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- Weapon rules:
- - Must use Tacticool/IRL based weapons seen is such games as Call of Duty or Battlefield.
- - Examples: Vanilla; .45 Auto Pistol, Service Rifles & Assault/Marksman Carbines
- - Mods: Pretty much anything by MTindle, Millenia, etc
- Armor rules:
- - Must be Tacticool/Operator shit like stuff worn by Soap or Army people.
- - Examples: Vanilla: NCR Outfits, Riot Gear
- - Mods: Stuff by Dragbody, DTO by Antistar, etc
- - Must wear eyeglasses and a fancy hat of some sort. Funny looking mustache or other wacky facial hair is a plus
- Special/skills rules:
- - High INT And LCK, Low CHR
- - Tag Barter, Guns, and Stealth
- Perks/traits rules:
- - Any skill that augments guns and the tier one operator equipment (Grunt, etc)
- - Any skill that will help with convincing goys to part with their belongings
- - Pick Good Natured and/or Hoarder as traits, both if you want, but at least one
- Companion rules: Can only have companions for the purpose of Completed their quests, otherwise you're lonewolf
- Gameplay rules:
- - You must acquire caps and hoard them by any means possible. Always have at least 25000 caps once you obtain that much.
- - Use exploits to get all gold bars in DM, and do so ASAP
- - Steal, from everyone, especially anyone who is white and male
- - Must act Tacticool (if your weapons support modkits with silencers or suppressors, use them) crouch, true ironsights should be used liberally.
- - Acquire expensive things and put them in your house to show off.
- - Use Project Nevada for maximum Tacticool (at least for shit like nade hotkey, Dynamic crosshair, sprint, etc)
- - Must actively be neutral karma or worse.
- - Anyone using an energy weapon must be eliminated, silently, and then tea-bagged for hacking
- - Always take head-shots, always try to kill as many people silently as possible before "going loud"
- - Must not use VATS, but may use Bullet-time
- Required mods: Project Nevada (at least Core)
- Difficulty rules: None
- Completion rules:
- - Must complete all four DLCs
- - Must have gotten and owned at one point all of DM's gold bars
- - Must have every unique weapon in the game
- - Must have 100000 caps worth of stuff, and at least 50000 caps on hand
- - And complete the main quest.
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