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- Non-protown roles
- CULT ALIGNMENT
- Woon1957
- Cult Leader // United States of America // cult
- ABILITIES:
- Cult Convert // ACTIVE: You can every night convert someone into the cult. Your convert will get to know your identity, but not your cultists' identities. Your cultists will not get to know your convert's identity.
- Cult Alignment // PASSIVE: You can contact your alignment members at any point of the game through PMs. They will not be able to contact other members through PMs.
- Knoob85687
- Cult Leader // Russia // cult
- ABILITIES:
- Cult Convert // ACTIVE: You can every night convert someone into the cult. Your convert will get to know your identity, but not your cultists' identities. Your cultists will not get to know your convert's identity.
- Cult Alignment // PASSIVE: You can contact your alignment members at any point of the game through PMs. They will not be able to contact other members through PMs.
- *-*-*-*-*
- MIME ALIGNMENT
- Stone667
- Mime // El Salvador // mime
- ABILITIES:
- Mime Alignment // PASSIVE: You can contact your alignment members (therealsirmark4, CowFriend) at any point of the game through PMs.
- 1-Shot Roleblock // ACTIVE: You can once in the game roleblock someone.
- therealsirmark4
- Mime // Honduras // mime
- ABILITIES:
- Mime Alignment // PASSIVE: You can contact your alignment members (therealsirmark4, Stone667) at any point of the game through PMs.
- 1-Shot Roleblock // ACTIVE: You can once in the game roleblock someone.
- CowFriend
- Mime // Nicaragua // mime
- ABILITIES:
- Mime Alignment // PASSIVE: You can contact your alignment members (Stone667, therealsirmark4) at any point of the game through PMs.
- 1-Shot Roleblock // ACTIVE: You can once in the game roleblock someone.
- *-*-*-*-*
- SERIAL KILLERS
- devourer359
- Serial Killer // Italy // indie
- ABILITIES:
- Serial Kill // ACTIVE: You can every even night kill someone.
- RaceBandit
- Serial Killer // Japan // indie
- ABILITIES:
- Serial Kill // ACTIVE: You can every odd night kill someone.
- *-*-*-*-*
- Protown roles
- hamuka
- Post Restricting Cop // Brazil // town
- ABILITIES:
- Investigation // ACTIVE: You can every night find out someone's alignment.
- Post Restriction // PASSIVE: You will give a post restriction to the person you investigate.
- TwistedCakez
- Cop // United Kingdom // town
- ABILITIES:
- Investigation // ACTIVE: You can every night find out someone's alignment.
- AdeebNafees
- Oracle // Finland // town
- ABILITIES:
- Mod Question // ACTIVE: You Can ask the moderator about general information regarding the setup, including whether a role is present or not in the game, the number of roles of any alignment and any other information which was known by the host before the roles were distributed. The answers cannot be longer than two words, and cannot include the names of any of the players.
- Mysterymason
- Bomb Inventor // Sweden // town
- ABILITIES:
- Inventing // ACTIVE: You can every night give someone an invention. The inventions are unique and do things. Each invention breaks after three uses.
- Bomb // PASSIVE: On a random night, you will also give out a bomb along with your invention. In three night phases, the bomb explodes killing the person who has it. In case the bomb owner is targeted by a nightkill, the bomb explodes early killing both the owner and the nightkiller.
- N1NjA546
- Doctor // Germany // town
- ABILITIES:
- Doctoring // ACTIVE: You can every night protect a person from one nightkill. You will block the first nightkill, but not any other nightkills.
- myhome16
- Post Restricting Cop // Jamaica // town
- ABILITIES:
- Investigation // ACTIVE: You can every night find out someone's alignment.
- Post Restriction // PASSIVE: You will give a post restriction to the person you investigate.
- Serpentes
- Amnesiac Cop // France // town
- ABILITIES:
- Investigation // ACTIVE: You can every night find out someone's alignment.
- Amneasia // PASSIVE: Your results will each night go to a random person.
- racefan12
- Bomb of All Trades // Pakistan // town
- ABILITIES:
- Jack of All Trades // ACTIVE: You have multiple one-shot abilities. You may use up to two items a night. They are:
- * 1-Shot Lie Detection
- * 1-Shot Doctoring
- * 1-Shot Gun
- * 1-Shot Double Vote (the extra vote through PMs)
- * 1-Shot Bulletproof Vest (only protects over that one night, and against mafia)
- * 1-Shot Wooden Shield (only protects over that one night, and against serial killers)
- * 1-Shot Fire Extinguisher (only protects over that one night, and against arsonists)
- Bomb // PASSIVE: If you are targeted with a nightkill and nothing protects you against it, your killer is blown up to bits along with yourself.
- walfordking
- Jack of All Trades // China // town
- ABILITIES:
- Jack of All Trades // ACTIVE: You have multiple one-shot abilities. You may use up to two items a night. They are:
- * 1-Shot Lie Detection
- * 1-Shot Doctoring
- * 1-Shot Gun
- * 1-Shot Double Vote (the extra vote through PMs)
- * 1-Shot Bulletproof Vest (only protects over that one night, and against mafia)
- * 1-Shot Wooden Shield (only protects over that one night, and against serial killers)
- * 1-Shot Fire Extinguisher (only protects over that one night, and against arsonists)
- S_98
- Post Restrictor // Malaysia // town
- Post Restriction // ACTIVE: You can every night give someone a post restriction that must be followed on the next day.
- BCLEGENDS
- 3-Shot Nexus World Tracker // Bangladesh // town
- ABILITIES:
- 3-Shot Nexus // PASSIVE: If you are targeted by any night action, you will automatically shove it off to someone else as well as all other night actions targeting you that night. This will repeat three times, then wearo ff.
- World Tracker // PASSIVE: You will receive a list of targeted players each night until eight or less players remain.
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