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- #include "GameApp.h"
- #include "GameScene.h"
- GameApp::GameApp(const std::string theTitle) : EDGE::IApp(theTitle)
- {
- // Do init stuff
- }
- void GameApp::initSceneFactory()
- {
- // Try to create a scene
- // This fails..
- directorManager->createNewScene(new GameScene(*this));
- }
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