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Superloup10

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Apr 8th, 2019
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Java 3.41 KB | None | 0 0
  1.         this.world.setBlockState(pos.add(-4, 3, -2), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.WEST), 2);
  2.         generateChestContent(this.world, pos.add(-4, 3, -2), 0, false);
  3.         this.world.setBlockState(pos.add(-4, 3, -3), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.WEST), 2);
  4.         generateChestContent(this.world, pos.add(-4, 3, -3), 0, false);
  5.         this.world.setBlockState(pos.add(-4, 3, 2), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.WEST), 2);
  6.         generateChestContent(this.world, pos.add(-4, 3, 2), 0, false);
  7.         this.world.setBlockState(pos.add(-4, 3, 3), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.WEST), 2);
  8.         generateChestContent(this.world, pos.add(-4, 3, 3), 0, false);
  9.         this.world.setBlockState(pos.add(-2, 3, -4), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.NORTH), 2);
  10.         generateChestContent(this.world, pos.add(-2, 3, -4), 0, false);
  11.         this.world.setBlockState(pos.add(-2, 3, 4), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.SOUTH), 2);
  12.         generateChestContent(this.world, pos.add(-2, 3, 4), 0, false);
  13.         this.world.setBlockState(pos.add(-3, 3, -4), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.NORTH), 2);
  14.         generateChestContent(this.world, pos.add(-3, 3, -4), 0, false);
  15.         this.world.setBlockState(pos.add(-3, 3, 4), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.SOUTH), 2);
  16.         generateChestContent(this.world, pos.add(-3, 3, 4), 0, false);
  17.         this.world.setBlockState(pos.add(2, 3, -4), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.NORTH), 2);
  18.         generateChestContent(this.world, pos.add(2, 3, -4), 0, false);
  19.         this.world.setBlockState(pos.add(2, 3, 4), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.SOUTH), 2);
  20.         generateChestContent(this.world, pos.add(2, 3, 4), 0, false);
  21.         this.world.setBlockState(pos.add(3, 3, -4), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.NORTH), 2);
  22.         generateChestContent(this.world, pos.add(3, 3, -4), 0, false);
  23.         this.world.setBlockState(pos.add(3, 3, 4), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.SOUTH), 2);
  24.         generateChestContent(this.world, pos.add(3, 3, 4), 0, false);
  25.         this.world.setBlockState(pos.add(4, 3, -2), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.EAST), 2);
  26.         generateChestContent(this.world, pos.add(4, 3, -2), 0, false);
  27.         this.world.setBlockState(pos.add(4, 3, -3), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.EAST), 2);
  28.         generateChestContent(this.world, pos.add(4, 3, -3), 0, false);
  29.         this.world.setBlockState(pos.add(4, 3, 2), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.EAST), 2);
  30.         generateChestContent(this.world, pos.add(4, 3, 2), 0, false);
  31.         this.world.setBlockState(pos.add(4, 3, 3), Blocks.TRAPPED_CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.EAST), 2);
  32.         generateChestContent(this.world, pos.add(4, 3, 3), 0, false);
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