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Feb 27th, 2016
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  1. [Input-SDL-Control1]
  2.  
  3. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  4. version = 2
  5. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  6. mode = 0
  7. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  8. device = 0
  9. # SDL joystick name (or Keyboard)
  10. name = "Microsoft X-Box One pad"
  11. # Specifies whether this controller is 'plugged in' to the simulated N64
  12. plugged = True
  13. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  14. plugin = 2
  15. # If True, then mouse buttons may be used with this controller
  16. mouse = False
  17. # Scaling factor for mouse movements. For X, Y axes.
  18. MouseSensitivity = "2.00,2.00"
  19. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  20. AnalogDeadzone = "4096,4096"
  21. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  22. AnalogPeak = "32768,32768"
  23. # Digital button configuration mappings
  24. B Button = "button(1)"
  25. A Button = "button(0)"
  26. C Button R = "hat(0 Right)"
  27. C Button L = "hat(0 Left)"
  28. C Button D = "hat(0 Down)"
  29. C Button U = "hat(0 Up)"
  30. DPad R = "axis(3+)"
  31. DPad L = "axis(3-)"
  32. DPad D = "axis(4+)"
  33. DPad U = "axis(4-)"
  34. L Trig = "button(4)"
  35. R Trig = "button(5)"
  36. Start = "button(7)"
  37. X Axis = "axis(0-,0+)"
  38. Y Axis = "axis(1-,1+)"
  39. Z Trig = "axis(2-)"
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