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- /ffg/'s guide to starting Mobius (and other shit)
- Friend Codes: https://docs.google.com/spreadsheets/d/1ZTitEfD1BeP0QqupCBNIzVpy_UNbsJaEZBRB1gAHFDk/edit#gid=0
- Wiki: http://mobius.gamepedia.com/Mobius_Final_Fantasy_Wiki
- Altema's section: http://altema.jp/ffmobius/
- TO-DO: Revise based on suggestions
- Complete Boss/Monster drop list
- Damage Formulas?
- Job section and mini reviews
- Events section?
- Altema info
- CONTENTS:
- [1] Summoning your first job
- [2] Obtaining Currency
- [3] Choosing Ability Cards
- [4] THE GRIND
- [4b] Boss availability
- [4c] Monster availability
- [5] Multiplayer
- =============================
- [1] Summoning your first job/overview
- =============================
- >I just finished the tutorial. What now?
- Now, you should probably summon a job card if possible. The starter 3 jobs are fine for
- clearing content in chapters 1 and 2, but you want to make the jump to an actual job
- ASAP. Summoned jobs have higher stats than the jobs you can reach by grinding the starter 3.
- >I can't summon a job right now.
- It takes 6 summon tickets or 3,000 magicite (500 magicite = one ticket)
- to summon a job (a combination of the two can be used if you're lacking
- in one - for example, one could use 3 summon tickets and 1,500 magicite)
- The starter jobs will be good enough to help you clear out chapters 1 and 2,
- but don't rely on them beyond that.
- >Can I use magicite to summon?
- NO. Yes, the option is there, but save your magicite for the Mobius Gift Box.
- The Gift Box gives a shitton of goodies (including 6 summon tickets to replace
- the cost of 3000 magicite) and boosted EXP for one month.
- SAVE your magicite until you have 3000. Already bought the box? Keep saving
- for the next one and if you manage to get more than 3000, then you could
- probably get away with spending the extra on whatever.
- >What's the difference between the 3 job classes?
- Warriors: Balanced between the other 2 classes, high ATK
- Mage: Low HP and ATK, but able to shit out a ton of damage when enemies are broken.
- Ranger: Low ATK, but can easily break enemies. Tend to have more turns than the other 2 as well.
- >WAH WAH I DIDN'T GET THE CLASS I WANTED
- Better luck next time, kupo!
- In all seriousness, don't be to angry over what you summon. There's always the next summon and having
- one job to work with helps give you direction over what type of cards you should be focusing on.
- =============================
- [2] Obtaining currency
- =============================
- >So how do I get more summon tickets?
- Playing the game. They can rarely be found in chests scattered around the world,
- and you can get them from clearing out chapters. Events also tend to have them
- as rewards, so check the ingame news for what you can find. The Mobius Gift box gives 6 of them
- out for purchasing it as well.
- >What about ability tickets?
- These are much more common, and are what you usually will find in a chest. They are
- also given out through logging in each day (6 per login bonus) and doing the daily
- task (1 each day).
- >Magicite?
- Always check the distiller. It takes a whole 16 hours to fill completely, but you should
- draw from it whenever possible to help avoid overflow and wasted magicite.
- >Crystals?
- Tend to be even rarer than tickets. You can get a couple from clearing out every circle
- in the chapters (this includes the arena in Chapter 2). Bosses can also drop them rarely.
- >Gil?
- Selling cards. Gil however, is mostly useless outside of augmenting cards. The game even
- acknowledges this if you check the ingame shop.
- =============================
- [3] Choosing ability cards
- =============================
- >Ability tickets?
- Ability tickets are a form of ingame currency used to purchase ability cards from the shop.
- They can also be used to upgrade the ability levels of your cards (more on that later).
- >What cards should I pick?
- First off, you want to pick cards that:
- a) are of the same class as your job (that you hopefully summoned)
- b) are elements usable by your job
- You can sort the shop by element and job class if the icons somehow aren't clear enough for you.
- Offensive cards (most of the ones in the shop) come in 3 different varieties (different from
- their job class). They are single target, "cone type" (represented by the Wi-Fi symbol)
- or AoE (represented by a circle/gear looking icon).
- Here's the gray zone: everyone will recommend something different in terms of these 3
- cards. Personally speaking, I would prioritize take ST cards, then big AoE, then cone, but
- to each his own.
- Support cards (pink hearts) heal you slighty (unless the card is Cure or Yuna's Song of Life, in which
- it will heal for more) and bestow secondary effects.
- Do also note that you can spend an increased amount of tickets to buy a card with maxed out
- skillseeds and ability levels, though if you're willing to endure the grind, this isn't neccessary.
- >What support cards should I take?
- Cait Sith if you started late and need a healing card. It eventually gets the ability
- to be casted without using up a turn, which can put it over Yuna.
- Hades is a popular choice for classes that do a lot of damage with basic attacks.
- Moogle is nice for mages to get big numbers when broken.
- Alternatively, you could always borrow someone else's support card as a rental and pack
- your own offensive cards. Support cards can be used by any class, so it may be easier to follow
- a ton of support cards instead of specific cards to one class.
- =============================
- [4] Card mechanics
- =============================
- >Card fusion?
- Basically, fusing cards raises the EXP level, though there are other effects discussed below.
- >Skillseeds?
- These are used to develop your summoned classes skills. Different cards give a mixture
- of skill seeds. You can raise these by fusing cards of the same element together.
- >Ability levels?
- This is the actual attack power of the card. Power refers to damage dealt, and break power
- is how much of the orange gauge you take off when you use this card. These are trickier to raise:
- to do so, you need to fuse the same ability cards together, not just element. (Ex: Fuse a "Fire Sword"
- card into another "Fire Sword")
- Once the ability card hits a certain level, you have the chance to unlock extra skills for it.
- Unlocking the extra skill is random and takes longer depending on whether or not it is the
- first, second, third, etc... skill the card has.
- >Card augmenting?
- Augmenting a card raises its' rarity level. Depending on the rank, you'll need different ingredients
- to raise a card's rarity. More on this later.
- 3* cards need Growstars to be augmented. These cards are limited and are usually given out as login rewards
- for logging in and grabbing every item. They are also occasionally found in events.
- =============================
- [4] THE GRIND
- =============================
- Buckle up. It's gonna be a long one.
- Before we start, however, be aware of Mobius Day, which happens on every day of the month
- containing an 8. (8th, 18th, 28th) If possible, plan around these days because the Exploration Region
- will have a 2x skillseed bonus for all elements. Ability fusion and unlocking rates also go up.
- >How do I get more skillseeds?
- Consider creating a deck using only the element you need. Once it's availiable to you,
- head out for the Exploration Event. Different skillseeds get bonuses depending on the day,
- with Sunday granting a bonus to all.
- >What do I do with these monster drops?
- Ideally, hang on to one copy if it's a lowbie card (1*, 2* type cards).
- The reason for this is because you can augment monster cards using rare drops from
- other boss type monsters. Once augmented, all monsters will drop a 2*/3* card instead of
- the basic level.
- Most trash mob cards lose the "lesser" prefix and become actual abilities once they hit 3*.
- More importantly, this means that you will be able to fuse these cards into store-bought ones to
- raise ability levels, removing the need to use tickets to do so. For example, Blue Dust Mages drop
- Lesser Blizzard at 1*/2*. Once it is augmented to 3*, it becomes Blizzard and can be fused into the
- store-bought Fafnir card.
- In order to augment trash cards, you'll need drops from specific bosses. If you look at the augment card
- section, and tap on a card that's been grayed out, you can see what mats you'll need and what boss monster
- will drop them. Most of the time. See section [4b].
- >So why use store cards as opposed to monster drops?
- Most trash mob cards cap at 3*, while store cards can be augmented up
- to 4*. As a result, store cards are generally stronger in the long run
- and get helpful abilities such as Break Damage Limit.
- >I need EXP!
- Once you aquire Mystic Tablets (from doing the daily tasks), you can travel
- to the Shrine of Trials for 3 Tablets. In there, you'll find cactuars of different
- races. Silver = EXP, gold = Gil, and green = skillseed fusion chance.
- If you're low leveled, killing cactuars can give a good amount of EXP for your deck. To help maximize your time
- there, bring one of each element you can carry and hope the cactuars are weak to one of them. Obviously,
- make sure to play at double speed and turn on Quickstart to save a couple of seconds, and throw your
- cactuars into the card bank to deal with later. It should also be noted that the auto battle AI is good
- at guessing the elemental weakness of each Cactuar.
- =============================
- [4b] Boss locations
- =============================
- -----------
- Chapter 1:
- Red Dragon (Fire, Flame Cross)
- Adamantoise (Water, Blizzaja)
- Treant (Wind, Wind Strike)
- Cockatrice (Wind, Aeroja)
- -----------
- Chapter 2:
- Killer Mantis (Water, Ice Strike)
- Diremite (Earth, Earth Cross)
- Mindflayer (Wind, Aeroja)
- Lich (Water/Earth, ST Ice cards of each class) (can be found in arena after story content ends)
- ...and various others can also show up in the arena.
- -----------
- Chapter 3:
- Red Dragon (Fire, Flame Cross)
- Shadow Dragon (Fire, Firaja)
- Adamantoise (Water, Blizzaja)
- Behemoth (Water, Ice Cross)
- Treant (Wind, Wind Strike)
- Diremite (Earth, Earth Cross)
- Mighty Golem (Earth, Earth Strike)
- -----------
- Chapter 3b:
- Shadow Dragon (Fire, Firaja)
- Idol Head (Fire, Flame Sword)
- Killer Mantis (Water, Ice Strike)
- Behemoth (Water, Ice Cross)
- Cockatrice (Wind, Aeroja)
- Mindflayer (Wind, Wind Strike)
- Diremite (Earth, Earth Cross)
- Great Malboro (Earth, Earth Strike)
- Imperial Lich (Earth, Ice Sword)
- -----------
- Silent Ruins (Exploration 1):
- Red Dragon (Fire, Flame Cross)
- Adamantoise (Water, Blizzaja)
- Treant (Wind, Wind Strike)
- Mighty Golem (Earth, Earth Strike)
- -----------
- El Dorado (Exploration 2):
- Idol Head (Fire, Flame Sword)
- Killer Mantis (Water, Ice Strike)
- Mindflayer (Wind, Wind Strike)
- Lich (Earth, all forms)
- =============================
- [4c] Monster Drops (incomplete)
- =============================
- Starting from the chapter listed, you'll be able to raise the ability levels of
- these cards dropped from trash mobs.
- -----------
- Chapter 1:
- Flame Sword
- Flame Blast
- Flame Burst
- Blizzard
- Blizzara
- Blizzaga
- Windfang
- Windwave
- Winddance
- -----------
- Chapter 2:
- Earth Sword
- Earth Blast
- Earth Burst
- Aero
- Aerora
- Aeroga
- Flame/Ice/Wind/Earth Shift
- -----------
- Chapter 3a:
- Ice Sword
- Ice Blast
- Ice Burst
- Fire
- Fira
- Fireaga
- Earthfang
- Earthwave
- Fire/Water/Wind/Ground Force
- Berserk
- Haste
- Regen
- -----------
- Chapter 3b:
- Wind Sword
- Wind Blast
- Firefang
- Firewave
- Stone
- Stonera
- -----------
- Chapter 4a:
- Light/Dark Variations
- "Fatal" Attacks of varying elements
- =============================
- [5] Multiplayer
- =============================
- >How do I access it?
- After clearing chapter 1, you have access to the Ring of Braves on the
- World Map. In there, you can play a multiplayer mode where you face off
- against baddies with 3 other Wols. Stamina used here is seperate from stamina
- used during singleplayer.
- Technically, you can enter as soon as you finish chapter 1, but in reality,
- you should stay far away from it until you've at least finished the 3rd skill
- seed panel for your job. Otherwise, you'll likely be a corpse 2 turns in and
- people will be upset at you.
- >How does it differ from singleplayer?
- First off, all classes are sorted into 4 "sub-classes" that define your
- role online. KNOW YOUR ROLE. They are as follows:
- Attacker: DPS. Use your most powerful attacks while the boss is broken.
- Breaker: Breaks the boss. Ideally, you want to use only normal attacks
- since the team is relying on you to get breaks quick and often.
- Defender: Tank. Can draw fire from the boss with the appropiate card and
- element drives used by a defender are shared with everyone.
- Healer/Support: Healing. Heart/support cards become AoE and affect the whole party.
- >How should the flow of multiplayer go?
- At it's most simplest...
- 1). Attackers remove orange gauge
- 2). Breakers remove red
- 3). Attackers unload on boss
- 4). repeat until dead
- All while defenders and healers do their best to keep the group alive.
- Of course, things are never this easy and depending on your party,
- things can go by extremely smoothly or terrible. Playing with randoms is a mixed
- bag, but costs no stamina as long as you join a group.
- >So who are we up against?
- Most of the bosses are ones from other FF games. They are, if you want to prepare...
- Ifrit (Fire)
- Tyro (No element, limited time event)
- Shiva (Ice)
- Odin (Wind)
- Upcoming:
- Hashmal (Earth)
- Anima (Dark)
- Bahamut (Dark)
- Ultima (Light)
- (Later, double monster quests begin to show up, such as Ifrit and Odin together, etc.)
- Each boss has a different difficulty level marked by stars which
- determine what loot they drop on a sucessful run. As you go up,
- bosses can get Guardians who assist by casting debuffs and powering the boss
- up when they die. It's still worth killing them for extra mats, assuming your team
- can handle the power up.
- =============================
- [6] Tower Events
- =============================
- Tower events can be considered a form of "PVP" where each player races to kill
- a number of bosses. Rewards are given to those who pass a certain threshould.
- As of this writing, two events have already passed, which were:
- Adamantoise: Earth
- Dahaka: Fire/Wind
- But if you want to get ahead, there are sources on altema that gave results
- on what strageties worked.
- Omega: Wind Elemental. Dragoons and dancers dominated.
- Tonberry: Water elemental. Altema lists a lot of classes that did well this event, ranging from
- Dark Knight, Dragoon, White Mage, Assassin, Scholar, Dancer, and Hunter. All of these classes have some form
- of Fire Elemental Up or Water Resist.
- Ultros and Typhon: Double battle! Ultros is water and Typhon is fire elemental.
- Gilgamesh: Non-elemental, but is able to hit for each of the 4 main elements.
- Debuffs were more useful for this tower in particular since Gilgy can take a beating.
- Of note, the very top of this tower has each of the previous bosses returning.
- Rematch Event: All bosses return here in a special tower event.
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