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- #define FILTERSCRIPT
- #include <a_samp>
- /*Page one*/
- new Text:Health;
- new Text:Armour;
- new Text:Kill;
- new Text:Car;
- new Text:Infernus;
- new Text:Turismo;
- new Text:Rancher;
- new Text:Hotknife;
- new Text:Taxi;
- new Text:Police;
- new Text:Premier;
- new Text:Weapons;
- new Text:Music;
- new Text:NoMusic;
- new Text:Next;
- /*Page two*/
- new Text:Boat;
- new Text:Jetmax;
- new Text:Coastguard;
- new Text:Predator;
- new Text:Speeder;
- new Text:Tropic;
- new Text:Teleport;
- new Text:LS;
- new Text:LV;
- new Text:SF;
- new Text:Repair;
- new Text:Plane;
- new Text:NOS;
- new Text:Hyd;
- new Text:Maverick;
- new Text:PMaverick;
- new Text:Sparrow;
- new Text:Stuntplane;
- new Text:Shamal;
- new Text:Hunter;
- new Text:Back;
- new Text:Cancel;
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Textdraw commands by Marwan");
- print(" Version 0.2");
- print("--------------------------------------\n");
- /*-------------------[Textdraws]-----------------------------*/
- /*Page one*/
- Health = Text:TextDrawCreate(320.0,30.0,"Health");
- TextDrawAlignment(Health, 2);
- TextDrawLetterSize(Health, 0.900000, 1.822222);
- TextDrawColor(Health, -1);
- TextDrawSetOutline(Health, 0);
- TextDrawSetProportional(Health, 1);
- TextDrawSetSelectable(Health, true);
- Armour = TextDrawCreate(320.000000, 70.000000, "Armour");
- TextDrawAlignment(Armour, 2);
- TextDrawLetterSize(Armour, 0.900000, 1.822222);
- TextDrawColor(Armour, -1);
- TextDrawSetOutline(Armour, 0);
- TextDrawSetProportional(Armour, 1);
- TextDrawSetSelectable(Armour, true);
- Kill = TextDrawCreate(320.000000, 110.000000, "Suicide");
- TextDrawAlignment(Kill, 2);
- TextDrawLetterSize(Kill, 0.900000, 1.822222);
- TextDrawColor(Kill, -1);
- TextDrawSetOutline(Kill, 0);
- TextDrawSetProportional(Kill, 1);
- TextDrawSetSelectable(Kill, true);
- Car = TextDrawCreate(320.000000, 150.000000, "Car");
- TextDrawAlignment(Car, 2);
- TextDrawLetterSize(Car, 0.900000, 1.822222);
- TextDrawColor(Car, -1);
- TextDrawSetOutline(Car, 0);
- TextDrawSetProportional(Car, 1);
- TextDrawSetSelectable(Car, true);
- Weapons = TextDrawCreate(320.000000, 190.000000, "Weapon Set");
- TextDrawAlignment(Weapons, 2);
- TextDrawLetterSize(Weapons, 0.900000, 1.822222);
- TextDrawColor(Weapons, -1);
- TextDrawSetOutline(Weapons, 0);
- TextDrawSetProportional(Weapons, 1);
- TextDrawSetSelectable(Weapons, true);
- Music = TextDrawCreate(320.000000, 230.000000, "Music");
- TextDrawAlignment(Music, 2);
- TextDrawLetterSize(Music, 0.900000, 1.822222);
- TextDrawColor(Music, -1);
- TextDrawSetOutline(Music, 0);
- TextDrawSetProportional(Music, 1);
- TextDrawSetSelectable(Music, true);
- NoMusic = TextDrawCreate(320.000000, 270.000000, "Stop Music");
- TextDrawAlignment(NoMusic, 2);
- TextDrawLetterSize(NoMusic, 0.900000, 1.822222);
- TextDrawColor(NoMusic, -1);
- TextDrawSetOutline(NoMusic, 0);
- TextDrawSetProportional(NoMusic, 1);
- TextDrawSetSelectable(NoMusic, true);
- Next = TextDrawCreate(320.000000, 310.000000, "Next Page");
- TextDrawAlignment(Next, 2);
- TextDrawLetterSize(Next, 0.900000, 1.822222);
- TextDrawColor(Next, -1);
- TextDrawSetOutline(Next, 0);
- TextDrawSetProportional(Next, 1);
- TextDrawSetSelectable(Next, true);
- Cancel = TextDrawCreate(315.000000, 400.000000, "Cancel");
- TextDrawAlignment(Cancel, 2);
- TextDrawLetterSize(Cancel, 0.900000, 1.822222);
- TextDrawColor(Cancel, -1);
- TextDrawSetOutline(Cancel, 0);
- TextDrawSetProportional(Cancel, 1);
- TextDrawSetSelectable(Cancel, true);
- /*--------------------------Cars Textdraws---------------------*/
- Infernus = TextDrawCreate(320.000000, 70.000000, "Infernus");
- TextDrawAlignment(Infernus, 2);
- TextDrawLetterSize(Infernus, 0.900000, 1.922222);
- TextDrawColor(Infernus, -1);
- TextDrawSetOutline(Infernus, 0);
- TextDrawSetProportional(Infernus, 1);
- TextDrawSetSelectable(Infernus, true);
- Turismo = TextDrawCreate(320.000000, 120.000000, "Turismo");
- TextDrawAlignment(Turismo, 2);
- TextDrawLetterSize(Turismo, 0.900000, 1.9622222);
- TextDrawColor(Turismo, -1);
- TextDrawSetOutline(Turismo, 0);
- TextDrawSetProportional(Turismo, 1);
- TextDrawSetSelectable(Turismo, true);
- Rancher = TextDrawCreate(320.000000, 170.000000, "Rancher");
- TextDrawAlignment(Rancher, 2);
- TextDrawLetterSize(Rancher, 0.900000, 1.922222);
- TextDrawColor(Rancher, -1);
- TextDrawSetOutline(Rancher, 0);
- TextDrawSetProportional(Rancher, 1);
- TextDrawSetSelectable(Rancher, true);
- Hotknife = TextDrawCreate(320.000000, 220.000000, "Hotknife");
- TextDrawAlignment(Hotknife, 2);
- TextDrawLetterSize(Hotknife, 0.900000, 1.922222);
- TextDrawColor(Hotknife, -1);
- TextDrawSetOutline(Hotknife, 0);
- TextDrawSetProportional(Hotknife, 1);
- TextDrawSetSelectable(Hotknife, true);
- Taxi = TextDrawCreate(320.000000, 270.000000, "Taxi");
- TextDrawAlignment(Taxi, 2);
- TextDrawLetterSize(Taxi, 0.900000, 1.922222);
- TextDrawColor(Taxi, -1);
- TextDrawSetOutline(Taxi, 0);
- TextDrawSetProportional(Taxi, 1);
- TextDrawSetSelectable(Taxi, true);
- Police = TextDrawCreate(320.000000, 320.000000, "Police Car");
- TextDrawAlignment(Police, 2);
- TextDrawLetterSize(Police, 0.900000, 1.922222);
- TextDrawColor(Police, -1);
- TextDrawSetOutline(Police, 0);
- TextDrawSetProportional(Police, 1);
- TextDrawSetSelectable(Police, true);
- Premier = TextDrawCreate(320.000000, 370.000000, "Premier");
- TextDrawAlignment(Premier, 2);
- TextDrawLetterSize(Premier, 0.900000, 1.922222);
- TextDrawColor(Premier, -1);
- TextDrawSetOutline(Premier, 0);
- TextDrawSetProportional(Premier, 1);
- TextDrawSetSelectable(Premier, true);
- /*-------------------------------------------------------------------*/
- /*Page two*/
- Boat = TextDrawCreate(320.000000, 50.000000, "Boat");
- TextDrawAlignment(Boat, 2);
- TextDrawLetterSize(Boat, 0.900000, 1.822222);
- TextDrawColor(Boat, -1);
- TextDrawSetOutline(Boat, 0);
- TextDrawSetProportional(Boat, 1);
- TextDrawSetSelectable(Boat, true);
- Plane = TextDrawCreate(320.000000, 100.000000, "Plane");
- TextDrawAlignment(Plane, 2);
- TextDrawLetterSize(Plane, 0.900000, 1.822222);
- TextDrawColor(Plane, -1);
- TextDrawSetOutline(Plane, 0);
- TextDrawSetProportional(Plane, 1);
- TextDrawSetSelectable(Plane, true);
- Teleport = TextDrawCreate(320.000000, 150.000000, "Teleport");
- TextDrawAlignment(Teleport, 2);
- TextDrawLetterSize(Teleport, 0.900000, 1.822222);
- TextDrawColor(Teleport, -1);
- TextDrawSetOutline(Teleport, 0);
- TextDrawSetProportional(Teleport, 1);
- TextDrawSetSelectable(Teleport, true);
- Repair = TextDrawCreate(320.000000, 200.000000, "Repair Vehicle");
- TextDrawAlignment(Repair, 2);
- TextDrawLetterSize(Repair, 0.900000, 1.822222);
- TextDrawColor(Repair, -1);
- TextDrawSetOutline(Repair, 0);
- TextDrawSetProportional(Repair, 1);
- TextDrawSetSelectable(Repair, true);
- NOS = TextDrawCreate(320.000000, 250.000000, "Add NOS");
- TextDrawAlignment(NOS, 2);
- TextDrawLetterSize(NOS, 0.900000, 1.822222);
- TextDrawColor(NOS, -1);
- TextDrawSetOutline(NOS, 0);
- TextDrawSetProportional(NOS, 1);
- TextDrawSetSelectable(NOS, true);
- Hyd = TextDrawCreate(320.000000,300.000000, "Add Hyd");
- TextDrawAlignment(Hyd, 2);
- TextDrawLetterSize(Hyd, 0.900000, 1.822222);
- TextDrawColor(Hyd, -1);
- TextDrawSetOutline(Hyd, 0);
- TextDrawSetProportional(Hyd, 1);
- TextDrawSetSelectable(Hyd, true);
- Back = TextDrawCreate(320.000000,400.000000, "Back");
- TextDrawAlignment(Back, 2);
- TextDrawLetterSize(Back, 0.900000, 1.822222);
- TextDrawColor(Back, -1);
- TextDrawSetOutline(Back, 0);
- TextDrawSetProportional(Back, 1);
- TextDrawSetSelectable(Back, true);
- /*-------------------------------Teleports----------------------------*/
- LS = TextDrawCreate(320.000000, 100.000000, "Los Santos");
- TextDrawAlignment(LS, 2);
- TextDrawLetterSize(LS, 0.900000, 1.922222);
- TextDrawColor(LS, -1);
- TextDrawSetOutline(LS, 0);
- TextDrawSetProportional(LS, 1);
- TextDrawSetSelectable(LS, true);
- SF = TextDrawCreate(320.000000, 150.000000, "San Fierrero");
- TextDrawAlignment(SF, 2);
- TextDrawLetterSize(SF, 0.900000, 1.922222);
- TextDrawColor(SF, -1);
- TextDrawSetOutline(SF, 0);
- TextDrawSetProportional(SF, 1);
- TextDrawSetSelectable(SF, true);
- LV = TextDrawCreate(320.000000, 200.000000, "Las Venturas");
- TextDrawAlignment(LV, 2);
- TextDrawLetterSize(LV, 0.900000, 1.922222);
- TextDrawColor(LV, -1);
- TextDrawSetOutline(LV, 0);
- TextDrawSetProportional(LV, 1);
- TextDrawSetSelectable(LV, true);
- /*-------------------------------Boats Textdraws----------------------*/
- Jetmax = TextDrawCreate(320.000000, 70.000000, "Jetmax");
- TextDrawAlignment(Jetmax, 2);
- TextDrawLetterSize(Jetmax, 0.900000, 1.922222);
- TextDrawColor(Jetmax, -1);
- TextDrawSetOutline(Jetmax, 0);
- TextDrawSetProportional(Jetmax, 1);
- TextDrawSetSelectable(Jetmax, true);
- Coastguard = TextDrawCreate(320.000000, 120.000000, "Coastguard");
- TextDrawAlignment(Coastguard, 2);
- TextDrawLetterSize(Coastguard, 0.900000, 1.922222);
- TextDrawColor(Coastguard, -1);
- TextDrawSetOutline(Coastguard, 0);
- TextDrawSetProportional(Coastguard, 1);
- TextDrawSetSelectable(Coastguard, true);
- Predator = TextDrawCreate(320.000000, 170.000000, "Predator");
- TextDrawAlignment(Predator, 2);
- TextDrawLetterSize(Predator, 0.900000, 1.922222);
- TextDrawColor(Predator, -1);
- TextDrawSetOutline(Predator, 0);
- TextDrawSetProportional(Predator, 1);
- TextDrawSetSelectable(Predator, true);
- Speeder = TextDrawCreate(320.000000, 220.000000, "Speeder");
- TextDrawAlignment(Speeder, 2);
- TextDrawLetterSize(Speeder, 0.900000, 1.922222);
- TextDrawColor(Speeder, -1);
- TextDrawSetOutline(Speeder, 0);
- TextDrawSetProportional(Speeder, 1);
- TextDrawSetSelectable(Speeder, true);
- Tropic = TextDrawCreate(320.000000, 270.000000, "Tropic");
- TextDrawAlignment(Tropic, 2);
- TextDrawLetterSize(Tropic, 0.900000, 1.922222);
- TextDrawColor(Tropic, -1);
- TextDrawSetOutline(Tropic, 0);
- TextDrawSetProportional(Tropic, 1);
- TextDrawSetSelectable(Tropic, true);
- /*--------------------------Planes----------------------------*/
- Maverick = TextDrawCreate(320.000000, 70.000000, "Maverick");
- TextDrawAlignment(Maverick, 2);
- TextDrawLetterSize(Maverick, 0.900000, 1.922222);
- TextDrawColor(Maverick, -1);
- TextDrawSetOutline(Maverick, 0);
- TextDrawSetProportional(Maverick, 1);
- TextDrawSetSelectable(Maverick, true);
- PMaverick = TextDrawCreate(320.000000, 120.000000, "Police Maverick");
- TextDrawAlignment(PMaverick, 2);
- TextDrawLetterSize(PMaverick, 0.900000, 1.922222);
- TextDrawColor(PMaverick, -1);
- TextDrawSetOutline(PMaverick, 0);
- TextDrawSetProportional(PMaverick, 1);
- TextDrawSetSelectable(PMaverick, true);
- Sparrow = TextDrawCreate(320.000000, 170.000000, "Sparrow");
- TextDrawAlignment(Sparrow, 2);
- TextDrawLetterSize(Sparrow, 0.900000, 1.922222);
- TextDrawColor(Sparrow, -1);
- TextDrawSetOutline(Sparrow, 0);
- TextDrawSetProportional(Sparrow, 1);
- TextDrawSetSelectable(Sparrow, true);
- Stuntplane = TextDrawCreate(320.000000, 220.000000, "Stuntplane");
- TextDrawAlignment(Stuntplane, 2);
- TextDrawLetterSize(Stuntplane, 0.900000, 1.922222);
- TextDrawColor(Stuntplane, -1);
- TextDrawSetOutline(Stuntplane, 0);
- TextDrawSetProportional(Stuntplane, 1);
- TextDrawSetSelectable(Stuntplane, true);
- Shamal = TextDrawCreate(320.000000, 270.000000, "Shamal");
- TextDrawAlignment(Shamal, 2);
- TextDrawLetterSize(Shamal, 0.900000, 1.922222);
- TextDrawColor(Shamal, -1);
- TextDrawSetOutline(Shamal, 0);
- TextDrawSetProportional(Shamal, 1);
- TextDrawSetSelectable(Shamal, true);
- Hunter = TextDrawCreate(320.000000, 320.000000, "Hunter");
- TextDrawAlignment(Hunter, 2);
- TextDrawLetterSize(Hunter, 0.900000, 1.922222);
- TextDrawColor(Hunter, -1);
- TextDrawSetOutline(Hunter, 0);
- TextDrawSetProportional(Hunter, 1);
- TextDrawSetSelectable(Hunter, true);
- return 1;
- /*---------------------------------------------------------------------*/
- }
- public OnFilterScriptExit()
- {
- TextDrawDestroy(Health);
- TextDrawDestroy(Armour);
- TextDrawDestroy(Kill);
- TextDrawDestroy(Car);
- TextDrawDestroy(Weapons);
- TextDrawDestroy(Music);
- TextDrawDestroy(NoMusic);
- TextDrawDestroy(Cancel);
- TextDrawDestroy(Infernus);
- TextDrawDestroy(Turismo);
- TextDrawDestroy(Hotknife);
- TextDrawDestroy(Rancher);
- TextDrawDestroy(Police);
- TextDrawDestroy(Premier);
- TextDrawDestroy(Taxi);
- TextDrawDestroy(Next);
- TextDrawDestroy(Boat);
- TextDrawDestroy(Jetmax);
- TextDrawDestroy(Tropic);
- TextDrawDestroy(Coastguard);
- TextDrawDestroy(Speeder);
- TextDrawDestroy(Predator);
- TextDrawDestroy(Teleport);
- TextDrawDestroy(LS);
- TextDrawDestroy(LV);
- TextDrawDestroy(SF);
- TextDrawDestroy(Repair);
- TextDrawDestroy(NOS);
- TextDrawDestroy(Hyd);
- TextDrawDestroy(Plane);
- TextDrawDestroy(Maverick);
- TextDrawDestroy(PMaverick);
- TextDrawDestroy(Sparrow);
- TextDrawDestroy(Stuntplane);
- TextDrawDestroy(Shamal);
- TextDrawDestroy(Hunter);
- TextDrawDestroy(Back);
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/cmds", cmdtext, true, 10) == 0)
- {
- TextDrawShowForPlayer(playerid, Health);
- TextDrawShowForPlayer(playerid, Armour);
- TextDrawShowForPlayer(playerid, Kill);
- TextDrawShowForPlayer(playerid, Car);
- TextDrawShowForPlayer(playerid, Weapons);
- TextDrawShowForPlayer(playerid, Music);
- TextDrawShowForPlayer(playerid, NoMusic);
- TextDrawShowForPlayer(playerid, Next);
- TextDrawShowForPlayer(playerid, Cancel);
- SelectTextDraw(playerid,-1);
- return 1;
- }
- return 0;
- }
- public OnPlayerClickTextDraw(playerid, Text:clickedid)
- {
- /*Page one*/
- if(clickedid == Health)
- {
- SetPlayerHealth(playerid, 100);
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Next);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have filled your {FF0000}Health!***");
- }
- else if(clickedid == Armour)
- {
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Next);
- TextDrawHideForPlayer(playerid, Cancel);
- SetPlayerArmour(playerid, 100);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have filled your {FF0000}Armour!***");
- }
- else if(clickedid == Kill)
- {
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Next);
- TextDrawHideForPlayer(playerid, Cancel);
- SetPlayerHealth(playerid, 0);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have killed {FF0000}Yourself!***");
- }
- else if(clickedid == Car)
- {
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, Next);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Cancel);
- TextDrawShowForPlayer(playerid, Infernus);
- TextDrawShowForPlayer(playerid, Turismo);
- TextDrawShowForPlayer(playerid, Taxi);
- TextDrawShowForPlayer(playerid, Rancher);
- TextDrawShowForPlayer(playerid, Hotknife);
- TextDrawShowForPlayer(playerid, Police);
- TextDrawShowForPlayer(playerid, Premier);
- }
- else if(clickedid == Weapons)
- {
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, Next);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- GivePlayerWeapon(playerid, 4, 2);
- GivePlayerWeapon(playerid, 24, 88888);
- GivePlayerWeapon(playerid, 25, 88888);
- GivePlayerWeapon(playerid, 29, 88888);
- GivePlayerWeapon(playerid, 30, 88888);
- SendClientMessage(playerid, -1, "***You have recived a {FF0000}Weapon Set!***");
- }
- else if(clickedid == Music)
- {
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, Next);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- PlayAudioStreamForPlayer(playerid, "http://uk4.internet-radio.com:8045/listen.pls");
- SendClientMessage(playerid, -1, "***You have started the {FF0000}Music Player!***");
- }
- else if(clickedid == NoMusic)
- {
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, Next);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- StopAudioStreamForPlayer(playerid);
- SendClientMessage(playerid, -1, "***You have stopped the {FF0000}Music Player!***");
- }
- else if(clickedid == Next)
- {
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Next);
- TextDrawHideForPlayer(playerid, Cancel);
- TextDrawShowForPlayer(playerid, Boat);
- TextDrawShowForPlayer(playerid, Repair);
- TextDrawShowForPlayer(playerid, Teleport);
- TextDrawShowForPlayer(playerid, Hyd);
- TextDrawShowForPlayer(playerid, NOS);
- TextDrawShowForPlayer(playerid, Plane);
- TextDrawShowForPlayer(playerid, Back);
- }
- else if(clickedid == Cancel)
- {
- TextDrawHideForPlayer(playerid, Health);
- TextDrawHideForPlayer(playerid, Armour);
- TextDrawHideForPlayer(playerid, Kill);
- TextDrawHideForPlayer(playerid, Car);
- TextDrawHideForPlayer(playerid, Weapons);
- TextDrawHideForPlayer(playerid, Music);
- TextDrawHideForPlayer(playerid, NoMusic);
- TextDrawHideForPlayer(playerid, Next);
- TextDrawHideForPlayer(playerid, Boat);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have canceled {FF0000}/cmds!***");
- }
- /*Cars*/
- else if(clickedid == Infernus)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(411, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Infernus);
- TextDrawHideForPlayer(playerid, Turismo);
- TextDrawHideForPlayer(playerid, Taxi);
- TextDrawHideForPlayer(playerid, Rancher);
- TextDrawHideForPlayer(playerid, Hotknife);
- TextDrawHideForPlayer(playerid, Police);
- TextDrawHideForPlayer(playerid, Premier);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned an {FF0000}Infernus!***");
- }
- else if(clickedid == Turismo)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(451, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Infernus);
- TextDrawHideForPlayer(playerid, Turismo);
- TextDrawHideForPlayer(playerid, Taxi);
- TextDrawHideForPlayer(playerid, Rancher);
- TextDrawHideForPlayer(playerid, Hotknife);
- TextDrawHideForPlayer(playerid, Police);
- TextDrawHideForPlayer(playerid, Premier);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Turismo!***");
- }
- else if(clickedid == Rancher)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(489, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Infernus);
- TextDrawHideForPlayer(playerid, Turismo);
- TextDrawHideForPlayer(playerid, Taxi);
- TextDrawHideForPlayer(playerid, Rancher);
- TextDrawHideForPlayer(playerid, Hotknife);
- TextDrawHideForPlayer(playerid, Police);
- TextDrawHideForPlayer(playerid, Premier);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Rancher!***");
- }
- else if(clickedid == Hotknife)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(434, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Infernus);
- TextDrawHideForPlayer(playerid, Turismo);
- TextDrawHideForPlayer(playerid, Taxi);
- TextDrawHideForPlayer(playerid, Rancher);
- TextDrawHideForPlayer(playerid, Hotknife);
- TextDrawHideForPlayer(playerid, Police);
- TextDrawHideForPlayer(playerid, Premier);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Hotknife!***");
- }
- else if(clickedid == Taxi)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(438, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Infernus);
- TextDrawHideForPlayer(playerid, Turismo);
- TextDrawHideForPlayer(playerid, Taxi);
- TextDrawHideForPlayer(playerid, Rancher);
- TextDrawHideForPlayer(playerid, Hotknife);
- TextDrawHideForPlayer(playerid, Police);
- TextDrawHideForPlayer(playerid, Premier);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Taxi!***");
- }
- else if(clickedid == Police)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(596, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Infernus);
- TextDrawHideForPlayer(playerid, Turismo);
- TextDrawHideForPlayer(playerid, Taxi);
- TextDrawHideForPlayer(playerid, Rancher);
- TextDrawHideForPlayer(playerid, Hotknife);
- TextDrawHideForPlayer(playerid, Police);
- TextDrawHideForPlayer(playerid, Premier);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Police Car!***");
- }
- else if(clickedid == Premier)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(426, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Infernus);
- TextDrawHideForPlayer(playerid, Turismo);
- TextDrawHideForPlayer(playerid, Taxi);
- TextDrawHideForPlayer(playerid, Rancher);
- TextDrawHideForPlayer(playerid, Hotknife);
- TextDrawHideForPlayer(playerid, Police);
- TextDrawHideForPlayer(playerid, Premier);
- TextDrawHideForPlayer(playerid, Cancel);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Premier!***");
- }
- /*Page two*/
- else if(clickedid == Boat)
- {
- TextDrawShowForPlayer(playerid, Jetmax);
- TextDrawShowForPlayer(playerid, Speeder);
- TextDrawShowForPlayer(playerid, Tropic);
- TextDrawShowForPlayer(playerid, Coastguard);
- TextDrawShowForPlayer(playerid, Predator);
- TextDrawHideForPlayer(playerid, Boat);
- TextDrawHideForPlayer(playerid, Repair);
- TextDrawHideForPlayer(playerid, Teleport);
- TextDrawHideForPlayer(playerid, Hyd);
- TextDrawHideForPlayer(playerid, NOS);
- TextDrawHideForPlayer(playerid, Plane);
- TextDrawHideForPlayer(playerid, Back);
- }
- else if(clickedid == Teleport)
- {
- TextDrawShowForPlayer(playerid, LS);
- TextDrawShowForPlayer(playerid, LV);
- TextDrawShowForPlayer(playerid, SF);
- TextDrawHideForPlayer(playerid, Teleport);
- TextDrawHideForPlayer(playerid, Boat);
- TextDrawHideForPlayer(playerid, Repair);
- TextDrawHideForPlayer(playerid, Hyd);
- TextDrawHideForPlayer(playerid, NOS);
- TextDrawHideForPlayer(playerid, Plane);
- TextDrawHideForPlayer(playerid, Back);
- }
- else if(clickedid == Repair)
- {
- TextDrawHideForPlayer(playerid, Teleport);
- TextDrawHideForPlayer(playerid, Boat);
- TextDrawHideForPlayer(playerid, Repair);
- TextDrawHideForPlayer(playerid, Hyd);
- TextDrawHideForPlayer(playerid, NOS);
- TextDrawHideForPlayer(playerid, Plane);
- TextDrawHideForPlayer(playerid, Back);
- new v = GetPlayerVehicleID(playerid);
- if (v) RepairVehicle(v);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have repaired your {FF0000}Vehicle!***");
- }
- else if(clickedid == NOS)
- {
- TextDrawHideForPlayer(playerid, Teleport);
- TextDrawHideForPlayer(playerid, Boat);
- TextDrawHideForPlayer(playerid, Repair);
- TextDrawHideForPlayer(playerid, Hyd);
- TextDrawHideForPlayer(playerid, NOS);
- TextDrawHideForPlayer(playerid, Plane);
- TextDrawHideForPlayer(playerid, Back);
- new v = GetPlayerVehicleID(playerid);
- AddVehicleComponent(v, 1010);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have added NOS to your {FF0000}Vehicle!***");
- }
- else if(clickedid == Hyd)
- {
- TextDrawHideForPlayer(playerid, Teleport);
- TextDrawHideForPlayer(playerid, Boat);
- TextDrawHideForPlayer(playerid, Repair);
- TextDrawHideForPlayer(playerid, Hyd);
- TextDrawHideForPlayer(playerid, NOS);
- TextDrawHideForPlayer(playerid, Plane);
- TextDrawHideForPlayer(playerid, Back);
- new v = GetPlayerVehicleID(playerid);
- AddVehicleComponent(v, 1087);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have added hydraulics to your {FF0000}Vehicle!***");
- }
- else if(clickedid == Plane)
- {
- TextDrawShowForPlayer(playerid, Maverick);
- TextDrawShowForPlayer(playerid, PMaverick);
- TextDrawShowForPlayer(playerid, Sparrow);
- TextDrawShowForPlayer(playerid, Stuntplane);
- TextDrawShowForPlayer(playerid, Shamal);
- TextDrawShowForPlayer(playerid, Hunter);
- TextDrawHideForPlayer(playerid, Boat);
- TextDrawHideForPlayer(playerid, Repair);
- TextDrawHideForPlayer(playerid, Teleport);
- TextDrawHideForPlayer(playerid, Hyd);
- TextDrawHideForPlayer(playerid, NOS);
- TextDrawHideForPlayer(playerid, Plane);
- TextDrawHideForPlayer(playerid, Back);
- }
- else if(clickedid == Back)
- {
- TextDrawHideForPlayer(playerid, Boat);
- TextDrawHideForPlayer(playerid, Repair);
- TextDrawHideForPlayer(playerid, Teleport);
- TextDrawHideForPlayer(playerid, Hyd);
- TextDrawHideForPlayer(playerid, NOS);
- TextDrawHideForPlayer(playerid, Plane);
- TextDrawHideForPlayer(playerid, Back);
- TextDrawShowForPlayer(playerid, Health);
- TextDrawShowForPlayer(playerid, Armour);
- TextDrawShowForPlayer(playerid, Kill);
- TextDrawShowForPlayer(playerid, Car);
- TextDrawShowForPlayer(playerid, Weapons);
- TextDrawShowForPlayer(playerid, Music);
- TextDrawShowForPlayer(playerid, NoMusic);
- TextDrawShowForPlayer(playerid, Next);
- TextDrawShowForPlayer(playerid, Cancel);
- }
- /*Teleports*/
- else if(clickedid == LS)
- {
- TextDrawHideForPlayer(playerid, LS);
- TextDrawHideForPlayer(playerid, LV);
- TextDrawHideForPlayer(playerid, SF);
- CancelSelectTextDraw(playerid);
- SetPlayerPos(playerid, 1529.6,-1691.2,13.3);
- SendClientMessage(playerid, -1, "***You have been sent to {FF0000}Los Santos!***");
- }
- else if(clickedid == LV)
- {
- TextDrawHideForPlayer(playerid, LS);
- TextDrawHideForPlayer(playerid, LV);
- TextDrawHideForPlayer(playerid, SF);
- CancelSelectTextDraw(playerid);
- SetPlayerPos(playerid, 1699.2, 1435.1, 10.7);
- SendClientMessage(playerid, -1, "***You have been sent to {FF0000}Las Vanturas!***");
- }
- else if(clickedid == SF)
- {
- TextDrawHideForPlayer(playerid, LS);
- TextDrawHideForPlayer(playerid, LV);
- TextDrawHideForPlayer(playerid, SF);
- CancelSelectTextDraw(playerid);
- SetPlayerPos(playerid, -2015.261108, 154.379516, 27.687500);
- SendClientMessage(playerid, -1, "***You have been sent to {FF0000}San Fierrero!***");
- }
- /*Boats*/
- else if(clickedid == Jetmax)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(493, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Jetmax);
- TextDrawHideForPlayer(playerid, Speeder);
- TextDrawHideForPlayer(playerid, Tropic);
- TextDrawHideForPlayer(playerid, Coastguard);
- TextDrawHideForPlayer(playerid, Predator);
- TextDrawHideForPlayer(playerid, Boat);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Jetmax!***");
- }
- else if(clickedid == Speeder)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(452, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Jetmax);
- TextDrawHideForPlayer(playerid, Speeder);
- TextDrawHideForPlayer(playerid, Tropic);
- TextDrawHideForPlayer(playerid, Coastguard);
- TextDrawHideForPlayer(playerid, Predator);
- TextDrawHideForPlayer(playerid, Boat);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Speeder!***");
- }
- else if(clickedid == Tropic)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(454, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Jetmax);
- TextDrawHideForPlayer(playerid, Speeder);
- TextDrawHideForPlayer(playerid, Tropic);
- TextDrawHideForPlayer(playerid, Coastguard);
- TextDrawHideForPlayer(playerid, Predator);
- TextDrawHideForPlayer(playerid, Boat);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Tropic!***");
- }
- else if(clickedid == Coastguard)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(472, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Jetmax);
- TextDrawHideForPlayer(playerid, Speeder);
- TextDrawHideForPlayer(playerid, Tropic);
- TextDrawHideForPlayer(playerid, Coastguard);
- TextDrawHideForPlayer(playerid, Predator);
- TextDrawHideForPlayer(playerid, Boat);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Coastguard!***");
- }
- else if(clickedid == Predator)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(430, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Jetmax);
- TextDrawHideForPlayer(playerid, Speeder);
- TextDrawHideForPlayer(playerid, Tropic);
- TextDrawHideForPlayer(playerid, Coastguard);
- TextDrawHideForPlayer(playerid, Predator);
- TextDrawHideForPlayer(playerid, Boat);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Predator!***");
- }
- /*Planes*/
- else if(clickedid == Maverick)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(487, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Maverick);
- TextDrawHideForPlayer(playerid, PMaverick);
- TextDrawHideForPlayer(playerid, Sparrow);
- TextDrawHideForPlayer(playerid, Stuntplane);
- TextDrawHideForPlayer(playerid, Shamal);
- TextDrawHideForPlayer(playerid, Hunter);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Maverick!***");
- }
- else if(clickedid == PMaverick)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(497, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Maverick);
- TextDrawHideForPlayer(playerid, PMaverick);
- TextDrawHideForPlayer(playerid, Sparrow);
- TextDrawHideForPlayer(playerid, Stuntplane);
- TextDrawHideForPlayer(playerid, Shamal);
- TextDrawHideForPlayer(playerid, Hunter);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Police Maverick!***");
- }
- else if(clickedid == Sparrow)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(469, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Maverick);
- TextDrawHideForPlayer(playerid, PMaverick);
- TextDrawHideForPlayer(playerid, Sparrow);
- TextDrawHideForPlayer(playerid, Stuntplane);
- TextDrawHideForPlayer(playerid, Shamal);
- TextDrawHideForPlayer(playerid, Hunter);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Sparrow!***");
- }
- else if(clickedid == Stuntplane)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(513, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Maverick);
- TextDrawHideForPlayer(playerid, PMaverick);
- TextDrawHideForPlayer(playerid, Sparrow);
- TextDrawHideForPlayer(playerid, Stuntplane);
- TextDrawHideForPlayer(playerid, Shamal);
- TextDrawHideForPlayer(playerid, Hunter);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Stuntplane!***");
- }
- else if(clickedid == Shamal)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(519, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Maverick);
- TextDrawHideForPlayer(playerid, PMaverick);
- TextDrawHideForPlayer(playerid, Sparrow);
- TextDrawHideForPlayer(playerid, Stuntplane);
- TextDrawHideForPlayer(playerid, Shamal);
- TextDrawHideForPlayer(playerid, Hunter);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Shamal!***");
- }
- else if(clickedid == Hunter)
- {
- new Float:x,Float:y,Float:z;
- new Float:facing;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, facing);
- CreateVehicle(425, x + 5, y, z, facing, 0, 0, -1);
- TextDrawHideForPlayer(playerid, Maverick);
- TextDrawHideForPlayer(playerid, PMaverick);
- TextDrawHideForPlayer(playerid, Sparrow);
- TextDrawHideForPlayer(playerid, Stuntplane);
- TextDrawHideForPlayer(playerid, Shamal);
- TextDrawHideForPlayer(playerid, Hunter);
- CancelSelectTextDraw(playerid);
- SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Hunter!***");
- }
- return 1;
- }
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