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  1. =========
  2. 1.0 Title
  3. =========
  4.  
  5. YAHOO!
  6. ____
  7. / \__ __ ____ ____ ____
  8. | ___| | | | __|/ ___\/ ___\
  9. | | | |_| | |__( /___( /___
  10. | |__|_ _ | __|\___ \\___ \
  11. | | | | | |__ ___) )___) )
  12. \____/_| |_|____|/____//____/
  13.  
  14.  
  15. ================
  16. 2.0 Introduction
  17. ================
  18. I've only come across this game recently, but it's really captured my
  19. imagination. Mostly Yahoo's games are pretty bland, but this one is really
  20. inventive, with a heavy dose of Earthbound-style humour: Your units include
  21. castles that zoom around at high speed and angry bishops. The game's
  22. popularity speaks for itself: it's picked up a big fandom in a short period of
  23. time. Just do a quick search for "Chess" on Google, you'll find a number of
  24. sites with FAQs, walkthroughs, etc, as well as a whole load of bootleg
  25. knock-offs.
  26. (There's even some people who've put together rules for a board game version:
  27. talk about devotion!) A lot of the game seems to be based on the Alice in
  28. Wonderland mythos, so if you're a fan of the series it's well worth checking
  29. out: it does a really good job of fleshing out the Alice universe, and wisely
  30. doesn't include any major characters from the actual film. It is a pity that
  31. Yahoo haven't made any acknowledgement to Tim Burton for the use of his
  32. intellectual property; I certainly hope that he doesn't bring out the lawyers
  33. on this one. In any case, this is just more reason to experience as much of
  34. the game as you can in the short window that it's available!
  35.  
  36. The style of Yahoo Chess is quite hard to describe. It's like an RTS, in that
  37. you're battling another player -- or the computer -- with a big army, but also
  38. similar to one of the Civ series in that you get as long as you like to decide
  39. what commands to give. It even has a couple of aspects of defend-the-castle
  40. style games, but -- in a clever parody of the staleness of that genre -- the
  41. 'castle' you're trying to defend is actually a king, can move under its own
  42. power and even attack -- and is defended by the aformentioned castles which
  43. are far faster than him! I guess if I had to classify it, though, I'd call
  44. Yahoo Chess a turn-based RTS (TBRTS).
  45.  
  46. The game isn't without its flaws. It feels kind of unfinished: there's no way
  47. to pick which units to deploy or build new ones, and levelling up doesn't seem
  48. to actually have any effect (besides bragging rights!) There are a couple of
  49. pieces there are ridiculously overpowered, and Yahoo don't seem to have any
  50. plans to correct the balance. There is a kind of a quirky charm to the game as
  51. it is, though. If I had one gripe, it'd be that while the stylised graphics are
  52. really nice, the team could at least get the perspective right on them. It'd be
  53. really cool to have the option of surveying the battlefield in a first-person
  54. view, too, but I guess for an Internet Explorer game that's kind of optimistic.
  55.  
  56. Because of these, the game does have a pretty steep learning curve. I've
  57. written this guide to try and help potential players over a couple of the
  58. more obvious pitfalls.
  59.  
  60. =============
  61. 3.0 Copyright
  62. =============
  63. This guide to Yahoo Chess is created copyright chessfreak69@yahoo.co.uk. By
  64. reading this text you agree NOT to distribute it without my permission.
  65.  
  66.  
  67. ============
  68. 4.0 Factions
  69. ============
  70. Actually, there's not a lot of choice here. Unlike Starcraft where you can
  71. pick between Humans, Protoss and Zerg, here you just have to choose between
  72. White and Black -- another nice pun on the Lionhead game of the (almost!) same
  73. name. There's not even any difference between these two factions; maybe this
  74. is something that Yahoo are planning on adding in an expansion pack.
  75.  
  76.  
  77. ==========
  78. 5.0 Pieces
  79. ==========
  80. Like in TF2 or the (very old!) Atari game Archon, your army contains a variety
  81. of different units, all with unique strengths and weaknesses. Unlike TF2, you
  82. actually get to control all of them, rather than being forced into just one!
  83. This means that you get to experience a lot of the different styles of play
  84. that the game has to offer very quickly, but it does also mean that it's easy
  85. to be overwhelmed at first and forget what the unit you're controlling does.
  86. This section contains a handy reference guide to remind you what's what.
  87.  
  88. 5.1 Pawn
  89. Horrible piece. The weakest unit in the game, and the hardest to use
  90. successfully. Pawns can only move forward, and they can only move a single
  91. square at a time (except on their first turn, where they can move a "whole"
  92. two -- which is still peanuts compared to, say, a castle.) So not only are
  93. they weak, they're also incredibly slow. Yahoo don't seem to have programmed
  94. in any ranged units, so you don't have to worry about them getting picked off
  95. before they reach combat, but it does mean that doing anything with a pawn
  96. takes something like five times as long as using another unit. The only
  97. advantage to pawns is that you get a lot of them -- eight, rather than the
  98. usual two -- so you do stand a chance of beating the enemy through sheer
  99. numbers -- but it would be far better to have eight actually good pieces
  100. than eight pawns.
  101.  
  102. The other big disadvantage of pawns, of course, is that they can only move
  103. forwards. This means that if your enemy's smart, he can slip his units around
  104. them, leaving the pawns completely worthless (as opposed to just mostly
  105. worthless :P). Not only does this mean you can screw yourself over without
  106. realising, which is really bad design, it means that the first-turn turbo boost
  107. is actually a liability -- it gives you one less turn where you can do anything
  108. useful with that pawn. Because of this, if you are set on attacking with pawns,
  109. it's best to hold off on moving them at first until you know you need them,
  110. and keep them all on one row whenever possible so that the enemy can't slip
  111. past them so easily. But generally, their other disadvantages mean that pawns
  112. really aren't worth using in the first place. I rate pawns F-.
  113.  
  114. 5.2 Bishop
  115. The first decently fast unit you'll get, bishops can go as far as they like
  116. when they move, but only diagonally. This doesn't seem like much of a drawback
  117. at first until you realise that this means they can only cover one colour of
  118. square -- white or black. If the enemy player's figured that out (and it's
  119. fairly well documented), he can easily avoid your bishops by keeping to the
  120. other-colour squares. So basically, bishops are only good at countering attacks
  121. from an enemy bishop of the same colour. They're still better than pawns
  122. though. D.
  123.  
  124. 5.3 Knight
  125. Knights are difficult to use well. They move in a sort of L-shape: two squares
  126. in one direction then one square in another, or vice versa. But to make it more
  127. complicated, those squares have to be at right angles to each other. If you put
  128. the time and effort into mastering knight-jumping patterns then they can be
  129. quite powerful, but for the rest of us they're situationally useful at best.
  130. Their only advantage is that the complicated movement seems to mess with
  131. Yahoo's collision detection, so a lot of the time they can move even if it
  132. looks like another unit is blocking the way. D+
  133.  
  134. 5.4 Castle
  135. Now we're on to the actual good stuff. Castles are the fastest unit in the game
  136. bar the queen, but have a numerical advantage over her; you get two castles to
  137. every queen. Castles are especially useful early on when the board isn't so
  138. cluttered, because then they can cover a bigger distance without another piece
  139. blocking them. Castles are an excellent piece at attacking and defending; it's
  140. worth making sure that there's a castle at the centre of each of your main
  141. attacks. B
  142.  
  143. 5.5 Queen
  144. It's kind of a cool inversion of the tropes of the genre that Yahoo have made
  145. the most powerful unit a chick, although the idea is kind of a rip-off of Sarah
  146. Kerrigan in Starcraft. The Queen (and that's all we know about her, we never
  147. even find out her name -- maybe this is a plot hook for a sequel?) is still
  148. pretty hot though.
  149.  
  150. It's a pity that they didn't put as much effort into her mechanics as they did
  151. to her characterisation. I think the idea is supposed to be that she morphs
  152. between skirmishing (bishop) and battle (castle) forms; it's an inventive idea,
  153. but instead of making the player switch between them the game just does it
  154. automatically, meaning that there's no disadvantage to using whichever one
  155. suits you at any given time, and cutting out a lot of the skill involved in
  156. using the Queen well. Really, the Queen is kind of overpowered as a unit; she
  157. is a decent newbie unit, but I prefer not to use her myself and focus on a more
  158. nuanced, skilled game using castles. I rate her A if you actually want to use
  159. her, but if you prefer to keep her on the sidelines then only D.
  160.  
  161. 5.6 King
  162. The King is a sort of 'commander' unit: like the base in defend-the-base
  163. games, if the enemy kills him than you automatically lose. This gives the game
  164. some nice tactical depth: you can mount as much attack as you like, but if you
  165. don't guard your own King unit carefully, it's easy to be defeated by a
  166. surprise attack. Unexpectedly, the King is actually a lot slower and weaker
  167. than other units, only able to move one square; although he's at least more
  168. manouevrable than a pawn, being able to move in any direction -- both sideways
  169. and diagonally. But since you don't have any choice about whether you use the
  170. King or not, he can't really be reasonably given a rating that makes any sort
  171. of sense.
  172.  
  173. ====================
  174. 6.0 Advanced tactics
  175. ====================
  176.  
  177. 6.1 Bishop-Pawn Combo
  178. As discussed in the Bishop strategy section, the main use of bishops is
  179. attacking enemy bishops. You can prevent your bishop from coming under attack
  180. by placing pawns in each of the squares diagonally ahead of it. Any enemy
  181. bishop trying to kill your bishop will have to waste a turn attacking one of
  182. the pawns first, at which point your bishop will easily kill him.
  183.  
  184. 6.2 King Defence
  185. Since your king is a vulnerable unit, it's unwise to leave him defended by
  186. nothing more than pawns. That might do for a bishop, but not for royalty! Make
  187. sure that you keep a powerful piece, such as a queen, between him and any
  188. enemies who might attack him.
  189.  
  190. 6.3 Pawn Juggernaut
  191. Try to get several of your pawns in one column. That way, enemies wanting to
  192. pass them will have to expend several turns killing them all, using the pawns'
  193. one strength (their numbers) against the enemy.
  194.  
  195. 6.4 Pawn Rush
  196. Although pawns are individually weak, if you can get several of them on one
  197. enemy they can overwhelm them. A risky, but effective strategy is to send as
  198. many pawns as far across the board as you can on early turns, using their
  199. first-turn speed boost to help you.
  200.  
  201. 6.5 King Solo Assault
  202. Since each side can only move one piece a turn, if you move your king and only
  203. your king each turn he will end up moving far faster than the enemy, who has
  204. to manage all sixteen of his pieces. Even his fastest piece, the castle, can
  205. only move eight squares each turn, giving you a speed advantage of 16 squares
  206. to his 8.
  207.  
  208. =================================
  209. 7.0 Cheats, Glitches, and secrets
  210. =================================
  211.  
  212. Obviously, it's kind of lame to use these in PvP, but if you want to practice
  213. the single-player game you can try these out.
  214.  
  215. 7.1 Confirmed
  216.  
  217. 7.1.1 Pawn Capture Glitch:
  218. If an enemy moves a pawn two squares past one of yours, you can still glitch
  219. the game into letting you capture it by moving your pawn diagonally into the
  220. square it passed through.
  221.  
  222. 7.1.2 Knight movement glitch:
  223. As mentioned earlier, the knight's collision detection seems to bug out a lot.
  224. Often it's possible to move the knight even when another unit seems to be
  225. blocking it.
  226.  
  227. 7.2 Unproven
  228. 7.2.1 Pawns Level Up!!
  229. RUMOUR: "If you bring a pawn to the far end of the board, you can transform
  230. it into any piece you like."
  231.  
  232. STATUS: DUBIOUS. Although this sounds exciting, this does have all the
  233. hallmarks of a classic hoax. It requires a considerable feat of gaming to
  234. achieve, making it conveniently difficult to experience first-hand, it sounds
  235. too good to be true (Any piece? Can you imagine how easy it would be to win a
  236. game with a full ten castles on your team?) and makes no logical sense. We
  237. know for a fact that no other pieces level up like this, and besides, how
  238. could a pawn possibly become another piece without expending any resources to
  239. upgrade it? While I haven't managed to prove or disprove it yet, I'm confident
  240. that this one is just a myth.
  241.  
  242. 7.3 Debunked
  243. 7.3.1 King-Into-Corner Glitch
  244. RUMOUR: "Once you've cleared a bishop and a knight out of the squares between
  245. the king and the castle, move the king two squares towards the castle.
  246. Amazingly, the King will be able to move there, and the castle will teleport
  247. past him."
  248.  
  249. STATUS: DEBUNKED: I tried this in person, and Yahoo! Chess doesn't accept this
  250. move.
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