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  1. [ParseCmdLine] command-line args: "/usr/bin/spring /home/revenant/.config/spring/script.txt"
  2. Using configuration source: "/home/revenant/.config/spring/springsettings.cfg"
  3. Using additional configuration source: "/home/revenant/.springrc"
  4. Available log sections: KeyBindings, Sound, Font, AutohostInterface, Net, VFS, Texture, Path, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Shader, Piece, Model, ModelDrawer, OBJParser, WorldObjectModelRenderer, GroundMoveType, UnitScript, CregSerializer, ArchiveScanner, LuaSocket
  5. Enabled log sections: Sound(LOG_LEVEL_INFO)
  6. Enable or disable log sections using the LogSections configuration key
  7. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  8. Use "none" to disable the default log sections.
  9. LogOutput initialized.
  10. Spring 95.0
  11. Build date/time: Nov 21 2013 06:17:56
  12. Build environment: boost-105400, GNU libstdc++ version 20131017
  13. Compiler: gcc-4.8.2 20131017 (Red Hat 4.8.2-1)
  14. OS: Linux 3.11.8-300.fc20.x86_64 #1 SMP Wed Nov 13 16:34:27 UTC 2013 x86_64
  15. OS: 64bit native mode
  16. [CMyMath::Init] CPU SSE mask: 127, flags:
  17. SSE 1.0: 1, SSE 2.0: 1
  18. SSE 3.0: 1, SSSE 3.0: 1
  19. SSE 4.1: 1, SSE 4.2: 1
  20. SSE 4.0A: 0, SSE 5.0A: 0
  21. using streflop SSE FP-math mode, CPU supports SSE instructions
  22. Supported Video modes: 2560x1440, 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1440x900, 1366x768, 1280x1024, 1280x800, 1280x720, 1152x864, 1024x768, 800x600, 640x480
  23. [SetSDLVideoMode] video mode set to 2560x1440/32bit (windowed)
  24. [Watchdog] Installed (HangTimeout: 10sec)
  25. Using read-write data directory: /home/revenant/.config/spring/
  26. Using read-only data directory: /home/revenant/.spring/
  27. Using read-only data directory: /usr/share/spring/
  28. Scanning: /usr/share/spring/maps
  29. Scanning: /usr/share/spring/base
  30. Scanning: /home/revenant/.spring/maps
  31. Scanning: /home/revenant/.spring/games
  32. Scanning: /home/revenant/.spring/packages
  33. [Threading] Main thread CPU affinity not set
  34. [f=0000000] SDL version: 1.2.15
  35. [f=0000000] GL version: 4.4.0 NVIDIA 331.20
  36. [f=0000000] GL vendor: NVIDIA Corporation
  37. [f=0000000] GL renderer: GeForce GTX 560 Ti/PCIe/SSE2
  38. [f=0000000] GLSL version: 4.40 NVIDIA via Cg compiler
  39. [f=0000000] GLEW version: 1.9.0
  40. [f=0000000] Video RAM: total 1024MB, available 622MB
  41. [f=0000000] FBO::maxSamples: 32
  42. [f=0000000] GL info:
  43. haveARB: 1, haveGLSL: 1, ATI hacks: 0
  44. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
  45. maximum texture size: 16384, compress MIP-map textures: 0
  46. maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
  47. maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
  48. number of UniformBufferBindings: 84 (64kB)
  49. [f=0000000] VSync disabled
  50. [f=0000000] [Sound] OpenAL info:
  51. [f=0000000] [Sound] Available Devices:
  52. [f=0000000] [Sound] OpenAL Soft
  53. [f=0000000] [Sound] Device: OpenAL Soft
  54. [f=0000000] [Sound] Vendor: OpenAL Community
  55. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.15.1
  56. [f=0000000] [Sound] Renderer: OpenAL Soft
  57. [f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  58. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
  59. [f=0000000] [Sound] EFX Enabled: yes
  60. [f=0000000] [Sound] Max Sounds: 92
  61. [f=0000000] Joysticks found: 1
  62. [f=0000000] Using joystick 0: A4TECH USB Device
  63. [f=0000000] [Initialize] CPU Clock: std::chrono::high_resolution_clock
  64. [f=0000000] [Initialize] CPU Cores: 8
  65. [f=0000000] [Startup] loading startscript from: /home/revenant/.config/spring/script.txt
  66. [f=0000000] Connecting to local server
  67. [f=0000000] Binding UDP socket to IP (v6) :: port 8452
  68. [f=0000000] [UDPListener] successfully bound socket on port 8452
  69. [f=0000000] PreGame::StartServer: 2 ms
  70. [f=0000000] [SetSDLVideoMode] video mode set to 2560x1374/32bit (windowed)
  71. [f=0000000] Using map: FolsomDamDeluxeV4
  72. [f=0000000] Using game: Balanced Annihilation V7.84
  73. [f=0000000] Using game archive: 09d1b87af38a003cf01e4b8d19c35d9c.sdp
  74. [f=0000000] recording demo: demos/20131121_160205_FolsomDamDeluxeV4_95.sdf
  75. [f=0000000] PreGame::GameDataReceived: 8 ms
  76. [f=0000000] [PG::UpdateClientNet] user number 0 (team 1, allyteam 0)
  77. [f=0000000] Allowing pushing enemy units
  78. [f=0000000] [Threading] Main thread CPU affinity not set
  79. [f=0000000] [LuaIntro] Searching for new Widgets
  80. [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
  81. [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
  82. [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
  83. [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
  84. [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
  85. [f=0000000] [LuaIntro] Found new widget "SpringLogo"
  86. [f=0000000] [LuaIntro] Found new widget "LoadTexture"
  87. [f=0000000] [LuaIntro] Found new widget "LoadProgress"
  88. [f=0000000] [LuaIntro] Found new widget "Main"
  89. [f=0000000] [LuaIntro] Found new widget "Music"
  90. [f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
  91. [f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
  92. [f=0000000] [LuaIntro] Loading widget: Main <main.lua>
  93. [f=0000000] [LuaIntro] Loading widget: Music <music.lua>
  94. [f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
  95. [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
  96. [f=0000000] Parsing Map Information
  97. [f=0000000] Loading SMF
  98. [f=0000000] Loading Map (113 MB)
  99. [f=0000000] Loading Radar Icons
  100. [f=0000000] Loading GameData Definitions
  101. [f=0000000] Loading all definitions: 0.053000
  102. [f=0000000] Game::LoadDefs (GameData): 66 ms
  103. [f=0000000] Loading Sound Definitions
  104. [f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
  105. [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
  106. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
  107. [f=0000000] Game::LoadDefs (Sound): 0 ms
  108. [f=0000000] Creating Smooth Height Mesh
  109. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 37 ms
  110. [f=0000000] Creating QuadField & CEGs
  111. [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 11
  112. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  113. [f=0000000] Creating Unit Textures
  114. [f=0000000] Creating Sky
  115. [f=0000000] Loading Weapon Definitions
  116. [f=0000000] Loading Unit Definitions
  117. [f=0000000] Loading Feature Definitions
  118. [f=0000000] PathCosts: creating PE8 cache with 8 PF threads (119 MB)
  119. [f=0000000] PathCosts: precached 3 of 17920 blocks
  120. [f=0000000] PathCosts: precached 1131 of 17920 blocks
  121. [f=0000000] PathCosts: precached 2259 of 17920 blocks
  122. [f=0000000] PathCosts: precached 3385 of 17920 blocks
  123. [f=0000000] PathCosts: precached 4509 of 17920 blocks
  124. [f=0000000] PathCosts: precached 5638 of 17920 blocks
  125. [f=0000000] PathCosts: precached 6758 of 17920 blocks
  126. [f=0000000] PathCosts: precached 7885 of 17920 blocks
  127. [f=0000000] PathCosts: precached 9011 of 17920 blocks
  128. [f=0000000] PathCosts: precached 10131 of 17920 blocks
  129. [f=0000000] PathCosts: precached 11258 of 17920 blocks
  130. [f=0000000] PathCosts: precached 12382 of 17920 blocks
  131. [f=0000000] PathCosts: precached 13504 of 17920 blocks
  132. [f=0000000] PathCosts: precached 14629 of 17920 blocks
  133. [f=0000000] PathCosts: precached 15749 of 17920 blocks
  134. [f=0000000] PathCosts: precached 16870 of 17920 blocks
  135. [f=0000000] PathCosts: writing
  136. [f=0000000] PathCosts: written
  137. [f=0000000] PathCosts: creating PE32 cache with 8 PF threads (119 MB)
  138. [f=0000000] PathCosts: precached 7 of 1120 blocks
  139. [f=0000000] PathCosts: precached 78 of 1120 blocks
  140. [f=0000000] PathCosts: precached 156 of 1120 blocks
  141. [f=0000000] PathCosts: precached 231 of 1120 blocks
  142. [f=0000000] PathCosts: precached 312 of 1120 blocks
  143. [f=0000000] PathCosts: precached 386 of 1120 blocks
  144. [f=0000000] PathCosts: precached 458 of 1120 blocks
  145. [f=0000000] PathCosts: precached 528 of 1120 blocks
  146. [f=0000000] PathCosts: precached 601 of 1120 blocks
  147. [f=0000000] PathCosts: precached 673 of 1120 blocks
  148. [f=0000000] PathCosts: precached 748 of 1120 blocks
  149. [f=0000000] PathCosts: precached 830 of 1120 blocks
  150. [f=0000000] PathCosts: precached 906 of 1120 blocks
  151. [f=0000000] PathCosts: precached 977 of 1120 blocks
  152. [f=0000000] PathCosts: precached 1049 of 1120 blocks
  153. [f=0000000] PathCosts: writing
  154. [f=0000000] PathCosts: written
  155. [f=0000000] [CPathManager] pathing data checksum: 61cba95c
  156. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  157. [f=0000000] Initializing Map Features
  158. [f=0000000] Creating ShadowHandler & DecalHandler
  159. [f=0000000] Creating GroundDrawer
  160. [f=0000000] Loading Map Tiles
  161. [f=0000000] Loading Square Textures
  162. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 2 ms
  163. [f=0000000] Switching to ROAM Mesh Rendering
  164. [f=0000000] Creating TreeDrawer
  165. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  166. [f=0000000] Creating Projectile Textures
  167. [f=0000000] Warning: [CCEG::Load] krogtaarblaster: Unknown tag CSimpleParticleSystem::size
  168. [f=0000000] Creating Water
  169. [f=0000000] Game::LoadInterface (Camera&Mouse): 16 ms
  170. [f=0000000] Game::LoadInterface (Console): 0 ms
  171. [f=0000000] Loading LuaRules
  172. [f=0000000] Loaded synced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
  173. [f=0000000] Loaded synced gadget: Rez Exp <unit_rez_exp.lua>
  174. [f=0000000] Loaded synced gadget: ranks api <api_ranks.lua>
  175. [f=0000000] Loaded synced gadget: Precipitation, v0.2 <precipitation_particles.lua>
  176. [f=0000000] Loaded synced gadget: No Self-D <unit_prevent_share_selfd.lua>
  177. [f=0000000] Loaded synced gadget: CameraBroadcast <camera_lockcamera.lua>
  178. [f=0000000] Loaded synced gadget: Awards <gui_awards.lua>
  179. [f=0000000] Loaded synced gadget: Air Release <unit_air_release_manager.lua>
  180. [f=0000000] Loaded synced gadget: AirPlantParents <unit_air_plants.lua>
  181. [f=0000000] Loaded synced gadget: Bomber Control <unit_bomber_control.lua>
  182. [f=0000000] Loaded synced gadget: Commando Watch <unit_commando_watch.lua>
  183. [f=0000000] Loaded synced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
  184. [f=0000000] Loaded synced gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
  185. [f=0000000] Loaded synced gadget: Death Messages <game_death_messages.lua>
  186. [f=0000000] Loaded synced gadget: DirectControl <unit_direct_control.lua>
  187. [f=0000000] Loaded synced gadget: DragonsDisguise <unit_set_neutral.lua>
  188. [f=0000000] Loaded synced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  189. [f=0000000] Loaded synced gadget: Energy Conversion <game_energy_conversion.lua>
  190. [f=0000000] Loaded synced gadget: FinishedBuilding <unit_finished_building.lua>
  191. [f=0000000] Loaded synced gadget: Game End <game_end.lua>
  192. [f=0000000] Loaded synced gadget: Initial Spawn <game_initial_spawn.lua>
  193. [f=0000000] Loaded synced gadget: Juno Damage <unit_juno_damage.lua>
  194. [f=0000000] Loaded synced gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
  195. [f=0000000] Loaded synced gadget: Lua unit script framework <unit_script.lua>
  196. [f=0000000] Loaded synced gadget: Maverick Exp <unit_maverick_exp.lua>
  197. [f=0000000] Loaded synced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
  198. [f=0000000] Loaded synced gadget: Napalm <lups_napalm.lua>
  199. [f=0000000] Loaded synced gadget: No Land Damage <unit_no_land_damage.lua>
  200. [f=0000000] Loaded synced gadget: No Self Pwn <unit_noselfpwn.lua>
  201. [f=0000000] Loaded synced gadget: NoCost <cmd_nocost.lua>
  202. [f=0000000] Loaded synced gadget: Nonblocking mines <unit_nonblocking_mines.lua>
  203. [f=0000000] Loaded synced gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
  204. [f=0000000] Loaded synced gadget: Passive Builders II <unit_passive_builders_ii.lua>
  205. [f=0000000] Loaded synced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
  206. [f=0000000] Loaded synced gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
  207. [f=0000000] Loaded synced gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
  208. [f=0000000] Loaded synced gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
  209. [f=0000000] Loaded synced gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
  210. [f=0000000] Loaded synced gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
  211. [f=0000000] Loaded synced gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
  212. [f=0000000] Loaded synced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
  213. [f=0000000] Loaded synced gadget: Reclaim Fix <unit_reclaim_fix.lua>
  214. [f=0000000] Loaded synced gadget: Reclaim flash <gfx_reclaim_flash.lua>
  215. [f=0000000] Loaded synced gadget: ShieldDrain <unit_shield_watch.lua>
  216. [f=0000000] Loaded synced gadget: Shockwaves <lups_shockwaves.lua>
  217. [f=0000000] Loaded synced gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  218. [f=0000000] Loaded synced gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
  219. [f=0000000] Loaded synced gadget: Target on the move <unit_target_on_the_move.lua>
  220. [f=0000000] Loaded synced gadget: Team Resourcing <game_team_resources.lua>
  221. [f=0000000] Loaded synced gadget: Transportee Hider <unit_transportee_hider.lua>
  222. [f=0000000] Loaded synced gadget: Unit transportable nanos <unit_transportable_nanos.lua>
  223. [f=0000000] Loaded synced gadget: Watereffects <fx_watersplash.lua>
  224. [f=0000000] Loaded synced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  225. [f=0000000] Loaded synced gadget: fx_wreck_shards <fx_wreck_shards.lua>
  226. [f=0000000] Loaded synced gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  227. [f=0000000] Loaded synced gadget: lups_wrapper.lua <lups_wrapper.lua>
  228. [f=0000000] Loaded synced gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
  229. [f=0000000] Loaded synced gadget: mo_enemywrecks <mo_enemywrecks.lua>
  230. [f=0000000] Loaded synced gadget: mo_noshare <mo_noshare.lua>
  231. [f=0000000] Loaded synced gadget: transportfix <unit_transportfix.lua>
  232. [f=0000000] Loaded synced gadget: Area Attack <areaattack.lua>
  233. [f=0000000] Loaded synced gadget: C Is For Control <comiscontrol.lua>
  234. [f=0000000] Loaded synced gadget: Coop II <mo_coop_ii.lua>
  235. [f=0000000] Loaded synced gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  236. [f=0000000] Loaded synced gadget: Take Manager <cmd_idle_players.lua>
  237. [f=0000000] Loaded synced gadget: Team Com Ends <teamcomends.lua>
  238. [f=0000000] Loaded synced gadget: DualFog <gui_dualfog_gadget.lua>
  239. [f=0000000] Loaded synced gadget: LupsSyncedManager <lups_manager.lua>
  240. [f=0000000] Loaded synced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  241. [f=0000000] Loaded synced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  242. [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
  243. [f=0000000] Switching to Overview style camera
  244. [f=0000000] Switching to Smooth style camera
  245. [f=0000000] Switching to Overhead (TA) style camera
  246. [f=0000000] Switching to Free style camera
  247. [f=0000000] Switching to Total War style camera
  248. [f=0000000] Switching to Rotatable overhead camera
  249. [f=0000000] Switching to Orbit style camera
  250. [f=0000000] Switching to FPS style camera
  251. [f=0000000] Switching to Smooth style camera
  252. dualfog vertex shader
  253. varying vec3 eyeDir;
  254.  
  255. void main(void)
  256. {
  257. gl_TexCoord[0] = gl_MultiTexCoord0;
  258. eyeDir = gl_MultiTexCoord1.xyz;
  259. gl_Position = ftransform();
  260. }
  261.  
  262. dualfog fragment shader:
  263. const float fogAtten = 0.00050000002374873;float fogHeight = 600;const vec3 fogColor = vec3(0.69999998807907,0.69999998807907,0.77999997138977); uniform sampler2D tex0;
  264. uniform float wp11;
  265. uniform float wp15;
  266. uniform vec3 eyePos;
  267. varying vec3 eyeDir;
  268.  
  269.  
  270. void main(void)
  271. {
  272. vec2 txcd = vec2(gl_TexCoord[0]);
  273.  
  274. float z = texture2D(tex0, txcd).x;
  275.  
  276. float d = wp15 / (((z * 2.0) - 1.0) + wp11);
  277.  
  278. vec3 toPoint = (d * eyeDir);
  279. vec3 worldPos = eyePos + toPoint;
  280.  
  281. #ifdef DEBUG_GFX // world position debugging
  282. const float k = 100.0;
  283. vec3 debugColor = pow(2.0 * abs(0.5 - fract(worldPos / k)), 6.0);
  284. gl_FragColor = vec4(debugColor, 1.0);
  285. return; // BAIL
  286. #endif
  287.  
  288. // fogHeight= 255*(time()%5);
  289.  
  290. float h0 = clamp(worldPos.y, 0.0, fogHeight);
  291. float h1 = clamp(eyePos.y, 0.0, fogHeight); // FIXME: uniform ...
  292. float attenFactor = 1.0 - (0.5 * (h0 + h1) / fogHeight);
  293.  
  294. float len = length(toPoint);
  295. float dist = len * abs((h1 - h0) / toPoint.y); // div-by-zero prob?
  296. float atten = clamp(1.0 - exp(-dist * attenFactor * fogAtten), 0.0, 1.0);
  297.  
  298. gl_FragColor = vec4(fogColor, atten);
  299.  
  300. return;
  301. }
  302.  
  303. [f=0000000] Loaded unsynced gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
  304. [f=0000000] Loaded unsynced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
  305. [f=0000000] Loaded unsynced gadget: ranks api <api_ranks.lua>
  306. [f=0000000] Loaded unsynced gadget: CustomIcons <unit_customicons.lua>
  307. [f=0000000] Loaded unsynced gadget: Precipitation, v0.2 <precipitation_particles.lua>
  308. [f=0000000] Loaded unsynced gadget: CameraBroadcast <camera_lockcamera.lua>
  309. [f=0000000] Loaded unsynced gadget: Awards <gui_awards.lua>
  310. [f=0000000] Loaded unsynced gadget: Air Release <unit_air_release_manager.lua>
  311. [f=0000000] Loaded unsynced gadget: AirPlantParents <unit_air_plants.lua>
  312. [f=0000000] Loaded unsynced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
  313. [f=0000000] Loaded unsynced gadget: DragonsDisguise <unit_set_neutral.lua>
  314. [f=0000000] Loaded unsynced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  315. [f=0000000] Loaded unsynced gadget: FinishedBuilding <unit_finished_building.lua>
  316. [f=0000000] Loaded unsynced gadget: Initial Spawn <game_initial_spawn.lua>
  317. [f=0000000] Loaded unsynced gadget: Juno Damage <unit_juno_damage.lua>
  318. [f=0000000] Loaded unsynced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
  319. [f=0000000] Loaded unsynced gadget: Napalm <lups_napalm.lua>
  320. [f=0000000] Loaded unsynced gadget: NoCost <cmd_nocost.lua>
  321. [f=0000000] Loaded unsynced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
  322. [f=0000000] Loaded unsynced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
  323. [f=0000000] Loaded unsynced gadget: Reclaim Fix <unit_reclaim_fix.lua>
  324. [f=0000000] Loaded unsynced gadget: Reclaim flash <gfx_reclaim_flash.lua>
  325. [f=0000000] Loaded unsynced gadget: ShieldDrain <unit_shield_watch.lua>
  326. [f=0000000] Loaded unsynced gadget: Shockwaves <lups_shockwaves.lua>
  327. [f=0000000] Loaded unsynced gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  328. [f=0000000] Loaded unsynced gadget: Target on the move <unit_target_on_the_move.lua>
  329. [f=0000000] Loaded unsynced gadget: Transportee Hider <unit_transportee_hider.lua>
  330. [f=0000000] Loaded unsynced gadget: Watereffects <fx_watersplash.lua>
  331. [f=0000000] Loaded unsynced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  332. [f=0000000] Loaded unsynced gadget: fx_wreck_shards <fx_wreck_shards.lua>
  333. [f=0000000] Loaded unsynced gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  334. [f=0000000] Loaded unsynced gadget: mo_enemywrecks <mo_enemywrecks.lua>
  335. [f=0000000] Loaded unsynced gadget: mo_greenfields <mo_greenfields.lua>
  336. [f=0000000] Loaded unsynced gadget: mo_noowner <mo_noowner.lua>
  337. [f=0000000] Loaded unsynced gadget: mo_noshare <mo_noshare.lua>
  338. [f=0000000] Loaded unsynced gadget: mo_nowrecks <mo_nowrecks.lua>
  339. [f=0000000] Loaded unsynced gadget: transportfix <unit_transportfix.lua>
  340. [f=0000000] Loaded unsynced gadget: Area Attack <areaattack.lua>
  341. [f=0000000] Loaded unsynced gadget: C Is For Control <comiscontrol.lua>
  342. [f=0000000] Loaded unsynced gadget: Coop II <mo_coop_ii.lua>
  343. [f=0000000] Loaded unsynced gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  344. [f=0000000] Loaded unsynced gadget: Take Manager <cmd_idle_players.lua>
  345. [f=0000000] Loaded unsynced gadget: DualFog <gui_dualfog_gadget.lua>
  346. [f=0000000] Loaded unsynced gadget: LupsSyncedManager <lups_manager.lua>
  347. [f=0000000] Loaded unsynced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  348. [f=0000000] Loaded unsynced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  349. [f=0000000] Loaded unsynced gadget: Lups <lups_wrapper.lua>
  350. [f=0000000] Loading LuaGaia
  351. [f=0000000] Loading LuaUI
  352. [f=0000000] LuaSocketEnabled: yes
  353. [f=0000000] This game has locked LuaUI access
  354. [f=0000000] This game has locked LuaUI access
  355. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  356. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  357. [f=0000000] LuaUI: bound F11 to the widget selector
  358. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  359. [f=0000000] Failed to load: cmd_building_hotkeys.lua (duplicate name)
  360. [f=0000000] Failed to load: gui_comcounter.lua (duplicate name)
  361. [f=0000000] Failed to load: gui_red_buildordermenu.lua (duplicate name)
  362. [f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
  363. [f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
  364. [f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
  365. [f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
  366. [f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
  367. [f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
  368. [f=0000000] Loading widget from user: Team stats <gui_team_stats.lua> ...
  369. [f=0000000] Error: Lua LoadCode pcall error = 0, luaui.lua, error = 2, LuaUI/bawidgets.lua, [string "LuaUI/Widgets/gui_team_stats.lua"]:181: attempt to call upvalue 'getConfigSaveRelSizes' (a nil value)
  370. [f=0000000] Initializing PathCache
  371. [f=0000000] Finalizing
  372. [f=0000000] Loaded DecalsDrawer: Legacy
  373. [f=0000000] Connection attempt from Player
  374. [f=0000000] -> Version: 95.0
  375. [f=0000000] -> Connection established (given id 0)
  376. [f=0000000] Player Player finished loading and is now ingame
  377. [f=0000000] GameID: 4bf68d52b1b25e81caf176571cdf4421
  378. [f=0000000] SkirmishAI (ID = 0, team ID = 0) is using cheats!
  379. [f=0000000] <SkirmishAI: E323AI 3.25.0 (team 0)>: Logging disabled
  380. [f=0000018] Skirmish AI "Bot1" (ID:0, Short-Name:"E323AI", Version:"3.25.0") took over control of team 0
  381. [f=0000393] User exited
  382. [f=0000393] [CCollisionHandler] dis-/continuous tests: 0/326983
  383. [f=0000393] [~CPathCache(40x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
  384. [f=0000393] [~CPathCache(40x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
  385. [f=0000393] [~CPathCache(160x112)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
  386. [f=0000393] [~CPathCache(160x112)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=4
  387. [f=0000393] Statistics for RectangleOptimizer: 0%
  388. [f=0000393] Statistics for RectangleOptimizer: 0%
  389. AL lib: (WW) FreeDevice: (0x7f1dcc00f590) Deleting 248 Buffer(s)
  390. [f=0000393] Statistics for local connection:
  391. Received: 2088 bytes
  392. Sent: 4942 bytes
  393.  
  394. [f=0000393] Writing demo: demos/20131121_160205_FolsomDamDeluxeV4_95.sdf
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