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- int determineLayer(int layerOverride)
- {
- int layer = layerOverride;
- if (layerOverride < 0)
- {
- layer = 0;
- int hour = calculateHour();
- if (isEndlessNight() || (hour < 6 || hour >= 18))
- layer = 1;
- if (stage == "sea") //Ocean
- {
- if (room == 44) //Outset
- {
- if (readFlag(Flags.GossipStone))
- return layer | 4; //Outset after Forsaken Fortress 1
- if (readFlag(Flags.PiratesOnOutsetBeach))
- return layer | 2; //Pirates at the beach
- if (readFlag(Flags.RescuedTetra))
- return 9; //Tetra and Aryll at the top of Outset
- }
- else if (room == 11) //Windfall
- {
- if (readFlag(Flags.AnimationSet2))
- return layer | 4; //After Forsaken Fortress 2
- if (isEndlessNight())
- return layer | 2; //Pirates at Windfall
- }
- else if (room == 1) //Forsaken Fortress
- {
- if (readFlag(Flags.SpokeToKoRLAfterHyrule2))
- return 3; //Forsaken Fortress 3
- else
- return 1; //Forsaken Fortress 2
- }
- }
- else if (stage == "A_mori") //Forest of Fairies
- {
- if (readFlag(Flags.KoRLUnlocked))
- return layer | 2; //Moblins
- }
- else if (stage == "Asoko") //Pirate Ship
- {
- if (readFlag(Flags.GossipStone))
- return layer | 2; //Bombs Minigame
- }
- else if (stage == "Hyrule") //Hyrule
- {
- if (getTriforcePiecesCount() == 8)
- return layer | 4; //No Courtyard Cutscene
- if (readFlag(Flags.DescendedDownToHyrule2))
- return layer | 2; //Courtyard Cutscene
- }
- else if (stage == "Hyroom") //Hyrule Interior
- {
- if (getTriforcePiecesCount() == 8 && !readFlag(Flags.MightyDarknutsDefeated))
- return layer | 4;
- if (readFlag(Flags.DescendedDownToHyrule2))
- return layer | 2;
- if (readFlag(Flags.Hyrule1ElectricalBarrierDeactivated))
- return layer | 6;
- }
- else if (stage == "kenroom") //Master Sword Room
- {
- if (readFlag(Flags.MightyDarknutsDefeated))
- return layer | 6; //Empty
- if (getTriforcePiecesCount() == 8)
- return layer | 4; //Mighty Darknuts
- if (readFlag(Flags.DescendedDownToHyrule2))
- return layer | 2; //Tetra to Zelda Transformation
- }
- else if (stage == "M2tower") //Helmaroc Tower
- {
- if (readFlag(Flags.AnimationSet2))
- return layer | 2; //Helmaroc Fight
- }
- else if (stage == "GanonK") //Puppet Ganon Room
- {
- if (readFlag(Flag.PuppetGanonFightIntro))
- return 8; //Puppet Ganon Fight
- }
- else if (stage == "GTower") //On Top of Ganon's Tower
- {
- if (readFlag(Flag.GanondorfFightIntro))
- return 8; //Ganondorf Fight
- }
- }
- return layer;
- }
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