Advertisement
Guest User

BF4 winter patch

a guest
Mar 3rd, 2015
527
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.74 KB | None | 0 0
  1. WINTER PATCHNOTES
  2. PATCH HIGHLIGHTS
  3. The Winter patch contains a lot of improvements and fixes to the game. Let’s start with some highlights of
  4. the bigger changes and features!
  5. SOLDIER TRAVERSAL AND COLLISION
  6. Significant improvements have been made to how the soldier traverses the world. Walking over small
  7. objects, inclines and lips is now handled gracefully by the engine – it really has to be played to feel the
  8. immense difference this makes!
  9. NETCODE IMPROVEMENTS
  10. Major improvements have been made to the Battlefield 4 network layer.
  11.  Improved long range network updates by adding a cone to the High Frequency Update
  12.  Network prioritization and filtering has been improved, now prioritizes health/damage, enemy
  13. players and vehicles above all.
  14. The High Frequency Update now uses half a sphere and a 45 degree cone for players on foot
  15.  Vehicles now use a larger (front) hemi-sphere shape for collision improvements
  16.  Aiming down sights/zooming in sitting in a vehicle or on foot utilizes an even longer range cone for
  17. better target acquisition at a distanceVehicle hemisphere shown in combination with zoomed view which use a more narrow longer range cone
  18.  Required bandwidth close to cut in half
  19. Players with less stellar network connections should get a significant improvement, now able to
  20. use the High Frequency Update.
  21. NEW QUICKMATCH FEATURES
  22.  New player gating
  23. New players can now quickmatch into special servers until reaching rank 10, giving them a chance
  24. to learn playing Battlefield 4 against other new players.
  25.  Ranked Preset support
  26. Players now have the added option to Quickmatch into Ranked servers as an addition to the
  27. Official preset available in the past.
  28.  Premium Playlists
  29. Three new playlists are added catering to various playstyles and including maps from all
  30. expansions and base game combined.
  31. New Premium playlists have been added: The Battlefield, Close Quarters and Large Scale Battles focuses on
  32. three distinct type of game modes and map combinations to create the best possible experience.SQUAD OBLITERATION
  33. We are adding a new competitive game mode called Squad Obliteration with the Winter Patch. In this mode
  34. the high paced objective based gameplay of original Obliteration is scaled down to a 5 vs 5 size –
  35. balanced and perfected for competitive play.
  36. Squad Obliteration has been extensively tested with the competitive community on the Community Test
  37. Environment (http://cte.battlelog.com) to be as balanced as possible.
  38. Squad Obliteration/Obliteration differences
  39.  No vehicles, No parachute spawns
  40.  Secondary base spawns are made available
  41.  First team to destroy two out of three bases wins the round
  42.  Bomb carrier position is only known to the enemy team if spotted
  43. COMMUNITY TESTING: BULLET COLLISION PROJECT
  44. Thanks to a project run by the community on the CTE (http://cte.battlelog.com) we’ve been able to address
  45. many issues with bullet collision (you can see through an opening, but not shoot through it).
  46. A BIG thanks to all players involved in finding and confirming these changes!FULL PATCHNOTES
  47. Here is the full list of changes and improvements included in the Winter Patch. All changes applies to all
  48. platforms unless explicitly stated otherwise.
  49. GENERAL IMPROVEMENTS
  50.  Added Squad Obliteration game mode
  51.  Added support for New player servers (rank 10 and down)
  52.  Added support for matchmaking into ranked servers (in addition to standard official)
  53.  Various anti-cheat improvements implemented
  54.  In combat system now temporarily disables squad spawning when squad mate is in combat
  55.  In combat system now temporarily disables Medic Bag healing based on damage taken and
  56. incoming suppression increase
  57.  In combat system now temporarily disables First Aid Kit healing based on damage taken
  58.  Decouple vehicle aiming from turning option added
  59.  Added Mastery Dog tags for several weapons that were previously missing
  60.  Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters'.
  61.  Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a
  62. session after immediately being disconnected
  63.  Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
  64.  PC - Several AMD Mantle optimizations
  65.  PC - Various graphical performance improvements
  66.  PS4/XBOX ONE - Fixed a case where the Battledash would not show after signing out of a profile
  67. while in the rent-a-server section
  68.  PS4/XBOX ONE - Fixed naming inconsistency with the server browser and quick match for
  69. Conquest Large
  70.  Xbox One - Fixed an issue where the user would sometimes not enter friends online session when
  71. joining through 'Friends List'
  72.  Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
  73.  X360 - Fixed an issue where performing a sign-in change during game would sometimes result in
  74. endless black loading screen
  75.  X360 - Fixed an issue where multiple users in the same squad would crash if the squad leader
  76. disconnected from a full server
  77.  Added option for player to separately toggle the slowdown and auto rotation components of aim
  78. assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
  79.  All consoles - Fixed an issue where it was not possible to join a rented server that had a password
  80. set.AUDIO
  81.  Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can
  82. clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute
  83. footstep sounds.
  84.  Fixed an issue where EOR music would not play in CTF
  85.  PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM
  86. ART
  87.  Updated the shading for many of the Dog tag country flags to make them more accurate
  88.  Animation: Cleaned up fast side to side movement of the character in third person.
  89.  Fixed an issue where tracers would incorrectly show up on bullet impacts
  90. USER INTERFACE
  91.  Fixed an issue where the soldier camouflage selected would change to default between rounds
  92.  Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible
  93.  Fixed a HUD related issue that would sometimes occur when players on the same server would
  94. use the FLIR/IRNV
  95.  Dog tags will now display stats both in game and in menus
  96.  Several hit indicator and crosshair improvements
  97.  Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating
  98. health.
  99.  Updated HUD Logic for several weapons so that they show "overheat" messages correctly
  100.  Tweaked Jet HUDs to be more clear
  101.  Improved scout helicopter crosshairs
  102.  All consoles - Removed an incorrect reference to parachute in the customization screen
  103.  Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details
  104. on occupants and squad mates.
  105.  Deploy screen - Improved squad mate selection when in vehicles.
  106. VEHICLES
  107.  All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)
  108. WEAPONS
  109.  Animation updates for m412 and sw30 Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one
  110. shot
  111.  Fixed an audio bug where the FAC boat cannons would loop indefinitely
  112.  Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the
  113. actual reticle.
  114.  Removed small animation played when going into sprint for any weapons that have a fore grip
  115.  Adjusted QBZ95 fore grip position in first person.
  116.  Fix for RPK74 bolt cycle during fire animation
  117.  Improved HUD clarity for red dot sights against snowy/bright backgrounds - AND improve
  118. PS3/Xbox360 look as well
  119.  PS3/PS4 - Fixed an instance where a player would be unable to switch back to the bow from a
  120. secondary weapon if spawning as a passenger in a vehicle.
  121.  X360 - Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly
  122. MAPS
  123. HANGAR 21
  124.  PS3/PS4 –Fixed an issue where a user would get stuck when descending the ladder that leads to
  125. the lower Hangar.
  126.  Fixed a sound bug that would cause the titan engine audio to become distorted
  127.  Fixed various smaller sound issues
  128. HAMMERHEAD
  129.  Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B
  130. if spawning on squad mate.
  131. PROPAGANDA
  132.  Propaganda - Fixed several collision issues based on community feedback
  133. PEARL MARKET
  134.  Fixed a collision issue which would cause players to fall down from the big neon sign that is used
  135. as a bridge between 2 buildings.
  136.  Fixed an issue where a user could see through the game world after destroying part of a building
  137. situated near the CN base.
  138. LUMPHINI GARDEN
  139.  Fixed several collision issues that would occur after the mudslide levolution was triggered. The
  140. mudslide has also been optimized to reduce visual glitches.
  141.  Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US
  142. base first set of M-coms
  143.  Fixed an issue with an indestructible window in the house at the center of the map
  144.  Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy
  145.  Xbox One - Various issues collision near the valves and between them after the levolution eventSUNKEN DRAGON
  146.  Fixed several collision issues based on community feedback
  147. ROGUE TRANSMISSION
  148.  Made collision conform closer to render mesh for destroyed track pieces. moved collision volume in
  149. the level to accommodate the new changes to the adjusted object collision
  150.  Fixed several collision issues based on community feedback
  151. ZAVOD 311
  152.  Fixed several collision issues based on community feedback
  153. METRO 2014
  154.  Fixed an issue where users where able to get C4 kills through the roof.
  155.  Fixed several collision issues based on community feedback
  156. FLOOD ZONE
  157.  Fixed several collision issues based on community feedback
  158. HAINAN RESORT
  159.  Fixed several collision issues based on community feedback
  160. OPERATION LOCKER
  161.  Fixed several collision issues based on community feedback
  162. SIEGE OF SHANGHAI
  163.  Improved collision issues on several skyscrapers
  164. DAWNBREAKER
  165.  Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the
  166. boardwalk located north from the water and south from objective C
  167.  Fixed several collision issues based on community feedback
  168. LOST ISLAND
  169.  Added collision in the ceiling of the cave so that is no longer possible to hide there with the little
  170. bird
  171. GULF OF OMAN
  172.  Lights now no longer stay intact once building is destroyed
  173. THE DEPICTION OF ANY WEAPON OR VEHICLE IN THIS GAME DOES NOT INDICATE AFFILIATION,
  174. SPONSORSHIP OR ENDORSEMENT BY ANY WEAPON OR VEHICLE MANUFACTURER.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement