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Jan 19th, 2017
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  1. //Exit if client side
  2. if (!isServer && isMultiplayer) exitWith {};
  3. params["_unit","_side","_shooter","_nearestfriendlies", "_a"];
  4. _unit = _this select 0;
  5. _side = side _unit;
  6. _shooter = _this select 1;
  7. _nearestfriendlies = [];
  8.  
  9. {
  10. _a = _x;
  11. if((side _a == _side) && (group _a != group _unit) && !(behaviour leader (group _a) isEqualTo "COMBAT")) then{
  12. _nearestfriendlies = _nearestfriendlies + [_a];
  13. [group _a, getpos _shooter, 100] call CBA_fnc_taskAttack;
  14. };
  15. } foreach allUnits;
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