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Chaquator

Handling recorded demos in games

Jul 7th, 2015
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  1. -Handling recorded demos in games
  2. -Include temporal anti-aliasing as an option (motion blur)
  3. -Allow for subtitles for game sounds to be rendered as a subtitle file (.srt, .tts, .ssa, .ass, .etc)
  4. -Maybe even allow multiple tracks.
  5. -Sound effects
  6. -In-game dialogue
  7. -Both
  8. -Allow to choose whatever framerate you'd like
  9. -Allow to render in multiple formats.
  10. -Include ffmpeg to mess with whatever codec and filetype you'd like
  11. -Maybe even a sort of demo project so that you could edit it as if you were editing a video (like Rockstar Editor).
  12. -Cool camera options:
  13. -Free-camera
  14. -Spectate others
  15. -Third-person camera
  16. -Allow the angle to be controlled in the video timeline, too.
  17. -Make sure to include all sorts of interpolation presets.
  18. -Tracking
  19. -Chase camera
  20. -Animating the camera's position in the timeline and such
  21. -As stupid as it is, do YouTube publishing integration.
  22. -Make sure it actually works, though.
  23. -Stupid R*.
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