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Jewish Operator Run

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Nov 19th, 2013
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  1. Weapon rules:
  2. - Must use Tacticool/IRL based weapons seen is such games as Call of Duty or Battlefield.
  3. - Examples: Vanilla; .45 Auto Pistol, Service Rifles & Assault/Marksman Carbines
  4. - Mods: Pretty much anything by MTindle, Millenia, etc
  5. Armor rules:
  6. - Must be Tacticool/Operator shit like stuff worn by Soap or Army people.
  7. - Examples: Vanilla: NCR Outfits, Riot Gear
  8. - Mods: Stuff by Dragbody, DTO by Antistar, etc
  9. - Must wear eyeglasses and a fancy hat of some sort. Funny looking mustache or other wacky facial hair is a plus
  10. Special/skills rules:
  11. - High INT And LCK, Low CHR
  12. - Tag Barter, Guns, and Stealth
  13. Perks/traits rules:
  14. - Any skill that augments guns and the tier one operator equipment (Grunt, etc)
  15. - Any skill that will help with convincing goys to part with their belongings
  16. - Pick Good Natured and/or Hoarder as traits, both if you want, but at least one
  17. Companion rules: Can only have companions for the purpose of Completed their quests, otherwise you're lonewolf
  18. Gameplay rules:
  19. - You must acquire caps and hoard them by any means possible. Always have at least 25000 caps once you obtain that much.
  20. - Use exploits to get all gold bars in DM, and do so ASAP
  21. - Steal, from everyone, especially anyone who is white and male
  22. - Must act Tacticool (if your weapons support modkits with silencers or suppressors, use them) crouch, true ironsights should be used liberally.
  23. - Acquire expensive things and put them in your house to show off.
  24. - Use Project Nevada for maximum Tacticool (at least for shit like nade hotkey, Dynamic crosshair, sprint, etc)
  25. - Must actively be neutral karma or worse.
  26. - Anyone using an energy weapon must be eliminated, silently, and then tea-bagged for hacking
  27. - Always take head-shots, always try to kill as many people silently as possible before "going loud"
  28. - Must not use VATS, but may use Bullet-time
  29. Required mods: Project Nevada (at least Core)
  30. Difficulty rules: None
  31. Completion rules:
  32. - Must complete all four DLCs
  33. - Must have gotten and owned at one point all of DM's gold bars
  34. - Must have every unique weapon in the game
  35. - Must have 100000 caps worth of stuff, and at least 50000 caps on hand
  36. - And complete the main quest.
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