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- function onUse(cid, item, fromPosition, target, toPosition, isHotkey)
- local playerPos = getPlayerPosition(cid)
- if player:getStorageValue(Storage.BigfootBurden.Shooting) < 6 then
- local pos = Position(playerPos.x, playerPos.y - 5, 10)
- local tile = Tile(pos)
- if tile:getItemById(18226) then
- player:setStorageValue(Storage.BigfootBurden.Shooting, player:getStorageValue(Storage.BigfootBurden.Shooting) + 1)
- player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Hit!")
- tile:getItemById(18226):remove()
- pos:sendMagicEffect(CONST_ME_FIREATTACK)
- for i = 2, 4 do
- Position(playerPos.x, playerPos.y - i, 10):sendMagicEffect(CONST_ME_TELEPORT)
- end
- elseif tile:getItemById(18227) then
- player:setStorageValue(Storage.BigfootBurden.Shooting, player:getStorageValue(Storage.BigfootBurden.Shooting) < 1 and 0 or player:getStorageValue(Storage.BigfootBurden.Shooting) - 1)
- tile:getItemById(18227):remove()
- pos:sendMagicEffect(CONST_ME_FIREATTACK)
- for i = 2, 4 do
- Position(playerPos.x, playerPos.y - i, 10):sendMagicEffect(CONST_ME_TELEPORT)
- end
- end
- end
- return true
- end
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