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Ryze-xkjtx-AA-W-R-Move-In-Combo.lua

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Mar 8th, 2013
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  1. --[[       
  2.         Ryze Combo/Burst/W.R first combo (TRUS v1.7d), ('AA and cast W/Ult in combo' made by xkjtx)    
  3.             Combo hot-key = letter 'G'
  4.             Burst hot-key = Space bar
  5.             'W' combo with R(toggle) = letter 'S'
  6.             With moving to target(AA the target) while holding Spacebar or X only!...
  7.             Move To Mouse while attack - While holding W/r combo key Ryze will move to mouse and AA target(only in target range)!...
  8.             Move hot key  Off/On toggle - letter 'V' will move to mouse while on...
  9.             Ult After W combo (Toggle Ult key = X) (W cast first will cast spells W-R(if toggled on)-Q-E)...
  10.  
  11.             ::Ranges::
  12.                 -- Redish(Attack Range) alwasy on
  13.                 -- Blueish(Q Range) only on when off CD
  14.                 -- Greenish(W Range) only on when off CD
  15.                 -- Yellowish(real E range) only on when off CD
  16. ]]--
  17.  
  18. if myHero.charName ~= "Ryze" then return end
  19.  
  20.     local realeRange = 700 -- real only for the range
  21.     local qRange = 650
  22.     local wRange = 625
  23.     local eRange = 649 -- Real range is 675 -- lowered so E will cast after Q
  24.     local rRange = 651-- Higher if you want it on earlyer
  25.     local lastcast = _E -- Less ugly now
  26.  
  27.     local startAttackSpeed = 0.625
  28.     local lastBasicAttack = 0
  29.     local swingDelay = 0.15
  30.     local swing = 0
  31.     local nextTick = 0
  32.     local waitDelay = 400
  33.  
  34.     local ts
  35.  
  36. --[[        Hot - keys      ]]
  37.  
  38.     local hotMove = string.byte("V") -- 86 -- v
  39.     local hotRotate = string.byte("G") -- 71 -- G
  40.     local hotBurst = 32 -- Space Bar
  41.     local hotWonly = string.byte("S") -- 83 -- S
  42.     local hotUlt = string.byte("X") -- 88 -- X
  43.  
  44.     function OnLoad()
  45.         PrintFloatText(myHero,10,"Ryze Spammer v1.7d By TRUS - modded by xkjtx!")
  46.         DCConfig = scriptConfig("Ryze Combo v1.7d", "ryze-xkjtx-aa-in-combos-w-with-r")
  47.         DCConfig:addParam("scriptActive", "Rotation", SCRIPT_PARAM_ONKEYDOWN, false, hotRotate) -- G
  48.         DCConfig:addParam("burstActive", "Burst", SCRIPT_PARAM_ONKEYDOWN, false, hotBurst) --  Space
  49.         DCConfig:addParam("WonlyActive", "W/r combo", SCRIPT_PARAM_ONKEYDOWN, false, hotWonly) -- S
  50.         DCConfig:addParam("UltActive", "Ult In W combo", SCRIPT_PARAM_ONKEYTOGGLE, false, hotUlt) -- X -- Off by default( So you can harass early game :) )
  51.         DCConfig:addParam("drawcircles", "Draw Circles", SCRIPT_PARAM_ONOFF, true)
  52.         DCConfig:addParam("AllClass", "All class library", SCRIPT_PARAM_ONOFF, false)
  53.         DCConfig:addParam("MoveToMouse", "Move and AA in W combo", SCRIPT_PARAM_ONOFF, true) -- This will AA and move while 'W combo' hot-key is pressed(only in target range)
  54.         DCConfig:addParam("MoveHotKey", "Move to Mouse: Hot Key toggle", SCRIPT_PARAM_ONKEYTOGGLE, false, hotMove) -- V -- Off by default(turn on in game with hot key)
  55.         DCConfig:permaShow("scriptActive")
  56.         DCConfig:permaShow("burstActive")
  57.         DCConfig:permaShow("WonlyActive")
  58.         DCConfig:permaShow("UltActive")
  59.         DCConfig:permaShow("MoveToMouse")
  60.         DCConfig:permaShow("MoveHotKey")
  61.         ts = TargetSelector(TARGET_LOW_HP,wRange+500,DAMAGE_MAGIC,true) -- so you can select target and focus
  62.         ts.name = "Ryze"
  63.         DCConfig:addTS(ts)
  64.         lastBasicAttack = os.clock()
  65.     end
  66.  
  67.     function doSpell(ts, spell, range)
  68.         if ts.target ~= nil and GetMyHero():CanUseSpell(spell) == READY then
  69.             CastSpell(spell, ts.target)
  70.         end
  71.     end
  72.  
  73.     function OnWndMsg(msg,key)
  74.         if not DCConfig.scriptActive and not DCConfig.burstActive and not DCConfig.WonlyActive then lastcast = _E end
  75.     end
  76.  
  77.     function OnProcessSpell(unit, spell)
  78.         if unit.isMe and (spell.name:find("Attack") ~= nil) then
  79.             swing = 1
  80.             lastBasicAttack = os.clock()
  81.         end
  82.     end
  83.  
  84.     function OnTick()
  85.         ts:update()
  86.  
  87.         if not myHero.dead and DCConfig.MoveHotKey then
  88.             player:MoveTo(mousePos.x, mousePos.z) -- move to mouse(will not AA while moving, but will cast all spells if combo key pressed)
  89.         end-- messes with auto attack
  90.         if not myHero.dead and ts.target ~= nil then
  91.             AttackDelay = 1/(myHero.attackSpeed*startAttackSpeed) -- 1/(myHero.attackSpeed*startAttackSpeed) -- Trying something new -- (1000/(myHero.attackSpeed/(1/startAttackSpeed)))/1000
  92.             if swing == 1 and os.clock() > lastBasicAttack + AttackDelay then
  93.                 swing = 0
  94.             end
  95.             if DCConfig.scriptActive or DCConfig.burstActive and swing == 0 then
  96.                 if ts.target ~= nil and GetDistance(ts.target) < qRange+250 then
  97.                     myHero:Attack(ts.target)
  98.                 end
  99.             end
  100.         end
  101.         if not myHero.dead and DCConfig.WonlyActive and ts ~= nil then
  102.             if myHero:CanUseSpell(_W) == READY
  103.             then
  104.                 doSpell(ts, _W, wRange)
  105.                 lastcast = _W
  106.             elseif DCConfig.UltActive and ts.target ~= nil and myHero:CanUseSpell(_R) == READY and GetDistance(ts.target) <= rRange
  107.             then
  108.                 doSpell(ts, _R, rRange)
  109.                 lastcast = _W
  110.             elseif myHero:CanUseSpell(_Q) == READY
  111.             then
  112.                 doSpell(ts, _Q, qRange)
  113.                 lastcast = _Q
  114.             elseif myHero:CanUseSpell(_E) == READY
  115.             then
  116.                 doSpell(ts, _E, eRange)
  117.                 lastcast = _E
  118.             end
  119.             if DCConfig.MoveToMouse and ts.target ~= nil then
  120.                 --[[ Auto Attacks ]]--
  121.                 local tick = GetTickCount()
  122.                 if swing == 0 then
  123.                     if GetDistance(ts.target) < (rRange + 500) and GetTickCount() > nextTick then
  124.                         myHero:Attack(ts.target)
  125.                         nextTick = GetTickCount() + waitDelay
  126.                     end
  127.                 elseif swing == 1 and GetTickCount() > (nextTick + 100) then
  128.                     myHero:MoveTo(mousePos.x, mousePos.z)
  129.                 end
  130.             end
  131.         end
  132.         if not myHero.dead and DCConfig.scriptActive and myHero.cdr < -0.35 and ts ~= nil then
  133.             if myHero:CanUseSpell(_Q) == READY
  134.             then
  135.                doSpell(ts, _Q, qRange)
  136.                lastcast = _Q
  137.             elseif (lastcast == _Q or lastcast == _W) and myHero:CanUseSpell(_W) == READY
  138.             then
  139.                doSpell(ts, _W, wRange)
  140.                lastcast = _W
  141.             elseif (lastcast == _Q or lastcast == _E) and myHero:CanUseSpell(_E) == READY
  142.             then
  143.                doSpell(ts, _E, eRange)
  144.                lastcast = _E
  145.             end
  146.         elseif (not myHero.dead and myHero.cdr >= -0.35 and DCConfig.scriptActive and ts ~= nil) or DCConfig.burstActive and ts ~= nil then
  147.             if myHero:CanUseSpell(_Q) == READY
  148.             then
  149.                doSpell(ts, _Q, qRange)
  150.                lastcast = _Q
  151.             elseif (lastcast == _Q or lastcast == _W) and myHero:CanUseSpell(_W) == READY and ts ~= nil
  152.             then
  153.                doSpell(ts, _W, wRange)
  154.                lastcast = _W
  155.             elseif myHero:CanUseSpell(_E) == READY and myHero:CanUseSpell(_W) ~= READY and myHero:CanUseSpell(_Q) ~= READY and ts ~= nil
  156.             then
  157.                doSpell(ts, _E, eRange)
  158.                lastcast = _E
  159.             end
  160.         end
  161.     end
  162.  
  163.     function OnDraw()
  164.         if not myHero.dead and DCConfig.drawcircles then
  165.             DrawCircle(myHero.x, myHero.y, myHero.z, rRange, 0xFF0000) -- Redish(Attack Range) alwasy on
  166.             if myHero:CanUseSpell(_Q) == READY then
  167.                 DrawCircle(myHero.x, myHero.y, myHero.z, qRange, 0x000099) -- Blueish(Q Range) only on when off CD
  168.             end
  169.             if myHero:CanUseSpell(_W) == READY then
  170.                 DrawCircle(myHero.x, myHero.y, myHero.z, wRange, 0x006600) -- Greenish(W Range) only on when off CD
  171.             end
  172.             if myHero:CanUseSpell(_E) == READY then
  173.                 DrawCircle(myHero.x, myHero.y, myHero.z, realeRange, 0xFFCC00) -- Yellowish(real E range) only on when off CD
  174.             end
  175.             if ts ~= nil and ts.target ~= nil then
  176.                 for j=0, 10 do
  177.                     DrawCircle(ts.target.x, ts.target.y, ts.target.z, 40 + j*1.5, 0x660066) -- purpleish -- changed from 0x00FF00
  178.                 end
  179.             end
  180.         end
  181.     end
  182.  
  183.     function OnSendChat(msg)
  184.         ts:OnSendChat(msg, "pri")
  185.     end
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