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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=ROEntry.roe
  5. LocalMap=ROEntry.roe
  6. LocalOptions=
  7. TransitionMap=ROEntry.roe
  8. MapExt=roe
  9. EXEName=ROGame.exe
  10. DebugEXEName=DEBUG-ROGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Red Orchestra 2
  15. GameNameShort=RO2
  16.  
  17. [Engine.Engine]
  18. NetworkDevice=IpDrv.TcpNetDriver
  19. FallbackNetworkDevice=IpDrv.TcpNetDriver
  20. ConsoleClassName=Engine.Console
  21. GameViewportClientClassName=ROGame.ROGameViewportClient
  22. LocalPlayerClassName=Engine.LocalPlayer
  23. DataStoreClientClassName=Engine.DataStoreClient
  24. StorageDeviceManagerClassName=Engine.StorageDeviceManager
  25. Language=INT
  26. bAllowMatureLanguage=True
  27. GameEngine=ROGame.ROGameEngine
  28. EditorEngine=UnrealEd.EditorEngine
  29. UnrealEdEngine=UnrealEd.UnrealEdEngine
  30. Client=WinDrv.WindowsClient
  31. Render=Render.Render
  32. Input=Engine.Input
  33. Canvas=Engine.Canvas
  34. TinyFontName=ui_fonts.Font_Small
  35. SmallFontName=ui_fonts.Font_Small
  36. MediumFontName=ui_fonts.Font_Small
  37. LargeFontName=ui_fonts.Font_Small
  38. SubtitleFontName=ui_fonts.Font_Chat
  39. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  40. DefaultMaterialName=EngineMaterials.DefaultMaterial
  41. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  42. DefaultTextureName=EngineMaterials.DefaultDiffuse
  43. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  44. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  45. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  46. TickMaterialName=EditorMaterials.Tick_Mat
  47. CrossMaterialName=EditorMaterials.Cross_Mat
  48. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  49. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  50. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  51. ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
  52. RandomAngleTextureName=EngineMaterials.RandomAngles
  53. RandomNormalTextureName=EngineMaterials.RandomNormal2
  54. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  55. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  56. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  57. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  58. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  59. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  60. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  61. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  62. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  63. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  64. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  65. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  66. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  67. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  68. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  69. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  70. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  71. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  72. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  73. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  74. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  75. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  76. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  77. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  78. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  79. ProcBuildingLODColorTexelsPerWorldUnit=0.075000
  80. ProcBuildingLODLightingTexelsPerWorldUnit=0.015000
  81. MaxProcBuildingLODColorTextureSize=1024
  82. MaxProcBuildingLODLightingTextureSize=256
  83. UseProcBuildingLODTextureCropping=True
  84. ForcePowerOfTwoProcBuildingLODTextures=True
  85. bCombineSimilarMappings=True
  86. MaxRMSDForCombiningMappings=6.000000
  87. TerrainMaterialMaxTextureCount=16
  88. TerrainTessellationCheckCount=6
  89. TerrainTessellationCheckBorder=2.0
  90. TerrainTessellationCheckDistance=4096.000000
  91. BeginUPTryCount=200000
  92. bStaticDecalsEnabled=True
  93. bDynamicDecalsEnabled=True
  94. bForceStaticTerrain=False
  95. LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
  96. LightComplexityColors=(B=0,G=0,R=0,A=1)
  97. LightComplexityColors=(B=0,G=255,R=0,A=1)
  98. LightComplexityColors=(B=0,G=191,R=63,A=1)
  99. LightComplexityColors=(B=0,G=127,R=127,A=1)
  100. LightComplexityColors=(B=0,G=63,R=191,A=1)
  101. LightComplexityColors=(B=0,G=0,R=255,A=1)
  102. ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
  103. ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
  104. ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
  105. ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
  106. ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
  107. ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
  108. ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
  109. ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
  110. ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
  111. MaxPixelShaderAdditiveComplexityCount=900.000000
  112. TimeBetweenPurgingPendingKillObjects=60.000000
  113. bUseTextureStreaming=True
  114. bUseBackgroundLevelStreaming=False
  115. bSubtitlesEnabled=True
  116. bSubtitlesForcedOff=FALSE
  117. ScoutClassName=ROGame.ROScout
  118. DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster
  119. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  120. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  121. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  122. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  123. DefaultSoundName=EngineSounds.WhiteNoise
  124. bOnScreenKismetWarnings=FALSE
  125. bEnableKismetLogging=FALSE
  126. bAllowDebugViewmodesOnConsoles=FALSE
  127. CameraRotationThreshold=45.000000
  128. CameraTranslationThreshold=10000.000000
  129. PrimitiveProbablyVisibleTime=8.000000
  130. PercentUnoccludedRequeries=0.125000
  131. MaxOcclusionPixelsFraction=0.001000
  132. MinTextureDensity=0.000000
  133. IdealTextureDensity=13.000000
  134. MaxTextureDensity=55.000000
  135. MinLightMapDensity=0.000000
  136. IdealLightMapDensity=1.000000
  137. MaxLightMapDensity=3.000000
  138. RenderLightMapDensityGrayscaleScale=1.000000
  139. RenderLightMapDensityColorScale=1.000000
  140. bRenderLightMapDensityGrayscale=true
  141. LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
  142. LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
  143. bDisablePhysXHardwareSupport=False
  144. DemoRecordingDevice=Engine.DemoRecDriver
  145. bPauseOnLossOfFocus=FALSE
  146. MaxFluidNumVerts=1048576
  147. FluidSimulationTimeLimit=30.000000
  148. MaxParticleResize=0
  149. MaxParticleResizeWarn=0
  150. bCheckParticleRenderSize=True
  151. MaxParticleVertexMemory=131972
  152. NetClientTicksPerSecond=200.000000
  153. MaxTrackedOcclusionIncrement=0.100000
  154. TrackedOcclusionStepSize=0.100000
  155. MipFadeInSpeed0=0.3
  156. MipFadeOutSpeed0=0.1
  157. MipFadeInSpeed1=2.0
  158. MipFadeOutSpeed1=1.0
  159. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
  160. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  161. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  162. PhysXGpuHeapSize=32
  163. PhysXMeshCacheSize=8
  164. HACK_UseTickFrequency=FALSE
  165. HACK_EnableDMC=FALSE
  166. bShouldGenerateSimpleLightmaps=TRUE
  167. bSmoothFrameRate=False
  168. MinSmoothedFrameRate=52.000000
  169. MaxSmoothedFrameRate=62.000000
  170. DefaultSelectedMaterialColor=(R=0.040000,G=0.020000,B=0.240000,A=1.000000)
  171. bEnableOnScreenDebugMessages=FALSE
  172. AllowScreenDoorFade=True
  173. AllowNvidiaStereo3d=False
  174. IgnoreSimulatedFuncWarnings=Tick
  175. bEnableColorClear=TRUE
  176. DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
  177. bEnableStencilPassOnForegroundOccluders=FALSE
  178. bSuppressMapWarnings=False
  179. bCookSeparateSharedMPGameContent=False
  180. bDisableAILogging=False
  181. DynamicCoverMeshComponentName=
  182. bForceCPUSkinning=False
  183. bUsePostProcessEffects=False
  184. bRenderTerrainCollisionAsOverlay=False
  185. MeshLODRange=0.000000
  186.  
  187. [Engine.StreamingMovies]
  188. RenderPriorityPS3=1001
  189. SuspendGameIO=True
  190.  
  191. [Engine.ISVHacks]
  192. bInitializeShadersOnDemand=False
  193. DisableATITextureFilterOptimizationChecks=True
  194. UseMinimalNVIDIADriverShaderOptimization=True
  195. PumpWindowMessagesWhenRenderThreadStalled=False
  196.  
  197. [Engine.GameEngine]
  198. MaxDeltaTime=0
  199.  
  200. [Engine.DemoRecDriver]
  201. AllowDownloads=True
  202. DemoSpectatorClass=ROGame.DemoRecSpectator
  203. MaxClientRate=25000
  204. ConnectionTimeout=15.0
  205. InitialConnectTimeout=30.0
  206. AckTimeout=1.0
  207. KeepAliveTime=1.0
  208. SimLatency=0
  209. RelevantTimeout=5.0
  210. SpawnPrioritySeconds=1.0
  211. ServerTravelPause=4.0
  212. NetServerMaxTickRate=30
  213. LanServerMaxTickRate=30
  214. MaxRewindPoints=0
  215. RewindPointInterval=1.0
  216. NumRecentRewindPoints=0
  217.  
  218. [Engine.PackagesToAlwaysCook]
  219. Package=ROEntry
  220. SeekFreePackage=ROGameContent
  221.  
  222. [Engine.StartupPackages]
  223. bSerializeStartupPackagesFromMemory=True
  224. bFullyCompressStartupPackages=True
  225. Package=DefaultUISkin
  226. Package=EngineMaterials
  227. Package=EngineDebugMaterials
  228. Package=EngineSounds
  229. Package=EngineFonts
  230. Package=SoundClassesAndModes
  231. Package=FX_PostProcess
  232.  
  233. [Engine.PackagesToForceCookPerMap]
  234.  
  235. [Core.System]
  236. MaxObjectsNotConsideredByGC=132448
  237. SizeOfPermanentObjectPool=0
  238. StaleCacheDays=30
  239. MaxStaleCacheSize=1000
  240. MaxOverallCacheSize=2000
  241. PackageSizeSoftLimit=300
  242. AsyncIOBandwidthLimit=0
  243. CachePath=..\..\ROGame\Cache
  244. CacheExt=.uxx
  245. Paths=..\..\Engine\Content
  246. ScriptPaths=..\..\ROGame\Script
  247. FRScriptPaths=..\..\ROGame\ScriptFinalRelease
  248. CutdownPaths=..\..\ROGame\CutdownPackages
  249. CutdownPaths=..\..\ROGame\Script
  250. ScreenShotPath=..\..\ROGame\ScreenShots
  251. LocalizationPaths=..\..\Engine\Localization
  252. Extensions=upk
  253. Extensions=u
  254. TextureFileCacheExtension=tfc
  255. Suppress=Dev
  256. Suppress=DevAbsorbFuncs
  257. Suppress=DevAnim
  258. Suppress=DevAssetDataBase
  259. Suppress=DevAudio
  260. Suppress=DevAudioVerbose
  261. Suppress=DevBind
  262. Suppress=DevBsp
  263. Suppress=DevCamera
  264. Suppress=DevCollision
  265. Suppress=DevCompile
  266. Suppress=DevComponents
  267. Suppress=DevConfig
  268. Suppress=DevCooking
  269. Suppress=DevCrossLevel
  270. Suppress=DevDataStore
  271. Suppress=DevDecals
  272. Suppress=DevFaceFX
  273. Suppress=DevGFxUI
  274. Suppress=DevGFxUIWarning
  275. Suppress=DevGarbage
  276. Suppress=DevHDDCaching
  277. Suppress=DevKill
  278. Suppress=DevLevelTools
  279. Suppress=DevLightmassSolver
  280. Suppress=DevLoad
  281. Suppress=DevMovie
  282. Suppress=DevNavMesh
  283. Suppress=DevNavMeshWarning
  284. Suppress=DevNet
  285. Suppress=DevNetTraffic
  286. Suppress=DevOnline
  287. Suppress=DevPath
  288. Suppress=DevReplace
  289. Suppress=DevSHA
  290. Suppress=DevSave
  291. Suppress=DevShaders
  292. Suppress=DevShadersDetailed
  293. Suppress=DevSound
  294. Suppress=DevStats
  295. Suppress=DevTick
  296. Suppress=DevUI
  297. Suppress=DevUIAnimation
  298. Suppress=DevUIFocus
  299. Suppress=DevUIStates
  300. Suppress=DevUIStyles
  301. Suppress=GameStats
  302. Suppress=Init
  303. Suppress=Input
  304. Suppress=Inventory
  305. Suppress=Localization
  306. Suppress=LocalizationWarning
  307. Suppress=PlayerManagement
  308. Suppress=PlayerMove
  309. Suppress=RON_DEBUG
  310. Paths=..\..\ROGame\Content
  311. Paths=..\..\ROGame\__Trashcan
  312. LocalizationPaths=..\..\ROGame\Localization
  313. SavePath=..\..\ROGame\Save
  314. Extensions=roe
  315. SeekFreePCPaths=..\..\ROGame\CookedPC
  316. SeekFreePCExtensions=upk
  317. Suppress=DevRelevancyCheck
  318. Suppress=DevOnlineStats
  319. Suppress=ScriptLog
  320. Suppress=ScriptWarning
  321. Suppress=Log
  322.  
  323. [Engine.Client]
  324. DisplayGamma=2.2
  325. MinDesiredFrameRate=35.000000
  326. InitialButtonRepeatDelay=0.2
  327. ButtonRepeatDelay=0.1
  328.  
  329. [WinDrv.WindowsClient]
  330. AudioDeviceClass=XAudio2.XAudio2Device
  331. MinAllowableResolutionX=0
  332. MinAllowableResolutionY=0
  333. MaxAllowableResolutionX=0
  334. MaxAllowableResolutionY=0
  335. MinAllowableRefreshRate=0
  336. MaxAllowableRefreshRate=0
  337. ParanoidDeviceLostChecking=1
  338. AllowJoystickInput=1
  339. StartupFullscreen=False
  340.  
  341. [XAudio2.XAudio2Device]
  342. MaxChannels=128
  343. CommonAudioPoolSize=0
  344. MinCompressedDurationGame=5.000000
  345. MinCompressedDurationEditor=4.000000
  346. LowPassFilterResonance=0.900000
  347. ChirpInSoundNodeWaveName=
  348. ChirpOutSoundNodeWaveName=
  349.  
  350. [ALAudio.ALAudioDevice]
  351. MaxChannels=128
  352. CommonAudioPoolSize=0
  353. MinCompressedDurationGame=5
  354. MinCompressedDurationEditor=4
  355. LowPassFilterResonance=0.9
  356. //DeviceName=Generic Software
  357.  
  358. [Engine.Player]
  359. ConfiguredInternetSpeed=20000
  360. ConfiguredLanSpeed=20000
  361. PP_DesaturationMultiplier=1.0
  362. PP_HighlightsMultiplier=1.0
  363. PP_MidTonesMultiplier=1.0
  364. PP_ShadowsMultiplier=1.0
  365.  
  366. [IpDrv.TcpNetDriver]
  367. AllowDownloads=True
  368. AllowPeerConnections=False
  369. AllowPeerVoice=False
  370. ConnectionTimeout=30.0
  371. InitialConnectTimeout=200.0
  372. AckTimeout=1.0
  373. KeepAliveTime=0.2
  374. MaxClientRate=20000
  375. MaxInternetClientRate=20000
  376. RelevantTimeout=5.0
  377. SpawnPrioritySeconds=1.0
  378. ServerTravelPause=4.0
  379. NetServerMaxTickRate=20
  380. LanServerMaxTickRate=35
  381. DownloadManagers=IpDrv.HTTPDownload
  382. DownloadManagers=Engine.ChannelDownload
  383. NetConnectionClassName=IpDrv.TcpipConnection
  384.  
  385. [IpServer.UdpServerQuery]
  386. GameName=ut
  387.  
  388. [IpDrv.UdpBeacon]
  389. DoBeacon=True
  390. BeaconTime=0.50
  391. BeaconTimeout=5.0
  392. BeaconProduct=ut
  393. ServerBeaconPort=8777
  394. BeaconPort=9777
  395.  
  396. [TextureStreaming]
  397. PoolSize=1024
  398. MemoryMargin=20
  399. MemoryLoss=0
  400. HysteresisLimit=20
  401. DropMipLevelsLimit=16
  402. StopIncreasingLimit=12
  403. StopStreamingLimit=8
  404. MinEvictSize=10
  405. MinFudgeFactor=1
  406. FudgeFactorIncreaseRateOfChange=0.5
  407. FudgeFactorDecreaseRateOfChange=-0.4
  408. MinRequestedMipsToConsider=11
  409. MinTimeToGuaranteeMinMipCount=2
  410. MaxTimeToGuaranteeMinMipCount=12
  411. UseTextureFileCache=false
  412. LoadMapTimeLimit=5.0
  413. LightmapStreamingFactor=0.04
  414. ShadowmapStreamingFactor=0.04
  415. MaxLightmapRadius=2000.0
  416. AllowStreamingLightmaps=False
  417. TextureFileCacheBulkDataAlignment=1
  418. UsePriorityStreaming=True
  419. bAllowSwitchingStreamingSystem=False
  420.  
  421. [StreamByURL]
  422. PostLoadPause=6.0
  423.  
  424. [UnrealEd.EditorEngine]
  425. LocalPlayerClassName=UnrealEd.EditorPlayer
  426. bSubtitlesEnabled=True
  427. GridEnabled=True
  428. SnapScaleEnabled=True
  429. ScaleGridSize=5
  430. SnapVertices=False
  431. SnapDistance=10.000000
  432. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  433. RotGridEnabled=True
  434. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  435. GameCommandLine=-log
  436. FOVAngle=90.000000
  437. GodMode=True
  438. AutoSaveDir=..\..\ROGame\Content\Maps\Autosaves
  439. InvertwidgetZAxis=True
  440. UseAxisIndicator=True
  441. MatineeCurveDetail=0.1
  442. Client=WinDrv.WindowsClient
  443. CurrentGridSz=4
  444. bUseMayaCameraControls=True
  445. bPrefabsLocked=True
  446. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  447. EditorOnlyContentPackages=EditorMeshes
  448. EditorOnlyContentPackages=EditorMaterials
  449. EditorOnlyContentPackages=EditorResources
  450. EditPackagesInPath=..\..\Development\Src
  451. EditPackages=Core
  452. EditPackages=Engine
  453. EditPackages=GFxUI
  454. EditPackages=GameFramework
  455. EditPackages=Grip
  456. EditPackages=UnrealEd
  457. EditPackages=GFxUIEditor
  458. EditPackages=IpDrv
  459. EditPackages=OnlineSubsystemPC
  460. EditPackages=OnlineSubsystemGameSpy
  461. EditPackages=OnlineSubsystemLive
  462. EditPackages=OnlineSubsystemSteamworks
  463. bBuildReachSpecs=FALSE
  464. bCustomCameraAlignEmitter=TRUE
  465. CustomCameraAlignEmitterDistance=100.0
  466. EditPackagesOutPath=..\..\ROGame\Script
  467. FRScriptOutputPath=..\..\ROGame\ScriptFinalRelease
  468. EditPackages=ROGame
  469. EditPackages=ROGameContent
  470. EditPackages=WebAdmin
  471. InEditorGameURLOptions=
  472.  
  473. [UnrealEd.UnrealEdEngine]
  474. AutoSaveIndex=0
  475. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  476. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  477. PackagesToBeFullyLoadedAtStartup=EditorResources
  478. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  479. PackagesToBeFullyLoadedAtStartup=EngineFonts
  480. PackagesToBeFullyLoadedAtStartup=EngineResources
  481. PackagesToBeFullyLoadedAtStartup=DefaultUISkin
  482. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  483. DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster
  484.  
  485. [Engine.DataStoreClient]
  486. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  487. GlobalDataStoreClasses=Engine.UIDataStore_Images
  488. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  489. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  490. GlobalDataStoreClasses=Engine.UIDataStore_Color
  491. GlobalDataStoreClasses=Engine.UIDataStore_Gamma
  492. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  493. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  494. PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
  495. GlobalDataStoreClasses=ROGame.ROUIDataStore_Strings
  496. GlobalDataStoreClasses=ROGame.ROUIDataStore_MenuItems
  497. GlobalDataStoreClasses=ROGame.RODataStore_OnlineGameSearch
  498. GlobalDataStoreClasses=ROGame.RODataStore_VotingSearch
  499. GlobalDataStoreClasses=ROGame.ROCurrentGameDataStore
  500.  
  501. [Engine.UIDataStore_SessionSettings]
  502. SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
  503.  
  504. [DevOptions.Shaders]
  505. AutoReloadChangedShaders=True
  506. bAllowMultiThreadedShaderCompile=True
  507. bAllowDistributedShaderCompile=False
  508. NumUnusedShaderCompilingThreads=1
  509. ThreadedShaderCompileThreshold=1
  510. MaxShaderJobBatchSize=30
  511. bDumpShaderPDBs=False
  512. bPromptToRetryFailedShaderCompiles=True
  513.  
  514. [DevOptions.Debug]
  515. ShowSelectedLightmap=False
  516.  
  517. [StatNotifyProviders]
  518. BinaryFileStatNotifyProvider=true
  519. XmlStatNotifyProvider=false
  520. CsvStatNotifyProvider=false
  521. StatsNotifyProvider_UDP=true
  522. PIXNamedCounterProvider=false
  523.  
  524. [StatNotifyProviders.StatNotifyProvider_UDP]
  525. ListenPort=13000
  526.  
  527. [RemoteControl]
  528. SuppressRemoteControlAtStartup=False
  529.  
  530. [LogFiles]
  531. PurgeLogsDays=3
  532. LogTimes=True
  533.  
  534. [AnimationCompression]
  535. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  536. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  537. TranslationCompressionFormat=0
  538. RotationCompressionFormat=1
  539. AlternativeCompressionThreshold=1.f
  540. ForceRecompression=False
  541. bOnlyCheckForMissingSkeletalMeshes=False
  542.  
  543. [IpDrv.OnlineSubsystemCommonImpl]
  544. MaxLocalTalkers=1
  545. MaxRemoteTalkers=16
  546. bIsUsingSpeechRecognition=false
  547.  
  548. [IpDrv.OnlineGameInterfaceImpl]
  549. LanAnnouncePort=14001
  550. LanQueryTimeout=5.0
  551.  
  552. [OnlineSubsystemLive.OnlineSubsystemLive]
  553. LiveSystemLinkPort=14000
  554. LanAnnouncePort=14001
  555. VoiceNotificationDelta=0.2
  556.  
  557. [Engine.StaticMeshCollectionActor]
  558. bCookOutStaticMeshActors=FALSE
  559. MaxStaticMeshComponents=100
  560.  
  561. [Engine.StaticLightCollectionActor]
  562. bCookOutStaticLightActors=TRUE
  563. MaxLightComponents=100
  564.  
  565. [LiveSock]
  566. bUseVDP=True
  567. bUseSecureConnections=true
  568. MaxDgramSockets=64
  569. MaxStreamSockets=16
  570. DefaultRecvBufsizeInK=256
  571. DefaultSendBufsizeInK=256
  572.  
  573. [CustomStats]
  574. LD=Streaming fudge factor
  575. LD=FrameTime
  576. LD=Terrain Foliage Time
  577. LD=Foliage Render Time
  578. LD=Terrain Smooth Time
  579. LD=Terrain Render Time
  580. LD=Decal Render Time
  581. LD=Terrain Triangles
  582. LD=Foliage Instances
  583. LD=Decal Triangles
  584. LD=Decal Draw Calls
  585. LD=Static Mesh Tris
  586. LD=Skel Mesh Tris
  587. LD=Skel Verts CPU Skin
  588. LD=Skel Verts GPU Skin
  589. LD=30+ FPS
  590. LD=Total CPU rendering time
  591. LD=Total GPU rendering time
  592. LD=Occluded primitives
  593. LD=Projected shadows
  594. LD=Visible static mesh elements
  595. LD=Visible dynamic primitives
  596. LD=Texture Pool Size
  597. LD=Physical Memory Used
  598. LD=Virtual Memory Used
  599. LD=Audio Memory Used
  600. LD=Texture Memory Used
  601. LD=360 Texture Memory Used
  602. LD=Animation Memory
  603. LD=Vertex Lighting Memory
  604. LD=StaticMesh Vertex Memory
  605. LD=StaticMesh Index Memory
  606. LD=SkeletalMesh Vertex Memory
  607. LD=SkeletalMesh Index Memory
  608. LD=Decal Vertex Memory
  609. LD=Decal Index Memory
  610. LD=Decal Interaction Memory
  611. MEMLEAN=Virtual Memory Used
  612. MEMLEAN=Audio Memory Used
  613. MEMLEAN=Animation Memory
  614. MEMLEAN=FaceFX Cur Mem
  615. MEMLEAN=Vertex Lighting Memory
  616. MEMLEAN=StaticMesh Vertex Memory
  617. MEMLEAN=StaticMesh Index Memory
  618. MEMLEAN=SkeletalMesh Vertex Memory
  619. MEMLEAN=SkeletalMesh Index Memory
  620. MEMLEAN=Decal Vertex Memory
  621. MEMLEAN=Decal Index Memory
  622. MEMLEAN=Decal Interaction Memory
  623. MEMLEAN=VertexShader Memory
  624. MEMLEAN=PixelShader Memory
  625. GameThread=Async Loading Time
  626. GameThread=Audio Update Time
  627. GameThread=FrameTime
  628. GameThread=HUD Time
  629. GameThread=Input Time
  630. GameThread=Kismet Time
  631. GameThread=Move Actor Time
  632. GameThread=RHI Game Tick
  633. GameThread=RedrawViewports
  634. GameThread=Script time
  635. GameThread=Tick Time
  636. GameThread=Update Components Time
  637. GameThread=World Tick Time
  638. GameThread=Async Work Wait
  639. GameThread=PerFrameCapture
  640. GameThread=DynamicLightEnvComp Tick
  641.  
  642. [MemorySplitClassesToTrack]
  643. Class=AnimSequence
  644. Class=AudioComponent
  645. Class=AudioDevice
  646. Class=BrushComponent
  647. Class=CylinderComponent
  648. Class=DecalComponent
  649. Class=DecalManager
  650. Class=DecalMaterial
  651. Class=Font
  652. Class=Level
  653. Class=Material
  654. Class=MaterialInstanceConstant
  655. Class=MaterialInstanceTimeVarying
  656. Class=Model
  657. Class=ModelComponent
  658. Class=MorphTarget
  659. Class=NavigationMeshBase
  660. Class=ParticleModule
  661. Class=ParticleSystemComponent
  662. Class=PathNode
  663. Class=ProcBuilding_SimpleLODActor
  664. Class=RB_BodyInstance
  665. Class=RB_BodySetup
  666. Class=ReachSpec
  667. Class=Sequence
  668. Class=SkeletalMesh
  669. Class=SkeletalMeshComponent
  670. Class=SoundCue
  671. Class=SoundNode
  672. Class=SoundNodeWave
  673. Class=StaticMesh
  674. Class=StaticMeshActor
  675. Class=StaticMeshCollectionActor
  676. Class=StaticMeshComponent
  677. Class=Terrain
  678. Class=TerrainComponent
  679. Class=Texture2D
  680. Class=UIRoot
  681.  
  682. [MemLeakCheckExtraExecsToRun]
  683. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  684. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  685. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  686. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  687. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  688. Cmd=lightenv list volumes
  689. Cmd=lightenv list transition
  690. Cmd=ListThreads
  691.  
  692. [ConfigCoalesceFilter]
  693. FilterOut=ROEngine.ini
  694. FilterOut=ROEditor.ini
  695. FilterOut=ROInput.ini
  696. FilterOut=ROLightmass.ini
  697. FilterOut=ROGame.ini
  698. FilterOut=ROGameDedicatedServer.ini
  699. FilterOut=ROUI.ini
  700. FilterOut=ROCompat.ini
  701. FilterOut=ROEngineG4WLive.ini
  702. FilterOut=ROEngineG4WLiveDedicatedServer.ini
  703. FilterOut=ROEngineNoLive.ini
  704. FilterOut=ROEngineNoLiveDedicatedServer.ini
  705. FilterOut=ROEditorKeyBindings.ini
  706. FilterOut=ROEditorUserSettings.ini
  707. FilterOut=Descriptions.int
  708. FilterOut=Editor.int
  709. FilterOut=EditorTips.int
  710. FilterOut=UnrealEd.int
  711. FilterOut=WinDrv.int
  712. FilterOut=XWindow.int
  713. FilterOut=GfxUIEditor.int
  714.  
  715. [TaskPerfTracking]
  716. bUseTaskPerfTracking=TRUE
  717. RemoteConnectionIP=10.1.20.20
  718. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  719. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  720.  
  721. [TaskPerfMemDatabase]
  722. bUseTaskPerfMemDatabase=TRUE
  723. RemoteConnectionIP=10.1.20.20
  724. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  725. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  726.  
  727. [MemoryPools]
  728. FLightPrimitiveInteractionInitialBlockSize=512
  729. FModShadowPrimitiveInteractionInitialBlockSize=512
  730.  
  731. [SystemSettings]
  732. bUseMaxQualityMode=False
  733. StaticDecals=True
  734. DynamicDecals=True
  735. UnbatchedDecals=True
  736. DecalCullDistanceScale=2.000000
  737. DynamicLights=True
  738. DynamicShadows=True
  739. LightEnvironmentShadows=True
  740. CompositeDynamicLights=True
  741. SHSecondaryLighting=True
  742. DirectionalLightmaps=True
  743. MotionBlur=False
  744. MotionBlurPause=True
  745. DepthOfField=False
  746. AmbientOcclusion=True
  747. Bloom=True
  748. UseHighQualityBloom=True
  749. bAllowLightShafts=True
  750. Distortion=True
  751. FilteredDistortion=True
  752. DropParticleDistortion=False
  753. bAllowDownsampledTranslucency=False
  754. SpeedTreeLeaves=True
  755. SpeedTreeFronds=True
  756. OnlyStreamInTextures=False
  757. LensFlares=True
  758. FogVolumes=True
  759. FloatingPointRenderTargets=True
  760. OneFrameThreadLag=True
  761. UseVsync=False
  762. UpscaleScreenPercentage=True
  763. Fullscreen=True
  764. AllowD3D10=False
  765. AllowRadialBlur=True
  766. SkeletalMeshLODBias=0
  767. ParticleLODBias=0
  768. DetailMode=3
  769. ShadowFilterQualityBias=0
  770. MaxAnisotropy=16
  771. MaxMultisamples=1
  772. MinShadowResolution=1024
  773. MinPreShadowResolution=512
  774. MaxShadowResolution=2048
  775. MaxWholeSceneDominantShadowResolution=2048
  776. ShadowFadeResolution=2048
  777. PreShadowFadeResolution=1024
  778. ShadowFadeExponent=0.250000
  779. ResX=1920
  780. ResY=1080
  781. ScreenPercentage=100.000000
  782. SceneCaptureStreamingMultiplier=1.000000
  783. FoliageDrawRadiusMultiplier=4.000000
  784. ShadowTexelsPerPixel=4.000000
  785. PreShadowResolutionFactor=0.500000
  786. bEnableVSMShadows=False
  787. bEnableBranchingPCFShadows=False
  788. bAllowHardwareShadowFiltering=False
  789. bAllowBetterModulatedShadows=False
  790. bEnableForegroundShadowsOnWorld=True
  791. bEnableForegroundSelfShadowing=True
  792. bAllowWholeSceneDominantShadows=True
  793. ShadowFilterRadius=4.000000
  794. ShadowDepthBias=0.012000
  795. CSMSplitPenumbraScale=0.500000
  796. CSMSplitSoftTransitionDistanceScale=4.000000
  797. CSMSplitDepthBiasScale=0.700000
  798. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  799. UnbuiltNumWholeSceneDynamicShadowCascades=3
  800. WholeSceneShadowUnbuiltInteractionThreshold=50
  801. bAllowFracturedDamage=True
  802. NumFracturedPartsScale=1.000000
  803. FractureDirectSpawnChanceScale=1.000000
  804. FractureRadialSpawnChanceScale=1.000000
  805. FractureCullDistanceScale=1.000000
  806. bForceCPUAccessToGPUSkinVerts=false
  807. bDisableSkeletalInstanceWeights=false
  808. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  809. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  810. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  811. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  812. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  813. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  814. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  815. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  816. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  817. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  818. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  819. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  820. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  821. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  822. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  823. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  824. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  825. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  826. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  827. TEXTUREGROUP_RenderTarget=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  828. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  829. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  830. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  831. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  832. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  833. AdaptiveBloom=False
  834. SceneBrightness=1.295338
  835. LightFunctions=True
  836. MotionBlurNonGameplay=True
  837. GraphicsQualitySetting=5
  838. CharacterQualityDetail=3
  839. TextureQualityDetail=4
  840. ShadowQualityDetail=3
  841. LightQualityDetail=3
  842. PostProcessQualityDetail=3
  843. OcclusionCullingQuality=1
  844. FXQualityDetail=2
  845. SLSNativeResX=1920
  846. SLSNativeResY=1080
  847. NumHorizontalDisplayArray=0
  848. NumVerticalDisplayArray=0
  849. BezelCorrectionX=0
  850. BezelCorrectionY=0
  851. SoundQuality=0
  852. AllowMLAA=False
  853. AllowFXAA=True
  854. FXAAPresetLevel=3
  855. AllowHumanIK=True
  856. UseUE3StaggeredWait=False
  857. UseOneWayRelevancyChecks=True
  858. DoFacingRelevancyChecks=False
  859. NotFacingNotRelevant=True
  860. CycleNetConnectionOrder=True
  861. CycleAdvancedChecks=True
  862. DoPawnVelocityRelevancePrediction=True
  863. SimpleRelevancyCheckDistance=5000.000000
  864. SimpleTeamRelevancyChecks=True
  865. IgnoreCPUSaturationForRelevancy=False
  866. ROPawnAlwaysRelevantDistanceOverride=0.000000
  867. LowNetBandwidthFactorOverride=0.000000
  868. EnableSteamStats=True
  869. WholeSceneDynamicShadowRadius=1500.000000
  870. NumWholeSceneDynamicShadowCascades=3
  871. CascadeDistributionExponent=2.000000
  872. DOFBlurValResolutionFactor=1.000000
  873. ForceUpdateAnimationRadius=500.000000
  874. UseTripleBuffering=False
  875. bAllowShadowGroups=True
  876. MinShadowGroupRadius=250.000000
  877. MaxShadowGroupRadius=2000.000000
  878. ShadowGroupRadiusRampUpFactor=1.000000
  879. ShadowGroupRampCutoff=2500.000000
  880. DynamicPreshadowCutoff=1000.000000
  881. ROSystemSettingsVer=3
  882. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  883.  
  884. [SystemSettingsEditor]
  885. bEnableForegroundSelfShadowing=False
  886. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  887. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  888. DetailMode=3
  889. SkeletalMeshLODBias=0
  890. bAllowWholeSceneDominantShadows=False
  891. MaxWholeSceneDominantShadowResolution=2048
  892. ShadowFadeResolution=10
  893. MaxShadowResolution=1536
  894. ShadowTexelsPerPixel=4
  895. bEnableForegroundShadowsOnWorld=True
  896. ParticleLODBias=0
  897. Distortion=True
  898. FilteredDistortion=True
  899. bAllowLightShafts=True
  900. DynamicLights=True
  901. LightFunctions=True
  902. FoliageDrawRadiusMultiplier=4.0
  903. SoundQuality=0
  904. AllowMLAA=True
  905. DOFBlurValResolutionFactor=1.0
  906. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  907. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  908. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  909. TEXTUREGROUP_World=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  910. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  911. TEXTUREGROUP_WorldSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  912. TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  913. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  914. TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  915. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  916. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  917. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  918. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  919. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  920. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  921. TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  922. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  923. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  924. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  925. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear)
  926.  
  927. [SystemSettingsSplitScreen2]
  928. bAllowWholeSceneDominantShadows=False
  929. bAllowLightShafts=False
  930.  
  931. [Engine.PhysicsLODVerticalEmitter]
  932. ParticlePercentage=100
  933.  
  934. [Engine.OnlineSubsystem]
  935. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  936. AsyncMinCompletionTime=0.0
  937.  
  938. [Engine.OnlineRecentPlayersList]
  939. MaxRecentPlayers=100
  940. MaxRecentParties=5
  941.  
  942. [VoIP]
  943. VolumeThreshold=0.1
  944. bHasVoiceEnabled=true
  945.  
  946. [FullScreenMovie]
  947. bForceNoMovies=FALSE
  948. bShouldStopMovieAtEndOfLoadMap=true
  949. OverlayCycleTime=10
  950. #tartupMovies=Copyright_PC
  951. #StartupMovies=LogoTripwire
  952. #StartupMovies=LogoUE3
  953. #StartupMovies=LogoGA
  954. #StartupMovies=LogoOrigin
  955. #StartupMovies=LogoRO2
  956. StartupMovies=MainMenu
  957.  
  958. [IPDrv.WebConnection]
  959. MaxValueLength=512
  960. MaxLineLength=4096
  961.  
  962. [IPDrv.WebServer]
  963. ApplicationPaths[0]=/ServerAdmin
  964. ApplicationPaths[1]=/images
  965. ListenPort=80
  966. MaxConnections=18
  967. ExpirationSeconds=86400
  968. bEnabled=false
  969.  
  970. [IPDrv.WebResponse]
  971. IncludePath=/Web
  972. CharSet=iso-8859-1
  973.  
  974. [TextureTracking]
  975. #TextureName=T_GD_Traffic_Crosswalk_01
  976.  
  977. [AnimNotify]
  978. Trail_MaxSampleRate=200.0
  979.  
  980. [Engine.UIDataStore_OnlinePlayerData]
  981. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  982.  
  983. [Engine.LocalPlayer]
  984. OverridePPRecoveryTime=1.0
  985.  
  986. [MobileSupport]
  987. bShouldCachePVRTCTextures=False
  988. bShouldFlattenMaterials=False
  989. FlattenedTextureResolutionBias=1
  990.  
  991. [Engine.GameViewportClient]
  992. bDebugNoGFxUI=FALSE
  993. bUseHardwareCursorWhenWindowed=TRUE
  994.  
  995. [ContentComparisonReferenceTypes]
  996. +Class=AnimSet
  997. +Class=SkeletalMesh
  998. +Class=SoundCue
  999. +Class=StaticMesh
  1000. +Class=ParticleSystem
  1001. +Class=Texture2D
  1002.  
  1003. [Configuration]
  1004.  
  1005. [Engine.AudioDevice]
  1006. MusicVolume=0.681438
  1007. SoundFXVolume=0.500000
  1008. VoiceChatTransmitVolume=1.000000
  1009. VoiceChatReceiveVolume=2.000000
  1010. SoundQuality=0
  1011. MaxChannels=128
  1012.  
  1013. [Windows.StandardUser]
  1014. MyDocumentsSubDirName=RedOrchestra2
  1015.  
  1016. [ROGame.ROCanvas]
  1017. LeftEdgePercentage=0
  1018. TopEdgePercentage=0
  1019. RightEdgePercentage=1.0
  1020. BottomEdgePercentage=1.0
  1021.  
  1022. [ROGame.PostEffects]
  1023. AdaptiveBloomPeriod=0
  1024. AdaptiveKernelSize=0.500000
  1025. AdaptiveThreshold=-.5
  1026. AdaptiveScale=2
  1027. AdaptiveEye=False
  1028.  
  1029. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1030. bUseVAC=true
  1031. ProductName=RO2
  1032. GameDir=ro2
  1033. GameVersion=1.1.0.10
  1034. Region=255
  1035. CurrentNotificationPosition=0
  1036. ResetStats=0
  1037. bFilterEngineBuild=true
  1038. VOIPVolumeMultiplier=2.0
  1039. LanPacketPlatformMask=1
  1040. bTestSteamAuthDenials=false
  1041. DenyCode=5
  1042.  
  1043. [IpDrv.OnlineNewsInterfaceMcp]
  1044. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=1,TimeOut=30.0)
  1045. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=2,TimeOut=30.0)
  1046.  
  1047. [ROGame.ROUISceneSettings]
  1048. TextureQualityDetailSettings[0]=(UI=1,LightMap=2,ShadowMap=1,Character=2,Others=4,MinMagFilter=1,MipFilter=0,MaxAnisotropy=1)
  1049. TextureQualityDetailSettings[1]=(UI=1,LightMap=1,ShadowMap=0,Character=2,Others=3,MinMagFilter=1,MipFilter=1,MaxAnisotropy=1)
  1050. TextureQualityDetailSettings[2]=(UI=0,LightMap=1,ShadowMap=0,Character=1,Others=2,MinMagFilter=2,MipFilter=0,MaxAnisotropy=1)
  1051. TextureQualityDetailSettings[3]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=1,MinMagFilter=2,MipFilter=0,MaxAnisotropy=4)
  1052. TextureQualityDetailSettings[4]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=0,MinMagFilter=2,MipFilter=1,MaxAnisotropy=16)
  1053. ShadowQualityDetailSettings[0]=(bAllowWholeSceneDominantShadows=False,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1344,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=2,CascadeDistributionExponent=3.000000,ShadowFadeResolution=100,MaxShadowResolution=512,ShadowTexelsPerPixel=0.750000,bEnableForegroundShadowsOnWorld=False,bAllowShadowGroups=True,MinShadowGroupRadius=500.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.200000,ShadowGroupRampCutoff=1250.000000)
  1054. ShadowQualityDetailSettings[1]=(bAllowWholeSceneDominantShadows=False,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1344,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=2,CascadeDistributionExponent=3.000000,ShadowFadeResolution=60,MaxShadowResolution=800,ShadowTexelsPerPixel=1.273240,bEnableForegroundShadowsOnWorld=False,bAllowShadowGroups=True,MinShadowGroupRadius=500.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.000000,ShadowGroupRampCutoff=1500.000000)
  1055. ShadowQualityDetailSettings[2]=(bAllowWholeSceneDominantShadows=True,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1536,WholeSceneDynamicShadowRadius=500.000000,NumWholeSceneDynamicShadowCascades=1,CascadeDistributionExponent=3.000000,ShadowFadeResolution=25,MaxShadowResolution=1024,ShadowTexelsPerPixel=2.000000,bEnableForegroundShadowsOnWorld=True,bAllowShadowGroups=True,MinShadowGroupRadius=250.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.200000,ShadowGroupRampCutoff=2000.000000)
  1056. ShadowQualityDetailSettings[3]=(bAllowWholeSceneDominantShadows=True,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=2048,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=3,CascadeDistributionExponent=2.000000,ShadowFadeResolution=10,MaxShadowResolution=1536,ShadowTexelsPerPixel=4.000000,bEnableForegroundShadowsOnWorld=True,bAllowShadowGroups=True,MinShadowGroupRadius=250.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.000000,ShadowGroupRampCutoff=2500.000000)
  1057. LightQualityDetailSettings[0]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=false,bAllowDynamicLights=false,bRenderLightFunctions=false)
  1058. LightQualityDetailSettings[1]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=false,bAllowDynamicLights=true,bRenderLightFunctions=false)
  1059. LightQualityDetailSettings[2]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=true,bAllowDynamicLights=true,bRenderLightFunctions=false)
  1060. LightQualityDetailSettings[3]=(bAllowDistortion=true,bAllowFilteredDistortion=true,bAllowLightShafts=true,bAllowDynamicLights=true,bRenderLightFunctions=true)
  1061. bDisableToolTips=False
  1062.  
  1063. [ROGame.ROGameEngine]
  1064. ServerActors=IpDrv.WebServer
  1065. PendingLevelPlayerControllerClassName=
  1066. bClearAnimSetLinkupCachesOnLoadMap=False
  1067. DownloadableContentEnumeratorClassName=
  1068. DownloadableContentManagerClassName=
  1069. MaxDeltaTime=0.000000
  1070. LocalPlayerClassName=Engine.LocalPlayer
  1071. bUseTextureStreaming=True
  1072. bUseBackgroundLevelStreaming=True
  1073. bSubtitlesEnabled=True
  1074. bSubtitlesForcedOff=False
  1075. bSmoothFrameRate=False
  1076. bForceStaticTerrain=False
  1077. bForceCPUSkinning=False
  1078. bUsePostProcessEffects=False
  1079. bOnScreenKismetWarnings=False
  1080. bEnableKismetLogging=False
  1081. bAllowMatureLanguage=False
  1082. bRenderTerrainCollisionAsOverlay=False
  1083. bDisablePhysXHardwareSupport=False
  1084. bPauseOnLossOfFocus=False
  1085. DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster
  1086. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  1087. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  1088. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  1089. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  1090. TimeBetweenPurgingPendingKillObjects=60.000000
  1091. MaxSmoothedFrameRate=62.000000
  1092. MinSmoothedFrameRate=52.000000
  1093. ScoutClassName=ROGame.ROScout
  1094. MeshLODRange=0.000000
  1095. CameraRotationThreshold=45.000000
  1096. CameraTranslationThreshold=10000.000000
  1097. PrimitiveProbablyVisibleTime=8.000000
  1098. PercentUnoccludedRequeries=0.125000
  1099. MaxOcclusionPixelsFraction=0.001000
  1100. MaxFluidNumVerts=1048576
  1101. FluidSimulationTimeLimit=30.000000
  1102. MaxParticleResize=0
  1103. MaxParticleResizeWarn=0
  1104. MaxParticleVertexMemory=131972
  1105. BeginUPTryCount=200000
  1106.  
  1107. [IniVersion]
  1108. 0=1357993058.000000
  1109. 1=1357993690.000000
  1110. Patch=25
  1111.  
  1112. [AppCompat]
  1113. MeasuredCPUScore=71.696480
  1114. CompatLevelComposite=4
  1115. CompatLevelCPU=5
  1116. CompatLevelGPU=4
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