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- [ParseCmdLine] command-line args: "/usr/bin/spring /home/revenant/.config/spring/script.txt"
- Using configuration source: "/home/revenant/.config/spring/springsettings.cfg"
- Using additional configuration source: "/home/revenant/.springrc"
- Available log sections: KeyBindings, Sound, Font, AutohostInterface, Net, VFS, Texture, Path, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Shader, Piece, Model, ModelDrawer, OBJParser, WorldObjectModelRenderer, GroundMoveType, UnitScript, CregSerializer, ArchiveScanner, LuaSocket
- Enabled log sections: Sound(LOG_LEVEL_INFO)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized.
- Spring 95.0
- Build date/time: Nov 21 2013 06:17:56
- Build environment: boost-105400, GNU libstdc++ version 20131017
- Compiler: gcc-4.8.2 20131017 (Red Hat 4.8.2-1)
- OS: Linux 3.11.8-300.fc20.x86_64 #1 SMP Wed Nov 13 16:34:27 UTC 2013 x86_64
- OS: 64bit native mode
- [CMyMath::Init] CPU SSE mask: 127, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 1
- SSE 4.1: 1, SSE 4.2: 1
- SSE 4.0A: 0, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- Supported Video modes: 2560x1440, 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1440x900, 1366x768, 1280x1024, 1280x800, 1280x720, 1152x864, 1024x768, 800x600, 640x480
- [SetSDLVideoMode] video mode set to 2560x1440/32bit (windowed)
- [Watchdog] Installed (HangTimeout: 10sec)
- Using read-write data directory: /home/revenant/.config/spring/
- Using read-only data directory: /home/revenant/.spring/
- Using read-only data directory: /usr/share/spring/
- Scanning: /usr/share/spring/maps
- Scanning: /usr/share/spring/base
- Scanning: /home/revenant/.spring/maps
- Scanning: /home/revenant/.spring/games
- Scanning: /home/revenant/.spring/packages
- [Threading] Main thread CPU affinity not set
- [f=0000000] SDL version: 1.2.15
- [f=0000000] GL version: 4.4.0 NVIDIA 331.20
- [f=0000000] GL vendor: NVIDIA Corporation
- [f=0000000] GL renderer: GeForce GTX 560 Ti/PCIe/SSE2
- [f=0000000] GLSL version: 4.40 NVIDIA via Cg compiler
- [f=0000000] GLEW version: 1.9.0
- [f=0000000] Video RAM: total 1024MB, available 622MB
- [f=0000000] FBO::maxSamples: 32
- [f=0000000] GL info:
- haveARB: 1, haveGLSL: 1, ATI hacks: 0
- FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
- maximum texture size: 16384, compress MIP-map textures: 0
- maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
- maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
- number of UniformBufferBindings: 84 (64kB)
- [f=0000000] VSync disabled
- [f=0000000] [Sound] OpenAL info:
- [f=0000000] [Sound] Available Devices:
- [f=0000000] [Sound] OpenAL Soft
- [f=0000000] [Sound] Device: OpenAL Soft
- [f=0000000] [Sound] Vendor: OpenAL Community
- [f=0000000] [Sound] Version: 1.1 ALSOFT 1.15.1
- [f=0000000] [Sound] Renderer: OpenAL Soft
- [f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
- [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
- [f=0000000] [Sound] EFX Enabled: yes
- [f=0000000] [Sound] Max Sounds: 92
- [f=0000000] Joysticks found: 1
- [f=0000000] Using joystick 0: A4TECH USB Device
- [f=0000000] [Initialize] CPU Clock: std::chrono::high_resolution_clock
- [f=0000000] [Initialize] CPU Cores: 8
- [f=0000000] [Startup] loading startscript from: /home/revenant/.config/spring/script.txt
- [f=0000000] Connecting to local server
- [f=0000000] Binding UDP socket to IP (v6) :: port 8452
- [f=0000000] [UDPListener] successfully bound socket on port 8452
- [f=0000000] PreGame::StartServer: 2 ms
- [f=0000000] [SetSDLVideoMode] video mode set to 2560x1374/32bit (windowed)
- [f=0000000] Using map: FolsomDamDeluxeV4
- [f=0000000] Using game: Balanced Annihilation V7.84
- [f=0000000] Using game archive: 09d1b87af38a003cf01e4b8d19c35d9c.sdp
- [f=0000000] recording demo: demos/20131121_160205_FolsomDamDeluxeV4_95.sdf
- [f=0000000] PreGame::GameDataReceived: 8 ms
- [f=0000000] [PG::UpdateClientNet] user number 0 (team 1, allyteam 0)
- [f=0000000] Allowing pushing enemy units
- [f=0000000] [Threading] Main thread CPU affinity not set
- [f=0000000] [LuaIntro] Searching for new Widgets
- [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
- [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
- [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
- [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
- [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
- [f=0000000] [LuaIntro] Found new widget "SpringLogo"
- [f=0000000] [LuaIntro] Found new widget "LoadTexture"
- [f=0000000] [LuaIntro] Found new widget "LoadProgress"
- [f=0000000] [LuaIntro] Found new widget "Main"
- [f=0000000] [LuaIntro] Found new widget "Music"
- [f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
- [f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
- [f=0000000] [LuaIntro] Loading widget: Main <main.lua>
- [f=0000000] [LuaIntro] Loading widget: Music <music.lua>
- [f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
- [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
- [f=0000000] Parsing Map Information
- [f=0000000] Loading SMF
- [f=0000000] Loading Map (113 MB)
- [f=0000000] Loading Radar Icons
- [f=0000000] Loading GameData Definitions
- [f=0000000] Loading all definitions: 0.053000
- [f=0000000] Game::LoadDefs (GameData): 66 ms
- [f=0000000] Loading Sound Definitions
- [f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
- [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
- [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
- [f=0000000] Game::LoadDefs (Sound): 0 ms
- [f=0000000] Creating Smooth Height Mesh
- [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 37 ms
- [f=0000000] Creating QuadField & CEGs
- [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 11
- [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
- [f=0000000] Creating Unit Textures
- [f=0000000] Creating Sky
- [f=0000000] Loading Weapon Definitions
- [f=0000000] Loading Unit Definitions
- [f=0000000] Loading Feature Definitions
- [f=0000000] PathCosts: creating PE8 cache with 8 PF threads (119 MB)
- [f=0000000] PathCosts: precached 3 of 17920 blocks
- [f=0000000] PathCosts: precached 1131 of 17920 blocks
- [f=0000000] PathCosts: precached 2259 of 17920 blocks
- [f=0000000] PathCosts: precached 3385 of 17920 blocks
- [f=0000000] PathCosts: precached 4509 of 17920 blocks
- [f=0000000] PathCosts: precached 5638 of 17920 blocks
- [f=0000000] PathCosts: precached 6758 of 17920 blocks
- [f=0000000] PathCosts: precached 7885 of 17920 blocks
- [f=0000000] PathCosts: precached 9011 of 17920 blocks
- [f=0000000] PathCosts: precached 10131 of 17920 blocks
- [f=0000000] PathCosts: precached 11258 of 17920 blocks
- [f=0000000] PathCosts: precached 12382 of 17920 blocks
- [f=0000000] PathCosts: precached 13504 of 17920 blocks
- [f=0000000] PathCosts: precached 14629 of 17920 blocks
- [f=0000000] PathCosts: precached 15749 of 17920 blocks
- [f=0000000] PathCosts: precached 16870 of 17920 blocks
- [f=0000000] PathCosts: writing
- [f=0000000] PathCosts: written
- [f=0000000] PathCosts: creating PE32 cache with 8 PF threads (119 MB)
- [f=0000000] PathCosts: precached 7 of 1120 blocks
- [f=0000000] PathCosts: precached 78 of 1120 blocks
- [f=0000000] PathCosts: precached 156 of 1120 blocks
- [f=0000000] PathCosts: precached 231 of 1120 blocks
- [f=0000000] PathCosts: precached 312 of 1120 blocks
- [f=0000000] PathCosts: precached 386 of 1120 blocks
- [f=0000000] PathCosts: precached 458 of 1120 blocks
- [f=0000000] PathCosts: precached 528 of 1120 blocks
- [f=0000000] PathCosts: precached 601 of 1120 blocks
- [f=0000000] PathCosts: precached 673 of 1120 blocks
- [f=0000000] PathCosts: precached 748 of 1120 blocks
- [f=0000000] PathCosts: precached 830 of 1120 blocks
- [f=0000000] PathCosts: precached 906 of 1120 blocks
- [f=0000000] PathCosts: precached 977 of 1120 blocks
- [f=0000000] PathCosts: precached 1049 of 1120 blocks
- [f=0000000] PathCosts: writing
- [f=0000000] PathCosts: written
- [f=0000000] [CPathManager] pathing data checksum: 61cba95c
- [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
- [f=0000000] Initializing Map Features
- [f=0000000] Creating ShadowHandler & DecalHandler
- [f=0000000] Creating GroundDrawer
- [f=0000000] Loading Map Tiles
- [f=0000000] Loading Square Textures
- [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 2 ms
- [f=0000000] Switching to ROAM Mesh Rendering
- [f=0000000] Creating TreeDrawer
- [f=0000000] Creating ProjectileDrawer & UnitDrawer
- [f=0000000] Creating Projectile Textures
- [f=0000000] Warning: [CCEG::Load] krogtaarblaster: Unknown tag CSimpleParticleSystem::size
- [f=0000000] Creating Water
- [f=0000000] Game::LoadInterface (Camera&Mouse): 16 ms
- [f=0000000] Game::LoadInterface (Console): 0 ms
- [f=0000000] Loading LuaRules
- [f=0000000] Loaded synced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
- [f=0000000] Loaded synced gadget: Rez Exp <unit_rez_exp.lua>
- [f=0000000] Loaded synced gadget: ranks api <api_ranks.lua>
- [f=0000000] Loaded synced gadget: Precipitation, v0.2 <precipitation_particles.lua>
- [f=0000000] Loaded synced gadget: No Self-D <unit_prevent_share_selfd.lua>
- [f=0000000] Loaded synced gadget: CameraBroadcast <camera_lockcamera.lua>
- [f=0000000] Loaded synced gadget: Awards <gui_awards.lua>
- [f=0000000] Loaded synced gadget: Air Release <unit_air_release_manager.lua>
- [f=0000000] Loaded synced gadget: AirPlantParents <unit_air_plants.lua>
- [f=0000000] Loaded synced gadget: Bomber Control <unit_bomber_control.lua>
- [f=0000000] Loaded synced gadget: Commando Watch <unit_commando_watch.lua>
- [f=0000000] Loaded synced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
- [f=0000000] Loaded synced gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
- [f=0000000] Loaded synced gadget: Death Messages <game_death_messages.lua>
- [f=0000000] Loaded synced gadget: DirectControl <unit_direct_control.lua>
- [f=0000000] Loaded synced gadget: DragonsDisguise <unit_set_neutral.lua>
- [f=0000000] Loaded synced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
- [f=0000000] Loaded synced gadget: Energy Conversion <game_energy_conversion.lua>
- [f=0000000] Loaded synced gadget: FinishedBuilding <unit_finished_building.lua>
- [f=0000000] Loaded synced gadget: Game End <game_end.lua>
- [f=0000000] Loaded synced gadget: Initial Spawn <game_initial_spawn.lua>
- [f=0000000] Loaded synced gadget: Juno Damage <unit_juno_damage.lua>
- [f=0000000] Loaded synced gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
- [f=0000000] Loaded synced gadget: Lua unit script framework <unit_script.lua>
- [f=0000000] Loaded synced gadget: Maverick Exp <unit_maverick_exp.lua>
- [f=0000000] Loaded synced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
- [f=0000000] Loaded synced gadget: Napalm <lups_napalm.lua>
- [f=0000000] Loaded synced gadget: No Land Damage <unit_no_land_damage.lua>
- [f=0000000] Loaded synced gadget: No Self Pwn <unit_noselfpwn.lua>
- [f=0000000] Loaded synced gadget: NoCost <cmd_nocost.lua>
- [f=0000000] Loaded synced gadget: Nonblocking mines <unit_nonblocking_mines.lua>
- [f=0000000] Loaded synced gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
- [f=0000000] Loaded synced gadget: Passive Builders II <unit_passive_builders_ii.lua>
- [f=0000000] Loaded synced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
- [f=0000000] Loaded synced gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
- [f=0000000] Loaded synced gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
- [f=0000000] Loaded synced gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
- [f=0000000] Loaded synced gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
- [f=0000000] Loaded synced gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
- [f=0000000] Loaded synced gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
- [f=0000000] Loaded synced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
- [f=0000000] Loaded synced gadget: Reclaim Fix <unit_reclaim_fix.lua>
- [f=0000000] Loaded synced gadget: Reclaim flash <gfx_reclaim_flash.lua>
- [f=0000000] Loaded synced gadget: ShieldDrain <unit_shield_watch.lua>
- [f=0000000] Loaded synced gadget: Shockwaves <lups_shockwaves.lua>
- [f=0000000] Loaded synced gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
- [f=0000000] Loaded synced gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
- [f=0000000] Loaded synced gadget: Target on the move <unit_target_on_the_move.lua>
- [f=0000000] Loaded synced gadget: Team Resourcing <game_team_resources.lua>
- [f=0000000] Loaded synced gadget: Transportee Hider <unit_transportee_hider.lua>
- [f=0000000] Loaded synced gadget: Unit transportable nanos <unit_transportable_nanos.lua>
- [f=0000000] Loaded synced gadget: Watereffects <fx_watersplash.lua>
- [f=0000000] Loaded synced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
- [f=0000000] Loaded synced gadget: fx_wreck_shards <fx_wreck_shards.lua>
- [f=0000000] Loaded synced gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
- [f=0000000] Loaded synced gadget: lups_wrapper.lua <lups_wrapper.lua>
- [f=0000000] Loaded synced gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
- [f=0000000] Loaded synced gadget: mo_enemywrecks <mo_enemywrecks.lua>
- [f=0000000] Loaded synced gadget: mo_noshare <mo_noshare.lua>
- [f=0000000] Loaded synced gadget: transportfix <unit_transportfix.lua>
- [f=0000000] Loaded synced gadget: Area Attack <areaattack.lua>
- [f=0000000] Loaded synced gadget: C Is For Control <comiscontrol.lua>
- [f=0000000] Loaded synced gadget: Coop II <mo_coop_ii.lua>
- [f=0000000] Loaded synced gadget: CustomUnitShaders <gfx_customunitshaders.lua>
- [f=0000000] Loaded synced gadget: Take Manager <cmd_idle_players.lua>
- [f=0000000] Loaded synced gadget: Team Com Ends <teamcomends.lua>
- [f=0000000] Loaded synced gadget: DualFog <gui_dualfog_gadget.lua>
- [f=0000000] Loaded synced gadget: LupsSyncedManager <lups_manager.lua>
- [f=0000000] Loaded synced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
- [f=0000000] Loaded synced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
- [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
- [f=0000000] Switching to Overview style camera
- [f=0000000] Switching to Smooth style camera
- [f=0000000] Switching to Overhead (TA) style camera
- [f=0000000] Switching to Free style camera
- [f=0000000] Switching to Total War style camera
- [f=0000000] Switching to Rotatable overhead camera
- [f=0000000] Switching to Orbit style camera
- [f=0000000] Switching to FPS style camera
- [f=0000000] Switching to Smooth style camera
- dualfog vertex shader
- varying vec3 eyeDir;
- void main(void)
- {
- gl_TexCoord[0] = gl_MultiTexCoord0;
- eyeDir = gl_MultiTexCoord1.xyz;
- gl_Position = ftransform();
- }
- dualfog fragment shader:
- const float fogAtten = 0.00050000002374873;float fogHeight = 600;const vec3 fogColor = vec3(0.69999998807907,0.69999998807907,0.77999997138977); uniform sampler2D tex0;
- uniform float wp11;
- uniform float wp15;
- uniform vec3 eyePos;
- varying vec3 eyeDir;
- void main(void)
- {
- vec2 txcd = vec2(gl_TexCoord[0]);
- float z = texture2D(tex0, txcd).x;
- float d = wp15 / (((z * 2.0) - 1.0) + wp11);
- vec3 toPoint = (d * eyeDir);
- vec3 worldPos = eyePos + toPoint;
- #ifdef DEBUG_GFX // world position debugging
- const float k = 100.0;
- vec3 debugColor = pow(2.0 * abs(0.5 - fract(worldPos / k)), 6.0);
- gl_FragColor = vec4(debugColor, 1.0);
- return; // BAIL
- #endif
- // fogHeight= 255*(time()%5);
- float h0 = clamp(worldPos.y, 0.0, fogHeight);
- float h1 = clamp(eyePos.y, 0.0, fogHeight); // FIXME: uniform ...
- float attenFactor = 1.0 - (0.5 * (h0 + h1) / fogHeight);
- float len = length(toPoint);
- float dist = len * abs((h1 - h0) / toPoint.y); // div-by-zero prob?
- float atten = clamp(1.0 - exp(-dist * attenFactor * fogAtten), 0.0, 1.0);
- gl_FragColor = vec4(fogColor, atten);
- return;
- }
- [f=0000000] Loaded unsynced gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
- [f=0000000] Loaded unsynced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
- [f=0000000] Loaded unsynced gadget: ranks api <api_ranks.lua>
- [f=0000000] Loaded unsynced gadget: CustomIcons <unit_customicons.lua>
- [f=0000000] Loaded unsynced gadget: Precipitation, v0.2 <precipitation_particles.lua>
- [f=0000000] Loaded unsynced gadget: CameraBroadcast <camera_lockcamera.lua>
- [f=0000000] Loaded unsynced gadget: Awards <gui_awards.lua>
- [f=0000000] Loaded unsynced gadget: Air Release <unit_air_release_manager.lua>
- [f=0000000] Loaded unsynced gadget: AirPlantParents <unit_air_plants.lua>
- [f=0000000] Loaded unsynced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
- [f=0000000] Loaded unsynced gadget: DragonsDisguise <unit_set_neutral.lua>
- [f=0000000] Loaded unsynced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
- [f=0000000] Loaded unsynced gadget: FinishedBuilding <unit_finished_building.lua>
- [f=0000000] Loaded unsynced gadget: Initial Spawn <game_initial_spawn.lua>
- [f=0000000] Loaded unsynced gadget: Juno Damage <unit_juno_damage.lua>
- [f=0000000] Loaded unsynced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
- [f=0000000] Loaded unsynced gadget: Napalm <lups_napalm.lua>
- [f=0000000] Loaded unsynced gadget: NoCost <cmd_nocost.lua>
- [f=0000000] Loaded unsynced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
- [f=0000000] Loaded unsynced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
- [f=0000000] Loaded unsynced gadget: Reclaim Fix <unit_reclaim_fix.lua>
- [f=0000000] Loaded unsynced gadget: Reclaim flash <gfx_reclaim_flash.lua>
- [f=0000000] Loaded unsynced gadget: ShieldDrain <unit_shield_watch.lua>
- [f=0000000] Loaded unsynced gadget: Shockwaves <lups_shockwaves.lua>
- [f=0000000] Loaded unsynced gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
- [f=0000000] Loaded unsynced gadget: Target on the move <unit_target_on_the_move.lua>
- [f=0000000] Loaded unsynced gadget: Transportee Hider <unit_transportee_hider.lua>
- [f=0000000] Loaded unsynced gadget: Watereffects <fx_watersplash.lua>
- [f=0000000] Loaded unsynced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
- [f=0000000] Loaded unsynced gadget: fx_wreck_shards <fx_wreck_shards.lua>
- [f=0000000] Loaded unsynced gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
- [f=0000000] Loaded unsynced gadget: mo_enemywrecks <mo_enemywrecks.lua>
- [f=0000000] Loaded unsynced gadget: mo_greenfields <mo_greenfields.lua>
- [f=0000000] Loaded unsynced gadget: mo_noowner <mo_noowner.lua>
- [f=0000000] Loaded unsynced gadget: mo_noshare <mo_noshare.lua>
- [f=0000000] Loaded unsynced gadget: mo_nowrecks <mo_nowrecks.lua>
- [f=0000000] Loaded unsynced gadget: transportfix <unit_transportfix.lua>
- [f=0000000] Loaded unsynced gadget: Area Attack <areaattack.lua>
- [f=0000000] Loaded unsynced gadget: C Is For Control <comiscontrol.lua>
- [f=0000000] Loaded unsynced gadget: Coop II <mo_coop_ii.lua>
- [f=0000000] Loaded unsynced gadget: CustomUnitShaders <gfx_customunitshaders.lua>
- [f=0000000] Loaded unsynced gadget: Take Manager <cmd_idle_players.lua>
- [f=0000000] Loaded unsynced gadget: DualFog <gui_dualfog_gadget.lua>
- [f=0000000] Loaded unsynced gadget: LupsSyncedManager <lups_manager.lua>
- [f=0000000] Loaded unsynced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
- [f=0000000] Loaded unsynced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
- [f=0000000] Loaded unsynced gadget: Lups <lups_wrapper.lua>
- [f=0000000] Loading LuaGaia
- [f=0000000] Loading LuaUI
- [f=0000000] LuaSocketEnabled: yes
- [f=0000000] This game has locked LuaUI access
- [f=0000000] This game has locked LuaUI access
- [f=0000000] Using LUAUI_DIRNAME = LuaUI/
- [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
- [f=0000000] LuaUI: bound F11 to the widget selector
- [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
- [f=0000000] Failed to load: cmd_building_hotkeys.lua (duplicate name)
- [f=0000000] Failed to load: gui_comcounter.lua (duplicate name)
- [f=0000000] Failed to load: gui_red_buildordermenu.lua (duplicate name)
- [f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
- [f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
- [f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
- [f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
- [f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
- [f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
- [f=0000000] Loading widget from user: Team stats <gui_team_stats.lua> ...
- [f=0000000] Error: Lua LoadCode pcall error = 0, luaui.lua, error = 2, LuaUI/bawidgets.lua, [string "LuaUI/Widgets/gui_team_stats.lua"]:181: attempt to call upvalue 'getConfigSaveRelSizes' (a nil value)
- [f=0000000] Initializing PathCache
- [f=0000000] Finalizing
- [f=0000000] Loaded DecalsDrawer: Legacy
- [f=0000000] Connection attempt from Player
- [f=0000000] -> Version: 95.0
- [f=0000000] -> Connection established (given id 0)
- [f=0000000] Player Player finished loading and is now ingame
- [f=0000000] GameID: 4bf68d52b1b25e81caf176571cdf4421
- [f=0000000] SkirmishAI (ID = 0, team ID = 0) is using cheats!
- [f=0000000] <SkirmishAI: E323AI 3.25.0 (team 0)>: Logging disabled
- [f=0000018] Skirmish AI "Bot1" (ID:0, Short-Name:"E323AI", Version:"3.25.0") took over control of team 0
- [f=0000393] User exited
- [f=0000393] [CCollisionHandler] dis-/continuous tests: 0/326983
- [f=0000393] [~CPathCache(40x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
- [f=0000393] [~CPathCache(40x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
- [f=0000393] [~CPathCache(160x112)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
- [f=0000393] [~CPathCache(160x112)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=4
- [f=0000393] Statistics for RectangleOptimizer: 0%
- [f=0000393] Statistics for RectangleOptimizer: 0%
- AL lib: (WW) FreeDevice: (0x7f1dcc00f590) Deleting 248 Buffer(s)
- [f=0000393] Statistics for local connection:
- Received: 2088 bytes
- Sent: 4942 bytes
- [f=0000393] Writing demo: demos/20131121_160205_FolsomDamDeluxeV4_95.sdf
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