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- case (ushort)0xA13:
- list.Add((ReceiveBaseGamePacket)new PROTOCOL_BASE_USER_ENTER_REQ(this, buff));
- goto label_67; // Entrar na conta pelo client
- case (ushort)0xC07:
- list.Add((ReceiveBaseGamePacket)new PROTOCOL_LOBBY_ENTER_REQ(this, buff));
- goto label_67;
- case (ushort)0xC0B:
- list.Add((ReceiveBaseGamePacket)new PROTOCOL_LOBBY_LEAVE_REQ(this, buff));
- goto label_67; // Entrar no Lobby do client
- case (ushort)0xC01:
- list.Add((ReceiveBaseGamePacket)new PROTOCOL_LOBBY_GET_ROOMLIST_REQ(this, buff));
- goto label_67;
- case (ushort)0xC1D:
- list.Add((ReceiveBaseGamePacket)new PROTOCOL_LOBBY_CREATE_NICK_NAME_REQ(this, buff));
- goto label_67; // entrar na sala e criar conta com Nick do Client
- case (ushort)0xA0B:
- list.Add((ReceiveBaseGamePacket)new PROTOCOL_BASE_ENTER_CHANNELSELECT_REQ(this, buff));
- goto label_67; //Selecionar o canal do Client
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