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AlexVestin

AV_FGM148 (Model.cfg)

Nov 13th, 2013
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  1. class CfgSkeletons
  2. {
  3. class fgm148_bones
  4. {
  5. isDiscrete = 0;
  6. skeletonInherit = "";
  7. skeletonBones[]=
  8. {
  9. "clu","",
  10. "tube","",
  11. "missile",""
  12. };
  13. };
  14. };
  15. class CfgModels
  16. {
  17. class Default;
  18. class FGM148_CLU
  19. {
  20. sectionsInherit="";
  21. sections[]={"zasleh"};
  22. selectionFireAnim = "zasleh";
  23. skeletonName="fgm148_bones";
  24. class Animations
  25. {
  26. /////////////////////////////////////////////////////////////////////////////
  27. ///Hide tube when reloading//////////////////////////////////////////////////
  28. /////////////////////////////////////////////////////////////////////////////
  29. class tube_reload_hide
  30. {
  31. type="hide";
  32. source="reloadMagazine";
  33. sourceAddress="mirror";
  34. selection="tube";
  35. minValue=0.0;
  36. maxValue=0.4;
  37. hideValue=0.5;
  38. };
  39. /////////////////////////////////////////////////////////////////////////////
  40. ///Hide tube if no tube is equipped//////////////////////////////////////////
  41. /////////////////////////////////////////////////////////////////////////////
  42. class no_tube
  43. {
  44. type="hide";
  45. source="hasMagazine";
  46. selection="tube";
  47. minValue=0.0;
  48. maxValue=1.0;
  49. hideValue=0.5;
  50. unhideValue=-1.0;
  51. };
  52. };
  53. };
  54. class FGM148_CLU_LOADED : FGM148_CLU {};
  55. };
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