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- //Exit if client side
- if (!isServer && isMultiplayer) exitWith {};
- params["_unit","_side","_shooter","_nearestfriendlies", "_a"];
- _unit = _this select 0;
- _side = side _unit;
- _shooter = _this select 1;
- _nearestfriendlies = [];
- {
- _a = _x;
- if((side _a == _side) && (group _a != group _unit) && !(behaviour leader (group _a) isEqualTo "COMBAT")) then{
- _nearestfriendlies = _nearestfriendlies + [_a];
- [group _a, getpos _shooter, 100] call CBA_fnc_taskAttack;
- };
- } foreach allUnits;
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