirit4,Expert_Archer1,Spell2,Vitality2,DelayafterAttack1Lv,Luck3
- setarray .@enchant2nd[0],4820,4833,4813,4742,4872,4753; //Fighting_Spirit5,Expert_Archer2,Spell3,Vitality3,DelayafterAttack2Lv,Luck4
- setarray .@enchant3rd[0],4821,4834,4812,4861,4873,4754; //Fighting_Spirit6,Expert_Archer3,Spell4,MHP1,DelayafterAttack3Lv,Luck5
- setarray .@enchant4th[0],4822,4835,4826,4862,4881,4755; //Fighting_Spirit7,Expert_Archer4,Spell5,MHP2,DelayafterAttack4Lv,Luck6
- setarray .@enchant_cost[0],1,4,15,30,10;
- switch (.@equip_id) {
- case 22000: //Temporal_Str_Boots
- case 22001: //Temporal_Int_Boots
- case 22002: //Temporal_Agi_Boots
- case 22003: //Temporal_Vit_Boots
- case 22004: //Temporal_Dex_Boots
- case 22005: //Temporal_Luk_Boots
- if (!.@card3) { //4th slot 1st try enchanting
- set .@cost,.@enchant_cost[0];
- set .@number,1;
- mes "[Hugin's Magic Master]";
- mes "Want to enchant ^0000FF"+.@equip_name$+"^000000?";
- mes "For the "+.@number+"st enchanting, you need ^0000FF"+.@cost+"^000000 Coagulated Spell items.";
- next;
- set .@select,select("Quit","Fighting Spirit","Archery","Spell","Vitality","Attack Speed","Lucky");
- switch (.@select) {
- case 1:
- mes "[Hugin's Magic Master]";
- mes "Ok, come back when you are ready.";
- close;
- case 2:
- set .@enchant,.@enchant1st[.@select-2];
- break;
- case 3:
- set .@enchant,.@enchant1st[.@select-2];
- break;
- case 4:
- set .@enchant,.@enchant1st[.@select-2];
- break;
- case 5:
- set .@enchant,.@enchant1st[.@select-2];
- break;
- case 6:
- set .@enchant,.@enchant1st[.@select-2];
- break;
- case 7:
- set .@enchant,.@enchant1st[.@select-2];
- break;
- }
- } else {
- if (.@card3 == .@enchant1st[0] || .@card3 == .@enchant1st[1] || .@card3 == .@enchant1st[2] ||
- .@card3 == .@enchant1st[3] || .@card3 == .@enchant1st[4] || .@card3 == .@enchant1st[5]) {
- set .@cost,.@enchant_cost[1];
- set .@number,2;
- } else if (.@card3 == .@enchant2nd[0] || .@card3 == .@enchant2nd[1] || .@card3 == .@enchant2nd[2] ||
- .@card3 == .@enchant2nd[3] || .@card3 == .@enchant2nd[4] || .@card3 == .@enchant2nd[5]) {
- set .@cost,.@enchant_cost[2];
- set .@number,3;
- } else if (.@card3 == .@enchant3rd[0] || .@card3 == .@enchant3rd[1] || .@card3 == .@enchant3rd[2] ||
- .@card3 == .@enchant3rd[3] || .@card3 == .@enchant3rd[4] || .@card3 == .@enchant3rd[5]) {
- set .@cost,.@enchant_cost[3];
- set .@number,4;
- } else if (.@card3 == .@enchant4th[0] || .@card3 == .@enchant4th[1] || .@card3 == .@enchant4th[2] ||
- .@card3 == .@enchant4th[3] || .@card3 == .@enchant4th[4] || .@card3 == .@enchant4th[5]) {
- set .@card2,getequipcardid(.@part,2);
- set .@cost,.@enchant_cost[4];
- if (.@card2) {
- mes "[Hugin's Magic Master]"; //Custom text
- mes "Your shoes have reached the maximum option to enchant.";
- mes "Please bring me a new one if you want me to enchant again.";
- close;
- }
- //3rd slot random enchanting
- switch (.@card3) {
- case 4822: //Fighting_Spirit7
- case 4835: //Expert_Archer4
- case 4826: //Spell5
- case 4862: //MHP2
- case 4881: //DelayafterAttack4Lv
- case 4755: //Luck6
- set .@enchant,callfunc("F_Rand",4875,4876,4877,4878,4879,4880); //Bear's_Power,Runaway_Magic,Speed_Of_Light,Muscle_Fool,Hawkeye,Lucky_Day
- mes "[Hugin's Magic Master]"; //Custom text
- mes "Seems you already completed the best upgrade option in your 4th slot.";
- mes "For that I can give a random bonus effect to your 3rd slot. And of course, with certain payment...";
- next;
- mes "[Hugin's Magic Master]";
- mes "Enchanting ^0000FF"+.@equip_name$+"^000000's 3rd slot for obtaining a random bonus effect. Requires ^0000FF"+.@cost+"^000000 Coagulated Spell items.";
- next;
- if (select("Quit","Effect Upgrade!") == 1) {
- mes "[Hugin's Magic Master]";
- mes "Ok, come back when you are ready.";
- close;
- }
- if (countitem(6608) < .@cost) {
- mes "[Hugin's Magic Master]";
- mes "Hmm, you are missing "+(.@cost - countitem(6608))+" Coagulated Spell items. Go get more, and then we can talk about more enchants.";
- close;
- }
- specialeffect2 EF_REPAIRWEAPON;
- set .@equip_refine,getequiprefinerycnt(.@part);
- delitem 6608,.@cost; //Coagulated_Spell
- delequip .@part;
- mes "[Hugin's Magic Master]";
- mes "This is it! This special stone is now yours.";
- mes "Hahaha... I am really the only master of these things.";
- mes "Thank you for believing in me.";
- getitem2 .@equip_id,1,1,.@equip_refine,0,0,0,.@enchant,.@card3;
- close;
- }
- }
- //4th slot 2nd try enchanting
- if (.@card3 == .@enchant1st[0])
- set .@enchant,.@enchant2nd[0];
- else if (.@card3 == .@enchant1st[1])
- set .@enchant,.@enchant2nd[1];
- else if (.@card3 == .@enchant1st[2])
- set .@enchant,.@enchant2nd[2];
- else if (.@card3 == .@enchant1st[3])
- set .@enchant,.@enchant2nd[3];
- else if (.@card3 == .@enchant1st[4])
- set .@enchant,.@enchant2nd[4];
- else if (.@card3 == .@enchant1st[5])
- set .@enchant,.@enchant2nd[5];
- //4th slot 3rd try enchanting
- if (.@card3 == .@enchant2nd[0])
- set .@enchant,.@enchant3rd[0];
- else if (.@card3 == .@enchant2nd[1])
- set .@enchant,.@enchant3rd[1];
- else if (.@card3 == .@enchant2nd[2])
- set .@enchant,.@enchant3rd[2];
- else if (.@card3 == .@enchant2nd[3])
- set .@enchant,.@enchant3rd[3];
- else if (.@card3 == .@enchant2nd[4])
- set .@enchant,.@enchant3rd[4];
- else if (.@card3 == .@enchant2nd[5])
- set .@enchant,.@enchant3rd[5];
- //4th slot 4th try enchanting
- if (.@card3 == .@enchant3rd[0])
- set .@enchant,.@enchant4th[0];
- else if (.@card3 == .@enchant3rd[1])
- set .@enchant,.@enchant4th[1];
- else if (.@card3 == .@enchant3rd[2])
- set .@enchant,.@enchant4th[2];
- else if (.@card3 == .@enchant3rd[3])
- set .@enchant,.@enchant4th[3];
- else if (.@card3 == .@enchant3rd[4])
- set .@enchant,.@enchant4th[4];
- else if (.@card3 == .@enchant3rd[5])
- set .@enchant,.@enchant4th[5];
- mes "[Hugin's Magic Master]";
- mes "Enchanting ^0000FF"+.@equip_name$+"^000000's 4th slot as ^0000FF"+.@number+"^000000 level effect. Requires ^0000FF"+.@cost+"^000000 Coagulated Spell items.";
- next;
- if (select("Quit","Effect Upgrade!") == 1) {
- mes "[Hugin's Magic Master]";
- mes "Ok, come back when you are ready.";
- close;
- }
- if (countitem(6608) < .@cost) {
- mes "[Hugin's Magic Master]";
- mes "Hmm, you are missing "+(.@cost - countitem(6608))+" Coagulated Spell items. Go get more, and then we can talk about more enchants.";
- close;
- }
- }
- break;
- default:
- mes "[Hugin's Magic Master]";
- mes "This is not the right item for this enchant.";
- mes "Remember, only those 6 types of Temporal Boots are available for enchanting.";
- close;
- }
- specialeffect2 EF_REPAIRWEAPON;
- set .@equip_refine,getequiprefinerycnt(.@part);
- delitem 6608,.@cost; //Coagulated_Spell
- delequip .@part;
- mes "[Hugin's Magic Master]";
- mes "Trying for enchant number ^630000"+.@number+"^000000.";
- getitem2 .@equip_id,1,1,.@equip_refine,0,0,0,0,.@enchant;
- close;
- }
- glast_01,210,270,8 script Hugin's Craftsman 726,{
- disable_items;
- if (MaxWeight - Weight < 1000) {
- mes "Your bag is too heavy. Reduce some weight and come back.";
- close;
- }
- mes "[Hugin's Craftsman]";
- mes "That Magic Master always says that enchanting Temporal Boots is the best. But, I think quite different.";
- next;
- mes "[Hugin's Craftsman]";
- mes "I think putting a slot into the item would be the best. Even with some risk of failing.";
- next;
- mes "[Hugin's Craftsman]";
- mes "Bring me ^0000FF5 Temporal Crystals^000000, and I will try to put a slot into your advanced Temporal Boots. But, it's possible to ^FF0000fail and break the item^000000. Is that ok?";
- next;
- if (select("Cancel","Take the risk and try to add a slot") == 1) {
- mes "[Hugin's Craftsman]";
- mes "Ok, come back anytime you want.";
- close;
- }
- set .@part,EQI_SHOES;
- if (!getequipisequiped(.@part)) {
- mes "[Hugin's Craftsman]";
- mes "Are you sure you are wearing the item?";
- close;
- }
- set .@equip_id,getequipid(.@part);
- switch (.@equip_id) {
- case 22000: //Temporal_Str_Boots
- case 22001: //Temporal_Int_Boots
- case 22002: //Temporal_Agi_Boots
- case 22003: //Temporal_Vit_Boots
- case 22004: //Temporal_Dex_Boots
- case 22005: //Temporal_Luk_Boots
- mes "[Hugin's Craftsman]";
- mes "And ^FF0000all enchant or refine rates will be lost if you fail this.^000000";
- mes "Still want to risk it?";
- next;
- if (select("Cancel","I am ok with it!") == 1) {
- mes "[Hugin's Craftsman]";
- mes "Ok, come back anytime you want.";
- close;
- }
- mes "[Hugin's Craftsman]";
- mes "Once again, ^FF0000That Magic Master won't enchant any item with a slot.^000000";
- mes "Still want to proceed?";
- next;
- if (select("Cancel","I understand. Try to slot it.") == 1) {
- mes "[Hugin's Craftsman]";
- mes "Ok, come back anytime you want.";
- close;
- }
- if (countitem(6607) < 5) {
- mes "[Hugin's Craftsman]";
- mes "You must bring ^0000FF5 Temporal Crystal items^000000. Nothing is free you know...";
- close;
- }
- set .@random,rand(1,100);
- if (.@random <= 80) { //Custom rates
- mes "[Hugin's Craftsman]";
- mes "Arrggg, we failed. Better luck next time.";
- specialeffect2 EF_PHARMACY_FAIL;
- delitem 6607,5; //Temporal_Crystal
- delequip .@part;
- close;
- }
- mes "[Hugin's Craftsman]"; //Custom text
- mes "Yuhuu~ we succeed. Here you are...";
- mes "A slot has been added to your advanced Temporal Boots.";
- mes "Thank you for believing in me.";
- specialeffect2 EF_PHARMACY_OK;
- delitem 6607,5; //Temporal_Crystal
- delequip .@part;
- if (.@equip_id == 22000) {
- getitem 22006,1; //Temporal_Str_Boots_
- } else if (.@equip_id == 22001) {
- getitem 22009,1; //Temporal_Int_Boots_
- } else if (.@equip_id == 22002) {
- getitem 22010,1; //Temporal_Agi_Boots_
- } else if (.@equip_id == 22003) {
- getitem 22007,1; //Temporal_Vit_Boots_
- } else if (.@equip_id == 22004) {
- getitem 22008,1; //Temporal_Dex_Boots_
- } else if (.@equip_id == 22005) {
- getitem 22011,1; //Temporal_Luk_Boots_
- }
- close;
- default:
- mes "[Hugin's Craftsman]";
- mes "This is not it! We need ^0000FFAdvanced Temporal Boots^000000 items! The item ^0000FFwith a stat effect and without a slot^000000!";
- close;
- }
- }
- // Glast Heim Nightmare Mode :: nightmare_gh
- //============================================================
- glast_01,195,273,4 script Hugin's Follower#n_gh 123,{
- mes "[Hugin's Follower]";
- mes "I can't move between time and dimension like a master Hugin but I can pretend to move.";
- next;
- mes "[Hugin's Follower]";
- mes "What about this Glast Heim is born with powerful dark force?";
- next;
- if (select("I don't care","That is interesting, please tell me more") == 1) {
- mes "[Hugin's Follower]";
- mes "Well~ If you are not interested in it, never mind.";
- close;
- }
- mes "[Hugin's Follower]";
- mes "As learning ability from Hugin, I just find out the path to Old Glast Heim of more powerful dark force.";
- next;
- mes "[Hugin's Follower]";
- mes "How is it? Do you want to explore there?";
- next;
- if (select("No, I want to stop it","I really want to do that!") == 1) {
- mes "[Hugin's Follower]";
- mes "Well~ If you are not interested in it, never mind.";
- close;
- }
- mes "[Hugin's Follower]";
- mes "Sure that is not free~ I have to get something little bit. Hoho...";
- next;
- mes "[Hugin's Follower]";
- mes "I can send you just two place. How is it? Do you want to try?";
- next;
- switch (select("Cancel","Monastery Cemetery (Lv100~130) - 5000z","Corridor of 2nd floor (Over Lv140) - 10000z")) {
- case 1:
- mes "[Hugin's Follower]";
- mes "Alright, please come back whenever you change mind. I think you will have lots of thing to talk with me...";
- close;
- case 2:
- if (Zeny < 5000) {
- mes "[Hugin's Follower]";
- mes "Please make sure you already have all of the money.";
- close;
- }
- set Zeny,Zeny-5000;
- warp "gl_chyard_",148,144;
- end;
- case 3:
- if (Zeny < 10000) {
- mes "[Hugin's Follower]";
- mes "Please make sure you already have all of the money.";
- close;
- }
- set Zeny,Zeny-10000;
- warp "gl_cas02_",104,31;
- end;
- }
- }
- gl_chyard_,148,149,4 script Hugin's Follower#n_gh1 123,{
- mes "[Hugin's Follower]";
- mes "You want to break?";
- mes "Ok, let's get out of here.?";
- next;
- if (select("Ah, wrong click... I mean I was not talk to you","Please let me out from here") == 1) {
- mes "[Hugin's Follower]";
- mes "Alright just tell me whenever you want to leave.";
- close;
- }
- warp "glast_01",210,269;
- end;
- }
- gl_cas02_,104,36,4 script Hugin's Follower#n_gh2 123,{
- mes "[Hugin's Follower]";
- mes "You want to break?";
- mes "Ok, let's get out of here.?";
- next;
- if (select("Ah, wrong click... I mean I was not talk to you","Please let me out from here") == 1) {
- mes "[Hugin's Follower]";
- mes "Alright just tell me whenever you want to leave.";
- close;
- }
- warp "glast_01",210,269;
- end;
- }
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