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CGOBSMP3

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Jul 20th, 2014
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  1. [
  2. 20:06:48: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  3. 20:06:48: Failed loading CUDA dll
  4. 20:07:25: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
  5. 20:07:25: -------------------------------
  6. 20:07:25: CPU Name: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
  7. 20:07:25: CPU Speed: 3392MHz
  8. 20:07:25: Physical Memory: 4095MB Total, 4095MB Free
  9. 20:07:25: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  10. 20:07:25: monitor 1: pos={0, 0}, size={1280, 1024}
  11. 20:07:25: Windows Version: 6.1 Build 7601 S
  12. 20:07:25: Aero is Enabled
  13. 20:07:25: -------------------------------
  14. 20:07:25: OBS Modules:
  15. 20:07:25: Base Address Module
  16. 20:07:25: 01170000 OBS.exe
  17. 20:07:25: 0F300000 OBSApi.dll
  18. 20:07:25: 54F10000 DShowPlugin.dll
  19. 20:07:25: 54EE0000 GraphicsCapture.dll
  20. 20:07:25: 54AC0000 NoiseGate.dll
  21. 20:07:25: 59A30000 PSVPlugin.dll
  22. 20:07:25: ------------------------------------------
  23. 20:07:25: Adapter 1
  24. 20:07:25: Video Adapter: AMD Radeon HD 6700 Series
  25. 20:07:25: Video Adapter Dedicated Video Memory: 1063071744
  26. 20:07:25: Video Adapter Shared System Memory: 3231830016
  27. 20:07:25: Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
  28. 20:07:25: =====Stream Start: 2014-07-20, 20:07:25===============================================
  29. 20:07:25: Multithreaded optimizations: On
  30. 20:07:25: Base resolution: 1280x720
  31. 20:07:25: Output resolution: 1280x720
  32. 20:07:25: ------------------------------------------
  33. 20:07:25: Loading up D3D10 on AMD Radeon HD 6700 Series (Adapter 1)...
  34. 20:07:25: ------------------------------------------
  35. 20:07:25: Audio Format: 44100 Hz
  36. 20:07:25: ------------------------------------------
  37. 20:07:25: Audio Channels: 2 Ch
  38. 20:07:25: Playback device Default
  39. 20:07:25: ------------------------------------------
  40. 20:07:25: Using desktop audio input: Speakers (Realtek High Definition Audio)
  41. 20:07:25: Global Audio time adjust: 0
  42. 20:07:25: ------------------------------------------
  43. 20:07:25: Audio Encoding: MP3
  44. 20:07:25: bitrate: 128
  45. 20:07:25: Using graphics capture
  46. 20:07:25: Trying to hook process: hl2.exe
  47. 20:07:25: Scene buffering time set to 700
  48. 20:07:25: Using custom x264 settings: "crf=1"
  49. 20:07:25: x264: VBV maxrate specified, but no bufsize, ignored
  50. 20:07:25: ------------------------------------------
  51. 20:07:25: Video Encoding: x264
  52. 20:07:25: fps: 30
  53. 20:07:25: width: 1280, height: 720
  54. 20:07:25: preset: veryfast
  55. 20:07:25: profile: high
  56. 20:07:25: keyint: 250
  57. 20:07:25: CBR: no
  58. 20:07:25: CFR: yes
  59. 20:07:25: max bitrate: 10000
  60. 20:07:25: buffer size: 0
  61. 20:07:25: quality: 31
  62. 20:07:25: ------------------------------------------
  63. 20:07:26: SharedTexCapture hooked
  64. 20:07:38: Total frames encoded: 370, total frames duplicated: 0 (0.00%)
  65. 20:07:38: Total frames rendered: 393, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  66. 20:07:38:
  67. 20:07:38: Profiler time results:
  68. 20:07:38:
  69. 20:07:38: ==============================================================
  70. 20:07:38: video thread frame - [100%] [avg time: 0.498 ms] [children: 18.5%] [unaccounted: 81.5%]
  71. 20:07:38: | scene->Preprocess - [0.201%] [avg time: 0.001 ms]
  72. 20:07:38: | GPU download and conversion - [18.3%] [avg time: 0.091 ms] [children: 16.1%] [unaccounted: 2.21%]
  73. 20:07:38: | | flush - [12.9%] [avg time: 0.064 ms]
  74. 20:07:38: | | CopyResource - [1.61%] [avg time: 0.008 ms]
  75. 20:07:38: | | conversion to 4:2:0 - [1.61%] [avg time: 0.008 ms]
  76. 20:07:38: Convert444Threads - [100%] [avg time: 0.431 ms] [children: 98.8%] [unaccounted: 1.16%]
  77. 20:07:38: | Convert444toNV12 - [98.8%] [avg time: 0.426 ms]
  78. 20:07:38: encoder thread frame - [100%] [avg time: 0.853 ms] [children: 1.76%] [unaccounted: 98.2%]
  79. 20:07:38: | sending stuff out - [1.76%] [avg time: 0.015 ms]
  80. 20:07:38: ==============================================================
  81. 20:07:38:
  82. 20:07:38:
  83. 20:07:38: Profiler CPU results:
  84. 20:07:38:
  85. 20:07:38: ==============================================================
  86. 20:07:38: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  87. 20:07:38: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  88. 20:07:38: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  89. 20:07:38: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  90. 20:07:38: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  91. 20:07:38: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  92. 20:07:38: Convert444Threads - [cpu time: avg 0.021 ms, total 15.6 ms] [avg calls per frame: 2]
  93. 20:07:38: | Convert444toNV12 - [cpu time: avg 0.021 ms, total 15.6 ms] [avg calls per frame: 2]
  94. 20:07:38: encoder thread frame - [cpu time: avg 0.168 ms, total 62.4 ms] [avg calls per frame: 1]
  95. 20:07:38: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  96. 20:07:38: ==============================================================
  97. 20:07:38:
  98. 20:07:38: =====Stream End: 2014-07-20, 20:07:38=================================================
  99.  
  100.  
  101. Last game capture log:
  102. 2014-07-20, 20:07:25: we're booting up:
  103. 20:07:25: CaptureThread: attached to process hl2.exe
  104. 20:07:25: D3D9 Present
  105. 20:07:25: GL Present
  106. 20:07:25: (half life scientist) everything.. seems to be in order
  107. 20:07:26: D3D9EndScene called
  108. 20:07:26: D3DPRESENT_PARAMETERS {
  109. 20:07:26: BackBufferWidth: 1280
  110. 20:07:26: BackBufferHeight: 720
  111. 20:07:26: BackBufferFormat: D3DFMT_A8R8G8B8
  112. 20:07:26: BackBufferCount: 1
  113. 20:07:26: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  114. 20:07:26: MultiSampleQuality: 0
  115. 20:07:26: SwapEffect: D3DSWAPEFFECT_DISCARD
  116. 20:07:26: hDeviceWindow: 1313212
  117. 20:07:26: Windowed: true
  118. 20:07:26: EnableAutoDepthStencil: true
  119. 20:07:26: AutoDepthStencilFormat: D3DFMT_D24S8
  120. 20:07:26: Flags: None
  121. 20:07:26: FullScreen_RefreshRateInHz: 0
  122. 20:07:26: PresentationInterval: 2147483648
  123. 20:07:26: };
  124. 20:07:26: successfully set up d3d9 hooks
  125. 20:07:26: D3D9Present called
  126. 20:07:26: DoD3D9GPUHook: success - d3d9ex
  127. 20:07:26: D3DSURFACE_DESC {
  128. 20:07:26: Format: D3DFMT_A8R8G8B8
  129. 20:07:26: Type: D3DRTYPE_SURFACE
  130. 20:07:26: Usage: D3DUSAGE_RENDERTARGET
  131. 20:07:26: Pool: D3DPOOL_DEFAULT
  132. 20:07:26: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  133. 20:07:26: MultiSampleQuality: 0
  134. 20:07:26: Width: 1280
  135. 20:07:26: Height: 720
  136. 20:07:26: };
  137. 20:07:26: successfully capturing d3d9 frames via GPU
  138.  
  139.  
  140. ]
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