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- Character Name: Vincente Agresta
- Player Name: Zora
- Class/Level: Ranger lv. 3 (Hunter)
- Race: Brucitola
- Age: 26
- Height: 7'3"
- Weight: 275lbs
- Alignment: Neutral Good
- Background: Outlander
- --- Ability Scores ---
- Scores: Modifier Saving Throws
- Strength ........ 20 ... (+5) ........ [x]
- Dexterity ....... 17 ... (+3) ........ [x]
- Constitution .... 16 ... (+3) ........ [ ]
- Wisdom .......... 14 ... (+2) ........ [ ]
- Intelligence .... 12 ... (+1) ........ [ ]
- Charisma ........ 13 ... (+1) ........ [ ]
- --- Statistics ---
- Base Speed ...... 30 ft
- Armor Class ..... (AC) 15
- Initiative ...... +3 (Dex modifier)
- Hit Points ...... 36
- Hit Dice ........ 1d10
- Hit Dice Total .. 3
- Death saves:
- Successes: [ ] [ ] [ ]
- Failures: [ ] [ ] [ ]
- Passive Wisdom (Perception) 12
- --- Skills ---
- Modifier Skill (Ability Mod) Proficiency?
- [+3] ... Acrobatics (Dex) ........... [ ]
- [+1] ... Animal Handling (Cha) ...... [x]
- [+1] ... Arcana (Int) ............... [ ]
- [+5] ... Athletics (Str) ............ [x]
- [+1] ... Deception (Cha) ............ [ ]
- [+1] ... History (Int) .............. [ ]
- [+2] ... Insight (Wis) .............. [x]
- [+1] ... Intimidation (Cha) ......... [ ]
- [+1] ... Investigation (Int) ........ [ ]
- [+2] ... Medicine (Wis) ............. [ ]
- [+1] ... Nature (Int) ............... [x]
- [+2] ... Perception (Wis) ........... [ ]
- [+1] ... Performance (Cha) .......... [ ]
- [+1] ... Persuasion (Cha) ........... [ ]
- [+2] ... Religion (Int) ............. [ ]
- [+3] ... Sleight of Hand (Dex) ...... [ ]
- [+3] ... Stealth (Dex) .............. [x]
- [+2] ... Survival (Wis) ............. [ ]
- --- Equipment and Attacks ---
- Weapon name: Atk Bonus: Damage/Type:
- [Shortsword x 2] ............ [+5] ......... [1d6 piercing]
- [Longbow] ............ [+3] ......... [1d8 piercing]
- [Staff] ............ [+5] ......... [1d6 bludgeoning]
- [ ] ............ [ ] ......... [ ]
- Wealth:
- 00cp, 00sp, 160gp, 00ep, 00pp
- Other Equipment:
- - Studded leather armor
- - Explorer's pack
- - Longbow
- - Staff
- - Hunting trap
- - Skins from a bull moose
- - pouch
- --- Features and Traits ---
- Setting Feature: Elemental Magic
- Prerequisite: The ability to cast spells in any class
- At 1st level, choose a damage type from the following: Necrotic (Time). When you cast a spell, you may choose either to use the default damage type of the spell, or the damage type you chose. Once chosen, this damage type may not be changed.
- - Favored Enemy: Undead
- - Natural Explorer - favored terrain: Forest
- - Fighting Style: Two-Weapon Fighting (2nd level)
- TWO-WEAPON FIGHTING
- When you engage in two-weapon fighting, you can add
- your ability modifier to the damage of the second attack.
- - Spellcasting (2nd level)
- Draconic Ancestry. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
- Time – Necrotic – 15 ft Cone (Con save)
- Breath Weapon. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape. and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw. the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save. and half as much damage on a successful one. The damage increases to 3d6 at 6th level. 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.
- Damage Resistance. You have resistance to the damage type associated with your draconic ancestry.
- Volcanoborn. You are able to withstand the effects of extreme heat.
- PRIMEVAL AWARENESS
- Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.
- Hunter's Prey:
- Horde Breaker. Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
- --- Languages and Proficiencies ---
- Languages: Common, Draconic, Etherneal
- Melee Weapon Proficiencies: Simple melee, martial melee
- Ranged Weapon Proficiencies: Simple ranged, martial ranged
- Armor Proficiencies: Light, medium, shields
- Tools: Instrument - ocarina
- Vehicles: None
- --- Background-Related ---
- Personality Traits:
- - I'm always picking things up, fiddling with them, and sometimes breaking them.
- -
- Ideals:
- - It is each person's responsibility to make the most happiness for the whole tribe.
- Bonds:
- - I will bring terrible wrath down upon the evildoers who destroyed my (grandparents') homeland.
- Flaws:
- - Violence is my answer to almost any challenge.
- --- Spells ---
- Spellcasting Ability: Wisdom
- Spell save DC: 12
- Spell attack bonus: 4
- Cantrips:
- -
- -
- -
- -
- -
- -
- -
- Spell level 1:
- - Cure Wounds
- - Ensnaring Strike
- - Goodberry
- -
- -
- -
- -
- -
- Spell level 2:
- -
- -
- -
- -
- -
- -
- -
- -
- Spell level 3:
- -
- -
- -
- -
- -
- -
- -
- -
- Spell level 4:
- -
- -
- -
- -
- -
- -
- -
- -
- Spell level 5:
- -
- -
- -
- -
- -
- -
- -
- -
- Spell level 6:
- -
- -
- -
- -
- -
- Spell level 7:
- -
- -
- -
- -
- Spell level 8:
- -
- -
- -
- Spell level 9:
- -
- -
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