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- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == dregister) //If dialog id is a register dialog
- {//then
- if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
- if(response) //if they clicked the first button "Register"
- {//then
- if(!strlen(inputtext)) //If they didn't enter any password
- {// then we will tell to them to enter the password to register
- ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!","Register","Quit");
- return 1;
- }
- //If they have entered a correct password for his/her account...
- new hashpass[129]; //Now we will create a new variable to hash his/her password
- WP_Hash(hashpass,sizeof(hashpass),inputtext);//We will use whirlpool to hash their inputted text
- new INI:file = INI_Open(Path(playerid)); // we will open a new file for them to save their account inside of Scriptfiles/Users folder
- INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
- INI_WriteString(file,"Password",hashpass);//This will write a hashed password into user's account
- INI_WriteInt(file,"AdminLevel",0); //Write an integer inside of user's account called "AdminLevel". We will set his level to 0 after he registered.
- INI_WriteInt(file,"VIPLevel",0);//As explained above
- INI_WriteInt(file,"Money",0);//Write an integer inside of user's account called "Money". We will set their money to 0 after he registered
- INI_WriteInt(file,"Scores",0);//Write an integer inside of user's account called "Scores". We will set their score to 0 after he registered
- INI_WriteInt(file,"Kills",0);//As explained above
- INI_WriteInt(file,"Deaths",0);//As explained above
- INI_Close(file);//Now after we've done saving their data, we now need to close the file
- SendClientMessage(playerid,-1,"You have been successfully registered");//Tell to them that they have successfully registered a new account
- return 1;
- }
- }
- if(dialogid == dlogin) //If dialog id is a login dialog
- {//then
- if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
- if(response) //if they clicked the first button "Register"
- {//then
- new hashpass[129]; //Will create a new variable to hash his/her password
- WP_Hash(hashpass,sizeof(hashpass),inputtext); //Will hash inputted password
- if(!strcmp(hashpass, pInfo[playerid][Pass], false)) //If they have insert their correct password
- {//then
- INI_ParseFile(Path(playerid),"loadaccount_%s",.bExtra = true, .extra = playerid);//We will load his account's data from user's path
- SetPlayerScore(playerid,pInfo[playerid][Scores]);//We will get their score inside of his user's account and we will set it here
- GivePlayerMoney(playerid,pInfo[playerid][Money]);//As explained above
- SendClientMessage(playerid,-1,"Welcome back! You have successfully logged in");//Tell them that they've successfully logged in
- }
- else //If they've entered an incorrect password
- {//then
- ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account.\nIncorrect password!","Login","Quit");//We will tell to them that they've entered an incorrect password
- return 1;
- }
- }
- }
- if(dialogid == 1)
- {
- new Float:x,Float:y,Float:z;
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- GetPlayerPos(playerid,x,y,z);
- CreateVehicle(411,x-3.0,y,z,0.0,1,1,300);
- }
- case 1:
- {
- GetPlayerPos(playerid,x,y,z);
- CreateVehicle(569,x-3.0,y,z,0.0,1,3,300);
- }
- case 2:
- {
- GetPlayerPos(playerid,x,y,z);
- CreateVehicle(468,x-3.0,y,z,0.0,1,0,300);
- }
- case 3:
- {
- GetPlayerPos(playerid,x,y,z);
- CreateVehicle(451,x-3.0,y,z,0.0,0,1,300);
- }
- case 4:
- {
- GetPlayerPos(playerid,x,y,z);
- CreateVehicle(443,x-3.0,y,z,0.0,1,1,300);
- }
- case 5:
- {
- GetPlayerPos(playerid,x,y,z);
- CreateVehicle(522,x-3.0,y,z,0.0,1,1,300);
- }
- }
- }
- }
- return 1;
- }
- if(dialogid == 2)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(GetPlayerMoney(playerid) <1500) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item! chea!");
- SendClientMessage(playerid, COLOR_GRAD, "You bought a deagle for 15k!");
- GivePlayerMoney(playerid, -1500);
- GivePlayerWeapon(playerid,24, 9999999);
- }
- case 1:
- {
- if(GetPlayerMoney(playerid) <2500) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
- SendClientMessage(playerid, COLOR_GRAD, "You bought a shotgun for 2.5k!");
- GivePlayerMoney(playerid, -2500);
- GivePlayerWeapon(playerid, 25, 9999999);
- }
- case 2:
- {
- if(GetPlayerMoney(playerid) <5000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
- SendClientMessage(playerid, COLOR_GRAD, "You bought an MP5 for 5k!");
- GivePlayerMoney(playerid, -5000);
- GivePlayerWeapon(playerid, 29 ,9999999);
- }
- case 3:
- {
- if(GetPlayerMoney(playerid) <170000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
- SendClientMessage(playerid, COLOR_GRAD, "You bought a spas12 for 170k!");
- GivePlayerMoney(playerid, -170000);
- GivePlayerWeapon(playerid, 27, 9999999);
- }
- case 4:
- {
- if(GetPlayerMoney(playerid) <50000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
- SendClientMessage(playerid, COLOR_GRAD, "You bought an AK-47 for 50k!");
- GivePlayerMoney(playerid, -50000);
- GivePlayerWeapon(playerid,30 ,9999999);
- }
- case 5:
- {
- if(GetPlayerMoney(playerid) <60000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
- SendClientMessage(playerid, COLOR_GRAD, "You bought an M4 for 60k!");
- GivePlayerMoney(playerid, -60000);
- GivePlayerWeapon(playerid, 31, 9999999);
- }
- case 6:
- {
- if(GetPlayerMoney(playerid) <150000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
- SendClientMessage(playerid, COLOR_GRAD, "You bought a sniper for 150k!");
- GivePlayerMoney(playerid, -150000);
- GivePlayerWeapon(playerid, 34, 9999999);
- }
- return 1;
- }
- }
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