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May 19th, 2016
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  1. Kendo spoilers
  2.  
  3. Book 1: Bugei Shofu
  4.  
  5. Tobi-Izuna:
  6. Performs an attack against a monster up to 2 squares away.
  7.  
  8. 3-Way Attack:
  9. Attacks the tile you target and the 2 squares on either side of it.
  10.  
  11. Boomerang:
  12. Throw your current weapon to do damage. There is a dex-based random chance for the weapon to fail to return and for you to fail to catch it, and it might fail even at maximum dex.
  13.  
  14. Burning Strike:
  15. Attacks with extra fire damage. Stacks with fire-branded weapons.
  16.  
  17. Detect Ferocity:
  18. Detects non-mindless monsters.
  19.  
  20. Strike to Stun:
  21. Does no damage, but attempts to stun the target.
  22.  
  23. Counter:
  24. For each monster that hits you in the next turn, you will spend some sp and perform a full turn of attacks on them.
  25.  
  26. Harainuke:
  27. Attacks monster with your weapons normally, then move through counter side of the monster.
  28.  
  29.  
  30. Book 2: Yagyuu Bugeichou
  31. Serpent's Tongue:
  32. Attacks with extra poison damage. Stacks with poison-branded weapons.
  33.  
  34. Zammaken:
  35. Attacks for bonus damage to nonliving, evil monsters, but 0 damage otherwise.
  36.  
  37. Wind Blast:
  38. Attacks for normal damage, then knocks the target back.
  39.  
  40. Judge:
  41. Identifies a weapon or armor. Or *identifies* these at level 45.
  42.  
  43. Rock Smash:
  44. Dig a single adjacent tile, or do bonus damage to enemies vulnerable to digging.
  45.  
  46. Midare-Setsugekka:
  47. Attacks with +2 blows and extra cold damage. Stacks with cold-branded weapons.
  48.  
  49. Spot Aiming:
  50. Attack as if wielding a poison needle. Chance to instakill based on target's level, otherwise does 1 damage.
  51.  
  52. Majingiri:
  53. Attack with a guaranteed critical hit, but 50% chance to miss.
  54.  
  55.  
  56. Book 3: Gorinnosho
  57. Desperate Attack:
  58. Attack with extra accuracy and double damage, but all damage taken is also doubled until your next turn.
  59.  
  60. Lightning Eagle:
  61. Attack with extra damage from lightning. Does more damage than the Samurai's other elemental attacks. Stacks with lightning-branded weapons.
  62.  
  63. Rush Attack:
  64. Instantly move next to an enemy within 5 range and then attack them.
  65.  
  66. Bloody Maelstrom:
  67. Attacks all adjacent monsters with power corresponding to your cut status. Then increases your cut status. No effect to unliving monsters. Does only half damage if not already cut.
  68.  
  69. Earthquake Blow:
  70. Attack and cause an earthquake on hit. Also inflicts stun.
  71.  
  72. Crack:
  73. Fires a beam of force. Does half as much damage as a round of melee attacks. Unaffected by brands other than Vorpal.
  74.  
  75. War Cry:
  76. Deal level*3 sound damage to all monsters in sight, then wakes up nearby monsters and hastes all monsters in sight.
  77.  
  78. Musou-Sandan:
  79. Attacks 3 times for guaranteed criticals and double damage. Each attack knocks the enemy back one square and moves the player forwards.
  80.  
  81.  
  82. Book 4: Hokusin Ittouryuu
  83. Vampire's Fang:
  84. Attacks as if with the vampirism brand. Does not stack with vampirism brand from weapon.
  85.  
  86. Moon Dazzling:
  87. Attempts to slow, stun, and sleep each monster in sight. Does not affect uniques or mindless monsters.
  88.  
  89. Hundred Slaughter:
  90. Do a 5-range rush attack. Each time you kill a monster, pay 8 sp and charge a new one.
  91.  
  92. Dragonic Flash:
  93. Teleports to a nearby location of your choice and attacks all monsters you pass by.
  94.  
  95. Twin Slash:
  96. Attacks two times.
  97.  
  98. Kofuku-Zettousei:
  99. Casts a radius 5 ball of meteor that does 3/4ths of the damage you do per turn.
  100.  
  101. Keiun-Kininken:
  102. Attacks for huge bonus damage to undead targets, or moderate bonus damage to others. Deals 100 + 1d100 damage to you.
  103.  
  104. Harakiri:
  105. Kill yourself. Honorably.
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