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- <Vexatos> OreDictionary.registerOre("ingotChromiumDioxide", new ItemStack(itemPartsGreg, 1, 0));
- <Vexatos> OreDictionary.registerOre("dustChromiumDioxide", new ItemStack(itemPartsGreg, 1, 1));
- <Vexatos> There should be some way to add a material through the API
- <Vexatos> Instead of through telling Greg
- <SpwnX> if there is i don't know :D
- <Vexatos> I don't either
- <Vexatos> @param aTypes which kind of Items should be generated.
- <Vexatos> * 1 = Dusts of all kinds.
- <Vexatos> * 2 = Dusts, Ingots, Plates, Rods/Sticks, Machine Components and other Metal specific things.
- <Vexatos> * 4 = Dusts, Gems, Plates, Lenses (if transparent).
- <Vexatos> * 8 = Dusts, Impure Dusts, crushed Ores, purified Ores, centrifuged Ores etc.
- <Vexatos> * 16 = Cells
- <Vexatos> * 32 = Plasma Cells
- <Vexatos> * 64 = Tool Heads
- <Vexatos> * 128 = Gears
- <Vexatos> Chromium dioxide should have 1|2
- <Vexatos> All the materials are stored in an enum
- <Vexatos> I just made the enum entry for Chromium dioxide, if Greg wants to add it, suggest this
- <Vexatos> ChromiumDioxide ( 255, Textures.SET_DULL , 11.0F, 256, 3, 1|2 , 230, 200, 200, 0, "ChromiumDioxide" , 0, 0, 0, 0, 0, 0, false, false, 5, 1, 1, Dyes.dyePink , 1, Arrays.asList(new MaterialStack(Chrome, 1), new MaterialStack(Oxygen, 2)), Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Asp
- <Vexatos> ects.MACHINA, 1))),
- <Vexatos> The RGB colour should be 230, 200, 200
- <Vexatos> And dull
- <Vexatos> The metal should be dull
- <Vexatos> to differ from chrome
- <Vexatos> (It's a little darker than chrome as well)
- <Vexatos> Then the metal specification needs to be re-done
- <Vexatos> http://puu.sh/bjyHl/9774852064.png
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