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  1.  
  2. --MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go down to line 4 and put your name where it says "YOUR NAME HERE" Leave the "s
  3.  
  4.  
  5. local Name="BlazingFlamePheonix"
  6. local workspace=Workspace
  7. local player=game.Players[Name]
  8. local char=player.Character
  9. local Color=BrickColor.new("Pastel brown")
  10.  
  11. if script.Parent.className~="HopperBin" then
  12. pcall(function() char.Gourd:remove() end)
  13. Staff=Instance.new("HopperBin")
  14. Staff.Name="Sand"
  15. Staff.Parent=player.Backpack
  16. m=Instance.new("Model")
  17. m.Parent=char
  18. m.Name="Gourd"
  19. p=Instance.new("Part")
  20. p.Locked=true
  21. p.BrickColor=BrickColor:Red()
  22. p.Material="Concrete"
  23. p.Size=Vector3.new(1,1,1)
  24. Cent=p
  25. me=Instance.new("CylinderMesh")
  26. me.Scale=Vector3.new(1.2,0.4,1.2)
  27. me.Parent=p
  28. p.Parent=m
  29. w=Instance.new("Weld")
  30. w.Part1=char.Torso
  31. w.Part0=p
  32. w.Parent=p
  33. w.C0=CFrame.new(0,0.25,-1)*CFrame.Angles(0,0,math.rad(35))
  34. p=Instance.new("Part")
  35. p.Locked=true
  36. p.BrickColor=Color
  37. p.Material="Concrete"
  38. p.Size=Vector3.new(2,2,2)
  39. p.Shape="Ball"
  40. p.Parent=m
  41. w=Instance.new("Weld")
  42. w.Part1=Cent
  43. w.Part0=p
  44. w.Parent=p
  45. w.C0=CFrame.new(0,1,0)
  46. p=Instance.new("Part")
  47. p.Locked=true
  48. p.BrickColor=Color
  49. p.Material="Concrete"
  50. p.Size=Vector3.new(2,2,2)
  51. p.Shape="Ball"
  52. p.Parent=m
  53. w=Instance.new("Weld")
  54. w.Part1=Cent
  55. w.Part0=p
  56. w.Parent=p
  57. w.C0=CFrame.new(0,-1,0)
  58. Top=p
  59. p=Instance.new("Part")
  60. p.Locked=true
  61. p.BrickColor=Color
  62. p.Material="Concrete"
  63. p.Size=Vector3.new(1,1,1)
  64. p.Parent=m
  65. me=Instance.new("CylinderMesh")
  66. me.Scale=Vector3.new(0.5,0.15,0.5)
  67. me.Parent=p
  68. w=Instance.new("Weld")
  69. w.Part1=Top
  70. w.Part0=p
  71. w.Parent=p
  72. w.C0=CFrame.new(0,-1,0)
  73. p=Instance.new("Part")
  74. p.Locked=true
  75. p.BrickColor=BrickColor.new("Black")
  76. p.Material="Concrete"
  77. p.Size=Vector3.new(1,1,1)
  78. p.Parent=m
  79. me=Instance.new("CylinderMesh")
  80. me.Scale=Vector3.new(0.4,0.16,0.4)
  81. me.Parent=p
  82. w=Instance.new("Weld")
  83. w.Part1=Top
  84. w.Part0=p
  85. w.Parent=p
  86. w.C0=CFrame.new(0,-1,0)
  87. p=Instance.new("Part")
  88. p.Locked=true
  89. p.BrickColor=BrickColor:Red()
  90. p.Material="Concrete"
  91. p.Size=Vector3.new(2,1,1)
  92. p.Parent=m
  93. me=Instance.new("BlockMesh")
  94. me.Scale=Vector3.new(1.1,0.15,1.1)
  95. me.Parent=p
  96. w=Instance.new("Weld")
  97. w.Part1=char.Torso
  98. w.Part0=p
  99. w.Parent=p
  100. w.C0=CFrame.new(0,.75,0)
  101. p=Instance.new("Part")
  102. p.Locked=true
  103. p.BrickColor=BrickColor:Red()
  104. p.Material="Concrete"
  105. p.Size=Vector3.new(2,1,1)
  106. p.Parent=m
  107. me=Instance.new("BlockMesh")
  108. me.Scale=Vector3.new(1.29,0.15,1.1)
  109. me.Parent=p
  110. w=Instance.new("Weld")
  111. w.Part1=char.Torso
  112. w.Part0=p
  113. w.Parent=p
  114. w.C1=CFrame.new(0,0.1,0)*CFrame.Angles(0,0,math.rad(-40))
  115. script.Name="Not A QuickScript"
  116. script.Parent=Staff
  117. end
  118. Sword=script.Parent
  119. function hint(msg,de)
  120. for _,v in pairs(player:children()) do
  121. if v:IsA("Message") then
  122. v:remove()
  123. end
  124. end
  125. local h=Instance.new("Hint")
  126. h.Text=tostring(msg)
  127. h.Parent=player
  128. Delay(tonumber(de),function() h:remove() end)
  129. end
  130. ta={}
  131. for _,v in pairs(player.Backpack:GetChildren()) do
  132. if v.Name=="Sand" then
  133. table.insert(ta,v)
  134. end
  135. end
  136. if #ta==2 or #ta>2 then
  137. ta[1]:remove()
  138. end
  139. Hopper=script.Parent
  140. function Stream(mouse)
  141. local b=Instance.new("Part")
  142. b.BrickColor=Color
  143. b.Reflectance=0
  144. b.Transparency=1
  145. b.Size=Vector3.new(2,2,2)
  146. b.Shape="Ball"
  147. b.CanCollide=false
  148. b.TopSurface="Smooth"
  149. b.Position=char.Head.Position
  150. b.BottomSurface="Smooth"
  151. b.Friction=0
  152. b.Touched:connect(function(h) Hit(h) end)
  153. local bo=Instance.new("BodyVelocity")
  154. bo.maxForce=Vector3.new(9999,9999,9999)
  155. bo.velocity=(mouse.Hit.p-char.Head.Position).unit*60
  156. bo.Parent=b
  157. b.Parent=Gourd
  158. local Bo=b
  159. while Bo.Parent and Up==false do
  160. wait()
  161. if mouse.Target and (Bo.Position-mouse.Target.Position).magnitude<7 then
  162. Hit(mouse.Target)
  163. else
  164. Bo.CFrame=b.CFrame --BodyPosition anti-hax
  165. bo.velocity=(mouse.Hit.p-Bo.Position).unit*150
  166. end
  167. local b=Instance.new("Part")
  168. b.BrickColor=Color
  169. b.Reflectance=0
  170. b.Transparency=0.2
  171. b.Touched:connect(Hit)
  172. b.Size=Vector3.new(2,2,2)
  173. b.CanCollide=false
  174. b.Anchored=true
  175. b.TopSurface="Smooth"
  176. b.Parent=Gourd
  177. b.CFrame=Bo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  178. b.BottomSurface="Smooth"
  179. Delay(0,function()
  180. local p=b
  181. for i=1,5 do
  182. wait(0.05)
  183. p.Transparency=i/5
  184. end
  185. p:remove()
  186. end)
  187. end
  188. pcall(function() Bo:remove() end)
  189. end
  190. function Def(mouse)
  191. local b=Instance.new("Part")
  192. b.BrickColor=Color
  193. b.Reflectance=0
  194. b.Transparency=0.6
  195. b.Size=Vector3.new(15,15,15)
  196. b.Anchored=false
  197. b.Shape="Ball"
  198. b.CanCollide=false
  199. p=Instance.new("BodyPosition")
  200. p.Parent=b
  201. p.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  202. p.position=char.Torso.Position
  203. b.TopSurface="Smooth"
  204. b.Position=char.Torso.Position
  205. b.BottomSurface="Smooth"
  206. b.Touched:connect(function(h)
  207. Hit(h)
  208. end)
  209. b.Parent=Gourd
  210. while Up==false and b.Parent do
  211. b.CFrame=char.Torso.CFrame
  212. p.position=char.Torso.Position
  213. local p=Instance.new("Part")
  214. p.Size=Vector3.new(1,1,1)
  215. p.BrickColor=Color
  216. p.Anchored=true
  217. p.CanCollide=false
  218. p.Parent=Gourd
  219. p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  220. local m=Instance.new("BlockMesh")
  221. m.Scale=Vector3.new(0.5,0.5,0.5)
  222. m.Parent=p
  223. Delay(0,function()
  224. local p=p
  225. for i=1,5 do
  226. wait(0.05)
  227. p.Transparency=i/5
  228. end
  229. p:remove()
  230. end)
  231. wait()
  232. end
  233. pcall(function() b:remove() end)
  234. end
  235. function Bur(mouse)
  236. if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then
  237. local m=mouse.Target.Parent
  238. m.Torso.Anchored=true
  239. for i=1,15 do
  240. local p=Instance.new("Part")
  241. p.Size=Vector3.new(i,1,i)
  242. p.BrickColor=Color
  243. p.Anchored=true
  244. p.Transparency=i/14
  245. p.CanCollide=false
  246. p.Parent=m
  247. local me=Instance.new("CylinderMesh")
  248. me.Scale=Vector3.new(1,1.1,1)
  249. me.Parent=p
  250. p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z)
  251. end
  252. for i=1,10 do
  253. for i=1,6 do
  254. wait()
  255. local p=Instance.new("Part")
  256. p.Size=Vector3.new(1,1,1)
  257. p.BrickColor=Color
  258. p.Anchored=true
  259. p.CanCollide=false
  260. p.Parent=m
  261. p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  262. local m=Instance.new("BlockMesh")
  263. m.Scale=Vector3.new(0.25,0.25,0.25)
  264. m.Parent=p
  265. Delay(0,function()
  266. local p=p
  267. for i=1,5 do
  268. wait(0.05)
  269. p.Transparency=i/5
  270. end
  271. p:remove()
  272. end)
  273. end
  274. m.Torso.CFrame=CFrame.new(m.Torso.Position)*CFrame.new(0,-0.5,0)
  275. wait()
  276. end
  277. Hit(m.Torso)
  278. Hit(m.Head)
  279. end
  280. end
  281. function Shift(mouse)
  282. if mouse.Target then
  283. local mo=Instance.new("Model",char)
  284. local h=mouse.Hit.p
  285. local m=char
  286. for i=1,15 do
  287. local p=Instance.new("Part")
  288. p.Size=Vector3.new(i,1,i)
  289. p.BrickColor=Color
  290. p.Anchored=true
  291. p.Transparency=i/14
  292. p.CanCollide=false
  293. p.Parent=mo
  294. local me=Instance.new("CylinderMesh")
  295. me.Scale=Vector3.new(1,1.1,1)
  296. me.Parent=p
  297. p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z)
  298. end
  299. for i=1,15 do
  300. local p=Instance.new("Part")
  301. p.Size=Vector3.new(i,1,i)
  302. p.BrickColor=Color
  303. p.Anchored=true
  304. p.Transparency=i/14
  305. p.CanCollide=false
  306. p.Parent=mo
  307. local me=Instance.new("CylinderMesh")
  308. me.Scale=Vector3.new(1,1.1,1)
  309. me.Parent=p
  310. p.CFrame=CFrame.new(h)*CFrame.new(0,-0.5,0)
  311. end
  312. m.Torso.Anchored=true
  313. for i=1,15 do
  314. for i=1,6 do
  315. wait()
  316. local p=Instance.new("Part")
  317. p.Size=Vector3.new(1,1,1)
  318. p.BrickColor=Color
  319. p.Anchored=true
  320. p.CanCollide=false
  321. p.Parent=mo
  322. p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  323. local m=Instance.new("BlockMesh")
  324. m.Scale=Vector3.new(0.25,0.25,0.25)
  325. m.Parent=p
  326. Delay(0,function()
  327. local p=p
  328. for i=1,5 do
  329. wait(0.05)
  330. p.Transparency=i/5
  331. end
  332. p:remove()
  333. end)
  334. end
  335. m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,-0.6,0)
  336. wait()
  337. end
  338. m.Torso.CFrame=CFrame.new(h)*CFrame.new(0,-1.5,0)
  339. for i=1,11 do
  340. for i=1,6 do
  341. wait()
  342. local p=Instance.new("Part")
  343. p.Size=Vector3.new(1,1,1)
  344. p.BrickColor=Color
  345. p.Anchored=true
  346. p.CanCollide=false
  347. p.Parent=mo
  348. p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  349. local m=Instance.new("BlockMesh")
  350. m.Scale=Vector3.new(0.25,0.25,0.25)
  351. m.Parent=p
  352. Delay(0,function()
  353. local p=p
  354. for i=1,5 do
  355. wait(0.05)
  356. p.Transparency=i/5
  357. end
  358. p:remove()
  359. end)
  360. end
  361. m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,0.5,0)
  362. wait()
  363. end
  364. m.Torso.Anchored=false
  365. mo:remove()
  366. end
  367. end
  368.  
  369. function Wave(mouse)
  370. if mouse.Hit.p.x>char.Torso.Position.x then
  371. Deg=-2
  372. Fre=-60
  373. else
  374. Deg=2
  375. Fre=60
  376. end
  377. local X=char.Torso.CFrame.x
  378. for i=0,Fre,Deg do
  379. wait()
  380. local p=Instance.new("Part")
  381. p.Parent=Gourd
  382. p.Size=Vector3.new(2,1,workspace.Base.Size.z)
  383. p.BrickColor=Color
  384. p.Anchored=true
  385. p.CFrame=CFrame.new(X,0,workspace.Base.Position.z)*CFrame.new(-i,0,0)
  386. local m=Instance.new("BlockMesh")
  387. m.Parent=p
  388. m.Scale=Vector3.new(1,1.2,1.005)
  389. Delay(0,function()
  390. local p=p
  391. local m=m
  392. for i=1,9,0.25 do
  393. m.Scale=m.Scale+Vector3.new(0,.25,0)
  394. wait()
  395. end
  396. wait()
  397. for i=1,9,0.25 do
  398. m.Scale=m.Scale+Vector3.new(0,-.25,0)
  399. wait()
  400. end
  401. p:remove()
  402. end)
  403. for _,v in pairs(game.Players:GetPlayers()) do
  404. if v.Character and v.Character:findFirstChild("Head") then
  405. if v.Character.Head.Position.y<(workspace.Base.Position.y+9.5) then
  406. if v.Character.Torso.Position.x<p.Position.x+p.Size.x/2 and v.Character.Torso.Position.x>p.Position.x-p.Size.x/2 then
  407. Hit(v.Character.Head)
  408. end
  409. end
  410. end
  411. end
  412. end
  413. end
  414. function Spike(mouse)
  415. local Pos=char.Torso.Position
  416. for ii=8,25,3 do
  417. wait()
  418. for i=0,360,360/12 do
  419. local x = (ii) * math.sin(i) + Pos.x
  420. local y = Pos.y-4
  421. local z = (ii)* math.cos (i) + Pos.z
  422. local brick = Instance.new("Part")
  423. brick.Size=Vector3.new(1,1,1)
  424. brick.Anchored=true
  425. brick.BrickColor=Color
  426. brick.Parent=Gourd
  427. brick.CFrame = CFrame.new(x,y,z)
  428. brick.Touched:connect(Hit)
  429. local mesh=Instance.new("CylinderMesh")
  430. mesh.Parent=brick
  431. Delay(0,function()
  432. local p=brick
  433. local m=mesh
  434. for i=1,8 do
  435. m.Scale=m.Scale+Vector3.new(0,.25,0)
  436. p.CFrame=p.CFrame*CFrame.new(0,0.25,0)
  437. wait()
  438. end
  439. for i=1,10 do
  440. p.Transparency=i/10
  441. wait(0.05)
  442. end
  443. p:remove()
  444. end)
  445. end
  446. for _,v in pairs(game.Players:GetPlayers()) do
  447. if v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Pos).magnitude<ii then
  448. Hit(v.Character.Torso)
  449. end
  450. end
  451. wait(0.08)
  452. end
  453. end
  454. function Coffin(mouse)
  455. if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then
  456. me=mouse.Target.Parent
  457. Delay(0,function()
  458. while me:findFirstChild("Torso") do
  459. wait()
  460. local p=Instance.new("Part")
  461. p.Size=Vector3.new(1,1,1)
  462. p.BrickColor=Color
  463. p.Anchored=true
  464. p.CanCollide=false
  465. p.Parent=me
  466. p.CFrame=me.Torso.CFrame*CFrame.new(math.random(-8,8),math.random(-2,5),math.random(-8,8))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  467. local m=Instance.new("BlockMesh")
  468. m.Scale=Vector3.new(0.35,0.35,0.35)
  469. m.Parent=p
  470. Delay(0,function()
  471. local p=p
  472. for i=1,5 do
  473. wait(0.05)
  474. p.Transparency=i/5
  475. end
  476. p:remove()
  477. end)
  478. end
  479. end)
  480. BP=Instance.new("BodyPosition")
  481. BP.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  482. BP.position=me.Torso.Position+Vector3.new(0,2,0)
  483. BP.Parent=me.Torso
  484. b=Instance.new("Part")
  485. b.Size=Vector3.new(8,1,8)
  486. b.BottomSurface="Smooth"
  487. b.TopSurface="Smooth"
  488. b.BrickColor=Color
  489. b.CanCollide=false
  490. m=Instance.new("BlockMesh")
  491. m.Parent=b
  492. m.Scale=Vector3.new(1,0.5,1)
  493. b.Parent=me
  494. b:BreakJoints()
  495. w=Instance.new("Weld")
  496. w.Parent=b
  497. w.Part0=me.Torso
  498. w.Part1=b
  499. w.C0=CFrame.new(0,-3.5,0)
  500. for i=1,7,0.25 do
  501. wait(0.075)
  502. m.Scale=m.Scale+Vector3.new(0,0.25,0)
  503. w.C0=w.C0*CFrame.new(0,0.25/2,0)
  504. BP.position=BP.position+Vector3.new(0,.75,0)
  505. end
  506. for i=1,2-(0.5/5),0.25/5 do
  507. m.Scale=m.Scale+Vector3.new(-.25/8,0,-.25/8)
  508. wait(0.05)
  509. end
  510. Hit(me.Head)
  511. Hit(me.Torso)
  512. end
  513. end
  514. function Cage(mouse)
  515. if mouse.Target then
  516. pos=mouse.Hit
  517. for ii=0,360,360/6 do
  518. wait()
  519. for i=0,360/10 do
  520. local p=Instance.new("Part")
  521. p.CFrame=pos*CFrame.new(math.cos(i)*8,math.sin(i)*8*3/i,0)*CFrame.Angles(math.rad(360/ii),math.rad(360/ii),0)
  522. p.Anchored=true
  523. p.BrickColor=Color
  524. p.Parent=Gourd
  525. p.Size=Vector3.new(1,4,4)
  526. Delay(5,function()
  527. p:remove()
  528. end)
  529. end
  530. end
  531. end
  532. end
  533.  
  534. wep={Stream,Def,Bur,Shift,Wave,Spike,Coffin,Cage}
  535. name={"Sand Stream","Manual Defence","Sand Burial","Sand Shift","Sand Tsunami","Sand Spikes","Sand Coffin","Sand Cage"}
  536. function CheckAdd()
  537. if (Mode+1)~=(#wep+1) then
  538. Mode=Mode+1
  539. Hopper.Name=name[Mode].."("..Mode..")"
  540. elseif (Mode+1)==(#wep+1) then
  541. Mode=1
  542. Hopper.Name=name[Mode].."("..Mode..")"
  543. end
  544. end
  545. function CheckSub()
  546. if (Mode-1)==0 or (Mode-1)<0 then
  547. Mode=#wep
  548. Hopper.Name=name[Mode].."("..Mode..")"
  549. elseif (Mode-1)~=0 then
  550. Mode=Mode-1
  551. Hopper.Name=name[Mode].."("..Mode..")"
  552. end
  553. end
  554. function KeyDown(key)
  555. if key=="c" then
  556. CheckAdd()
  557. elseif key=="x" then
  558. Mode=1
  559. Hopper.Name=name[1].."("..Mode..")"
  560. elseif key=="z" then
  561. CheckSub()
  562. end
  563. end
  564. Mode=0
  565. Up=false
  566. Sand=true
  567. Hopper.Selected:connect(function(mouse)
  568. Sand=true
  569. Gourd=char.Gourd
  570. mouse.KeyDown:connect(KeyDown)
  571. mouse.Button1Down:connect(function()
  572. Up=false
  573. coroutine.resume(coroutine.create(function() wep[Mode](mouse) end))
  574. end)
  575. mouse.Button1Up:connect(function() Up=true end)
  576. mouse.Icon = "rbxasset://textures\\GunCursor.png"
  577. Kill=char.Humanoid.Died:connect(function()
  578. wait()
  579. if char:findFirstChild("Head") then
  580. m=char.Head
  581. elseif char:findFirstChild("Torso") then
  582. m=char.Torso
  583. else
  584. return
  585. end
  586. local p=Instance.new("Part")
  587. p.Size=Vector3.new(1,1,1)
  588. p.BrickColor=Color
  589. p.Anchored=true
  590. p.Transparency=1
  591. p.CanCollide=false
  592. p.Parent=char
  593. local me=Instance.new("CylinderMesh")
  594. me.Scale=Vector3.new(1,1.1,1)
  595. me.Parent=p
  596. p.CFrame=CFrame.new(m.CFrame.x,workspace.Base.CFrame.y,m.CFrame.z)
  597. for i=1,100 do
  598. local me=me
  599. local p=p
  600. wait()
  601. me.Scale=me.Scale+Vector3.new(.5,0,.5)
  602. p.Transparency=i/200 --100?
  603. end
  604. for _,v in pairs(game.Players:GetPlayers()) do
  605. if v.Character and v.Name~=Name and (v.Character.Torso.Position-p.Position).magnitude<51 then
  606. pcall(function() Hit(v.Character.Head) end)
  607. end
  608. end
  609. p:remove()
  610. end)
  611. while Sand do
  612. wait(0.05)
  613. local p=Instance.new("Part")
  614. p.Size=Vector3.new(1,1,1)
  615. p.BrickColor=Color
  616. p.Anchored=true
  617. p.CanCollide=false
  618. p.Parent=char
  619. p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-7,7),math.random(-2,5),math.random(-7,7))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  620. p.Touched:connect(Hit)
  621. local m=Instance.new("BlockMesh")
  622. m.Scale=Vector3.new(0.15,0.15,0.15)
  623. m.Parent=p
  624. Delay(0,function()
  625. local p=p
  626. for i=1,5 do
  627. wait(0.05)
  628. p.Transparency=i/5
  629. end
  630. p:remove()
  631. end)
  632. end
  633. end)
  634. Hopper.Deselected:connect(function()
  635. pcall(function()
  636. Sand=false
  637. Kill:disconnect()
  638. end)
  639. end)
  640. function Hit(p)
  641. if p.Parent.Name~=Name and p.Parent.Parent.Name~=Name and p.Name~="Base" and p.Name~="Sand" and p.Parent then
  642. Delay(0,function()
  643. p.Anchored=true
  644. p.Name="Sand"
  645. p.BrickColor=Color
  646. for i=1,5 do
  647. p.Transparency=i/5
  648. wait(0.1)
  649. end
  650. p:remove()
  651. end)
  652. end
  653. end
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