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- [Input-SDL-Control1]
- # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
- version = 2
- # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
- mode = 0
- # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
- device = 0
- # SDL joystick name (or Keyboard)
- name = "Microsoft X-Box One pad"
- # Specifies whether this controller is 'plugged in' to the simulated N64
- plugged = True
- # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
- plugin = 2
- # If True, then mouse buttons may be used with this controller
- mouse = False
- # Scaling factor for mouse movements. For X, Y axes.
- MouseSensitivity = "2.00,2.00"
- # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
- AnalogDeadzone = "4096,4096"
- # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
- AnalogPeak = "32768,32768"
- # Digital button configuration mappings
- B Button = "button(1)"
- A Button = "button(0)"
- C Button R = "hat(0 Right)"
- C Button L = "hat(0 Left)"
- C Button D = "hat(0 Down)"
- C Button U = "hat(0 Up)"
- DPad R = "axis(3+)"
- DPad L = "axis(3-)"
- DPad D = "axis(4+)"
- DPad U = "axis(4-)"
- L Trig = "button(4)"
- R Trig = "button(5)"
- Start = "button(7)"
- X Axis = "axis(0-,0+)"
- Y Axis = "axis(1-,1+)"
- Z Trig = "axis(2-)"
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