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- MSG: The Red Crisis
- Mechanics
- This quest runs on a d20, d6, and d100. d20 and the d6 are used namely in combat. d100 is to determine certain encounters.
- Combat rolls run on an adversarial roll.
- Your stats determine certain bonuses on rolls. A D rating on combat doesn't give you a bonus, while every successive letter increases your roll by +1 .
- You are given three fate points, which can be spent on saving your life or your squad mates.
- You can also unlock traits as the story goes on. Blade Master gives you bonuses when engaging in melee combat. While a negative status like PTSD will cause a negative effect on your rolls.
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