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TheInsidiousOne

ancr

May 6th, 2015
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  1. Hybrid Project 34
  2. LIGHT Machine/Xyz/Effect
  3. R6 2400/1700
  4. 2 Level 6 monsters
  5. If this card battles a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; switch its current ATK and DEF, also it loses ATK equal to its Level/Rank x300, until the end of this turn.
  6.  
  7. Pot of Charity
  8. Normal Spell Card
  9. Activate 1 of the following effects. You can only activate 1 "Pot of Charity" per turn.
  10. ● Target 2 LIGHT and 2 DARK monsters in your Graveyard; shuffle those targets to your Deck, then draw 2 cards.
  11. ● Target 2 WIND and 2 EARTH monsters in your Graveyard; shuffle those targets to your Deck, then draw 2 cards.
  12. ● Target 2 FIRE and 2 WATER monsters in your Graveyard; shuffle those targets to your Deck, then draw 2 cards.
  13.  
  14. Primordial Sparks
  15. Normal Spell Card
  16. Target 1 FIRE "Primordial" monster you control and 1 Spell/Trap Card your opponent controls; destroy both targets, then draw 1 card. You can only activate 1 "Primordial Sparks" per turn.
  17.  
  18. Land's Wrath
  19. Normal Spell Card
  20. Tribute 1 EARTH monster you control; destroy all Special Summoned monsters your opponent controls, and if you do, draw 1 card. You can only activate 1 "Land's Wrath" per turn.
  21.  
  22. Order of Chaos
  23. Normal Spell Card
  24. Activate 1 of the following effects. You cannot conduct your Battle Phase the turn you use this effect. You can only activate 1 "Order of Chaos" per turn.
  25. ● Send 1 DARK monster from your hand and 1 LIGHT monster from your Deck to the Graveyard.
  26. ● Send 1 LIGHT monster from your hand and 1 DARK monster from your Deck to the Graveyard.
  27.  
  28. A Fierce Guy
  29. Normal Spell Card
  30. You can target 1 Level 4 or lower Normal Monster you control; this turn, it can attack your opponent directly. You can only activate 1 "A Fierce Guy" per turn.
  31.  
  32. Pendulum Force
  33. Equip Spell Card
  34. Equip only to a Pendulum Monster you control. It gains 200 ATK x its Pendulum Scale. If the equipped monster destroys an opponent's monster by battle: You can target 1 card in your Pendulum Zone; activate 1 of the following effects.
  35. ● Increase its Pendulum Scale by 1.
  36. ● Decrease its Pendulum Scale by 1.
  37.  
  38. Crossdimension Mirror
  39. Normal Trap Card
  40. If a "Crossdimension" monster you control, except a Fusion Monster, is targeted for an attack: You can banish 1 "HDD Change" from your Graveyard and send the attack target to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Crossdimension" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down), then it becomes the new target for that attack.
  41.  
  42. Stardust Magician
  43. WIND Fairy/Effect
  44. L4 1700/1200
  45. Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WIND Synchro Monster. If this card is Summoned: You can Special Summon 1 WIND Tuner monster from your hand. You cannot Special Summon monsters for the rest of the turn, except WIND monsters from the Extra Deck. You can only use this effect of "Stardust Magician" once per turn.
  46.  
  47. Shooting Sonic
  48. Normal Trap Card
  49. Target 1 "Stardust" monster you control; this turn, it is unaffected by your opponent's card effects.
  50.  
  51. Supercharge Synchron
  52. FIRE Machine/Tuner/Effect
  53. L3 1000/1200
  54. During the turn this card was Normal Summoned, you can Normal Summon 1 monster in addition to your Normal Summon/Set, except "Supercharge Synchron". (You can only gain this effect once per turn.) If you do, monsters you control cannot attack in this Battle Phase, except Synchro Monsters. You can send 1 "Synchron" monster from your Deck to the Graveyard, except "Supercharge Synchron"; this card's name becomes the sent monster's name until the End Phase. You can only use this effect of "Supercharge Synchron" once per turn.
  55.  
  56. Synchron Revival
  57. Normal Trap Card
  58. If a "Warrior" Synchro Monster you control is destroyed by battle and sent to the Graveyard, if the Tuner Monster(s) that was used as a Synchro Material for the target's Summon is in your Graveyard: You can target 1 of them; Special Summon it. It cannot be destroyed by battle the turn this effect is activated.
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