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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=Entry
  5. LocalMap=Entry
  6. TransitionMap=Entry
  7. MapExt=xcmap
  8. EXEName=XGame.exe
  9. DebugEXEName=DEBUG-XGame.exe
  10. SaveExt=usa
  11. Port=7777
  12. GameName=Icarus
  13. GameNameShort=Icarus
  14.  
  15. [Engine.Engine]
  16. AnimCacheSectionCount=128
  17. GCShouldFlushAsyncLoading=FALSE
  18. NetworkDevice=OnlineSubsystemSteamworks.IpNetDriverSteamworks
  19. ConsoleClassName=XCore.XConsole
  20. GameViewportClientClassName=XCore.XGameViewportClient
  21. LocalPlayerClassName=XCore.XLocalPlayer
  22. StorageDeviceManagerClassName=Engine.StorageDeviceManager
  23. Language=INT
  24. bAllowMatureLanguage=FALSE
  25. GameEngine=XCore.XGameEngine
  26. EditorEngine=UnrealEd.EditorEngine
  27. UnrealEdEngine=XEditor.XEEditorEngine
  28. Client=WinDrv.WindowsClient
  29. Render=Render.Render
  30. Input=Engine.Input
  31. Canvas=Engine.Canvas
  32. TinyFontName=EngineFonts.TinyFont
  33. SmallFontName=EngineFonts.SmallFont
  34. MediumFontName=EngineFonts.SmallFont
  35. LargeFontName=EngineFonts.SmallFont
  36. SubtitleFontName=EngineFonts.SmallFont
  37. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  38. DefaultMaterialName=EngineMaterials.DefaultMaterial
  39. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  40. DefaultTextureName=EngineMaterials.DefaultDiffuse
  41. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  42. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  43. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  44. TickMaterialName=EditorMaterials.Tick_Mat
  45. CrossMaterialName=EditorMaterials.Cross_Mat
  46. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  47. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  48. ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
  49. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  50. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  51. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  52. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  53. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  54. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  55. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  56. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  57. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  58. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  59. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  60. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  61. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  62. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  63. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  64. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  65. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  66. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  67. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  68. DefaultPhysMaterialName=Arc_XEngine.Default
  69. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  70. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  71. ExperimentalProcBuildingSimpleMaterialName=XBuildingMaterials.BuildingLowLODMaterial
  72. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  73. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  74. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  75. MaxProcBuildingLODColorTextureSize=1024
  76. MaxProcBuildingLODLightingTextureSize=1024
  77. UseProcBuildingLODTextureCropping=True
  78. ForcePowerOfTwoProcBuildingLODTextures=True
  79. BeginUPTryCount=200000
  80. bStaticDecalsEnabled=True
  81. bDynamicDecalsEnabled=True
  82. LightingOnlyBrightness=(R=0.5,G=0.5,B=0.5,A=1.0)
  83. LightComplexityColors=(R=0,G=0,B=0,A=1)
  84. LightComplexityColors=(R=0,G=255,B=0,A=1)
  85. LightComplexityColors=(R=63,G=191,B=0,A=1)
  86. LightComplexityColors=(R=127,G=127,B=0,A=1)
  87. LightComplexityColors=(R=191,G=63,B=0,A=1)
  88. LightComplexityColors=(R=255,G=0,B=0,A=1)
  89. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  90. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  91. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  92. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  93. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  94. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  95. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  96. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  97. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  98. MaxPixelShaderAdditiveComplexityCount=900
  99. TimeBetweenPurgingPendingKillObjects=30
  100. bUseTextureStreaming=True
  101. bUseBackgroundLevelStreaming=True
  102. bSubtitlesEnabled=True
  103. bSubtitlesForcedOff=FALSE
  104. DefaultPostProcessName=XPostProcess.X_Default_postprocess
  105. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  106. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  107. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  108. bOnScreenKismetWarnings=true
  109. bEnableKismetLogging=True
  110. bAllowDebugViewmodesOnConsoles=false
  111. CameraRotationThreshold=45.0
  112. CameraTranslationThreshold=10000
  113. PrimitiveProbablyVisibleTime=8.0
  114. PercentUnoccludedRequeries=0.125
  115. MaxOcclusionPixelsFraction=0.001
  116. MinTextureDensity=1
  117. IdealTextureDensity=5.7
  118. MaxTextureDensity=20
  119. MinForegroundTextureDensity=1.0
  120. IdealForegroundTextureDensity=13.0
  121. MaxForegroundTextureDensity=55.0
  122. NonShadowCastingLightingExpenseCost=.15
  123. NonMovingShadowCastingLightingExpenseCost=.2
  124. MovingShadowCastingLightingExpenseCost=.4
  125. LightingExpenseYellowThreshold=.5
  126. LightingExpenseRedThreshold=.7
  127. MinLightMapDensity=0.0
  128. IdealLightMapDensity=1.0
  129. MaxLightMapDensity=3.0
  130. RenderLightMapDensityGrayscaleScale=1.0
  131. RenderLightMapDensityColorScale=1.0
  132. bRenderLightMapDensityGrayscale=true
  133. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  134. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  135. bPauseOnLossOfFocus=TRUE
  136. MaxFluidNumVerts=1048576
  137. FluidSimulationTimeLimit=30.0
  138. MaxParticleResize=0
  139. MaxParticleResizeWarn=0
  140. bCheckParticleRenderSize=True
  141. MaxParticleVertexMemory=131972
  142. NetClientTicksPerSecond=200
  143. MaxTrackedOcclusionIncrement=0.10
  144. TrackedOcclusionStepSize=0.10
  145. MipFadeInSpeed0=0.3
  146. MipFadeOutSpeed0=0.1
  147. MipFadeInSpeed1=2.0
  148. MipFadeOutSpeed1=1.0
  149. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  150. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  151. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  152. bShouldGenerateSimpleLightmaps=FALSE
  153. bSmoothFrameRate=TRUE
  154. MinSmoothedFrameRate=22
  155. MaxSmoothedFrameRate=480
  156. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  157. bEnableOnScreenDebugMessages=true
  158. AllowNvidiaStereo3d=False
  159. IgnoreSimulatedFuncWarnings=Tick
  160. AnimCacheSectionCount4KB=32
  161. AnimCacheSectionCount8KB=32
  162. UseStreaming=True
  163. SymbolPaths=N:\2kgbos\dev\SS\BS
  164. DebugVisualizationMaterialName=XEngineDebugMaterials.DebugVisualizationMaterial
  165. DebugVisualizationMaterialSolidName=XEngineDebugMaterials.DebugVisualizationMaterialSolid
  166. BrushVisualizationMaterialName=XEngineDebugMaterials.BrushVisualizationMaterial
  167. OccluderGeometryVisualizationMaterialName=XEngineDebugMaterials.DebugVisualizationMaterial
  168. OccluderGeometryVisualizationColor=(R=255,G=128,B=128,A=96)
  169. OccluderGeometryVisualizationWireframeColor=(R=255,G=128,B=128,A=255)
  170. FallbackCubeMapProbeTextureName=XEngineMaterials.FallbackProbeTexture
  171. MaxDeltaTime=0.1
  172. InputDeviceMetadataClassName=XCore.XInputDeviceMetadataManager
  173. InputAliasesArchetypeName=arc_xinput.InputAliases
  174. UserKeyMappingsManagerArchetypeName=Arc_XInput.UserKeyMappingsManager
  175. bOffscreenHUDMarkersEnabled=FALSE
  176. DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
  177.  
  178. [Engine.StreamingMovies]
  179. SuspendGameIO=True
  180.  
  181. [Engine.ISVHacks]
  182. DisableATITextureFilterOptimizationChecks=True
  183. UseMinimalNVIDIADriverShaderOptimization=True
  184. PumpWindowMessagesWhenRenderThreadStalled=False
  185.  
  186. [Engine.GameEngine]
  187. MaxDeltaTime=0
  188.  
  189. [Engine.PackagesToAlwaysCook]
  190. Package=XEntry_p
  191. Package=Master_P
  192. SeekFreePackage=Arc_AutomatedTest
  193. SeekFreePackage=GlobalXItemDatabase
  194. SeekFreePackage=S_BW_P_Loading
  195. SeekFreePackage=S_BW2_P_Loading
  196. SeekFreePackage=S_BW3_P_Loading
  197. SeekFreePackage=S_Chu_P_Loading
  198. SeekFreePackage=S_DCom_P_Loading
  199. SeekFreePackage=S_Emp_P_Loading
  200. SeekFreePackage=S_Emp2_P_Loading
  201. SeekFreePackage=S_Fink_P_Loading
  202. SeekFreePackage=S_Fink2_P_Loading
  203. SeekFreePackage=S_Fink3_P_Loading
  204. SeekFreePackage=S_Fink4_P_Loading
  205. SeekFreePackage=S_Light_P_Loading
  206. SeekFreePackage=S_LizT_P_Loading
  207. SeekFreePackage=S_Lut_P_Loading
  208. SeekFreePackage=S_ReturnToMain_Loading
  209. SeekFreePackage=S_Twn_P_Loading
  210. SeekFreePackage=S_Twn2_P_Loading
  211. SeekFreePackage=S_Twn3_P_Loading
  212. SeekFreePackage=CheckPointImages
  213. SeekFreePackage=ControllerPreview_Xbox
  214.  
  215. [Engine.StartupPackages]
  216. bSerializeStartupPackagesFromMemory=TRUE
  217. bFullyCompressStartupPackages=TRUE
  218. Package=EngineFonts
  219. Package=DefaultUIEffects_AlwaysLoaded
  220. Package=XPostProcess
  221. Package=GlobalAudioEventIDs
  222. NotForShippingPackage=EngineDebugMaterials
  223. NotForShippingPackage=XEngineDebugMaterials
  224. Package=VoiceChatAudioEventIDs
  225.  
  226. [Engine.PackagesToForceCookPerMap]
  227.  
  228. [Core.System]
  229. MaxObjectsNotConsideredByGC=50500
  230. SizeOfPermanentObjectPool=5767168
  231. StaleCacheDays=30
  232. MaxStaleCacheSize=10
  233. MaxOverallCacheSize=30
  234. PackageSizeSoftLimit=300
  235. AsyncIOBandwidthLimit=0
  236. CachePath=..\..\XGame\Cache
  237. CacheExt=.uxx
  238. Paths=..\..\Engine\Content
  239. ScriptPaths=..\Script
  240. FRScriptPaths=..\ScriptFinalRelease
  241. MobileScriptPaths=..\..\XGame\ScriptMobile
  242. CutdownPaths=..\..\XGame\CutdownPackages
  243. CutdownPaths=..\..\XGame\Script
  244. ScreenShotPath=..\..\XGame\ScreenShots
  245. LocalizationPaths=..\..\Engine\Localization
  246. Extensions=upk
  247. Extensions=u
  248. TextureFileCacheExtension=tfc
  249. Suppress=Dev
  250. Suppress=DevAudio
  251. Suppress=DevAudioVerbose
  252. Suppress=DevBind
  253. Suppress=DevBsp
  254. Suppress=DevCollision
  255. Suppress=DevCompile
  256. Suppress=DevComponents
  257. Suppress=DevCooking
  258. Suppress=DevGarbage
  259. Suppress=DevKill
  260. Suppress=DevLoad
  261. Suppress=DevNetTraffic
  262. Suppress=DevPath
  263. Suppress=DevReplace
  264. Suppress=DevSave
  265. Suppress=DevSound
  266. Suppress=DevStats
  267. Suppress=DevTick
  268. Suppress=DevUI
  269. Suppress=DevGFxUI
  270. Suppress=DevMVTDebug
  271. Suppress=DevHDDCaching
  272. Suppress=Init
  273. Suppress=Input
  274. Suppress=Inventory
  275. Suppress=Localization
  276. Suppress=LocalizationWarning
  277. Suppress=PlayerMove
  278. Suppress=DevSHA
  279. Suppress=DevAnim
  280. Suppress=DevDecals
  281. Suppress=RON_DEBUG
  282. Suppress=DevShaders
  283. Suppress=DevShadersDetailed
  284. Suppress=GameStats
  285. Suppress=DevLightmassSolver
  286. Suppress=DevFaceFX
  287. Suppress=DevCrossLevel
  288. Suppress=DevMovie
  289. Suppress=DevConfig
  290. Suppress=PlayerManagement
  291. Suppress=DevCamera
  292. Suppress=DevAbsorbFuncs
  293. Suppress=DevAssetDataBase
  294. Suppress=DevLevelTools
  295. Suppress=MorphemeCacheMonitor
  296. Suppress=MorphemeCacheMonitorHit
  297. Paths=..\..\XGame\Content
  298. Paths=..\..\XGame\__Trashcan
  299. LocalizationPaths=..\..\XGame\Localization
  300. AdditionalLocalizationPaths=..\..\XGame\Content\Archetypes
  301. AdditionalLocalizationPaths=..\..\XGame\Content\ScriptReferenced
  302. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Lighthouse
  303. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Town
  304. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_LizTower
  305. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_OfficeFlashback
  306. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Boardwalk
  307. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Finkton
  308. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Emporia
  309. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_DarkComstock
  310. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Church
  311. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_LuteceTower
  312. ItemDatabasePath=..\..\XGame\Content\GlobalXItemDatabase.upk
  313. SavePath=..\..\XGame\Save
  314. Extensions=xcmap
  315. Extensions=upkx
  316. SeekFreePCPaths=..\..\XGame\CookedPC
  317. SeekFreePCExtensions=xxx
  318. Suppress=DevMegaVolumeTexture
  319. Suppress=FlashTrace
  320. Suppress=DevActionGraph
  321. Suppress=DevSpeechManager
  322. Suppress=DevSpeechManagerEvents
  323. Suppress=DevAimAssist
  324. Suppress=DevXHttp
  325. Suppress=DevWeapon
  326. Suppress=DevMorphemeAction
  327. Suppress=DevDeathAnims
  328. Suppress=DevAttackAnims
  329. Suppress=DevFidgetAnims
  330. Suppress=DevBehaviorTreeTraversal
  331. Suppress=AutomatedTest
  332. Suppress=XDynamicGameplayAttributes
  333. Suppress=DevAnimationMotions
  334. Suppress=DevCombatMath
  335. Suppress=Kynapse
  336. Suppress=KynapseError
  337. Suppress=XDevNetVoice
  338. Suppress=XDevJumpPathObjects
  339. Suppress=DevAnimationSelection
  340. Suppress=DevHitAnimationSelection
  341. Suppress=DevTBarReplication
  342. Suppress=DevGFxWidgetBinding
  343. Suppress=DevGFxTextureAtlassing
  344. Suppress=DevFlinchAnimationSelection
  345. Suppress=DevMultipartReloading
  346. Suppress=DevEmotion
  347. Suppress=DevTBars
  348. Suppress=DevHandymanJumpGen
  349. Suppress=XDevPatternMatcher
  350. Suppress=DevAIDiag
  351. Suppress=DevUIDataStore
  352. Suppress=DevUIScreenManager
  353. Suppress=DevGFxValues
  354. Suppress=DevGameplayProcs
  355. Suppress=DevCorpseReaping
  356. Suppress=DevDataStoreSuppressedDuplicate
  357. Suppress=DDA
  358. Suppress=DevMissingAnims
  359. Suppress=DevTauntAnims
  360. Suppress=XDevSoundProp
  361. Suppress=DevReactiveActor
  362. Suppress=DevPMS
  363. Suppress=DevSubtitles
  364. Suppress=SubtitlesDisplay
  365. Suppress=DevWeaponModelPostLoadGSAConversion
  366. Suppress=DevLizToss
  367. Suppress=DevPatternDispatchBucket
  368. Suppress=DevLootBasics
  369. Suppress=DevLootTables
  370. Suppress=DevLootDetail
  371.  
  372. [Engine.Client]
  373. DisplayGamma=2.2
  374. MinDesiredFrameRate=35.000000
  375. InitialButtonRepeatDelay=0.2
  376. ButtonRepeatDelay=0.1
  377. XFloatingWorldTuningScale=1
  378.  
  379. [WinDrv.WindowsClient]
  380. AudioDeviceClass=Class'XCore.XAKAudioDevice'
  381. MinAllowableResolutionX=0
  382. MinAllowableResolutionY=0
  383. MaxAllowableResolutionX=0
  384. MaxAllowableResolutionY=0
  385. MinAllowableRefreshRate=0
  386. MaxAllowableRefreshRate=0
  387. ParanoidDeviceLostChecking=1
  388. AllowJoystickInput=1
  389. StartupFullscreen=False
  390. CheckForStaleCachedStatesPeriod=60
  391. MaxCachedStateObjects=2048
  392. XFloatingWorldTuningScale=1.000000
  393. ButtonRepeatDelay=0.100000
  394. InitialButtonRepeatDelay=0.200000
  395. MinDesiredFrameRate=35.000000
  396. DisplayGamma=2.000000
  397.  
  398. [Engine.Player]
  399. ConfiguredInternetSpeed=10000
  400. ConfiguredLanSpeed=20000
  401. PP_DesaturationMultiplier=1.0
  402. PP_HighlightsMultiplier=1.0
  403. PP_MidTonesMultiplier=1.0
  404. PP_ShadowsMultiplier=1.0
  405.  
  406. [IpDrv.TcpNetDriver]
  407. AllowDownloads=True
  408. ConnectionTimeout=30.0
  409. InitialConnectTimeout=45.0
  410. AckTimeout=1.0
  411. KeepAliveTime=0.2
  412. MaxClientRate=15000
  413. MaxInternetClientRate=10000
  414. RelevantTimeout=5.0
  415. SpawnPrioritySeconds=1.0
  416. ServerTravelPause=4.0
  417. NetServerMaxTickRate=30
  418. LanServerMaxTickRate=35
  419. DownloadManagers=IpDrv.HTTPDownload
  420. DownloadManagers=Engine.ChannelDownload
  421. NetConnectionClassName=IpDrv.TcpipConnection
  422.  
  423. [IpServer.UdpServerQuery]
  424. GameName=ut
  425.  
  426. [IpDrv.UdpBeacon]
  427. DoBeacon=True
  428. BeaconTime=0.50
  429. BeaconTimeout=5.0
  430. BeaconProduct=ut
  431. ServerBeaconPort=8777
  432. BeaconPort=9777
  433.  
  434. [TextureStreaming]
  435. PoolSize=400
  436. MemoryMargin=20
  437. MemoryLoss=0
  438. StopIncreasingLimit=12
  439. MinEvictSize=10
  440. MinRequestedMipsToConsider=11
  441. MinTimeToGuaranteeMinMipCount=2
  442. MaxTimeToGuaranteeMinMipCount=12
  443. UseTextureFileCache=TRUE
  444. LoadMapTimeLimit=5.0
  445. LightmapStreamingFactor=0.04
  446. ShadowmapStreamingFactor=0.08
  447. MaxLightMapRadius=4096
  448. MaxShadowmapRadius=4096
  449. AllowStreamingLightmaps=true
  450. TextureFileCacheBulkDataAlignment=1
  451. UseDynamicStreaming=True
  452. bEnableAsyncDefrag=False
  453. bEnableAsyncReallocation=False
  454. MaxDefragRelocations=256
  455. MaxDefragDownShift=128
  456. BoostPlayerTextures=3.0
  457. TexturePoolSizeReductionMB=40
  458. LowPCTexturePoolSizeMB=256
  459.  
  460. [StreamByURL]
  461. PostLoadPause=6.0
  462.  
  463. [UnrealEd.EditorEngine]
  464. LocalPlayerClassName=XEditor.XEditorPlayer
  465. bSubtitlesEnabled=True
  466. GridEnabled=True
  467. SnapScaleEnabled=True
  468. ScaleGridSize=5
  469. SnapVertices=False
  470. SnapDistance=10.000000
  471. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  472. RotGridEnabled=True
  473. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  474. GameCommandLine=-log
  475. FOVAngle=70.000000
  476. GodMode=True
  477. AutoSaveDir=..\..\XGame\Content\Maps\Autosaves
  478. InvertWidgetZAxis=True
  479. UseAxisIndicator=True
  480. MatineeCurveDetail=0.1
  481. Client=WinDrv.WindowsClient
  482. CurrentGridSz=4
  483. bUseMayaCameraControls=True
  484. bPrefabsLocked=True
  485. EditorOnlyContentPackages=EditorMeshes
  486. EditorOnlyContentPackages=EditorMaterials
  487. EditorOnlyContentPackages=BeastResources
  488. EditorOnlyContentPackages=XEditorMaterials
  489. EditorOnlyContentPackages=EditorResources
  490. EditPackagesInPath=..\..\Development\Src
  491. EditPackages=Core
  492. EditPackages=Engine
  493. EditPackages=GFxUI
  494. EditPackages=KynapseEngine
  495. EditPackages=UnrealEd
  496. EditPackages=GFxUIEditor
  497. EditPackages=KynapseEditor
  498. EditPackages=IpDrv
  499. EditPackages=OnlineSubsystemLive
  500. EditPackages=OnlineSubsystemSteamworks
  501. bBuildReachSpecs=FALSE
  502. MobileScriptOutputPath=..\..\XGame\ScriptMobile
  503. EditPackagesOutPath=..\Script
  504. FRScriptOutputPath=..\ScriptFinalRelease
  505. EditPackages=XCore
  506. EditPackages=XEditor
  507. EditPackages=XOnlineSubsystemPSN
  508. InEditorGameURLOptions=
  509. XJobExportedClassDirectory=..\Intermediate\XJobUnrealClasses\Source\Classes
  510. XJobExportedClassesVerificationCodePath=..\Intermediate\XJobUnrealClasses\Verification
  511.  
  512. [UnrealEd.UnrealEdEngine]
  513. AutoSaveIndex=0
  514. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  515. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  516. PackagesToBeFullyLoadedAtStartup=EditorResources
  517. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  518. PackagesToBeFullyLoadedAtStartup=EngineFonts
  519. PackagesToBeFullyLoadedAtStartup=EngineResources
  520. PackagesToBeFullyLoadedAtStartup=KismetLogViewerResources
  521. BrowserManagerClassName=XEditor.XEBrowserManager
  522. PackagesToBeFullyLoadedAtStartup=Arc_XKynapse
  523. PackagesToBeFullyLoadedAtStartup=Arc_XAIRoles
  524. PackagesToBeFullyLoadedAtStartup=Arc_XSmartTerrainTags
  525. PackagesToBeFullyLoadedAtStartup=Arc_XAISmartActionTags
  526. PackagesToBeFullyLoadedAtStartup=Arc_XAIBehaviorTags
  527. PackagesToBeFullyLoadedAtStartup=Arc_PhysicalMaterials
  528. PackagesToBeFullyLoadedAtStartup=XEngineMaterials
  529. PackagesToBeFullyLoadedAtStartup=Arc_XGameConfig
  530.  
  531. [DevOptions.Shaders]
  532. AutoReloadChangedShaders=True
  533. bAllowMultiThreadedShaderCompile=True
  534. bAllowDistributedShaderCompile=False
  535. NumUnusedShaderCompilingThreads=1
  536. ThreadedShaderCompileThreshold=1
  537. MaxShaderJobBatchSize=30
  538. bDumpShaderPDBs=False
  539. bPromptToRetryFailedShaderCompiles=True
  540.  
  541. [DevOptions.Debug]
  542. ShowSelectedLightmap=False
  543.  
  544. [StatNotifyProviders]
  545. BinaryFileStatNotifyProvider=true
  546. XmlStatNotifyProvider=false
  547. CsvStatNotifyProvider=false
  548. StatsNotifyProvider_UDP=true
  549. PIXNamedCounterProvider=false
  550.  
  551. [StatNotifyProviders.StatNotifyProvider_UDP]
  552. ListenPort=13000
  553.  
  554. [RemoteControl]
  555. SuppressRemoteControlAtStartup=False
  556.  
  557. [LogFiles]
  558. PurgeLogsDays=3
  559. LogTimes=True
  560.  
  561. [AnimationCompression]
  562. CompressCommandletVersion=1 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  563. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly
  564. TranslationCompressionFormat=0
  565. RotationCompressionFormat=1
  566. AlternativeCompressionThreshold=1.f
  567. ForceRecompression=False
  568. bOnlyCheckForMissingSkeletalMeshes=False
  569.  
  570. [IpDrv.OnlineSubsystemCommonImpl]
  571. MaxLocalTalkers=1
  572. MaxRemoteTalkers=16
  573.  
  574. [IpDrv.OnlineGameInterfaceImpl]
  575. LanAnnouncePort=14001
  576. LanQueryTimeout=5.0
  577. LanPacketPlatformMask=5
  578.  
  579. [OnlineSubsystemLive.OnlineSubsystemLive]
  580. LiveSystemLinkPort=14000
  581. LanAnnouncePort=14001
  582. VoiceNotificationDelta=0.2
  583.  
  584. [Engine.StaticMeshCollectionActor]
  585. bCookOutStaticMeshActors=TRUE
  586. MaxStaticMeshComponents=100
  587.  
  588. [Engine.StaticLightCollectionActor]
  589. MaxLightComponents=100
  590.  
  591. [LiveSock]
  592. bUseVDP=True
  593. bUseSecureConnections=False
  594. MaxDgramSockets=64
  595. MaxStreamSockets=16
  596. DefaultRecvBufsizeInK=256
  597. DefaultSendBufsizeInK=256
  598.  
  599. [CustomStats]
  600. LD=Streaming fudge factor
  601. LD=FrameTime
  602. LD=Decal Render Time
  603. LD=Foliage Instances
  604. LD=Decal Triangles
  605. LD=Decal Draw Calls
  606. LD=Static Mesh Tris
  607. LD=Skel Mesh Tris
  608. LD=Skel Verts CPU Skin
  609. LD=Skel Verts GPU Skin
  610. LD=30+ FPS
  611. LD=Total CPU rendering time
  612. LD=Total GPU rendering time
  613. LD=Occluded primitives
  614. LD=Projected shadows
  615. LD=Visible static mesh elements
  616. LD=Visible dynamic primitives
  617. LD=Texture Pool Size
  618. LD=Physical Memory Used
  619. LD=Virtual Memory Used
  620. LD=Audio Memory Used
  621. LD=Texture Memory Used
  622. LD=360 Texture Memory Used
  623. LD=Animation Memory
  624. LD=Vertex Lighting Memory
  625. LD=StaticMesh Vertex Memory
  626. LD=StaticMesh Index Memory
  627. LD=SkeletalMesh Vertex Memory
  628. LD=SkeletalMesh Index Memory
  629. LD=Decal Vertex Memory
  630. LD=Decal Index Memory
  631. LD=Decal Interaction Memory
  632. MEMLEAN=Virtual Memory Used
  633. MEMLEAN=Audio Memory Used
  634. MEMLEAN=Animation Memory
  635. MEMLEAN=FaceFX Cur Mem
  636. MEMLEAN=Vertex Lighting Memory
  637. MEMLEAN=StaticMesh Vertex Memory
  638. MEMLEAN=StaticMesh Index Memory
  639. MEMLEAN=SkeletalMesh Vertex Memory
  640. MEMLEAN=SkeletalMesh Index Memory
  641. MEMLEAN=Decal Vertex Memory
  642. MEMLEAN=Decal Index Memory
  643. MEMLEAN=Decal Interaction Memory
  644. MEMLEAN=VertexShader Memory
  645. MEMLEAN=PixelShader Memory
  646. GameThread=Async Loading Time
  647. GameThread=Audio Update Time
  648. GameThread=FrameTime
  649. GameThread=HUD Time
  650. GameThread=Input Time
  651. GameThread=Kismet Time
  652. GameThread=Move Actor Time
  653. GameThread=RHI Game Tick
  654. GameThread=RedrawViewports
  655. GameThread=Script time
  656. GameThread=Tick Time
  657. GameThread=Update Components Time
  658. GameThread=World Tick Time
  659. GameThread=Async Work Wait
  660. GameThread=PerFrameCapture
  661. GameThread=DynamicLightEnvComp Tick
  662.  
  663. [MemorySplitClassesToTrack]
  664. Class=AnimSequence
  665. Class=AudioComponent
  666. Class=AudioDevice
  667. Class=BrushComponent
  668. Class=CylinderComponent
  669. Class=DecalComponent
  670. Class=DecalManager
  671. Class=DecalMaterial
  672. Class=Font
  673. Class=Level
  674. Class=Material
  675. Class=MaterialInstanceConstant
  676. Class=MaterialInstanceRandomConstant
  677. Class=MaterialInstanceTimeVarying
  678. Class=Model
  679. Class=ModelComponent
  680. Class=NavigationMeshBase
  681. Class=ParticleModule
  682. Class=ParticleSystemComponent
  683. Class=PathNode
  684. Class=ProcBuilding_SimpleLODActor
  685. Class=RB_BodyInstance
  686. Class=RB_BodySetup
  687. Class=ReachSpec
  688. Class=Sequence
  689. Class=SkeletalMesh
  690. Class=SkeletalMeshComponent
  691. Class=StaticMesh
  692. Class=StaticMeshActor
  693. Class=StaticMeshCollectionActor
  694. Class=StaticMeshComponent
  695. Class=Texture2D
  696. Class=UIRoot
  697.  
  698. [MemLeakCheckExtraExecsToRun]
  699. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  700. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  701. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  702. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  703. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  704. Cmd=lightenv list volumes
  705. Cmd=lightenv list transition
  706. Cmd=ListThreads
  707.  
  708. [ConfigCoalesceFilter]
  709. FilterOut=XEngine.ini
  710. FilterOut=XEditor.ini
  711. FilterOut=XInput.ini
  712. FilterOut=XLightmass.ini
  713. FilterOut=XGame.ini
  714. FilterOut=XGameDedicatedServer.ini
  715. FilterOut=XUI.ini
  716. FilterOut=XCompat.ini
  717. FilterOut=XEngineG4WLive.ini
  718. FilterOut=XEngineG4WLiveDedicatedServer.ini
  719. FilterOut=XEngineNoLive.ini
  720. FilterOut=XEngineNoLiveDedicatedServer.ini
  721. FilterOut=XEditorKeyBindings.ini
  722. FilterOut=XEditorUserSettings.ini
  723. FilterOut=XUserOptions.ini
  724. FilterOut=Descriptions.int
  725. FilterOut=Editor.int
  726. FilterOut=EditorTips.int
  727. FilterOut=UnrealEd.int
  728. FilterOut=WinDrv.int
  729. FilterOut=XWindow.int
  730. FilterOut=XRunGameTestEngine.ini
  731. FilterOut=XEditor.int
  732. FilterOut=ClassHelp.int
  733. FilterOut=XBeast.ini
  734. FilterOut=XHttp.int
  735. FilterOut=XGame.int
  736.  
  737. [TaskPerfTracking]
  738. bUseTaskPerfTracking=FALSE
  739. RemoteConnectionIP=10.1.10.83
  740. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  741. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  742.  
  743. [TaskPerfMemDatabase]
  744. bUseTaskPerfMemDatabase=FALSE
  745. RemoteConnectionIP=10.1.10.83
  746. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  747. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  748.  
  749. [MemoryPools]
  750. FLightPrimitiveInteractionInitialBlockSize=512
  751. FModShadowPrimitiveInteractionInitialBlockSize=512
  752.  
  753. [SystemSettings]
  754. bUseMaxQualityMode=False
  755. StaticDecals=True
  756. DynamicDecals=True
  757. UnbatchedDecals=True
  758. DecalCullDistanceScale=1.000000
  759. DynamicShadows=True
  760. DirectionalLightmaps=True
  761. MotionBlur=True
  762. MotionBlurPause=True
  763. DepthOfField=True
  764. DiffusionDepthOfField=False
  765. SM5DiffusionNearBlurScale=0.600000
  766. SM5DiffusionFarBlurScale=0.350000
  767. BokehDepthOfField=False
  768. AmbientOcclusion=True
  769. Bloom=True
  770. UseHighQualityBloom=True
  771. Distortion=True
  772. FilteredDistortion=True
  773. DropParticleDistortion=False
  774. bAllowDownsampledTranslucency=True
  775. OnlyStreamInTextures=False
  776. LensFlares=True
  777. OneFrameThreadLag=True
  778. UseVsync=False
  779. VsyncTo60WhenUnder30=False
  780. UpscaleScreenPercentage=True
  781. DisplayMode=1
  782. AllowD3D10=True
  783. AllowD3D11=True
  784. AllowRadialBlur=True
  785. EnableSoftwareOcclusion=False
  786. EnableGPUOcclusionQueries=True
  787. EnableDepthPrePass=False
  788. EnableScreenSpaceAmbientShadows=True
  789. EnableSPUScreenSpaceAmbientShadows=True
  790. UseHighQualityLightShaftRendering=True
  791. EnableHDAO=True
  792. HDAOHighQuality=True
  793. DisableAOFiltering=False
  794. EnableSM5ShadowSystem=False
  795. EnableSM5ShadowBlur=True
  796. SM5ShadowSunWidth=0.100000
  797. SM5ShadowSunWidthWorstCase=50.000000
  798. NewShadowPenumbra=8.000000
  799. NewShadowSplitPenumbraScale=0.500000
  800. NewShadowFilterWidth=2.000000
  801. ShadowCascadeScale=1.000000
  802. NewCSMSoftTransitionDistance=600.000000
  803. NewNonCSMSoftTransitionDistance=60.000000
  804. EnableLightShafts=True
  805. EnableFXAA=True
  806. EnableSM5FXAA=False
  807. UseLowPrecisionColorBuffer=False
  808. UseHalfResAmbientShadows=False
  809. UseComputeShaderAmbientShadows=True
  810. DynamicShadowsLevel=3
  811. TextureDetailLevel=4
  812. AmbientOcclusionLevel=4
  813. LODDistanceBiasLevel=4
  814. GraphicsQualityLevel=5
  815. MassiveLODDistanceBias=0.100000
  816. StaticMeshLODDistanceBias=0.100000
  817. SkeletalMeshLODDistanceBias=0.100000
  818. ParticleSystemLODDistanceBias=0.100000
  819. CullDistanceBias=0.100000
  820. PostProcessingLevel=0
  821. OverallTextureStreamingBias=1.500000
  822. ParticleCountHardLimitScaleFactor=10.000000
  823. MaxDistanceToApplyOcclusionRotationalScaling=5000.000000
  824. TextureFilteringLevel=3
  825. bInitializeShadersOnDemand=FALSE
  826. MaxPrecachePrimitivesPerFrame=300
  827. SkeletalMeshLODBias=0
  828. ParticleLODBias=0
  829. DetailMode=2
  830. ShadowFilterQualityBias=1
  831. MaxAnisotropy=16
  832. MaxMultisamples=1
  833. MinShadowResolution=64
  834. MinPreShadowResolution=8
  835. MaxShadowResolution=2048
  836. MaxPerObjectShadowResolution=2048
  837. CullCastersSmallerThanTexels=16
  838. ShadowFadeResolution=128
  839. PreShadowFadeResolution=16
  840. ShadowFadeExponent=0.700000
  841. DistortionFadeResolution=1.000000
  842. DistortionMinResolution=0.000000
  843. LightFadeResolution=16
  844. LightMinResolution=8
  845. LightFadeExponent=1.000000
  846. ResX=1920
  847. ResY=1080
  848. ScreenPercentage=100.000000
  849. SceneCaptureStreamingMultiplier=1.000000
  850. ShadowTexelsPerPixel=1.273240
  851. PreShadowResolutionFactor=.5
  852. bEnableVSMShadows=False
  853. bAllowHardwareShadowFiltering=False
  854. bAllowBetterModulatedShadows=False
  855. bAllowWholeSceneDominantShadows=True
  856. ShadowDepthBias=0.012000
  857. ShadowDepthBiasWorstCase=0.003000
  858. CSMSplitSoftTransitionDistanceScale=4.000000
  859. CSMSplitDepthBiasScale=0.500000
  860. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  861. UnbuiltNumWholeSceneDynamicShadowCascades=3
  862. bForceCPUAccessToGPUSkinVerts=false
  863. bDisableSkeletalInstanceWeights=false
  864. ApexClothingAvgSimFrequencyWindow=60
  865. ApexLODResourceBudget=1000000020040877300000.000000
  866. ApexDestructionMaxChunkIslandCount=2147483647
  867. ApexDestructionMaxShapeCount=2147483647
  868. ApexDestructionMaxChunkSeparationLOD=1.000000
  869. bEnableParallelAPEXClothingFetch=False
  870. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  871. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  872. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  873. TEXTUREGROUP_WorldSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  874. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  875. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  876. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  877. TEXTUREGROUP_CharacterSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  878. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  879. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  880. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  881. TEXTUREGROUP_WeaponSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  882. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  883. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen3)
  884. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen3)
  885. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
  886. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
  887. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen1)
  888. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_Sharpen1)
  889. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
  890. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  891. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  892. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen1)
  893. TEXTUREGROUP_Gobo=(MinLODSize=64,MaxLODSize=4096,LODBias=-5,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  894. TEXTUREGROUP_SceneCapture=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  895. TEXTUREGROUP_WorldGround=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  896. TEXTUREGROUP_WorldGroundNormal=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  897. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  898.  
  899. [SystemSettingsEditor]
  900.  
  901. [SystemSettingsSplitScreen2]
  902. bAllowWholeSceneDominantShadows=False
  903.  
  904. [Engine.OnlineSubsystem]
  905. +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  906. AsyncMinCompletionTime=0.0
  907.  
  908. [Engine.OnlineRecentPlayersList]
  909. MaxRecentPlayers=100
  910. MaxRecentParties=5
  911.  
  912. [VoIP]
  913. VolumeThreshold=0.1
  914. bHasVoiceEnabled=true
  915. MaxCompressedSampleSize=720
  916.  
  917. [FullScreenMovie]
  918. bForceNoMovies=FALSE
  919. StartupMovies=2KLogoSweep720p2997
  920. StartupMovies=IrrationalLogoTest
  921. StartupMovies=UE3AnimatedLogo_ProRes
  922. SkippableMovies=2KLogoSweep720p2997
  923. SkippableMovies=IrrationalLogoTest
  924. SkippableMovies=UE3AnimatedLogo_ProRes
  925. SkippableAfterFiveSecondsMovies=BioshockInfinite_Credits
  926. MoviesThatDisableBackgroundAudio=2KLogoSweep720p2997
  927. MoviesThatDisableBackgroundAudio=IrrationalLogoTest
  928. MoviesThatDisableBackgroundAudio=BSI_AnimatedLogo_720p2997
  929. MoviesThatDisableBackgroundAudio=BSI_AttractMovie
  930. MoviesThatDisableBackgroundAudio=BioshockInfinite_Credits
  931. StartupMovies=AMDLogo720p
  932. StartupMovies=LoopingMovieUntilStartupFinishes
  933. SkippableMovies=AMDLogo720p
  934. MoviesThatDisableBackgroundAudio=AMDLogo720p
  935.  
  936. [IPDrv.WebConnection]
  937. MaxValueLength=512
  938. MaxLineLength=4096
  939.  
  940. [IPDrv.WebServer]
  941. ApplicationPaths[0]=/ServerAdmin
  942. ApplicationPaths[1]=/images
  943. ListenPort=80
  944. MaxConnections=18
  945. ExpirationSeconds=86400
  946. bEnabled=false
  947.  
  948. [IPDrv.WebResponse]
  949. IncludePath=/Web
  950. CharSet=iso-8859-1
  951.  
  952. [TextureTracking]
  953. #TextureName=T_GD_Traffic_Crosswalk_01
  954.  
  955. [AnimNotify]
  956. Trail_MaxSampleRate=200.0
  957.  
  958. [Engine.UIDataStore_OnlinePlayerData]
  959. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  960.  
  961. [MobileSupport]
  962. bShouldCachePVRTCTextures=False
  963. bShouldFlattenMaterials=False
  964. FlattenedTextureResolutionBias=1
  965.  
  966. [Engine.GameViewportClient]
  967. bDebugNoGFxUI=FALSE
  968.  
  969. [Configuration]
  970.  
  971. [BugSubmission]
  972. ProxyURL=http://test.iga.local/general/TestTrackProxy/TestTrackProxy.php
  973. ServerSoapClientUrl=http://64.167.75.22/ttsoapcgi.wsdl
  974. FogBugzURL=http://2kgbosfbz1/fogbugz/default.asp?command=new&pg=pgEditBug
  975. FogBugzBranchName=MAIN
  976. FogBugzProjectNumber=146
  977. FogBugzAreaNumber=460
  978. FogBugzAssigneeNumber=1106
  979.  
  980. [Engine.AdditionalPersistentPackages]
  981. Package=GlobalXItemDatabase
  982.  
  983. [XEditor.XEEditorEngine]
  984. bUseCompressionForPackageSaving=false
  985. bForceUnCompressedPackageSaving=false
  986. bEscapeClosesPIE=true
  987. bAutoBuildGameplayOnLaunchPIE=true
  988. bPlayOnConsoleUsesSLC=false
  989. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitF_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  990. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitB_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  991. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitL_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  992. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitR_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  993. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitF_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  994. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitB_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  995. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitL_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  996. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitR_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  997.  
  998. [Engine.AudioDevice]
  999.  
  1000. [AKAudio.XAKAudioDevice]
  1001. LowerEngineDefaultPoolMB=4
  1002. DefaultPoolMB=10
  1003. DefaultPoolMBNONSeekFree=20
  1004. PrepareEventPoolKB=46080
  1005. PrepareEventPoolKBNONSeekFree=81920
  1006. LowLevelIOKB=2048
  1007. PauseGameStartedEventName=GlobalAudioEventIDs.PauseGameStarted
  1008. PauseGameFinishedEventName=GlobalAudioEventIDs.PauseGameFinished
  1009. LostFocusEventName=GlobalAudioEventIDs.GameLostFocus
  1010. GainedFocusEventName=GlobalAudioEventIDs.GameGainedFocus
  1011. GlobalMeterEnvironmentName=Wwise_Meter_Liz_Booker_Dialog_Env
  1012. AudioMixWartapeEventName=GlobalAudioEventIDs.WarTapeOn
  1013. AudioMixNormalEventName=GlobalAudioEventIDs.WarTapeOff
  1014. LoadingScreenStartedEventName=GlobalAudioEventIDs.LoadingScreenStartedID
  1015. LoadingScreenStoppedEventName=GlobalAudioEventIDs.LoadingScreenStoppedID
  1016. MasterVolumeRTPC=Master_Volume
  1017. VOIPVolumeRTPC=VOIP_Volume
  1018. MusicVolumeRTPC=Music_Volume
  1019. SFXVolumeRTPC=SFX_Volume
  1020. VOVolumeRTPC=VO_Volume
  1021. MultiListenerScheme=1
  1022. AudioPauseBufferingEnabled=True
  1023. PacksLocation=Content\Audio\Packed\%s\Packs\
  1024. SoundBanksLocation=Content\Audio\Packed\%s\Banks\
  1025. UnpackedSoundbanksLocation=Content\Audio\Generated\%s\
  1026. SLCPacksLocation=Content\SLC\Audio\Packed\%s\Packs\
  1027. SLCSoundBanksLocation=SLC\%s\Audio\
  1028. SLCUnpackedSoundbanksLocation=Content\SLC\Audio\Generated\%s\
  1029.  
  1030. [Windows.StandardUser]
  1031. MyDocumentsSubDirName=BioShock Infinite
  1032.  
  1033. [XCore.XUIEffects]
  1034. DefaultUIEffectsArchetypePath=DefaultUIEffects_AlwaysLoaded.DefaultUIEffects
  1035.  
  1036. [XJob.XJobRuntimeSpurs]
  1037. RenderThreadJobQueuePriority=7
  1038. ImmediateJobQueuePriority=3
  1039. DispatchJobQueuePriority=5
  1040. NextFrameJobQueuePriority=13
  1041.  
  1042. [XJob.XJobRuntimeCPU]
  1043. NumJobExecutionThreads=0
  1044. ScratchMemorySizeInBytes=0
  1045.  
  1046. [TaskCookTimeMetrics]
  1047. bStoreCookTimeMetrics=TRUE
  1048. bLogAllExecMsgs=FALSE
  1049. MaxTimeForDataUploadInSeconds=2.0
  1050. RemoteConnectionIP=10.24.48.53
  1051. RemoteConnectionIPAUS=10.25.48.211
  1052. RemoteConnectionIPBOS=10.24.48.53
  1053. ConnectionString=Data Source=2kgbosbldx2;Initial Catalog=PerfMem;Trusted_Connection=Yes
  1054. RemoteConnectionStringOverride=Data Source=2kgbosbldx2;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  1055.  
  1056. [Engine.SkeletalMeshComponent]
  1057. FaceFXDistanceUpdateFactor=0.15
  1058. FaceFXChumpMinDistanceFactor=0.06
  1059.  
  1060. [XCore.XLevelStateManager]
  1061. bEnabled=true
  1062. UpdateAsyncSaveTime=0.001
  1063. MaxInflightCompressions=16
  1064.  
  1065. [ResourceAnalysis]
  1066. CPUBudgetMB=140
  1067. GPUBudgetMB=140
  1068. TexturePoolBudgetMB=55
  1069. PropertiesToIgnore=Engine.MaterialInterface.FlattenedTexture
  1070.  
  1071. [XCore.MapDefinitionList]
  1072. MapDefinitionListObjectPath=Arc_XMapDefinitions.MapDefinitionList
  1073.  
  1074. [ResourceAnalysisObjectCategory]
  1075. Engine.AnimNode=RC_Animation
  1076. Engine.AnimNotify=RC_Animation
  1077. Engine.DamageType=RC_Gameplay
  1078. Engine.Font=RC_UI
  1079. Engine.InterpCurveEdSetup=RC_Gameplay
  1080. Engine.InterpGroup=RC_Kismet
  1081. Engine.InterpGroupInst=RC_Kismet
  1082. Engine.InterpTrack=RC_Kismet
  1083. Engine.InterpTrackInst=RC_Kismet
  1084. Engine.KynapseObject=RC_AI
  1085. Engine.LensFlare=RC_FX
  1086. Engine.LevelDataContainer=RC_Gameplay
  1087. Engine.LevelStreaming=RC_Kismet
  1088. Engine.LightFunction=RC_Lighting
  1089. Engine.ParticleEmitter=RC_FX
  1090. Engine.ParticleLODLevel=RC_FX
  1091. Engine.ParticleModule=RC_FX
  1092. Engine.ParticleSystem=RC_FX
  1093. Engine.PhysicalMaterial=RC_Materials
  1094. Engine.PhysicsAsset=RC_SkeletalMesh
  1095. Engine.PhysicsAssetInstance=RC_PhysX
  1096. Engine.Polys=RC_Actors
  1097. Engine.PostProcessEffect=RC_FX
  1098. Engine.Prefab=RC_Archetypes
  1099. Engine.RB_BodyInstance=RC_PhysX
  1100. Engine.RB_ConstraintInstance=RC_PhysX
  1101. Engine.RB_ConstraintSetup=RC_SkeletalMesh
  1102. Engine.SequenceObject=RC_Kismet
  1103. Engine.ShaderCache=RC_Materials
  1104. Engine.ShadowMap2D=RC_Lighting
  1105. Engine.SkelControlBase=RC_Animation
  1106. Engine.SkeletalMeshSocket=RC_SkeletalMesh
  1107. Engine.SmartTerrain=RC_AI
  1108. Engine.World=RC_Gameplay
  1109. Engine.XActorAttachmentSet=RC_SkeletalMesh
  1110. Engine.XEffect=RC_FX
  1111. Engine.XLevelStreamingGroup=RC_Kismet
  1112. GfxUI.GFxMoviePlayer=RC_UI
  1113. GFxUI.GFxObject=RC_UI
  1114. GfxUI.SwfMovie=RC_UI
  1115. XCore.XActionGraph=RC_Animation
  1116. XCore.XActionGraphInstanceData=RC_Gameplay
  1117. XCore.XActionGraphNode=RC_Animation
  1118. XCore.XActionModel=RC_Animation
  1119. XCore.XAdaptiveTrainingMessage=RC_Gameplay
  1120. XCore.XAIAccuracyModel=RC_AI
  1121. XCore.XAIAppearanceOverride=RC_AI
  1122. XCore.XAIBehaviorBase=RC_AI
  1123. XCore.XAIBehaviorNode=RC_AI
  1124. XCore.XAIBehaviorTree=RC_AI
  1125. XCore.XAIBehaviorTreeInstanceData=RC_AI
  1126. XCore.XAIChangeFocusParameters=RC_AI
  1127. XCore.XAIGammaDespawningParameters=RC_AI
  1128. XCore.XAIGammaEventDetector=RC_AI
  1129. XCore.XAIInterestMetadata=RC_AI
  1130. XCore.XAITargetSelector=RC_AI
  1131. XCore.XAimAssistParameters=RC_Gameplay
  1132. XCore.XAimAssistTargetInfo=RC_Gameplay
  1133. XCore.XAIMovementModel=RC_AI
  1134. XCore.XAIOccupancyMap=RC_AI
  1135. XCore.XAIOpportunity=RC_AI
  1136. XCore.XAIPerceptionModel=RC_AI
  1137. XCore.XAIPerceptionSensor=RC_AI
  1138. XCore.XAIPerceptionSensorSoundType=RC_AI
  1139. XCore.XAIPerceptionState=RC_AI
  1140. XCore.XAISmartActionTag=RC_AI
  1141. XCore.XAITargetLocationPredictionModel=RC_AI
  1142. XCore.XAKAudioID=RC_Gameplay
  1143. XCore.XAnimationParamFilterBase=RC_Animation
  1144. XCore.XAnimationSelection=RC_Animation
  1145. XCore.XAnimationTrackerBase=RC_Animation
  1146. XCore.XBaseHardcoreRule=RC_Gameplay
  1147. XCore.XBinkMovieSubtitleSet=RC_UI
  1148. XCore.XCameraMode=RC_Gameplay
  1149. XCore.XCheckpointDisplayInfo=RC_Gameplay
  1150. XCore.XClikFloatingCombatNumber=RC_UI
  1151. XCore.XClikFloatingCombatText=RC_UI
  1152. XCore.XClikWidget=RC_UI
  1153. XCore.XDifficultyRuleSet=RC_Gameplay
  1154. XCore.XEAIBehaviorTreeDefinition=RC_AI
  1155. XCore.XFactionTable=RC_AI
  1156. XCore.XForceFeedbackWaveform=RC_Gameplay
  1157. XCore.XGameplayConfigurationData=RC_Gameplay
  1158. XCore.XGameplayProc=RC_Gameplay
  1159. XCore.XGearComponent=RC_Gameplay
  1160. XCore.XGearVisualsRuleSet=RC_Gameplay
  1161. XCore.XGlobalAudioSettings=RC_Gameplay
  1162. XCore.XHardcoreModeRuleset=RC_Gameplay
  1163. XCore.XInputAliasConditionalResult=RC_Gameplay
  1164. XCore.XInputAliases=RC_Gameplay
  1165. XCore.XInputContext=RC_Gameplay
  1166. XCore.XInputDeviceMetadata=RC_Gameplay
  1167. XCore.XIntensityRuleSet=RC_Gameplay
  1168. XCore.XItem=RC_Gameplay
  1169. XCore.XItemDatabase=RC_Gameplay
  1170. XCore.XJumpSelector=RC_Gameplay
  1171. XCore.XKynapsePathData=RC_AI
  1172. XCore.XKynapseWorldServiceMapBuilder=RC_AI
  1173. XCore.XLootDropDefinition=RC_Gameplay
  1174. XCore.XMorphemeAction=RC_Animation
  1175. XCore.XMorphemeNetworkSet=RC_Animation
  1176. XCore.XOptionsTabBase=RC_UI
  1177. XCore.XPatternAtom=RC_Gameplay
  1178. XCore.XPatternContainer=RC_Gameplay
  1179. XCore.XPatternInstanceData=RC_Gameplay
  1180. XCore.XPatternMatcher=RC_Gameplay
  1181. XCore.XPawnEmotionState=RC_AI
  1182. XCore.XPawnMovementAdjustment=RC_AI
  1183. XCore.XPlayerHitEffectSelection=RC_Gameplay
  1184. XCore.XPlayerInput=RC_Gameplay
  1185. XCore.XProximityManager=RC_Gameplay
  1186. XCore.XQuest=RC_Gameplay
  1187. XCore.XQuestCompletionComponent=RC_Gameplay
  1188. XCore.XScreenFlow=RC_UI
  1189. XCore.XScreenFlowNode=RC_UI
  1190. XCore.XSmartTerrainTag=RC_Gameplay
  1191. XCore.XSpeechGroupTag=RC_Gameplay
  1192. XCore.XSpeechState=RC_Gameplay
  1193. XCore.XSpeechVoiceType=RC_Gameplay
  1194. XCore.XSpeechVoiceTypeCollection=RC_Gameplay
  1195. XCore.XSubtitleSet=RC_UI
  1196. XCore.XSubtitledSpeaker=RC_UI
  1197. XCore.XTrackerTargetController=RC_Animation
  1198. XCore.XUIEffects=RC_UI
  1199. Engine.Actor=RC_Actors
  1200. Core.Component=RC_Actors
  1201.  
  1202. [ResourceAnalysisIgnoreClasses]
  1203. Engine.StaticMeshActor=
  1204. Engine.AnimSequence=
  1205.  
  1206. [XCore.SkylineParams]
  1207. NumSplineSegmentsPerShadowGroup=2
  1208.  
  1209. [XPrimeDirectory]
  1210. BaseFilenameSuffix=Prm
  1211.  
  1212. [XCore.XPCBenchmarkCoordinator]
  1213. SecondsBetweenCollectingStats=0.5
  1214. BenchmarkOutputPath=..\..\Benchmarks
  1215.  
  1216. [XCore.XOnlineGameSearch]
  1217. TierSearchStepWidth=1
  1218. MaxTierSearchRange=3
  1219.  
  1220. [XOnlineSubsystemPSN.XOnlineSubsystemPSN]
  1221. MaxQoSWaitTime=5.0f
  1222.  
  1223. [XCore.XSubtitleManager]
  1224. MaxQueuedSubtitles=12
  1225. DefaultSubtitleTime=5.0
  1226. DefaultAudioLogTime=10.0
  1227. MaxDistance=3000.0
  1228. MaxCachedAKAudioDurations=40
  1229. FadeOutTime=1.0
  1230. AudioLogColor=(R=128,G=128,B=255,A=255)
  1231. AudioLogPriority=4
  1232. DistancePriorityThreshold=1
  1233. ExpirationPriorityThreshold=0
  1234. RequireFullLengthDisplayThreshhold=0;
  1235. ProximityPreemptionTuningPercent=0.80
  1236. MinimumSubtitleDisplayTime=0.7
  1237.  
  1238. [XCore.XDebugRenderModuleGPU]
  1239. SolidObjectBudgetMS=16.0
  1240. LightingBudgetMS=6.0
  1241. DecalsBudgetMS=0.5
  1242. TranslucentBudgetMS=3.0
  1243. OcclusionBudgetMS=0.2
  1244. FogBudgetMS=1.0
  1245. DistortionBudgetMS=1.1
  1246. RadialBlurBudgetMS=0.0
  1247. LightShaftsBudgetMS=1.0
  1248. PostProcessBudgetMS=4.5
  1249. PrimitiveBudget=50000
  1250. RenderedPrimitiveBudget=300
  1251. TriangleBudget=500000
  1252. LightCountBudget=1000
  1253. NumActiveParticleSystemsBudget=1000
  1254.  
  1255. [XCore.XPatternMatcher]
  1256. MaxInstancesBeforeShowingDevWarning=60
  1257.  
  1258. [Stereoscopic3D]
  1259. bShowStereoscopic3DInGraphicsOptionsMenu=false
  1260.  
  1261. [AltTabAllowed]
  1262. bAllowAltTabToSwitchBetweenWindowedAndFullscreen=FALSE
  1263.  
  1264. [OnlineSubsystemSteamworks.IpNetDriverSteamworks]
  1265. NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
  1266.  
  1267. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1268. bUseVAC=true
  1269. GameDir=unrealtest
  1270. GameVersion=1.0.0.0
  1271. Region=255
  1272. CurrentNotificationPosition=2
  1273. ResetStats=0
  1274. SteamGameName=unreleasedtitle
  1275. QueryPort=27015
  1276.  
  1277. [OnlineSubsystemSteamworks.OnlineGameInterfaceSteamworks]
  1278. MaxLobbySearchResults=10
  1279.  
  1280. [IniVersion]
  1281. 0=1364270447.000000
  1282. 1=1364270448.000000
  1283. 2=1364270448.000000
  1284.  
  1285. [AppCompat]
  1286. MeasuredCPUScore=378.920685
  1287. CompatLevelComposite=4
  1288. CompatLevelCPU=4
  1289. CompatLevelGPU=5
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