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- tfm.exec.disableAutoNewGame(true)
- tfm.exec.disableAutoShaman(true)
- tfm.exec.disableAutoScore(true)
- function eventNewPlayer(playerName)
- tfm.exec.bindKeyboard(playerName,65,true,true)
- end
- for playerName,player in pairs(tfm.get.room.playerList) do
- tfm.exec.bindKeyboard(playerName,65,true,true)
- end
- function eventNewPlayer(playerName)
- tfm.exec.bindKeyboard(playerName,40,true,true)
- end
- for playerName,player in pairs(tfm.get.room.playerList) do
- tfm.exec.bindKeyboard(playerName,40,true,true)
- end
- function eventNewPlayer(playerName)
- tfm.exec.bindKeyboard(playerName,83,true,true)
- end
- for playerName,player in pairs(tfm.get.room.playerList) do
- tfm.exec.bindKeyboard(playerName,83,true,true)
- end
- function eventKeyboard(playerName,key,down,x,y)
- if key==40 or key==83 then
- player=tfm.get.room.playerList[playerName]
- tfm.exec.addShamanObject(24,player.x,player.y+20,0,0,0)
- -- Spawn Spiritu ^
- tfm.exec.displayParticle(0,player.x+20,player.y+20,2.2,0,-0.2,0,nil)
- tfm.exec.displayParticle(0,player.x-20,player.y+20,-2.2,0,0.2,0,nil)
- tfm.exec.displayParticle(0,player.x,player.y+40,0,2.2,0,-0.2,nil)
- tfm.exec.displayParticle(0,player.x,player.y,0,-2.2,0,0.2,nil)
- -- Prawo, Lewo, Gora, Dol ^
- tfm.exec.displayParticle(0,player.x+10,player.y+30,2.2,2.2,-0.2,-0.2,nil)
- tfm.exec.displayParticle(0,player.x+10,player.y+10,2.2,-2.2,-0.2,0.2,nil)
- tfm.exec.displayParticle(0,player.x-10,player.y+10,-2.2,-2.2,0.2,0.2,nil)
- tfm.exec.displayParticle(0,player.x-10,player.y+30,-2.2,2.2,0.2,-0.2,nil)
- -- Na ukos ("\" i "/") ^
- tfm.exec.displayParticle(5,player.x+10,player.y+30,0.2,0.2,0,0,nil)
- tfm.exec.displayParticle(5,player.x+10,player.y+10,0.2,-0.2,0,0,nil)
- tfm.exec.displayParticle(5,player.x-10,player.y+10,-0.2,-0.2,0,0,nil)
- tfm.exec.displayParticle(5,player.x-10,player.y+30,-0.2,0.2,0,0,nil)
- tfm.exec.displayParticle(5,player.x+20,player.y+20,0.2,0,0,0,nil)
- tfm.exec.displayParticle(5,player.x-20,player.y+20,-0.2,0,0,0,nil)
- tfm.exec.displayParticle(5,player.x,player.y+40,0,0.2,0,0,nil)
- tfm.exec.displayParticle(5,player.x,player.y,0,-0.2,0,0,nil)
- -- 1/2 Fiolet (ozdoba) ^
- tfm.exec.displayParticle(19,player.x+10,player.y+30,0.2,0.2,0,0,nil)
- tfm.exec.displayParticle(19,player.x+10,player.y+10,0.2,-0.2,0,0,nil)
- tfm.exec.displayParticle(20,player.x-10,player.y+10,-0.2,-0.2,0,0,nil)
- tfm.exec.displayParticle(20,player.x-10,player.y+30,-0.2,0.2,0,0,nil)
- tfm.exec.displayParticle(19,player.x+20,player.y+20,0.2,0,0,0,nil)
- tfm.exec.displayParticle(19,player.x-20,player.y+20,-0.2,0,0,0,nil)
- tfm.exec.displayParticle(20,player.x,player.y+40,0,0.2,0,0,nil)
- tfm.exec.displayParticle(20,player.x,player.y,0,-0.2,0,0,nil)
- -- 2/2 Fiolet (ozdoba) ^
- elseif key==65 then
- tfm.exec.giveCheese(playerName)
- tfm.exec.playerVictory(playerName)
- tfm.exec.respawnPlayer(playerName)
- end
- end
- tfm.exec.setUIMapName("<J>Paradise of Dragons")
- function eventNewPlayer(playerName)
- tfm.exec.respawnPlayer(playerName)
- end
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