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PB Opcode

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Apr 7th, 2015
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C# 1.28 KB | None | 0 0
  1.                     case (ushort)0xA13:
  2.                         list.Add((ReceiveBaseGamePacket)new PROTOCOL_BASE_USER_ENTER_REQ(this, buff));
  3.                         goto label_67;       // Entrar na conta pelo client
  4.  
  5.  
  6.  
  7.                     case (ushort)0xC07:
  8.                         list.Add((ReceiveBaseGamePacket)new PROTOCOL_LOBBY_ENTER_REQ(this, buff));
  9.                         goto label_67;
  10.                     case (ushort)0xC0B:
  11.                         list.Add((ReceiveBaseGamePacket)new PROTOCOL_LOBBY_LEAVE_REQ(this, buff));
  12.                         goto label_67;     // Entrar no Lobby do client
  13.  
  14.  
  15.  
  16.  
  17.  
  18.                     case (ushort)0xC01:
  19.                         list.Add((ReceiveBaseGamePacket)new PROTOCOL_LOBBY_GET_ROOMLIST_REQ(this, buff));
  20.                         goto label_67;
  21.                     case (ushort)0xC1D:
  22.                         list.Add((ReceiveBaseGamePacket)new PROTOCOL_LOBBY_CREATE_NICK_NAME_REQ(this, buff));
  23.                         goto label_67;    // entrar na sala e criar conta com Nick do Client
  24.  
  25.  
  26.  
  27.  
  28.  
  29.                   case (ushort)0xA0B:
  30.                         list.Add((ReceiveBaseGamePacket)new PROTOCOL_BASE_ENTER_CHANNELSELECT_REQ(this, buff));
  31.                         goto label_67;    //Selecionar o canal do Client
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