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- [Script generated by: Final Fantasy 3us Multi Editor, Coded by Lord J]
- [FF3usME version: 6.7.0]
- [File version: 1.00]
- [Section: Monster Battle Scripts]
- [script #-1] ; orig idx=263, "Gilda", nb. bytes=152
- FC 09 36 0B ; If target self is not affected by status Mute
- FC 0B 1E 00 ; If timer has reached/passed 30 (locks timer)
- FB 00 00 ; has battle timer set to 0
- FC 12 06 00 ; If following monster is/are dead: #2, #3
- FA 09 40 B8 ; Play sound: Dadaluma whisling
- F5 03 00 06 ; Monsters #2, #3 , if hidden/dead, brought in with their HP restored, from side, indiv.
- FE ; End If and reset targeting
- FC 15 00 00 ; If VAR000 has all the following bit cleared: 0
- FC 06 36 0F ; If target self has less or equal than 1920 HP
- F1 36 ; Targeting: self
- F6 00 E9 E8 ; Use random item: Apple Frittr or Apple
- F6 00 E9 E8 ; Use random item: Apple Frittr or Apple
- F6 00 E9 E8 ; Use random item: Apple Frittr or Apple
- 1C ; <MG>Protec
- F9 01 00 00 ; VAR000 set bit: 0
- FE ; End If and reset targeting
- FC 0D 03 04 ; If variable VAR003 is greater than or equal to 4
- F1 44 ; Targeting: random ally
- F6 01 02 01 ; Throw random item: <WD>Curved Knife or <WD>Iron Dagger
- F1 44 ; Targeting: random ally
- F6 01 02 01 ; Throw random item: <WD>Curved Knife or <WD>Iron Dagger
- F8 03 00 ; Set VAR003 to 0
- FE ; End If and reset targeting
- FC 0D 02 02 ; If variable VAR002 is greater than or equal to 2
- FC 09 36 12 ; If target self is not affected by status Slow
- F1 43 ; Targeting: allies
- F6 01 02 01 ; Throw random item: <WD>Curved Knife or <WD>Iron Dagger
- FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
- F1 44 ; Targeting: random ally
- F4 16 16 16 ; Rand. cmd.: Jump or Jump or Jump
- F8 02 00 ; Set VAR002 to 0
- FE ; End If and reset targeting
- F1 47 ; Targeting: use normal targeting
- F0 EE EE 65 ; Rand. spell: Battle or Battle or Wind Slash
- FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
- F0 EE EF EF ; Rand. spell: Battle or Special or Special
- FF ; End first wave of attack
- FC 12 00 00 ; If following monster is/are dead:
- F3 06 00 ; Text: " This sucks! I'm outta here!"
- F5 0B 01 FF ; Monsters #1, #2, #3, #4, #5, #6 are killed, diagonal
- FE ; End If and reset targeting
- FC 01 00 00 ; If monster has been attacked by cmd: Fight or Fight, will target attacker
- F8 03 81 ; 1 added to VAR003
- F0 FE EF EE ; Rand. spell: Nothing or Special or Battle
- FE ; End If and reset targeting
- FC 01 02 02 ; If monster has been attacked by cmd: Magic or Magic, will target attacker
- F8 02 81 ; 1 added to VAR002
- F1 44 ; Targeting: random ally
- FE ; End If and reset targeting
- FC 01 05 05 ; If monster has been attacked by cmd: Steal or Steal, will target attacker
- F4 05 05 05 ; Rand. cmd.: Steal or Steal or Steal
- FF ; End
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