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Textdraw commands v0.2.

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Dec 17th, 2014
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  1. #define FILTERSCRIPT
  2.  
  3. #include <a_samp>
  4. /*Page one*/
  5. new Text:Health;
  6. new Text:Armour;
  7. new Text:Kill;
  8. new Text:Car;
  9. new Text:Infernus;
  10. new Text:Turismo;
  11. new Text:Rancher;
  12. new Text:Hotknife;
  13. new Text:Taxi;
  14. new Text:Police;
  15. new Text:Premier;
  16. new Text:Weapons;
  17. new Text:Music;
  18. new Text:NoMusic;
  19. new Text:Next;
  20. /*Page two*/
  21. new Text:Boat;
  22. new Text:Jetmax;
  23. new Text:Coastguard;
  24. new Text:Predator;
  25. new Text:Speeder;
  26. new Text:Tropic;
  27. new Text:Teleport;
  28. new Text:LS;
  29. new Text:LV;
  30. new Text:SF;
  31. new Text:Repair;
  32. new Text:Plane;
  33. new Text:NOS;
  34. new Text:Hyd;
  35. new Text:Maverick;
  36. new Text:PMaverick;
  37. new Text:Sparrow;
  38. new Text:Stuntplane;
  39. new Text:Shamal;
  40. new Text:Hunter;
  41. new Text:Back;
  42.  
  43. new Text:Cancel;
  44.  
  45. public OnFilterScriptInit()
  46. {
  47.     print("\n--------------------------------------");
  48.     print(" Textdraw commands by Marwan");
  49.     print(" Version 0.2");
  50.     print("--------------------------------------\n");
  51.     /*-------------------[Textdraws]-----------------------------*/
  52.     /*Page one*/
  53.     Health = Text:TextDrawCreate(320.0,30.0,"Health");
  54.     TextDrawAlignment(Health, 2);
  55.     TextDrawLetterSize(Health, 0.900000, 1.822222);
  56.     TextDrawColor(Health, -1);
  57.     TextDrawSetOutline(Health, 0);
  58.     TextDrawSetProportional(Health, 1);
  59.     TextDrawSetSelectable(Health, true);
  60.     Armour = TextDrawCreate(320.000000, 70.000000, "Armour");
  61.     TextDrawAlignment(Armour, 2);
  62.     TextDrawLetterSize(Armour, 0.900000, 1.822222);
  63.     TextDrawColor(Armour, -1);
  64.     TextDrawSetOutline(Armour, 0);
  65.     TextDrawSetProportional(Armour, 1);
  66.     TextDrawSetSelectable(Armour, true);
  67.     Kill = TextDrawCreate(320.000000, 110.000000, "Suicide");
  68.     TextDrawAlignment(Kill, 2);
  69.     TextDrawLetterSize(Kill, 0.900000, 1.822222);
  70.     TextDrawColor(Kill, -1);
  71.     TextDrawSetOutline(Kill, 0);
  72.     TextDrawSetProportional(Kill, 1);
  73.     TextDrawSetSelectable(Kill, true);
  74.     Car = TextDrawCreate(320.000000, 150.000000, "Car");
  75.     TextDrawAlignment(Car, 2);
  76.     TextDrawLetterSize(Car, 0.900000, 1.822222);
  77.     TextDrawColor(Car, -1);
  78.     TextDrawSetOutline(Car, 0);
  79.     TextDrawSetProportional(Car, 1);
  80.     TextDrawSetSelectable(Car, true);
  81.     Weapons = TextDrawCreate(320.000000, 190.000000, "Weapon Set");
  82.     TextDrawAlignment(Weapons, 2);
  83.     TextDrawLetterSize(Weapons, 0.900000, 1.822222);
  84.     TextDrawColor(Weapons, -1);
  85.     TextDrawSetOutline(Weapons, 0);
  86.     TextDrawSetProportional(Weapons, 1);
  87.     TextDrawSetSelectable(Weapons, true);
  88.     Music = TextDrawCreate(320.000000, 230.000000, "Music");
  89.     TextDrawAlignment(Music, 2);
  90.     TextDrawLetterSize(Music, 0.900000, 1.822222);
  91.     TextDrawColor(Music, -1);
  92.     TextDrawSetOutline(Music, 0);
  93.     TextDrawSetProportional(Music, 1);
  94.     TextDrawSetSelectable(Music, true);
  95.     NoMusic = TextDrawCreate(320.000000, 270.000000, "Stop Music");
  96.     TextDrawAlignment(NoMusic, 2);
  97.     TextDrawLetterSize(NoMusic, 0.900000, 1.822222);
  98.     TextDrawColor(NoMusic, -1);
  99.     TextDrawSetOutline(NoMusic, 0);
  100.     TextDrawSetProportional(NoMusic, 1);
  101.     TextDrawSetSelectable(NoMusic, true);
  102.     Next = TextDrawCreate(320.000000, 310.000000, "Next Page");
  103.     TextDrawAlignment(Next, 2);
  104.     TextDrawLetterSize(Next, 0.900000, 1.822222);
  105.     TextDrawColor(Next, -1);
  106.     TextDrawSetOutline(Next, 0);
  107.     TextDrawSetProportional(Next, 1);
  108.     TextDrawSetSelectable(Next, true);
  109.     Cancel = TextDrawCreate(315.000000, 400.000000, "Cancel");
  110.     TextDrawAlignment(Cancel, 2);
  111.     TextDrawLetterSize(Cancel, 0.900000, 1.822222);
  112.     TextDrawColor(Cancel, -1);
  113.     TextDrawSetOutline(Cancel, 0);
  114.     TextDrawSetProportional(Cancel, 1);
  115.     TextDrawSetSelectable(Cancel, true);
  116.     /*--------------------------Cars Textdraws---------------------*/
  117.     Infernus = TextDrawCreate(320.000000, 70.000000, "Infernus");
  118.     TextDrawAlignment(Infernus, 2);
  119.     TextDrawLetterSize(Infernus, 0.900000, 1.922222);
  120.     TextDrawColor(Infernus, -1);
  121.     TextDrawSetOutline(Infernus, 0);
  122.     TextDrawSetProportional(Infernus, 1);
  123.     TextDrawSetSelectable(Infernus, true);
  124.     Turismo = TextDrawCreate(320.000000, 120.000000, "Turismo");
  125.     TextDrawAlignment(Turismo, 2);
  126.     TextDrawLetterSize(Turismo, 0.900000, 1.9622222);
  127.     TextDrawColor(Turismo, -1);
  128.     TextDrawSetOutline(Turismo, 0);
  129.     TextDrawSetProportional(Turismo, 1);
  130.     TextDrawSetSelectable(Turismo, true);
  131.     Rancher = TextDrawCreate(320.000000, 170.000000, "Rancher");
  132.     TextDrawAlignment(Rancher, 2);
  133.     TextDrawLetterSize(Rancher, 0.900000, 1.922222);
  134.     TextDrawColor(Rancher, -1);
  135.     TextDrawSetOutline(Rancher, 0);
  136.     TextDrawSetProportional(Rancher, 1);
  137.     TextDrawSetSelectable(Rancher, true);
  138.     Hotknife = TextDrawCreate(320.000000, 220.000000, "Hotknife");
  139.     TextDrawAlignment(Hotknife, 2);
  140.     TextDrawLetterSize(Hotknife, 0.900000, 1.922222);
  141.     TextDrawColor(Hotknife, -1);
  142.     TextDrawSetOutline(Hotknife, 0);
  143.     TextDrawSetProportional(Hotknife, 1);
  144.     TextDrawSetSelectable(Hotknife, true);
  145.     Taxi = TextDrawCreate(320.000000, 270.000000, "Taxi");
  146.     TextDrawAlignment(Taxi, 2);
  147.     TextDrawLetterSize(Taxi, 0.900000, 1.922222);
  148.     TextDrawColor(Taxi, -1);
  149.     TextDrawSetOutline(Taxi, 0);
  150.     TextDrawSetProportional(Taxi, 1);
  151.     TextDrawSetSelectable(Taxi, true);
  152.     Police = TextDrawCreate(320.000000, 320.000000, "Police Car");
  153.     TextDrawAlignment(Police, 2);
  154.     TextDrawLetterSize(Police, 0.900000, 1.922222);
  155.     TextDrawColor(Police, -1);
  156.     TextDrawSetOutline(Police, 0);
  157.     TextDrawSetProportional(Police, 1);
  158.     TextDrawSetSelectable(Police, true);
  159.     Premier = TextDrawCreate(320.000000, 370.000000, "Premier");
  160.     TextDrawAlignment(Premier, 2);
  161.     TextDrawLetterSize(Premier, 0.900000, 1.922222);
  162.     TextDrawColor(Premier, -1);
  163.     TextDrawSetOutline(Premier, 0);
  164.     TextDrawSetProportional(Premier, 1);
  165.     TextDrawSetSelectable(Premier, true);
  166.     /*-------------------------------------------------------------------*/
  167.     /*Page two*/
  168.     Boat = TextDrawCreate(320.000000, 50.000000, "Boat");
  169.     TextDrawAlignment(Boat, 2);
  170.     TextDrawLetterSize(Boat, 0.900000, 1.822222);
  171.     TextDrawColor(Boat, -1);
  172.     TextDrawSetOutline(Boat, 0);
  173.     TextDrawSetProportional(Boat, 1);
  174.     TextDrawSetSelectable(Boat, true);
  175.     Plane = TextDrawCreate(320.000000, 100.000000, "Plane");
  176.     TextDrawAlignment(Plane, 2);
  177.     TextDrawLetterSize(Plane, 0.900000, 1.822222);
  178.     TextDrawColor(Plane, -1);
  179.     TextDrawSetOutline(Plane, 0);
  180.     TextDrawSetProportional(Plane, 1);
  181.     TextDrawSetSelectable(Plane, true);
  182.     Teleport = TextDrawCreate(320.000000, 150.000000, "Teleport");
  183.     TextDrawAlignment(Teleport, 2);
  184.     TextDrawLetterSize(Teleport, 0.900000, 1.822222);
  185.     TextDrawColor(Teleport, -1);
  186.     TextDrawSetOutline(Teleport, 0);
  187.     TextDrawSetProportional(Teleport, 1);
  188.     TextDrawSetSelectable(Teleport, true);
  189.     Repair = TextDrawCreate(320.000000, 200.000000, "Repair Vehicle");
  190.     TextDrawAlignment(Repair, 2);
  191.     TextDrawLetterSize(Repair, 0.900000, 1.822222);
  192.     TextDrawColor(Repair, -1);
  193.     TextDrawSetOutline(Repair, 0);
  194.     TextDrawSetProportional(Repair, 1);
  195.     TextDrawSetSelectable(Repair, true);
  196.     NOS = TextDrawCreate(320.000000, 250.000000, "Add NOS");
  197.     TextDrawAlignment(NOS, 2);
  198.     TextDrawLetterSize(NOS, 0.900000, 1.822222);
  199.     TextDrawColor(NOS, -1);
  200.     TextDrawSetOutline(NOS, 0);
  201.     TextDrawSetProportional(NOS, 1);
  202.     TextDrawSetSelectable(NOS, true);
  203.     Hyd = TextDrawCreate(320.000000,300.000000, "Add Hyd");
  204.     TextDrawAlignment(Hyd, 2);
  205.     TextDrawLetterSize(Hyd, 0.900000, 1.822222);
  206.     TextDrawColor(Hyd, -1);
  207.     TextDrawSetOutline(Hyd, 0);
  208.     TextDrawSetProportional(Hyd, 1);
  209.     TextDrawSetSelectable(Hyd, true);
  210.     Back = TextDrawCreate(320.000000,400.000000, "Back");
  211.     TextDrawAlignment(Back, 2);
  212.     TextDrawLetterSize(Back, 0.900000, 1.822222);
  213.     TextDrawColor(Back, -1);
  214.     TextDrawSetOutline(Back, 0);
  215.     TextDrawSetProportional(Back, 1);
  216.     TextDrawSetSelectable(Back, true);
  217.     /*-------------------------------Teleports----------------------------*/
  218.     LS = TextDrawCreate(320.000000, 100.000000, "Los Santos");
  219.     TextDrawAlignment(LS, 2);
  220.     TextDrawLetterSize(LS, 0.900000, 1.922222);
  221.     TextDrawColor(LS, -1);
  222.     TextDrawSetOutline(LS, 0);
  223.     TextDrawSetProportional(LS, 1);
  224.     TextDrawSetSelectable(LS, true);
  225.     SF = TextDrawCreate(320.000000, 150.000000, "San Fierrero");
  226.     TextDrawAlignment(SF, 2);
  227.     TextDrawLetterSize(SF, 0.900000, 1.922222);
  228.     TextDrawColor(SF, -1);
  229.     TextDrawSetOutline(SF, 0);
  230.     TextDrawSetProportional(SF, 1);
  231.     TextDrawSetSelectable(SF, true);
  232.     LV = TextDrawCreate(320.000000, 200.000000, "Las Venturas");
  233.     TextDrawAlignment(LV, 2);
  234.     TextDrawLetterSize(LV, 0.900000, 1.922222);
  235.     TextDrawColor(LV, -1);
  236.     TextDrawSetOutline(LV, 0);
  237.     TextDrawSetProportional(LV, 1);
  238.     TextDrawSetSelectable(LV, true);
  239.     /*-------------------------------Boats Textdraws----------------------*/
  240.     Jetmax = TextDrawCreate(320.000000, 70.000000, "Jetmax");
  241.     TextDrawAlignment(Jetmax, 2);
  242.     TextDrawLetterSize(Jetmax, 0.900000, 1.922222);
  243.     TextDrawColor(Jetmax, -1);
  244.     TextDrawSetOutline(Jetmax, 0);
  245.     TextDrawSetProportional(Jetmax, 1);
  246.     TextDrawSetSelectable(Jetmax, true);
  247.     Coastguard = TextDrawCreate(320.000000, 120.000000, "Coastguard");
  248.     TextDrawAlignment(Coastguard, 2);
  249.     TextDrawLetterSize(Coastguard, 0.900000, 1.922222);
  250.     TextDrawColor(Coastguard, -1);
  251.     TextDrawSetOutline(Coastguard, 0);
  252.     TextDrawSetProportional(Coastguard, 1);
  253.     TextDrawSetSelectable(Coastguard, true);
  254.     Predator = TextDrawCreate(320.000000, 170.000000, "Predator");
  255.     TextDrawAlignment(Predator, 2);
  256.     TextDrawLetterSize(Predator, 0.900000, 1.922222);
  257.     TextDrawColor(Predator, -1);
  258.     TextDrawSetOutline(Predator, 0);
  259.     TextDrawSetProportional(Predator, 1);
  260.     TextDrawSetSelectable(Predator, true);
  261.     Speeder = TextDrawCreate(320.000000, 220.000000, "Speeder");
  262.     TextDrawAlignment(Speeder, 2);
  263.     TextDrawLetterSize(Speeder, 0.900000, 1.922222);
  264.     TextDrawColor(Speeder, -1);
  265.     TextDrawSetOutline(Speeder, 0);
  266.     TextDrawSetProportional(Speeder, 1);
  267.     TextDrawSetSelectable(Speeder, true);
  268.     Tropic = TextDrawCreate(320.000000, 270.000000, "Tropic");
  269.     TextDrawAlignment(Tropic, 2);
  270.     TextDrawLetterSize(Tropic, 0.900000, 1.922222);
  271.     TextDrawColor(Tropic, -1);
  272.     TextDrawSetOutline(Tropic, 0);
  273.     TextDrawSetProportional(Tropic, 1);
  274.     TextDrawSetSelectable(Tropic, true);
  275.     /*--------------------------Planes----------------------------*/
  276.     Maverick = TextDrawCreate(320.000000, 70.000000, "Maverick");
  277.     TextDrawAlignment(Maverick, 2);
  278.     TextDrawLetterSize(Maverick, 0.900000, 1.922222);
  279.     TextDrawColor(Maverick, -1);
  280.     TextDrawSetOutline(Maverick, 0);
  281.     TextDrawSetProportional(Maverick, 1);
  282.     TextDrawSetSelectable(Maverick, true);
  283.     PMaverick = TextDrawCreate(320.000000, 120.000000, "Police Maverick");
  284.     TextDrawAlignment(PMaverick, 2);
  285.     TextDrawLetterSize(PMaverick, 0.900000, 1.922222);
  286.     TextDrawColor(PMaverick, -1);
  287.     TextDrawSetOutline(PMaverick, 0);
  288.     TextDrawSetProportional(PMaverick, 1);
  289.     TextDrawSetSelectable(PMaverick, true);
  290.     Sparrow = TextDrawCreate(320.000000, 170.000000, "Sparrow");
  291.     TextDrawAlignment(Sparrow, 2);
  292.     TextDrawLetterSize(Sparrow, 0.900000, 1.922222);
  293.     TextDrawColor(Sparrow, -1);
  294.     TextDrawSetOutline(Sparrow, 0);
  295.     TextDrawSetProportional(Sparrow, 1);
  296.     TextDrawSetSelectable(Sparrow, true);
  297.     Stuntplane = TextDrawCreate(320.000000, 220.000000, "Stuntplane");
  298.     TextDrawAlignment(Stuntplane, 2);
  299.     TextDrawLetterSize(Stuntplane, 0.900000, 1.922222);
  300.     TextDrawColor(Stuntplane, -1);
  301.     TextDrawSetOutline(Stuntplane, 0);
  302.     TextDrawSetProportional(Stuntplane, 1);
  303.     TextDrawSetSelectable(Stuntplane, true);
  304.     Shamal = TextDrawCreate(320.000000, 270.000000, "Shamal");
  305.     TextDrawAlignment(Shamal, 2);
  306.     TextDrawLetterSize(Shamal, 0.900000, 1.922222);
  307.     TextDrawColor(Shamal, -1);
  308.     TextDrawSetOutline(Shamal, 0);
  309.     TextDrawSetProportional(Shamal, 1);
  310.     TextDrawSetSelectable(Shamal, true);
  311.     Hunter = TextDrawCreate(320.000000, 320.000000, "Hunter");
  312.     TextDrawAlignment(Hunter, 2);
  313.     TextDrawLetterSize(Hunter, 0.900000, 1.922222);
  314.     TextDrawColor(Hunter, -1);
  315.     TextDrawSetOutline(Hunter, 0);
  316.     TextDrawSetProportional(Hunter, 1);
  317.     TextDrawSetSelectable(Hunter, true);
  318.     return 1;
  319.     /*---------------------------------------------------------------------*/
  320. }
  321.  
  322. public OnFilterScriptExit()
  323. {
  324.     TextDrawDestroy(Health);
  325.     TextDrawDestroy(Armour);
  326.     TextDrawDestroy(Kill);
  327.     TextDrawDestroy(Car);
  328.     TextDrawDestroy(Weapons);
  329.     TextDrawDestroy(Music);
  330.     TextDrawDestroy(NoMusic);
  331.     TextDrawDestroy(Cancel);
  332.     TextDrawDestroy(Infernus);
  333.     TextDrawDestroy(Turismo);
  334.     TextDrawDestroy(Hotknife);
  335.     TextDrawDestroy(Rancher);
  336.     TextDrawDestroy(Police);
  337.     TextDrawDestroy(Premier);
  338.     TextDrawDestroy(Taxi);
  339.     TextDrawDestroy(Next);
  340.     TextDrawDestroy(Boat);
  341.     TextDrawDestroy(Jetmax);
  342.     TextDrawDestroy(Tropic);
  343.     TextDrawDestroy(Coastguard);
  344.     TextDrawDestroy(Speeder);
  345.     TextDrawDestroy(Predator);
  346.     TextDrawDestroy(Teleport);
  347.     TextDrawDestroy(LS);
  348.     TextDrawDestroy(LV);
  349.     TextDrawDestroy(SF);
  350.     TextDrawDestroy(Repair);
  351.     TextDrawDestroy(NOS);
  352.     TextDrawDestroy(Hyd);
  353.     TextDrawDestroy(Plane);
  354.     TextDrawDestroy(Maverick);
  355.     TextDrawDestroy(PMaverick);
  356.     TextDrawDestroy(Sparrow);
  357.     TextDrawDestroy(Stuntplane);
  358.     TextDrawDestroy(Shamal);
  359.     TextDrawDestroy(Hunter);
  360.     TextDrawDestroy(Back);
  361.     return 1;
  362. }
  363.  
  364. public OnPlayerCommandText(playerid, cmdtext[])
  365. {
  366.     if (strcmp("/cmds", cmdtext, true, 10) == 0)
  367.     {
  368.         TextDrawShowForPlayer(playerid, Health);
  369.         TextDrawShowForPlayer(playerid, Armour);
  370.         TextDrawShowForPlayer(playerid, Kill);
  371.         TextDrawShowForPlayer(playerid, Car);
  372.         TextDrawShowForPlayer(playerid, Weapons);
  373.         TextDrawShowForPlayer(playerid, Music);
  374.         TextDrawShowForPlayer(playerid, NoMusic);
  375.         TextDrawShowForPlayer(playerid, Next);
  376.         TextDrawShowForPlayer(playerid, Cancel);
  377.         SelectTextDraw(playerid,-1);
  378.         return 1;
  379.     }
  380.     return 0;
  381. }
  382. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  383. {
  384.         /*Page one*/
  385.         if(clickedid == Health)
  386.                 {
  387.                 SetPlayerHealth(playerid, 100);
  388.                 TextDrawHideForPlayer(playerid, Health);
  389.                 TextDrawHideForPlayer(playerid, Armour);
  390.                 TextDrawHideForPlayer(playerid, Kill);
  391.                 TextDrawHideForPlayer(playerid, Car);
  392.                 TextDrawHideForPlayer(playerid, Weapons);
  393.                 TextDrawHideForPlayer(playerid, Music);
  394.                 TextDrawHideForPlayer(playerid, NoMusic);
  395.                 TextDrawHideForPlayer(playerid, Next);
  396.                 TextDrawHideForPlayer(playerid, Cancel);
  397.                 CancelSelectTextDraw(playerid);
  398.                 SendClientMessage(playerid, -1, "***You have filled your {FF0000}Health!***");
  399.                 }
  400.         else if(clickedid == Armour)
  401.                 {
  402.                 TextDrawHideForPlayer(playerid, Health);
  403.                 TextDrawHideForPlayer(playerid, Armour);
  404.                 TextDrawHideForPlayer(playerid, Kill);
  405.                 TextDrawHideForPlayer(playerid, Car);
  406.                 TextDrawHideForPlayer(playerid, Weapons);
  407.                 TextDrawHideForPlayer(playerid, Music);
  408.                 TextDrawHideForPlayer(playerid, NoMusic);
  409.                 TextDrawHideForPlayer(playerid, Next);
  410.                 TextDrawHideForPlayer(playerid, Cancel);
  411.                 SetPlayerArmour(playerid, 100);
  412.                 CancelSelectTextDraw(playerid);
  413.                 SendClientMessage(playerid, -1, "***You have filled your {FF0000}Armour!***");
  414.                 }
  415.         else if(clickedid == Kill)
  416.                 {
  417.                 TextDrawHideForPlayer(playerid, Health);
  418.                 TextDrawHideForPlayer(playerid, Armour);
  419.                 TextDrawHideForPlayer(playerid, Kill);
  420.                 TextDrawHideForPlayer(playerid, Car);
  421.                 TextDrawHideForPlayer(playerid, Weapons);
  422.                 TextDrawHideForPlayer(playerid, Music);
  423.                 TextDrawHideForPlayer(playerid, NoMusic);
  424.                 TextDrawHideForPlayer(playerid, Next);
  425.                 TextDrawHideForPlayer(playerid, Cancel);
  426.                 SetPlayerHealth(playerid, 0);
  427.                 CancelSelectTextDraw(playerid);
  428.                 SendClientMessage(playerid, -1, "***You have killed {FF0000}Yourself!***");
  429.                 }
  430.         else if(clickedid == Car)
  431.                 {
  432.                 TextDrawHideForPlayer(playerid, Health);
  433.                 TextDrawHideForPlayer(playerid, Armour);
  434.                 TextDrawHideForPlayer(playerid, Kill);
  435.                 TextDrawHideForPlayer(playerid, Car);
  436.                 TextDrawHideForPlayer(playerid, Weapons);
  437.                 TextDrawHideForPlayer(playerid, Music);
  438.                 TextDrawHideForPlayer(playerid, Next);
  439.                 TextDrawHideForPlayer(playerid, NoMusic);
  440.                 TextDrawHideForPlayer(playerid, Cancel);
  441.                 TextDrawShowForPlayer(playerid, Infernus);
  442.                 TextDrawShowForPlayer(playerid, Turismo);
  443.                 TextDrawShowForPlayer(playerid, Taxi);
  444.                 TextDrawShowForPlayer(playerid, Rancher);
  445.                 TextDrawShowForPlayer(playerid, Hotknife);
  446.                 TextDrawShowForPlayer(playerid, Police);
  447.                 TextDrawShowForPlayer(playerid, Premier);
  448.                 }
  449.         else if(clickedid == Weapons)
  450.                 {
  451.                 TextDrawHideForPlayer(playerid, Health);
  452.                 TextDrawHideForPlayer(playerid, Armour);
  453.                 TextDrawHideForPlayer(playerid, Kill);
  454.                 TextDrawHideForPlayer(playerid, Car);
  455.                 TextDrawHideForPlayer(playerid, Weapons);
  456.                 TextDrawHideForPlayer(playerid, Music);
  457.                 TextDrawHideForPlayer(playerid, Next);
  458.                 TextDrawHideForPlayer(playerid, NoMusic);
  459.                 TextDrawHideForPlayer(playerid, Cancel);
  460.                 CancelSelectTextDraw(playerid);
  461.                 GivePlayerWeapon(playerid, 4, 2);
  462.                 GivePlayerWeapon(playerid, 24, 88888);
  463.                 GivePlayerWeapon(playerid, 25, 88888);
  464.                 GivePlayerWeapon(playerid, 29, 88888);
  465.                 GivePlayerWeapon(playerid, 30, 88888);
  466.                 SendClientMessage(playerid, -1, "***You have recived a {FF0000}Weapon Set!***");
  467.                 }
  468.         else if(clickedid == Music)
  469.                 {
  470.                 TextDrawHideForPlayer(playerid, Health);
  471.                 TextDrawHideForPlayer(playerid, Armour);
  472.                 TextDrawHideForPlayer(playerid, Kill);
  473.                 TextDrawHideForPlayer(playerid, Car);
  474.                 TextDrawHideForPlayer(playerid, Weapons);
  475.                 TextDrawHideForPlayer(playerid, Music);
  476.                 TextDrawHideForPlayer(playerid, Next);
  477.                 TextDrawHideForPlayer(playerid, NoMusic);
  478.                 TextDrawHideForPlayer(playerid, Cancel);
  479.                 CancelSelectTextDraw(playerid);
  480.                 PlayAudioStreamForPlayer(playerid, "http://uk4.internet-radio.com:8045/listen.pls");
  481.                 SendClientMessage(playerid, -1, "***You have started the {FF0000}Music Player!***");
  482.                 }
  483.         else if(clickedid == NoMusic)
  484.                 {
  485.                 TextDrawHideForPlayer(playerid, Health);
  486.                 TextDrawHideForPlayer(playerid, Armour);
  487.                 TextDrawHideForPlayer(playerid, Kill);
  488.                 TextDrawHideForPlayer(playerid, Car);
  489.                 TextDrawHideForPlayer(playerid, Weapons);
  490.                 TextDrawHideForPlayer(playerid, Music);
  491.                 TextDrawHideForPlayer(playerid, Next);
  492.                 TextDrawHideForPlayer(playerid, NoMusic);
  493.                 TextDrawHideForPlayer(playerid, Cancel);
  494.                 CancelSelectTextDraw(playerid);
  495.                 StopAudioStreamForPlayer(playerid);
  496.                 SendClientMessage(playerid, -1, "***You have stopped the {FF0000}Music Player!***");
  497.                 }
  498.         else if(clickedid == Next)
  499.                 {
  500.                 TextDrawHideForPlayer(playerid, Health);
  501.                 TextDrawHideForPlayer(playerid, Armour);
  502.                 TextDrawHideForPlayer(playerid, Kill);
  503.                 TextDrawHideForPlayer(playerid, Car);
  504.                 TextDrawHideForPlayer(playerid, Weapons);
  505.                 TextDrawHideForPlayer(playerid, Music);
  506.                 TextDrawHideForPlayer(playerid, NoMusic);
  507.                 TextDrawHideForPlayer(playerid, Next);
  508.                 TextDrawHideForPlayer(playerid, Cancel);
  509.                 TextDrawShowForPlayer(playerid, Boat);
  510.                 TextDrawShowForPlayer(playerid, Repair);
  511.                 TextDrawShowForPlayer(playerid, Teleport);
  512.                 TextDrawShowForPlayer(playerid, Hyd);
  513.                 TextDrawShowForPlayer(playerid, NOS);
  514.                 TextDrawShowForPlayer(playerid, Plane);
  515.                 TextDrawShowForPlayer(playerid, Back);
  516.                 }
  517.         else if(clickedid == Cancel)
  518.                 {
  519.                 TextDrawHideForPlayer(playerid, Health);
  520.                 TextDrawHideForPlayer(playerid, Armour);
  521.                 TextDrawHideForPlayer(playerid, Kill);
  522.                 TextDrawHideForPlayer(playerid, Car);
  523.                 TextDrawHideForPlayer(playerid, Weapons);
  524.                 TextDrawHideForPlayer(playerid, Music);
  525.                 TextDrawHideForPlayer(playerid, NoMusic);
  526.                 TextDrawHideForPlayer(playerid, Next);
  527.                 TextDrawHideForPlayer(playerid, Boat);
  528.                 TextDrawHideForPlayer(playerid, Cancel);
  529.                 CancelSelectTextDraw(playerid);
  530.                 SendClientMessage(playerid, -1, "***You have canceled {FF0000}/cmds!***");
  531.                 }
  532.          /*Cars*/
  533.         else if(clickedid == Infernus)
  534.                 {
  535.                 new Float:x,Float:y,Float:z;
  536.                 new Float:facing;
  537.                 GetPlayerPos(playerid, x, y, z);
  538.                 GetPlayerFacingAngle(playerid, facing);
  539.                 CreateVehicle(411, x + 5, y, z, facing, 0, 0, -1);
  540.                 TextDrawHideForPlayer(playerid, Infernus);
  541.                 TextDrawHideForPlayer(playerid, Turismo);
  542.                 TextDrawHideForPlayer(playerid, Taxi);
  543.                 TextDrawHideForPlayer(playerid, Rancher);
  544.                 TextDrawHideForPlayer(playerid, Hotknife);
  545.                 TextDrawHideForPlayer(playerid, Police);
  546.                 TextDrawHideForPlayer(playerid, Premier);
  547.                 TextDrawHideForPlayer(playerid, Cancel);
  548.                 CancelSelectTextDraw(playerid);
  549.                 SendClientMessage(playerid, -1, "***You have spawned an {FF0000}Infernus!***");
  550.                 }
  551.         else if(clickedid == Turismo)
  552.                 {
  553.                 new Float:x,Float:y,Float:z;
  554.                 new Float:facing;
  555.                 GetPlayerPos(playerid, x, y, z);
  556.                 GetPlayerFacingAngle(playerid, facing);
  557.                 CreateVehicle(451, x + 5, y, z, facing, 0, 0, -1);
  558.                 TextDrawHideForPlayer(playerid, Infernus);
  559.                 TextDrawHideForPlayer(playerid, Turismo);
  560.                 TextDrawHideForPlayer(playerid, Taxi);
  561.                 TextDrawHideForPlayer(playerid, Rancher);
  562.                 TextDrawHideForPlayer(playerid, Hotknife);
  563.                 TextDrawHideForPlayer(playerid, Police);
  564.                 TextDrawHideForPlayer(playerid, Premier);
  565.                 TextDrawHideForPlayer(playerid, Cancel);
  566.                 CancelSelectTextDraw(playerid);
  567.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Turismo!***");
  568.                 }
  569.         else if(clickedid == Rancher)
  570.                 {
  571.                 new Float:x,Float:y,Float:z;
  572.                 new Float:facing;
  573.                 GetPlayerPos(playerid, x, y, z);
  574.                 GetPlayerFacingAngle(playerid, facing);
  575.                 CreateVehicle(489, x + 5, y, z, facing, 0, 0, -1);
  576.                 TextDrawHideForPlayer(playerid, Infernus);
  577.                 TextDrawHideForPlayer(playerid, Turismo);
  578.                 TextDrawHideForPlayer(playerid, Taxi);
  579.                 TextDrawHideForPlayer(playerid, Rancher);
  580.                 TextDrawHideForPlayer(playerid, Hotknife);
  581.                 TextDrawHideForPlayer(playerid, Police);
  582.                 TextDrawHideForPlayer(playerid, Premier);
  583.                 TextDrawHideForPlayer(playerid, Cancel);
  584.                 CancelSelectTextDraw(playerid);
  585.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Rancher!***");
  586.                 }
  587.         else if(clickedid == Hotknife)
  588.                 {
  589.                 new Float:x,Float:y,Float:z;
  590.                 new Float:facing;
  591.                 GetPlayerPos(playerid, x, y, z);
  592.                 GetPlayerFacingAngle(playerid, facing);
  593.                 CreateVehicle(434, x + 5, y, z, facing, 0, 0, -1);
  594.                 TextDrawHideForPlayer(playerid, Infernus);
  595.                 TextDrawHideForPlayer(playerid, Turismo);
  596.                 TextDrawHideForPlayer(playerid, Taxi);
  597.                 TextDrawHideForPlayer(playerid, Rancher);
  598.                 TextDrawHideForPlayer(playerid, Hotknife);
  599.                 TextDrawHideForPlayer(playerid, Police);
  600.                 TextDrawHideForPlayer(playerid, Premier);
  601.                 TextDrawHideForPlayer(playerid, Cancel);
  602.                 CancelSelectTextDraw(playerid);
  603.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Hotknife!***");
  604.                 }
  605.         else if(clickedid == Taxi)
  606.                 {
  607.                 new Float:x,Float:y,Float:z;
  608.                 new Float:facing;
  609.                 GetPlayerPos(playerid, x, y, z);
  610.                 GetPlayerFacingAngle(playerid, facing);
  611.                 CreateVehicle(438, x + 5, y, z, facing, 0, 0, -1);
  612.                 TextDrawHideForPlayer(playerid, Infernus);
  613.                 TextDrawHideForPlayer(playerid, Turismo);
  614.                 TextDrawHideForPlayer(playerid, Taxi);
  615.                 TextDrawHideForPlayer(playerid, Rancher);
  616.                 TextDrawHideForPlayer(playerid, Hotknife);
  617.                 TextDrawHideForPlayer(playerid, Police);
  618.                 TextDrawHideForPlayer(playerid, Premier);
  619.                 TextDrawHideForPlayer(playerid, Cancel);
  620.                 CancelSelectTextDraw(playerid);
  621.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Taxi!***");
  622.                 }
  623.         else if(clickedid == Police)
  624.                 {
  625.                 new Float:x,Float:y,Float:z;
  626.                 new Float:facing;
  627.                 GetPlayerPos(playerid, x, y, z);
  628.                 GetPlayerFacingAngle(playerid, facing);
  629.                 CreateVehicle(596, x + 5, y, z, facing, 0, 0, -1);
  630.                 TextDrawHideForPlayer(playerid, Infernus);
  631.                 TextDrawHideForPlayer(playerid, Turismo);
  632.                 TextDrawHideForPlayer(playerid, Taxi);
  633.                 TextDrawHideForPlayer(playerid, Rancher);
  634.                 TextDrawHideForPlayer(playerid, Hotknife);
  635.                 TextDrawHideForPlayer(playerid, Police);
  636.                 TextDrawHideForPlayer(playerid, Premier);
  637.                 TextDrawHideForPlayer(playerid, Cancel);
  638.                 CancelSelectTextDraw(playerid);
  639.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Police Car!***");
  640.                 }
  641.         else if(clickedid == Premier)
  642.                 {
  643.                 new Float:x,Float:y,Float:z;
  644.                 new Float:facing;
  645.                 GetPlayerPos(playerid, x, y, z);
  646.                 GetPlayerFacingAngle(playerid, facing);
  647.                 CreateVehicle(426, x + 5, y, z, facing, 0, 0, -1);
  648.                 TextDrawHideForPlayer(playerid, Infernus);
  649.                 TextDrawHideForPlayer(playerid, Turismo);
  650.                 TextDrawHideForPlayer(playerid, Taxi);
  651.                 TextDrawHideForPlayer(playerid, Rancher);
  652.                 TextDrawHideForPlayer(playerid, Hotknife);
  653.                 TextDrawHideForPlayer(playerid, Police);
  654.                 TextDrawHideForPlayer(playerid, Premier);
  655.                 TextDrawHideForPlayer(playerid, Cancel);
  656.                 CancelSelectTextDraw(playerid);
  657.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Premier!***");
  658.                 }
  659.          /*Page two*/
  660.             else if(clickedid == Boat)
  661.                 {
  662.                 TextDrawShowForPlayer(playerid, Jetmax);
  663.                 TextDrawShowForPlayer(playerid, Speeder);
  664.                 TextDrawShowForPlayer(playerid, Tropic);
  665.                 TextDrawShowForPlayer(playerid, Coastguard);
  666.                 TextDrawShowForPlayer(playerid, Predator);
  667.                 TextDrawHideForPlayer(playerid, Boat);
  668.                 TextDrawHideForPlayer(playerid, Repair);
  669.                 TextDrawHideForPlayer(playerid, Teleport);
  670.                 TextDrawHideForPlayer(playerid, Hyd);
  671.                 TextDrawHideForPlayer(playerid, NOS);
  672.                 TextDrawHideForPlayer(playerid, Plane);
  673.                 TextDrawHideForPlayer(playerid, Back);
  674.                 }
  675.             else if(clickedid == Teleport)
  676.                 {
  677.                 TextDrawShowForPlayer(playerid, LS);
  678.                 TextDrawShowForPlayer(playerid, LV);
  679.                 TextDrawShowForPlayer(playerid, SF);
  680.                 TextDrawHideForPlayer(playerid, Teleport);
  681.                 TextDrawHideForPlayer(playerid, Boat);
  682.                 TextDrawHideForPlayer(playerid, Repair);
  683.                 TextDrawHideForPlayer(playerid, Hyd);
  684.                 TextDrawHideForPlayer(playerid, NOS);
  685.                 TextDrawHideForPlayer(playerid, Plane);
  686.                 TextDrawHideForPlayer(playerid, Back);
  687.                 }
  688.             else if(clickedid == Repair)
  689.                 {
  690.                 TextDrawHideForPlayer(playerid, Teleport);
  691.                 TextDrawHideForPlayer(playerid, Boat);
  692.                 TextDrawHideForPlayer(playerid, Repair);
  693.                 TextDrawHideForPlayer(playerid, Hyd);
  694.                 TextDrawHideForPlayer(playerid, NOS);
  695.                 TextDrawHideForPlayer(playerid, Plane);
  696.                 TextDrawHideForPlayer(playerid, Back);
  697.                 new v = GetPlayerVehicleID(playerid);
  698.                 if (v) RepairVehicle(v);
  699.                 CancelSelectTextDraw(playerid);
  700.                 SendClientMessage(playerid, -1, "***You have repaired your {FF0000}Vehicle!***");
  701.                 }
  702.             else if(clickedid == NOS)
  703.                 {
  704.                 TextDrawHideForPlayer(playerid, Teleport);
  705.                 TextDrawHideForPlayer(playerid, Boat);
  706.                 TextDrawHideForPlayer(playerid, Repair);
  707.                 TextDrawHideForPlayer(playerid, Hyd);
  708.                 TextDrawHideForPlayer(playerid, NOS);
  709.                 TextDrawHideForPlayer(playerid, Plane);
  710.                 TextDrawHideForPlayer(playerid, Back);
  711.                 new v = GetPlayerVehicleID(playerid);
  712.                 AddVehicleComponent(v, 1010);
  713.                 CancelSelectTextDraw(playerid);
  714.                 SendClientMessage(playerid, -1, "***You have added NOS to your {FF0000}Vehicle!***");
  715.                 }
  716.             else if(clickedid == Hyd)
  717.                 {
  718.                 TextDrawHideForPlayer(playerid, Teleport);
  719.                 TextDrawHideForPlayer(playerid, Boat);
  720.                 TextDrawHideForPlayer(playerid, Repair);
  721.                 TextDrawHideForPlayer(playerid, Hyd);
  722.                 TextDrawHideForPlayer(playerid, NOS);
  723.                 TextDrawHideForPlayer(playerid, Plane);
  724.                 TextDrawHideForPlayer(playerid, Back);
  725.                 new v = GetPlayerVehicleID(playerid);
  726.                 AddVehicleComponent(v, 1087);
  727.                 CancelSelectTextDraw(playerid);
  728.                 SendClientMessage(playerid, -1, "***You have added hydraulics to your {FF0000}Vehicle!***");
  729.                 }
  730.             else if(clickedid == Plane)
  731.                 {
  732.                 TextDrawShowForPlayer(playerid, Maverick);
  733.                 TextDrawShowForPlayer(playerid, PMaverick);
  734.                 TextDrawShowForPlayer(playerid, Sparrow);
  735.                 TextDrawShowForPlayer(playerid, Stuntplane);
  736.                 TextDrawShowForPlayer(playerid, Shamal);
  737.                 TextDrawShowForPlayer(playerid, Hunter);
  738.                 TextDrawHideForPlayer(playerid, Boat);
  739.                 TextDrawHideForPlayer(playerid, Repair);
  740.                 TextDrawHideForPlayer(playerid, Teleport);
  741.                 TextDrawHideForPlayer(playerid, Hyd);
  742.                 TextDrawHideForPlayer(playerid, NOS);
  743.                 TextDrawHideForPlayer(playerid, Plane);
  744.                 TextDrawHideForPlayer(playerid, Back);
  745.                 }
  746.             else if(clickedid == Back)
  747.                 {
  748.                 TextDrawHideForPlayer(playerid, Boat);
  749.                 TextDrawHideForPlayer(playerid, Repair);
  750.                 TextDrawHideForPlayer(playerid, Teleport);
  751.                 TextDrawHideForPlayer(playerid, Hyd);
  752.                 TextDrawHideForPlayer(playerid, NOS);
  753.                 TextDrawHideForPlayer(playerid, Plane);
  754.                 TextDrawHideForPlayer(playerid, Back);
  755.                 TextDrawShowForPlayer(playerid, Health);
  756.                 TextDrawShowForPlayer(playerid, Armour);
  757.                 TextDrawShowForPlayer(playerid, Kill);
  758.                 TextDrawShowForPlayer(playerid, Car);
  759.                 TextDrawShowForPlayer(playerid, Weapons);
  760.                 TextDrawShowForPlayer(playerid, Music);
  761.                 TextDrawShowForPlayer(playerid, NoMusic);
  762.                 TextDrawShowForPlayer(playerid, Next);
  763.                 TextDrawShowForPlayer(playerid, Cancel);
  764.                 }
  765.         /*Teleports*/
  766.             else if(clickedid == LS)
  767.                 {
  768.                 TextDrawHideForPlayer(playerid, LS);
  769.                 TextDrawHideForPlayer(playerid, LV);
  770.                 TextDrawHideForPlayer(playerid, SF);
  771.                 CancelSelectTextDraw(playerid);
  772.                 SetPlayerPos(playerid, 1529.6,-1691.2,13.3);
  773.                 SendClientMessage(playerid, -1, "***You have been sent to {FF0000}Los Santos!***");
  774.                 }
  775.             else if(clickedid == LV)
  776.                 {
  777.                 TextDrawHideForPlayer(playerid, LS);
  778.                 TextDrawHideForPlayer(playerid, LV);
  779.                 TextDrawHideForPlayer(playerid, SF);
  780.                 CancelSelectTextDraw(playerid);
  781.                 SetPlayerPos(playerid, 1699.2, 1435.1, 10.7);
  782.                 SendClientMessage(playerid, -1, "***You have been sent to {FF0000}Las Vanturas!***");
  783.                 }
  784.             else if(clickedid == SF)
  785.                 {
  786.                 TextDrawHideForPlayer(playerid, LS);
  787.                 TextDrawHideForPlayer(playerid, LV);
  788.                 TextDrawHideForPlayer(playerid, SF);
  789.                 CancelSelectTextDraw(playerid);
  790.                 SetPlayerPos(playerid, -2015.261108, 154.379516, 27.687500);
  791.                 SendClientMessage(playerid, -1, "***You have been sent to {FF0000}San Fierrero!***");
  792.                 }
  793.           /*Boats*/
  794.             else if(clickedid == Jetmax)
  795.                 {
  796.                 new Float:x,Float:y,Float:z;
  797.                 new Float:facing;
  798.                 GetPlayerPos(playerid, x, y, z);
  799.                 GetPlayerFacingAngle(playerid, facing);
  800.                 CreateVehicle(493, x + 5, y, z, facing, 0, 0, -1);
  801.                 TextDrawHideForPlayer(playerid, Jetmax);
  802.                 TextDrawHideForPlayer(playerid, Speeder);
  803.                 TextDrawHideForPlayer(playerid, Tropic);
  804.                 TextDrawHideForPlayer(playerid, Coastguard);
  805.                 TextDrawHideForPlayer(playerid, Predator);
  806.                 TextDrawHideForPlayer(playerid, Boat);
  807.                 CancelSelectTextDraw(playerid);
  808.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Jetmax!***");
  809.                 }
  810.             else if(clickedid == Speeder)
  811.                 {
  812.                 new Float:x,Float:y,Float:z;
  813.                 new Float:facing;
  814.                 GetPlayerPos(playerid, x, y, z);
  815.                 GetPlayerFacingAngle(playerid, facing);
  816.                 CreateVehicle(452, x + 5, y, z, facing, 0, 0, -1);
  817.                 TextDrawHideForPlayer(playerid, Jetmax);
  818.                 TextDrawHideForPlayer(playerid, Speeder);
  819.                 TextDrawHideForPlayer(playerid, Tropic);
  820.                 TextDrawHideForPlayer(playerid, Coastguard);
  821.                 TextDrawHideForPlayer(playerid, Predator);
  822.                 TextDrawHideForPlayer(playerid, Boat);
  823.                 CancelSelectTextDraw(playerid);
  824.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Speeder!***");
  825.                 }
  826.             else if(clickedid == Tropic)
  827.                 {
  828.                 new Float:x,Float:y,Float:z;
  829.                 new Float:facing;
  830.                 GetPlayerPos(playerid, x, y, z);
  831.                 GetPlayerFacingAngle(playerid, facing);
  832.                 CreateVehicle(454, x + 5, y, z, facing, 0, 0, -1);
  833.                 TextDrawHideForPlayer(playerid, Jetmax);
  834.                 TextDrawHideForPlayer(playerid, Speeder);
  835.                 TextDrawHideForPlayer(playerid, Tropic);
  836.                 TextDrawHideForPlayer(playerid, Coastguard);
  837.                 TextDrawHideForPlayer(playerid, Predator);
  838.                 TextDrawHideForPlayer(playerid, Boat);
  839.                 CancelSelectTextDraw(playerid);
  840.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Tropic!***");
  841.                 }
  842.             else if(clickedid == Coastguard)
  843.                 {
  844.                 new Float:x,Float:y,Float:z;
  845.                 new Float:facing;
  846.                 GetPlayerPos(playerid, x, y, z);
  847.                 GetPlayerFacingAngle(playerid, facing);
  848.                 CreateVehicle(472, x + 5, y, z, facing, 0, 0, -1);
  849.                 TextDrawHideForPlayer(playerid, Jetmax);
  850.                 TextDrawHideForPlayer(playerid, Speeder);
  851.                 TextDrawHideForPlayer(playerid, Tropic);
  852.                 TextDrawHideForPlayer(playerid, Coastguard);
  853.                 TextDrawHideForPlayer(playerid, Predator);
  854.                 TextDrawHideForPlayer(playerid, Boat);
  855.                 CancelSelectTextDraw(playerid);
  856.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Coastguard!***");
  857.                 }
  858.             else if(clickedid == Predator)
  859.                 {
  860.                 new Float:x,Float:y,Float:z;
  861.                 new Float:facing;
  862.                 GetPlayerPos(playerid, x, y, z);
  863.                 GetPlayerFacingAngle(playerid, facing);
  864.                 CreateVehicle(430, x + 5, y, z, facing, 0, 0, -1);
  865.                 TextDrawHideForPlayer(playerid, Jetmax);
  866.                 TextDrawHideForPlayer(playerid, Speeder);
  867.                 TextDrawHideForPlayer(playerid, Tropic);
  868.                 TextDrawHideForPlayer(playerid, Coastguard);
  869.                 TextDrawHideForPlayer(playerid, Predator);
  870.                 TextDrawHideForPlayer(playerid, Boat);
  871.                 CancelSelectTextDraw(playerid);
  872.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Predator!***");
  873.                 }
  874.             /*Planes*/
  875.             else if(clickedid == Maverick)
  876.                 {
  877.                 new Float:x,Float:y,Float:z;
  878.                 new Float:facing;
  879.                 GetPlayerPos(playerid, x, y, z);
  880.                 GetPlayerFacingAngle(playerid, facing);
  881.                 CreateVehicle(487, x + 5, y, z, facing, 0, 0, -1);
  882.                 TextDrawHideForPlayer(playerid, Maverick);
  883.                 TextDrawHideForPlayer(playerid, PMaverick);
  884.                 TextDrawHideForPlayer(playerid, Sparrow);
  885.                 TextDrawHideForPlayer(playerid, Stuntplane);
  886.                 TextDrawHideForPlayer(playerid, Shamal);
  887.                 TextDrawHideForPlayer(playerid, Hunter);
  888.  
  889.                 CancelSelectTextDraw(playerid);
  890.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Maverick!***");
  891.                 }
  892.             else if(clickedid == PMaverick)
  893.                 {
  894.                 new Float:x,Float:y,Float:z;
  895.                 new Float:facing;
  896.                 GetPlayerPos(playerid, x, y, z);
  897.                 GetPlayerFacingAngle(playerid, facing);
  898.                 CreateVehicle(497, x + 5, y, z, facing, 0, 0, -1);
  899.                 TextDrawHideForPlayer(playerid, Maverick);
  900.                 TextDrawHideForPlayer(playerid, PMaverick);
  901.                 TextDrawHideForPlayer(playerid, Sparrow);
  902.                 TextDrawHideForPlayer(playerid, Stuntplane);
  903.                 TextDrawHideForPlayer(playerid, Shamal);
  904.                 TextDrawHideForPlayer(playerid, Hunter);
  905.  
  906.                 CancelSelectTextDraw(playerid);
  907.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Police Maverick!***");
  908.                 }
  909.             else if(clickedid == Sparrow)
  910.                 {
  911.                 new Float:x,Float:y,Float:z;
  912.                 new Float:facing;
  913.                 GetPlayerPos(playerid, x, y, z);
  914.                 GetPlayerFacingAngle(playerid, facing);
  915.                 CreateVehicle(469, x + 5, y, z, facing, 0, 0, -1);
  916.                 TextDrawHideForPlayer(playerid, Maverick);
  917.                 TextDrawHideForPlayer(playerid, PMaverick);
  918.                 TextDrawHideForPlayer(playerid, Sparrow);
  919.                 TextDrawHideForPlayer(playerid, Stuntplane);
  920.                 TextDrawHideForPlayer(playerid, Shamal);
  921.                 TextDrawHideForPlayer(playerid, Hunter);
  922.                 CancelSelectTextDraw(playerid);
  923.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Sparrow!***");
  924.                 }
  925.             else if(clickedid == Stuntplane)
  926.                 {
  927.                 new Float:x,Float:y,Float:z;
  928.                 new Float:facing;
  929.                 GetPlayerPos(playerid, x, y, z);
  930.                 GetPlayerFacingAngle(playerid, facing);
  931.                 CreateVehicle(513, x + 5, y, z, facing, 0, 0, -1);
  932.                 TextDrawHideForPlayer(playerid, Maverick);
  933.                 TextDrawHideForPlayer(playerid, PMaverick);
  934.                 TextDrawHideForPlayer(playerid, Sparrow);
  935.                 TextDrawHideForPlayer(playerid, Stuntplane);
  936.                 TextDrawHideForPlayer(playerid, Shamal);
  937.                 TextDrawHideForPlayer(playerid, Hunter);
  938.                 CancelSelectTextDraw(playerid);
  939.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Stuntplane!***");
  940.                 }
  941.             else if(clickedid == Shamal)
  942.                 {
  943.                 new Float:x,Float:y,Float:z;
  944.                 new Float:facing;
  945.                 GetPlayerPos(playerid, x, y, z);
  946.                 GetPlayerFacingAngle(playerid, facing);
  947.                 CreateVehicle(519, x + 5, y, z, facing, 0, 0, -1);
  948.                 TextDrawHideForPlayer(playerid, Maverick);
  949.                 TextDrawHideForPlayer(playerid, PMaverick);
  950.                 TextDrawHideForPlayer(playerid, Sparrow);
  951.                 TextDrawHideForPlayer(playerid, Stuntplane);
  952.                 TextDrawHideForPlayer(playerid, Shamal);
  953.                 TextDrawHideForPlayer(playerid, Hunter);
  954.                 CancelSelectTextDraw(playerid);
  955.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Shamal!***");
  956.                 }
  957.             else if(clickedid == Hunter)
  958.                 {
  959.                 new Float:x,Float:y,Float:z;
  960.                 new Float:facing;
  961.                 GetPlayerPos(playerid, x, y, z);
  962.                 GetPlayerFacingAngle(playerid, facing);
  963.                 CreateVehicle(425, x + 5, y, z, facing, 0, 0, -1);
  964.                 TextDrawHideForPlayer(playerid, Maverick);
  965.                 TextDrawHideForPlayer(playerid, PMaverick);
  966.                 TextDrawHideForPlayer(playerid, Sparrow);
  967.                 TextDrawHideForPlayer(playerid, Stuntplane);
  968.                 TextDrawHideForPlayer(playerid, Shamal);
  969.                 TextDrawHideForPlayer(playerid, Hunter);
  970.                 CancelSelectTextDraw(playerid);
  971.                 SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Hunter!***");
  972.                 }
  973.         return 1;
  974. }
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