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- WINTER PATCHNOTES
- PATCH HIGHLIGHTS
- The Winter patch contains a lot of improvements and fixes to the game. Let’s start with some highlights of
- the bigger changes and features!
- SOLDIER TRAVERSAL AND COLLISION
- Significant improvements have been made to how the soldier traverses the world. Walking over small
- objects, inclines and lips is now handled gracefully by the engine – it really has to be played to feel the
- immense difference this makes!
- NETCODE IMPROVEMENTS
- Major improvements have been made to the Battlefield 4 network layer.
- Improved long range network updates by adding a cone to the High Frequency Update
- Network prioritization and filtering has been improved, now prioritizes health/damage, enemy
- players and vehicles above all.
- The High Frequency Update now uses half a sphere and a 45 degree cone for players on foot
- Vehicles now use a larger (front) hemi-sphere shape for collision improvements
- Aiming down sights/zooming in sitting in a vehicle or on foot utilizes an even longer range cone for
- better target acquisition at a distanceVehicle hemisphere shown in combination with zoomed view which use a more narrow longer range cone
- Required bandwidth close to cut in half
- Players with less stellar network connections should get a significant improvement, now able to
- use the High Frequency Update.
- NEW QUICKMATCH FEATURES
- New player gating
- New players can now quickmatch into special servers until reaching rank 10, giving them a chance
- to learn playing Battlefield 4 against other new players.
- Ranked Preset support
- Players now have the added option to Quickmatch into Ranked servers as an addition to the
- Official preset available in the past.
- Premium Playlists
- Three new playlists are added catering to various playstyles and including maps from all
- expansions and base game combined.
- New Premium playlists have been added: The Battlefield, Close Quarters and Large Scale Battles focuses on
- three distinct type of game modes and map combinations to create the best possible experience.SQUAD OBLITERATION
- We are adding a new competitive game mode called Squad Obliteration with the Winter Patch. In this mode
- the high paced objective based gameplay of original Obliteration is scaled down to a 5 vs 5 size –
- balanced and perfected for competitive play.
- Squad Obliteration has been extensively tested with the competitive community on the Community Test
- Environment (http://cte.battlelog.com) to be as balanced as possible.
- Squad Obliteration/Obliteration differences
- No vehicles, No parachute spawns
- Secondary base spawns are made available
- First team to destroy two out of three bases wins the round
- Bomb carrier position is only known to the enemy team if spotted
- COMMUNITY TESTING: BULLET COLLISION PROJECT
- Thanks to a project run by the community on the CTE (http://cte.battlelog.com) we’ve been able to address
- many issues with bullet collision (you can see through an opening, but not shoot through it).
- A BIG thanks to all players involved in finding and confirming these changes!FULL PATCHNOTES
- Here is the full list of changes and improvements included in the Winter Patch. All changes applies to all
- platforms unless explicitly stated otherwise.
- GENERAL IMPROVEMENTS
- Added Squad Obliteration game mode
- Added support for New player servers (rank 10 and down)
- Added support for matchmaking into ranked servers (in addition to standard official)
- Various anti-cheat improvements implemented
- In combat system now temporarily disables squad spawning when squad mate is in combat
- In combat system now temporarily disables Medic Bag healing based on damage taken and
- incoming suppression increase
- In combat system now temporarily disables First Aid Kit healing based on damage taken
- Decouple vehicle aiming from turning option added
- Added Mastery Dog tags for several weapons that were previously missing
- Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters'.
- Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a
- session after immediately being disconnected
- Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
- PC - Several AMD Mantle optimizations
- PC - Various graphical performance improvements
- PS4/XBOX ONE - Fixed a case where the Battledash would not show after signing out of a profile
- while in the rent-a-server section
- PS4/XBOX ONE - Fixed naming inconsistency with the server browser and quick match for
- Conquest Large
- Xbox One - Fixed an issue where the user would sometimes not enter friends online session when
- joining through 'Friends List'
- Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
- X360 - Fixed an issue where performing a sign-in change during game would sometimes result in
- endless black loading screen
- X360 - Fixed an issue where multiple users in the same squad would crash if the squad leader
- disconnected from a full server
- Added option for player to separately toggle the slowdown and auto rotation components of aim
- assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
- All consoles - Fixed an issue where it was not possible to join a rented server that had a password
- set.AUDIO
- Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can
- clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute
- footstep sounds.
- Fixed an issue where EOR music would not play in CTF
- PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM
- ART
- Updated the shading for many of the Dog tag country flags to make them more accurate
- Animation: Cleaned up fast side to side movement of the character in third person.
- Fixed an issue where tracers would incorrectly show up on bullet impacts
- USER INTERFACE
- Fixed an issue where the soldier camouflage selected would change to default between rounds
- Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible
- Fixed a HUD related issue that would sometimes occur when players on the same server would
- use the FLIR/IRNV
- Dog tags will now display stats both in game and in menus
- Several hit indicator and crosshair improvements
- Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating
- health.
- Updated HUD Logic for several weapons so that they show "overheat" messages correctly
- Tweaked Jet HUDs to be more clear
- Improved scout helicopter crosshairs
- All consoles - Removed an incorrect reference to parachute in the customization screen
- Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details
- on occupants and squad mates.
- Deploy screen - Improved squad mate selection when in vehicles.
- VEHICLES
- All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)
- WEAPONS
- Animation updates for m412 and sw30 Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one
- shot
- Fixed an audio bug where the FAC boat cannons would loop indefinitely
- Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the
- actual reticle.
- Removed small animation played when going into sprint for any weapons that have a fore grip
- Adjusted QBZ95 fore grip position in first person.
- Fix for RPK74 bolt cycle during fire animation
- Improved HUD clarity for red dot sights against snowy/bright backgrounds - AND improve
- PS3/Xbox360 look as well
- PS3/PS4 - Fixed an instance where a player would be unable to switch back to the bow from a
- secondary weapon if spawning as a passenger in a vehicle.
- X360 - Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly
- MAPS
- HANGAR 21
- PS3/PS4 –Fixed an issue where a user would get stuck when descending the ladder that leads to
- the lower Hangar.
- Fixed a sound bug that would cause the titan engine audio to become distorted
- Fixed various smaller sound issues
- HAMMERHEAD
- Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B
- if spawning on squad mate.
- PROPAGANDA
- Propaganda - Fixed several collision issues based on community feedback
- PEARL MARKET
- Fixed a collision issue which would cause players to fall down from the big neon sign that is used
- as a bridge between 2 buildings.
- Fixed an issue where a user could see through the game world after destroying part of a building
- situated near the CN base.
- LUMPHINI GARDEN
- Fixed several collision issues that would occur after the mudslide levolution was triggered. The
- mudslide has also been optimized to reduce visual glitches.
- Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US
- base first set of M-coms
- Fixed an issue with an indestructible window in the house at the center of the map
- Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy
- Xbox One - Various issues collision near the valves and between them after the levolution eventSUNKEN DRAGON
- Fixed several collision issues based on community feedback
- ROGUE TRANSMISSION
- Made collision conform closer to render mesh for destroyed track pieces. moved collision volume in
- the level to accommodate the new changes to the adjusted object collision
- Fixed several collision issues based on community feedback
- ZAVOD 311
- Fixed several collision issues based on community feedback
- METRO 2014
- Fixed an issue where users where able to get C4 kills through the roof.
- Fixed several collision issues based on community feedback
- FLOOD ZONE
- Fixed several collision issues based on community feedback
- HAINAN RESORT
- Fixed several collision issues based on community feedback
- OPERATION LOCKER
- Fixed several collision issues based on community feedback
- SIEGE OF SHANGHAI
- Improved collision issues on several skyscrapers
- DAWNBREAKER
- Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the
- boardwalk located north from the water and south from objective C
- Fixed several collision issues based on community feedback
- LOST ISLAND
- Added collision in the ceiling of the cave so that is no longer possible to hide there with the little
- bird
- GULF OF OMAN
- Lights now no longer stay intact once building is destroyed
- THE DEPICTION OF ANY WEAPON OR VEHICLE IN THIS GAME DOES NOT INDICATE AFFILIATION,
- SPONSORSHIP OR ENDORSEMENT BY ANY WEAPON OR VEHICLE MANUFACTURER.
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