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- using UnityEngine;
- public static class LayerHelper
- {
- public static void SwitchLayerRecursively(Transform transform, int layerID)
- {
- SpriteRenderer sr = transform.GetComponent<SpriteRenderer>();
- if (sr)
- sr.sortingLayerID = layerID;
- foreach (Transform t in transform.transform)
- {
- sr = t.GetComponent<SpriteRenderer>();
- if (sr)
- sr.sortingLayerID = layerID;
- SwitchLayerRecursively(t, layerID);
- }
- }
- }
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