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By: a guest on May 17th, 2012  |  syntax: None  |  size: 7.27 KB  |  views: 33  |  expires: Never
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  1. [SystemSettings]
  2. StaticDecals=True
  3. DynamicDecals=True
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=True
  7. DynamicShadows=True
  8. LightEnvironmentShadows=True
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. MotionBlur=False
  13. MotionBlurPause=True
  14. MotionBlurSkinning=1
  15. DepthOfField=True
  16. AmbientOcclusion=False
  17. Bloom=True
  18. bAllowLightShafts=True
  19. Distortion=True
  20. FilteredDistortion=True
  21. DropParticleDistortion=True
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=True
  24. SpeedTreeFronds=True
  25. LensFlares=True
  26. FogVolumes=True
  27. UseVsync=False
  28. Fullscreen=True
  29. AllowD3D10=False
  30. AllowD3D11=False
  31. AllowRadialBlur=True
  32. AllowSubsurfaceScattering=False
  33. SkeletalMeshLODBias=0
  34. ParticleLODBias=0
  35. DetailMode=2
  36. ShadowFilterQualityBias=1
  37. MaxAnisotropy=4
  38. MaxMultisamples=1
  39. MinShadowResolution=32
  40. MinPreShadowResolution=8
  41. MaxShadowResolution=512
  42. MaxWholeSceneDominantShadowResolution=1024
  43. ShadowFadeResolution=128
  44. PreShadowFadeResolution=16
  45. ShadowFadeExponent=0.250000
  46. PlayerShadowFadeResolution=16
  47. ResX=1680
  48. ResY=1050
  49. SceneCaptureStreamingMultiplier=1.000000
  50. ShadowTexelsPerPixel=1.000000
  51. PreShadowResolutionFactor=0.500000
  52. bAllowBetterModulatedShadows=False
  53. bAllowWholeSceneDominantShadows=True
  54. Borderless=false
  55. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  56. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  57. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. m_TrShadowLODGroup=4
  83. m_TrTextureLODGroup=5
  84.  
  85. [TribesGame.TrAudioSettings]
  86. m_nVolumeMaster=50
  87. m_nVolumeEffects=100
  88. m_nVolumeMusic=0
  89. m_nVolumeVoice=100
  90.  
  91. [WinDrv.WindowsClient]
  92. DisplayGamma=2.2
  93.  
  94. [TribesGame.TrGameEngine]
  95. bSmoothFrameRate=True
  96. MaxSmoothedFrameRate=70
  97. AllowScreenDoorFade=False
  98. AllowNvidiaStereo3d=False
  99. bForceStaticTerrain=False
  100.  
  101. [Engine.GameViewportClient]
  102. bUseHardwareCursorWhenWindowed=TRUE
  103.  
  104. [TribesGame.TrDevice]
  105. m_bTinyWeaponsEnabled=True
  106.  
  107. [Engine.Engine]
  108. bForceStaticTerrain=False
  109.  
  110. [Engine.ISVHacks]
  111. bInitializeShadersOnDemand=False
  112. DisableATITextureFilterOptimizationChecks=True
  113. UseMinimalNVIDIADriverShaderOptimization=True
  114. PumpWindowMessagesWhenRenderThreadStalled=False
  115.  
  116. [TextureStreaming]
  117. PoolSize=250
  118. MemoryMargin=20
  119. MemoryLoss=0
  120. HysteresisLimit=20
  121. DropMipLevelsLimit=16
  122. StopIncreasingLimit=12
  123. StopStreamingLimit=8
  124. MinEvictSize=10
  125. MinFudgeFactor=1
  126. FudgeFactorIncreaseRateOfChange=0.5
  127. FudgeFactorDecreaseRateOfChange=-0.4
  128. MinRequestedMipsToConsider=11
  129. MinTimeToGuaranteeMinMipCount=2
  130. MaxTimeToGuaranteeMinMipCount=12
  131. UseTextureFileCache=TRUE
  132. LoadMapTimeLimit=5.0
  133. LightmapStreamingFactor=0.04
  134. ShadowmapStreamingFactor=0.04
  135. MaxLightmapRadius=2000.0
  136. AllowStreamingLightmaps=True
  137. TextureFileCacheBulkDataAlignment=1
  138. UsePriorityStreaming=True
  139. bAllowSwitchingStreamingSystem=False
  140. UseDynamicStreaming=True
  141. bEnableAsyncDefrag=False
  142. bEnableAsyncReallocation=False
  143. MaxDefragRelocations=256
  144. MaxDefragDownShift=128
  145.  
  146. [XAudio2.XAudio2Device]
  147. MaxChannels=32
  148. m_bEnableBassBoost=false
  149.  
  150. [TribesGame.TrPlayerController]
  151. m_bEnableChatFilter=true
  152. m_bShowHUDObjectives=true
  153. m_bShowHUDNotifications=true
  154. m_bShowHUDFriendStateNotifications=true
  155. m_bEnableOverheadDamageIndicators=False
  156. m_bShowHUDObjectives=False
  157. m_bShowHUDReticule=true
  158. m_bShowHUDCredits=true
  159. m_bShowHUDAccolades=true
  160. m_bShowHUDBadges=true
  161. m_bShowHUDScores=true
  162. m_bShowHUDHealthBar=true
  163. m_bShowHUDVisor=true
  164. m_bShowHUDChat=true
  165. m_bShowHUDCombatLog=true
  166. m_bShowHUDKillbox=true
  167. m_bShowHUDDeathcam=true
  168. m_bShowHUDHeroText=true
  169. m_bShowHUDPromptPanel=true
  170. m_bShowHUDRespawnTimer=true
  171. m_bShowHUDSkiBars=true
  172. m_bShowHUDFriendColoring=true
  173. m_WhisperFilter=1
  174.  
  175. [TribesGame.TrEntryPlayerController]
  176. m_bEnableChatFilter=true
  177. m_bShowHUDObjectives=true
  178. m_bShowHUDNotifications=true
  179. m_bShowHUDFriendStateNotifications=true