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- this.world.setBlockState(pos.add(-4, 3, -2), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.WEST), 2);
- generateChestContent(this.world, pos.add(-4, 3, -2), 0, false);
- this.world.setBlockState(pos.add(-4, 3, -3), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.WEST), 2);
- generateChestContent(this.world, pos.add(-4, 3, -3), 0, false);
- this.world.setBlockState(pos.add(-4, 3, 2), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.WEST), 2);
- generateChestContent(this.world, pos.add(-4, 3, 2), 0, false);
- this.world.setBlockState(pos.add(-4, 3, 3), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.WEST), 2);
- generateChestContent(this.world, pos.add(-4, 3, 3), 0, false);
- this.world.setBlockState(pos.add(-2, 3, -4), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.NORTH), 2);
- generateChestContent(this.world, pos.add(-2, 3, -4), 0, false);
- this.world.setBlockState(pos.add(-2, 3, 4), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.SOUTH), 2);
- generateChestContent(this.world, pos.add(-2, 3, 4), 0, false);
- this.world.setBlockState(pos.add(-3, 3, -4), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.NORTH), 2);
- generateChestContent(this.world, pos.add(-3, 3, -4), 0, false);
- this.world.setBlockState(pos.add(-3, 3, 4), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.SOUTH), 2);
- generateChestContent(this.world, pos.add(-3, 3, 4), 0, false);
- this.world.setBlockState(pos.add(2, 3, -4), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.NORTH), 2);
- generateChestContent(this.world, pos.add(2, 3, -4), 0, false);
- this.world.setBlockState(pos.add(2, 3, 4), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.SOUTH), 2);
- generateChestContent(this.world, pos.add(2, 3, 4), 0, false);
- this.world.setBlockState(pos.add(3, 3, -4), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.NORTH), 2);
- generateChestContent(this.world, pos.add(3, 3, -4), 0, false);
- this.world.setBlockState(pos.add(3, 3, 4), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.SOUTH), 2);
- generateChestContent(this.world, pos.add(3, 3, 4), 0, false);
- this.world.setBlockState(pos.add(4, 3, -2), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.EAST), 2);
- generateChestContent(this.world, pos.add(4, 3, -2), 0, false);
- this.world.setBlockState(pos.add(4, 3, -3), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.EAST), 2);
- generateChestContent(this.world, pos.add(4, 3, -3), 0, false);
- this.world.setBlockState(pos.add(4, 3, 2), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.EAST), 2);
- generateChestContent(this.world, pos.add(4, 3, 2), 0, false);
- this.world.setBlockState(pos.add(4, 3, 3), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.EAST), 2);
- generateChestContent(this.world, pos.add(4, 3, 3), 0, false);
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