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  1. # Main configuration file for PocketMine-MP
  2. # These settings are the ones that cannot be included in server.properties
  3. # Some of these settings are safe, others can break your server if modified incorrectly
  4. # New settings/defaults won't appear automatically on this file when upgrading.
  5.  
  6. settings:
  7. #Three-letter language code for server-side localization
  8.  #Check your language code on https://en.wikipedia.org/wiki/List_of_ISO_639-2_codes
  9.  language: "rus"
  10.  #Whether to send all strings translated to server locale or let the device handle them
  11.  force-language: false
  12.  shutdown-message: "kurwablyatsuka"
  13.  #Allow listing plugins via Query
  14.  query-plugins: false
  15.  #Show a console message when a plugin uses deprecated API methods
  16.  deprecated-verbose: true
  17.  #Enable plugin and core profiling by default
  18.  enable-profiling: false
  19.  #Will only add results when tick measurement is below or equal to given value (default 20)
  20.  profile-report-trigger: 20
  21.  #Number of AsyncTask workers.
  22.  #Used for plugin asynchronous tasks, world generation, compression and web communication.
  23.  #Set this approximately to your number of cores.
  24.  #If set to auto, it'll try to detect the number of cores (or use 2)
  25.  async-workers: 4
  26.  
  27. memory:
  28. #Global soft memory limit in megabytes. Set to 0 to disable
  29.  #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
  30.  global-limit: 0
  31.  
  32.  #Main thread soft memory limit in megabytes. Set to 0 to disable
  33.  #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
  34.  main-limit: 0
  35.  
  36.  #Main thread hard memory limit in megabytes. Set to 0 to disable
  37.  #This will stop the server when the limit is surpassed
  38.  main-hard-limit: 0
  39.  
  40.  #Period in ticks to check memory (default 1 second)
  41.  check-rate: 20
  42.  
  43.  #Continue firing low-memory-triggers and event while on low memory
  44.  continuous-trigger: true
  45.  
  46.  #Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds)
  47.  continuous-trigger-rate: 30
  48.  
  49.  garbage-collection:
  50.  #Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable
  51.   #This only affect the main thread. Other threads should fire their own collections
  52.   period: 36000
  53.  
  54.   #Fire asynchronous tasks to collect garbage from workers
  55.   collect-async-worker: true
  56.  
  57.   #Trigger on low memory
  58.   low-memory-trigger: true
  59.  
  60.  max-chunks:
  61.  #Limit of chunks to load per player, overrides chunk-sending.max-chunks
  62.   trigger-limit: 96
  63.  
  64.   #Do chunk garbage collection on trigger
  65.   trigger-chunk-collect: true
  66.  
  67.   #Trigger on low memory
  68.   low-memory-trigger: true
  69.  
  70.  world-caches:
  71.   disable-chunk-cache: false
  72.   low-memory-trigger: true
  73.  
  74.  
  75. network:
  76. #Threshold for batching packets, in bytes. Only these packets will be compressed
  77.  #Set to 0 to compress everything, -1 to disable.
  78.  batch-threshold: 256
  79.  #Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage
  80.  compression-level: 7
  81.  #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
  82.  async-compression: true
  83.  #Experimental, only for Windows. Tries to use UPnP to automatically port forward
  84.  upnp-forwarding: false
  85.  
  86. debug:
  87. #To enable assertion execution, set zend.assertions in your php.ini to 1
  88.  #If > 1, it will show debug messages in the console
  89.  level: 1
  90.  #Enables /status, /gc
  91.  commands: false
  92.  
  93. player:
  94. #Choose whether to enable player data saving.
  95.  save-player-data: true
  96.  
  97. level-settings:
  98. #The default format that levels will use when created
  99.  default-format: mcregion
  100.  #If true, converts from a format that is not the default to the default format on load
  101.  #NOTE: This is currently not implemented
  102.  convert-format: false
  103.  #Automatically change levels tick rate to maintain 20 ticks per second
  104.  auto-tick-rate: true
  105.  auto-tick-rate-limit: 20
  106.  #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
  107.  base-tick-rate: 1
  108.  #Tick all players each tick even when other settings disallow this.
  109.  always-tick-players: false
  110.  
  111. chunk-sending:
  112. #Amount of chunks sent to players per tick
  113.  per-tick: 4
  114.  #Amount of chunks sent around each player
  115.  max-chunks: 192
  116.  #Amount of chunks that need to be sent before spawning the player
  117.  spawn-threshold: 56
  118.  #Save a serialized copy of the chunk in memory for faster sending
  119.  #Useful in mostly-static worlds where lots of players join at the same time
  120.  cache-chunks: true
  121.  
  122. chunk-ticking:
  123. #Max amount of chunks processed each tick
  124.  per-tick: 40
  125.  #Radius of chunks around a player to tick
  126.  tick-radius: 3
  127.  light-updates: true
  128.  clear-tick-list: true
  129.  
  130. chunk-generation:
  131. #Max. amount of chunks in the waiting queue to be generated
  132.  queue-size: 16
  133.  #Max. amount of chunks in the waiting queue to be populated
  134.  population-queue-size: 16
  135.  
  136. ticks-per:
  137.  animal-spawns: 400
  138.  monster-spawns: 1
  139.  autosave: 60000
  140.  cache-cleanup: 900
  141.  
  142. spawn-limits:
  143.   monsters: 70
  144.   animals: 15
  145.   water-animals: 5
  146.   ambient: 15
  147.  
  148. auto-report:
  149. #Send crash reports for processing
  150.  enabled: true
  151.  send-code: true
  152.  send-settings: true
  153.  send-phpinfo: false
  154.  host: crash.pocketmine.net
  155.  
  156. anonymous-statistics:
  157. #Sends anonymous statistics for data aggregation, plugin usage tracking
  158.  enabled: true
  159.  host: stats.pocketmine.net
  160.  
  161. auto-updater:
  162.  enabled: false
  163.  on-update:
  164.   warn-console: true
  165.   warn-ops: true
  166.  #Can be development, beta or stable.
  167.  preferred-channel: beta
  168.  #If using a development version, it will suggest changing the channel
  169.  suggest-channels: true
  170.  host: www.pocketmine.net
  171.  
  172. aliases:
  173. #Examples:
  174.  #showtheversion: version
  175.  стартер: [kit starter]
  176.  новичок: [kit starter]
  177.  спавн: [spawn]
  178.  лесоруб: [job retire,job join лесоруб]
  179.  землерой: [job retire,job join землерой]
  180.  шахтер: [job retire,job join шахтер]
  181.  фермер: [job retire,job join фермер]
  182.  донат: [spawn]
  183.  магазин: [warp shop]
  184.  арена: [warp arena]
  185.  пвп: [warp pvp]
  186.  шахта: [warp mine]
  187.  автошахта: [warp mine]
  188.  рандом: [wild]
  189.  деньги: [mymoney]
  190.  счет: [mymoney]
  191.  
  192. worlds:
  193. #These settings will override the generator set in server.properties and allows loading multiple levels
  194.  #Example:
  195.  #world:
  196.  # seed: 404
  197.  # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
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