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- DebugMessage: Version 1.00.072 last updated on: 10-23-2012 19:31
- DebugMessage: Entering WinMain
- Debug Message: Command Line:
- DebugMessage: *********DXDiag info follows.*********
- System Info
- Time: 10/23/2012, 19:31:19
- DirectX Version: DirectX 11
- Machine Name: LUIS-PC
- Operating System: Windows 7 Professional N 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
- Languages: English (Regional Setting: English)
- System Manufacturer: System manufacturer
- System Model: System Product Name
- BIOS: BIOS Date: 06/04/12 17:18:09 Ver: 14.04
- Processor: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz (12 CPUs), ~3.2GHz
- Physical Memory: 16384MB RAM
- Page File: 6650MB used, 9703MB available
- Windows Dir: C:\Windows
- Display Info
- Display device 1:
- Device Name: \\.\DISPLAY1
- Card Name: NVIDIA GeForce GTX 680
- Manufacturer: NVIDIA
- Chip Type: GeForce GTX 680
- DAC Type: Integrated RAMDAC
- Key Device: Enum\PCI\VEN_10DE&DEV_1180&SUBSYS_26833842&REV_A1
- Display Memory: 4042 MB
- Current Display Mode: 2560 x 1600 (32 bit) (60Hz)
- Monitor Name: Dell U3011 (DP)
- Monitor Max Resolution:
- Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
- Driver Version: 9.18.0013.0697
- Driver Date: 10/2/2012 15:21:00
- DirectX Acceleration Enabled: Yes
- Sound info
- Sound device 1:
- Description: Speakers (Realtek High Definition Audio)
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0899&SUBSYS_104384F8&REV_1000
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHD64.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.6458
- Driver Date: 9/13/2011 03:34:32
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- Sound device 1:
- Description: Realtek Digital Output (Realtek High Definition Audio)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0899&SUBSYS_104384F8&REV_1000
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHD64.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.6458
- Driver Date: 9/13/2011 03:34:32
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- Sound device 1:
- Description: Realtek HDMI Output (Realtek High Definition Audio)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0899&SUBSYS_104384F8&REV_1000
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHD64.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.6458
- Driver Date: 9/13/2011 03:34:32
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- Sound device 1:
- Description: DELL U3011-2 (NVIDIA High Definition Audio)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_10DE&DEV_0040&SUBSYS_38422683&REV_1001
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: nvhda64v.sys
- Provider: NVIDIA Corporation
- Driver Version: 1.03.0018.0000
- Driver Date: 7/3/2012 08:25:16
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- DebugMessage: *********END dxdiag info.*********
- DebugMessage: Using 2 samples for multisampling.
- DebugMessage: Game Resolution: 2560 x 1600 (windowed mode)
- DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 680
- DebugMessage: Presentation Interval: Immediate.
- DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
- DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
- DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
- DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
- DebugMessage: Bump mapping is supported.
- Debug Message: Device is now ready
- Debug Message: GFX-THREAD: DISABLED
- DebugMessage: Border size reported as 6 by 28
- DebugMessage: Shell initialization complete
- DebugMessage: Elemental: Fallen Enchantress is activated.
- DebugMessage: ***** Initializing Game *****
- DebugMessage: Loaded font Arial-13
- DebugMessage: Failed to load font Trajan Pro_lu-16 , substituting default font
- DebugMessage: Failed to load font Trajan Pro_lu-13 , substituting default font
- DebugMessage: Timer Frequency is 0 3b9a4b
- DebugMessage: Initializing sound card.
- DebugMessage: initailizing bink
- DebugMessage: No files found matching mask C:\Users\Luis\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
- DebugMessage: Create anchor mwin
- DebugMessage: Load texture atlas.
- DebugMessage: InitializeWorld
- DebugMessage: Loaded font Tahoma-13Bold
- DebugMessage: Failed to load font Trajan Pro-17Bold , substituting default font
- DebugMessage: Failed to load font Trajan Pro-21Bold , substituting default font
- DebugMessage: Loaded font Tahoma-32Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- DebugMessage: Create popup manager.
- DebugMessage: InitializeMWinStripEngine
- DebugMessage: InitializeMWinDeferredTextRenderer
- DebugMessage: Initialize effect system.
- DebugMessage: InitializeSpellRepository
- DebugMessage: InitializeTriggerManager
- DebugMessage: InitializeMusicLayerGroupManager
- DebugMessage: InitializeMultiplayerClient
- DebugMessage: No files found matching mask C:\ProgramData\Stardock\Elemental - Fallen Enchantress\*.csv
- DebugMessage: Loaded font Tahoma-16Bold
- DebugMessage: Failed to load font Trajan Pro-19Bold , substituting default font
- DebugMessage: Failed to load font Trajan Pro-16Bold , substituting default font
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- DebugMessage: Begin LoadCoreXMLData3
- DebugMessage: No files found matching mask C:\Users\Luis\Documents\My Games\FallenEnchantress\Items\*.xml
- DebugMessage: No files found matching mask C:\Users\Luis\Documents\My Games\FallenEnchantress\Stamps\*.xml
- DebugMessage: No files found matching mask C:\Users\Luis\Documents\My Games\FallenEnchantress\Tiles\*.xml
- DebugMessage: No files found matching mask C:\Users\Luis\Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
- DebugMessage: No files found matching mask C:\Users\Luis\Documents\My Games\FallenEnchantress\RaceTypes\*.xml
- DebugMessage: No files found matching mask C:\Users\Luis\Documents\My Games\FallenEnchantress\Effects\*.xml
- DebugMessage: No files found matching mask C:\Users\Luis\Documents\My Games\FallenEnchantress\Quests\*.xml
- DebugMessage: LoadCoreXMLData finished 3
- Debug Message: MapManager registered 6 files on disk
- Debug Message: MapManager registered 112 files on disk
- Debug Message: MapManager registered 4 files on disk
- DebugMessage: No files found matching mask C:\Users\Luis\Documents\My Games\FallenEnchantress\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Luis\Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Luis\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Luis\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: LoadCoreXMLData finished
- DebugMessage: Create setup screens.
- DebugMessage: Failed to load font Trajan Pro-24Bold , substituting default font
- DebugMessage: Loaded font Tahoma-15Bold
- DebugMessage: Loaded font Tahoma-16
- DebugMessage: Loaded font Segoe UI Semibold-13Bold
- DebugMessage: Loaded font Tahoma-11Bold
- DebugMessage: Loaded font Arial-11
- DebugMessage: Loaded font Tahoma-19Bold
- DebugMessage: Loaded font Segoe UI Semibold-17Bold
- DebugMessage: Loaded font Segoe UI Semibold-16Bold
- DebugMessage: Loaded font Segoe UI Semibold-11Bold
- DebugMessage: Failed to load font BankGothic Md BT-12 , substituting default font
- DebugMessage: No string tables in C:\Program Files (x86)\Stardock Games\FallenEnchantress\Data\English\*.tips
- DebugMessage: Set mouse.
- DebugMessage: Set update timer.
- DebugMessage: Loaded font Tahoma-14Bold
- DebugMessage: Loaded font Tahoma-12Bold
- Debug Message: WARNING: SetButtonText FAILED because mwin with given ID not found - check the tag for this control in DesktopX
- DebugMessage: Failed to load font Trajan Pro-48 , substituting default font
- DebugMessage: Failed to load font Trajan Pro-13 , substituting default font
- DebugMessage: Failed to load font Trajan Pro-48Bold , substituting default font
- DebugMessage: Failed to load font Trajan Pro-13Bold , substituting default font
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: InitializeWorld: Map File:
- Debug Message: Stamp Quantity: 10
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 10
- Debug Message: Mountain Generation Option: 1
- Debug Message: Map Random Seed: 1351046342
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size: Large
- Map Style: Balanced
- Debug Message: Sectors: 7 x 6
- Debug Message: Tiles: 112 x 96
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Picked stamp S_Master_Quest_Container_01 at tile 80,80, with rotation 3.141593, with 1 x 1 sectors, frequency is 5
- Debug Message: Picked stamp S_Ruins_of_the_Imperium_Blank_01 at tile 72,64, with rotation 3.141593, with 2 x 1 sectors, frequency is 0
- Debug Message: Picked stamp S_Chasms_Huge_02 at tile 72,32, with rotation 4.712389, with 2 x 3 sectors, frequency is 4
- Debug Message: Picked stamp S_Shroud_Blank_01 at tile 48,40, with rotation 1.570796, with 1 x 2 sectors, frequency is 0
- Debug Message: Picked stamp S_Fertile_Huge_04 at tile 24,64, with rotation 1.570796, with 2 x 3 sectors, frequency is 3
- Debug Message: Picked stamp S_Northern_Wastes_Blank_01 at tile 24,16, with rotation 3.141593, with 2 x 1 sectors, frequency is 0
- Debug Message: Picked stamp S_Generic_Small_05 at tile 64,80, with rotation 3.141593, with 1 x 1 sectors, frequency is 1
- Debug Message: Picked stamp S_Chasms_Small_09 at tile 32,32, with rotation 4.712389, with 1 x 1 sectors, frequency is 4
- DebugMessage: A* Path too long to calculate (19.798990). Aborting
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- DebugMessage: A* Path too long to calculate (23.021729). Aborting
- DebugMessage: A* Path too long to calculate (75.059975). Aborting
- DebugMessage: A* Path too long to calculate (58.309521). Aborting
- DebugMessage: A* Path too long to calculate (55.226807). Aborting
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: Player faction Kingdom of Altar is set to difficulty Normal
- Debug Message: Player faction Empire of Resoln is set to difficulty Normal
- Debug Message: Player faction Kingdom of Tarth is set to difficulty Normal
- Debug Message: Player faction Empire of Kraxis is set to difficulty Normal
- Debug Message: Player faction Empire of Magnar is set to difficulty Normal
- Debug Message: Player faction Kingdom of Gilden is set to difficulty Normal
- Debug Message: Player faction Kingdom of Pariden is set to difficulty Normal
- Debug Message: Player faction Empire of Yithril is set to difficulty Normal
- Debug Message: Creating terrain gfx...
- Debug Message: FinishInitMapGfx started.
- DebugMessage: Failed to load font Trajan Pro72Bold , substituting default font
- Debug Message: FinishInitMapGfx finished.
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- DebugMessage: Failed to load font Trajan Pro-32Bold , substituting default font
- DebugMessage: Begin LoadCampaignXMLData
- Debug Message: Improvement Type Alchemist is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type Barracks is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type Blacksmith is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type Cleric is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type Command Post is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type Crystal Trove is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type Guardian Statue is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type Logging Camp is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type Lumber Yard is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type Merchant is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type Monument is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type Abbey is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type Pier is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type Shrine is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type Timber Mill is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type Tower of Dominion is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type War College is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: Improvement Type Weaponsmith is attempting to overwrite battle stat InternalName with value 0.000000.
- Debug Message: WARNING: Faction Empire of Evil has an invalid male sovereign unit type Krax_Sovereign_Male_Basic, won't be able to correctly create male champions for this faction
- Debug Message: WARNING: Faction Empire of Evil has an invalid female sovereign unit type Krax_Sovereign_Female_Basic, won't be able to correctly create female champions for this faction
- Debug Message: WARNING: Faction Empire of Evil has an invalid male basic unit type Krax_GenericBaseUnit_Male, won't be able to correctly design male units for this faction
- Debug Message: WARNING: Faction Empire of Evil has an invalid female basic unit type Krax_GenericBaseUnit_Female, won't be able to correctly design female units for this faction
- Debug Message: WARNING: Faction Empire of Evil has an invalid shopkeeper unit type Krax_Shopkeeper, will default to human shopkeeper
- Debug Message: WARNING: Faction Empire of Evil has an invalid unlockable unit type Kingdom_Soldier
- Debug Message: WARNING: Faction Empire of Evil has an invalid unlockable unit type Kingdom_Pioneer
- Debug Message: Faction Ability RaceType is Unknown: Being Purged from Ilyan Orekeepers
- Debug Message: Faction Ability HideInHiergamenon is Unknown: Being Purged from Kingdom of Pariden
- DebugMessage: LoadCampaignXMLData finished
- DebugMessage: Failed to load font Trajan Pro-11Bold , substituting default font
- DebugMessage: Loaded font Verdana-13
- DebugMessage: Loaded font Tahoma-9
- DebugMessage: Loaded font Tahoma-11
- Debug Message: InitializeWorld: Map File: Campaigns\FE_Scenario1
- Debug Message: Stamp Quantity: 7
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 1351046438
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 5 x 4
- Debug Message: Tiles: 80 x 64
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: Placing random goodie huts...10 requested
- Debug Message: Placed 10 GoodieHuts
- Debug Message: Placing random goodie huts...10 requested
- Debug Message: Placed 0 GoodieHuts
- Debug Message: Placing random resources near player at 22, 30...
- Debug Message: Player faction Ilyan Orekeepers is set to difficulty Normal
- Debug Message: ERROR (CWorld::CreatePlayer): Unable to find land tile near major race starting location (x:1,y:1) to place their Capital City.
- Debug Message: Placing random NPC camps...
- DebugMessage: Error. String Not Found. Table: DefaultObjectNames String Name: QuestLocation
- DebugMessage: Error. String Not Found. Table: DefaultObjectNames String Name: QuestLocation
- Debug Message: Placing goodie huts around starting points
- Debug Message: Placing goodie huts around starting points
- Debug Message: WARNING: SpawnInitialQuestLocations ran out of starting Monster Lairs to place for player 0, with 0 placed out of a desired 4
- DebugMessage: Loaded font Verdana-13Bold
- DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
- Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
- DebugMessage: Player_List setting size 181 x 0
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- DebugMessage: Failed to load font Trajan Pro-15Bold , substituting default font
- DebugMessage: Loaded font Tahoma-13
- DebugMessage: Loaded font Tahoma-19
- DebugMessage: Loaded font Times New Roman-21Bold
- Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
- DebugMessage: Failed to load font Trajan Pro-37Bold , substituting default font
- DebugMessage: Loaded font Segoe UI Semibold-12Bold
- Debug Message: Creating terrain gfx...
- Debug Message: FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: FinishInitMapGfx finished.
- DebugMessage: Failed to load font Trajan Pro-35Bold , substituting default font
- DebugMessage: Failed to load font Trajan Pro-27Bold , substituting default font
- DebugMessage: Loaded font Tempus Sans ITC-17
- DebugMessage: Loaded font Tempus Sans ITC-17Bold
- DebugMessage: Error. String Not Found. Table: CampaignScrollWnd String Name: PreviousPage
- DebugMessage: Error. String Not Found. Table: CampaignScrollWnd String Name: NextPage
- Debug Message: -------------------------
- Debug Message: - Ending Turn 2 -
- Debug Message: Current Memory Usage: 743604 KB
- Debug Message: Cities in World: 2
- Debug Message: Units in World: 117
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: AI Minor Sovereign: Now researching Civics
- DebugMessage: Loaded font Tahoma-18Bold
- Debug Message: WARNING: SetButtonText FAILED because mwin with given ID not found - check the tag for this control in DesktopX
- Debug Message: -------------------------
- Debug Message: - Ending Turn 3 -
- Debug Message: Current Memory Usage: 750644 KB
- Debug Message: Cities in World: 2
- Debug Message: Units in World: 117
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 4 -
- Debug Message: Current Memory Usage: 752280 KB
- Debug Message: Cities in World: 2
- Debug Message: Units in World: 117
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Loaded font Tahoma-9Bold
- Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 12 by Shirayne (unitID 2).
- DebugMessage: Loaded font Segoe UI-27BoldItalic
- Debug Message: Tactical Spell cast: BurningHands at 17, 12 by Lord Relias (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 12 by Shirayne (unitID 2).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 5 -
- Debug Message: Current Memory Usage: 757784 KB
- Debug Message: Cities in World: 2
- Debug Message: Units in World: 117
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 14, 17 by Shirayne (unitID 2).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 11, 18 by Shirayne (unitID 2).
- Debug Message: Tactical Spell cast: Sweep at 10, 17 by Lord Relias (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 11, 18 by Shirayne (unitID 2).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 6 -
- Debug Message: Current Memory Usage: 760840 KB
- Debug Message: Cities in World: 2
- Debug Message: Units in World: 116
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Spell cast: Evade at 27, 27 by Shirayne (unitID 2).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 7 -
- Debug Message: Current Memory Usage: 761260 KB
- Debug Message: Cities in World: 2
- Debug Message: Units in World: 114
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 12, 20 by Shirayne (unitID 2).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 8 -
- Debug Message: Current Memory Usage: 764660 KB
- Debug Message: Cities in World: 2
- Debug Message: Units in World: 113
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: TangledWeb at 11, 13 by Ravenous Harridan (unitID 60).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 13 by Shirayne (unitID 2).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 13 by Shirayne (unitID 2).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 13, 13 by Shirayne (unitID 2).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 13, 13 by Shirayne (unitID 2).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 12, 13 by Shirayne (unitID 2).
- DebugMessage: Loaded font Arial-11Bold
- DebugMessage: Failed to load font Trajan Pro-26Bold , substituting default font
- Debug Message: LOADING GAME: C:\Users\Luis\Documents\My Games\FallenEnchantress\Saves\Campaign\2.EleSav
- Debug Message: StopAllXMLDataThreads Called
- Debug Message: Stopped CoreXMLDataThread1
- Debug Message: Stopped CoreXMLDataThread2
- Debug Message: Stopped CoreXMLDataThread3
- Debug Message: Stopped CoreXMLDataThread4
- Debug Message: Stopped Load Game XML Thread
- Debug Message: Stopped Load Game XML Thread #2
- Debug Message: WARNING: World leaked an item of type Dagger: 6 Refs
- Debug Message: WARNING: World leaked an item of type Procipinee's Amulet: 6 Refs
- Debug Message: WARNING: World leaked an item of type Longsword: 1 Refs
- Debug Message: WARNING: World leaked an item of type Yew Longbow: 1 Refs
- Debug Message: WARNING: World leaked an item of type Leather Vambraces: 1 Refs
- Debug Message: WARNING: World leaked an item of type Procipinee's Amulet: 1 Refs
- Debug Message: WARNING: World leaked an item of type Longsword: 1 Refs
- Debug Message: WARNING: World leaked an item of type Dagger: 1 Refs
- Debug Message: WARNING: World leaked an item of type Enchanted Backpack: 6 Refs
- Debug Message: WARNING: World leaked an item of type Hate Stone: 6 Refs
- Debug Message: WARNING: World leaked an item of type Short Sword: 4 Refs
- Debug Message: WARNING: World leaked an item of type Tilda Herbs: 4 Refs
- Debug Message: WARNING: World leaked an item of type Wolf Pelt: 1 Refs
- Debug Message: WARNING: World leaked an item of type Spider Venom Sack: 1 Refs
- Debug Message: Warning: Destroyed Unit Lord Relias is about to be deselected.
- DebugMessage: NOTICE: Removing Enchantment From Destroyed Unit.
- Debug Message: WARNING: World leaked city: Urwenn 67 Refs
- Debug Message: WARNING: World leaked city: Resoln 137 Refs
- Debug Message: LOAD GAME: Loading XML Data (start)
- Debug Message: WARNING: Terrain Type: Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Rugged_Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Fertile_Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Chasm is being deleted at an unsafe time. Cat=8 Mod=0
- Debug Message: WARNING: Terrain Type: ChasmEdge is being deleted at an unsafe time. Cat=9 Mod=0
- Debug Message: WARNING: Terrain Type: DesertTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: HillsTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: SwampTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: ArcticTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: MountainRange is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: MountainSide is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: Forest is being deleted at an unsafe time. Cat=3 Mod=0
- Debug Message: WARNING: Terrain Type: Beach is being deleted at an unsafe time. Cat=4 Mod=0
- Debug Message: WARNING: Terrain Type: Cliff is being deleted at an unsafe time. Cat=5 Mod=0
- Debug Message: WARNING: Terrain Type: River is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: City is being deleted at an unsafe time. Cat=6 Mod=0
- Debug Message: WARNING: Terrain Type: Submerged is being deleted at an unsafe time. Cat=1 Mod=0
- Debug Message: WARNING: Terrain Type: BurningLands is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Fissure is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: CurgensTomb is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Imperium is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Scrapyard is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: CaveWall is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: Unknown is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Tomb is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Faction Empire of Evil has an invalid male sovereign unit type Krax_Sovereign_Male_Basic, won't be able to correctly create male champions for this faction
- Debug Message: WARNING: Faction Empire of Evil has an invalid female sovereign unit type Krax_Sovereign_Female_Basic, won't be able to correctly create female champions for this faction
- Debug Message: WARNING: Faction Empire of Evil has an invalid male basic unit type Krax_GenericBaseUnit_Male, won't be able to correctly design male units for this faction
- Debug Message: WARNING: Faction Empire of Evil has an invalid female basic unit type Krax_GenericBaseUnit_Female, won't be able to correctly design female units for this faction
- Debug Message: WARNING: Faction Empire of Evil has an invalid shopkeeper unit type Krax_Shopkeeper, will default to human shopkeeper
- Debug Message: WARNING: Faction Empire of Evil has an invalid unlockable unit type Kingdom_Soldier
- Debug Message: WARNING: Faction Empire of Evil has an invalid unlockable unit type Kingdom_Pioneer
- Debug Message: LOAD GAME: Loading XML Data (end)
- Debug Message: Loaded saved game with map file: Campaigns\FE_Scenario1
- DebugMessage: LOAD GAME: Loading Quick Data - Complete
- Debug Message: InitializeWorld: Map File: Campaigns\FE_Scenario1
- Debug Message: Stamp Quantity: 7
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 1351046438
- Debug Message: Map Generation Complete
- Debug Message: LOAD GAME: Game Save Version: 230
- Debug Message: LOAD GAME: Game Version (at time of save): 1.00
- Debug Message: Player faction Ilyan Orekeepers is set to difficulty Normal
- Debug Message: Player faction Enemies is set to difficulty Normal
- Debug Message: Player faction Denizens of the Wildlands is set to difficulty Normal
- Debug Message: Player faction Kingdom NPC Player is set to difficulty Normal
- Debug Message: Player faction Empire NPC Player is set to difficulty Normal
- DebugMessage: LOAD GAME: Loading World - Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating terrain gfx...
- Debug Message: FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: FinishInitMapGfx finished.
- DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
- Debug Message: Battle: Lord Relias (ID:0) is attacking Ravenous Harridan (ID:60)
- Debug Message: LOADING GAME: C:\Users\Luis\Documents\My Games\FallenEnchantress\Saves\Campaign\2.EleSav
- Debug Message: StopAllXMLDataThreads Called
- Debug Message: Stopped CoreXMLDataThread1
- Debug Message: Stopped CoreXMLDataThread2
- Debug Message: Stopped CoreXMLDataThread3
- Debug Message: Stopped CoreXMLDataThread4
- Debug Message: Stopped Load Game XML Thread
- Debug Message: Stopped Load Game XML Thread #2
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