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/opt/retropie/configs/all/retroarch.cfg

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  1. ## Skeleton config file for RetroArch
  2.  
  3. # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
  4. # This will be overridden by explicit command line options.
  5. # savefile_directory =
  6.  
  7. # Save all save states (*.state) to this directory.
  8. # This will be overridden by explicit command line options.
  9. # savestate_directory =
  10.  
  11. # If set to a directory, Content which is temporarily extracted
  12. # will be extracted to this directory.
  13. # extraction_directory =
  14.  
  15. # Save all input remapping files to this directory.
  16. # input_remapping_directory =
  17.  
  18. # Save all playlist files to this directory.
  19. # playlist_directory =
  20.  
  21. # If set to a directory, the content history playlist will be saved
  22. # to this directory.
  23. # content_history_dir =
  24.  
  25. # Automatically saves a savestate at the end of RetroArch's lifetime.
  26. # The path is $SRAM_PATH.auto.
  27. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
  28. # savestate_auto_save = false
  29. # savestate_auto_load = true
  30.  
  31. # Load libretro from a dynamic location for dynamically built RetroArch.
  32. # This option is mandatory.
  33.  
  34. # Path to a libretro implementation.
  35. # libretro_path = "/path/to/libretro.so"
  36.  
  37. # A directory for where to search for libretro core implementations.
  38. # libretro_directory =
  39.  
  40. # A directory for where to search for libretro core information.
  41. # libretro_info_path =
  42.  
  43. # Sets mode for archived files in file browser.
  44. # 0 = Ask, 1 = Load Archive, 2 = Open Archive
  45. # archive_mode = 0
  46.  
  47. # Sets log level for libretro cores (GET_LOG_INTERFACE).
  48. # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
  49. # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
  50. # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
  51. # libretro_log_level = 0
  52.  
  53. # Enable or disable verbosity level of frontend.
  54. # log_verbosity = false
  55.  
  56. # If this option is enabled, every content file loaded in RetroArch will be
  57. # automatically added to a history list.
  58. # history_list_enable = true
  59.  
  60. # Enable or disable RetroArch performance counters
  61. # perfcnt_enable = false
  62.  
  63. # Path to core options config file.
  64. # This config file is used to expose core-specific options.
  65. # It will be written to by RetroArch.
  66. # A default path will be assigned if not set.
  67. core_options_path = /opt/retropie/configs/all/retroarch-core-options.cfg
  68.  
  69. # Path to content load history file.
  70. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
  71. # A default path will be assigned if not set.
  72. # content_history_path =
  73.  
  74. # Number of entries that will be kept in content history file.
  75. # content_history_size = 100
  76.  
  77. # Sets the "system" directory.
  78. # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
  79. system_directory = /home/pi/RetroPie/BIOS
  80.  
  81. # Sets start directory for menu content browser.
  82. # rgui_browser_directory =
  83.  
  84. # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
  85. # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
  86. # content_directory =
  87.  
  88. # Assets directory. This location is queried by default when menu interfaces try to look for
  89. # loadable assets, etc.
  90. assets_directory = /opt/retropie/emulators/retroarch/assets
  91.  
  92. # Dynamic wallpapers directory. The place to store the wallpapers dynamically
  93. # loaded by the menu depending on context.
  94. # dynamic_wallpapers_directory =
  95.  
  96. # Boxarts directory. To store boxart PNG files.
  97. # boxarts_directory =
  98.  
  99. # Sets start directory for menu config browser.
  100. # rgui_config_directory =
  101.  
  102. # Show startup screen in menu.
  103. # Is automatically set to false when seen for the first time.
  104. # This is only updated in config if config_save_on_exit is set to true, however.
  105. # rgui_show_start_screen = true
  106.  
  107. # Flushes config to disk on exit. Useful for menu as settings can be modified.
  108. # Overwrites the config. #include's and comments are not preserved.
  109. config_save_on_exit = "false"
  110.  
  111. # Load up a specific config file based on the core being used.
  112. # core_specific_config = false
  113.  
  114. #### Video
  115.  
  116. # Video driver to use. "gl", "xvideo", "sdl"
  117. # video_driver = "gl"
  118.  
  119. # Which OpenGL context implementation to use.
  120. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
  121. # By default, tries to use first suitable driver.
  122. # video_context_driver =
  123.  
  124. # Windowed x resolution scale and y resolution scale
  125. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
  126. # video_scale = 3.0
  127.  
  128. # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
  129. # video_fullscreen_x = 0
  130. # video_fullscreen_y = 0
  131.  
  132. # Start in fullscreen. Can be changed at runtime.
  133. # video_fullscreen = false
  134.  
  135. # If fullscreen, prefer using a windowed fullscreen mode.
  136. # video_windowed_fullscreen = true
  137.  
  138. # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
  139. # suggests RetroArch to use that particular monitor.
  140. # video_monitor_index = 0
  141.  
  142. # Forcibly disable composition. Only works in Windows Vista/7 for now.
  143. # video_disable_composition = false
  144.  
  145. # Video vsync.
  146. # video_vsync = true
  147.  
  148. # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
  149. # have video problems with sRGB FBO support enabled.
  150. # video_force_srgb_disable = false
  151.  
  152. # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
  153. # video_hard_sync = false
  154.  
  155. # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
  156. # Maximum is 3.
  157. # video_hard_sync_frames = 0
  158.  
  159. # Sets how many milliseconds to delay after VSync before running the core.
  160. # Can reduce latency at cost of higher risk of stuttering.
  161. # Maximum is 15.
  162. # video_frame_delay = 0
  163.  
  164. # Inserts a black frame inbetween frames.
  165. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
  166. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
  167. # video_black_frame_insertion = false
  168.  
  169. # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
  170. video_threaded = true
  171.  
  172. # Use a shared context for HW rendered libretro cores.
  173. # Avoids having to assume HW state changes inbetween frames.
  174. # video_shared_context = false
  175.  
  176. # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
  177. video_smooth = false
  178.  
  179. # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
  180. # video_force_aspect = true
  181.  
  182. # Only scales video in integer steps.
  183. # The base size depends on system-reported geometry and aspect ratio.
  184. # If video_force_aspect is not set, X/Y will be integer scaled independently.
  185. # video_scale_integer = false
  186.  
  187. # A floating point value for video aspect ratio (width / height).
  188. # If this is not set, aspect ratio is assumed to be automatic.
  189. # Behavior then is defined by video_aspect_ratio_auto.
  190. # video_aspect_ratio =
  191.  
  192. # If this is true and video_aspect_ratio is not set,
  193. # aspect ratio is decided by libretro implementation.
  194. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
  195. video_aspect_ratio_auto = true
  196.  
  197. # Forces cropping of overscanned frames.
  198. # Exact behavior of this option is implementation specific.
  199. # video_crop_overscan = true
  200.  
  201. # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
  202. # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
  203.  
  204. # Load video_shader on startup.
  205. # Other shaders can still be loaded later in runtime.
  206. # video_shader_enable = false
  207.  
  208. # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
  209. video_shader_dir = /opt/retropie/emulators/retroarch/shader/
  210.  
  211. # CPU-based video filter. Path to a dynamic library.
  212. # video_filter =
  213.  
  214. # Defines a directory where CPU-based video filters are kept.
  215. # video_filter_dir =
  216.  
  217. # Path to a font used for rendering messages. This path must be defined to enable fonts.
  218. # Do note that the _full_ path of the font is necessary!
  219. # video_font_path =
  220.  
  221. # Size of the font rendered.
  222. video_font_size = 12
  223.  
  224. # Enable usage of OSD messages.
  225. # video_font_enable = true
  226.  
  227. # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
  228. # [0.0, 0.0] maps to the lower left corner of the screen.
  229. # video_message_pos_x = 0.05
  230. # video_message_pos_y = 0.05
  231.  
  232. # Color for message. The value is treated as a hexadecimal value.
  233. # It is a regular RGB hex number, i.e. red is "ff0000".
  234. # video_message_color = ffffff
  235.  
  236. # Video refresh rate of your monitor.
  237. # Used to calculate a suitable audio input rate.
  238. # video_refresh_rate = 59.95
  239.  
  240. # Allows libretro cores to set rotation modes.
  241. # Setting this to false will honor, but ignore this request.
  242. # This is useful for vertically oriented content where one manually rotates the monitor.
  243. # video_allow_rotate = true
  244.  
  245. # Forces a certain rotation of the screen.
  246. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
  247. # The angle is <value> * 90 degrees counter-clockwise.
  248. # video_rotation = 0
  249.  
  250. #### Audio
  251.  
  252. # Enable audio.
  253. # audio_enable = true
  254.  
  255. # Mutes audio.
  256. # audio_mute_enable = false
  257.  
  258. # Audio output samplerate.
  259. audio_out_rate = 44100
  260.  
  261. # Audio resampler backend. Which audio resampler to use.
  262. # Default will use "sinc".
  263. # audio_resampler =
  264.  
  265. # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
  266. # audio_driver =
  267.  
  268. # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
  269. # audio_device =
  270.  
  271. # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
  272. # audio_dsp_plugin =
  273.  
  274. # Directory where DSP plugins are kept.
  275. # audio_filter_dir =
  276.  
  277. # Will sync (block) on audio. Recommended.
  278. # audio_sync = true
  279.  
  280. # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
  281. # audio_latency = 64
  282.  
  283. # Enable audio rate control.
  284. # audio_rate_control = true
  285.  
  286. # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
  287. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
  288. # audio_rate_control_delta = 0.005
  289.  
  290. # Controls maximum audio timing skew. Defines the maximum change in input rate.
  291. # Input rate = in_rate * (1.0 +/- max_timing_skew)
  292. # audio_max_timing_skew = 0.05
  293.  
  294. # Audio volume. Volume is expressed in dB.
  295. # 0 dB is normal volume. No gain will be applied.
  296. # Gain can be controlled in runtime with input_volume_up/input_volume_down.
  297. # audio_volume = 0.0
  298.  
  299. #### Overlay
  300.  
  301. # Defines a directory where overlays are kept for easy access.
  302. overlay_directory = /opt/retropie/emulators/retroarch/overlays
  303.  
  304. # Enable or disable the current overlay.
  305. # input_overlay_enable = true
  306.  
  307.  
  308. # Path to input overlay
  309. # input_overlay =
  310.  
  311. # Overlay opacity
  312. # input_overlay_opacity = 1.0
  313.  
  314. # Overlay scale
  315. # input_overlay_scale = 1.0
  316.  
  317. #### OSK (Onscreen Keyboard) Overlay
  318.  
  319. # Defines a directory where overlays are kept for easy access.
  320. # osk_overlay_directory =
  321.  
  322. # Enable OSK overlay.
  323. # input_osk_overlay_enable = true
  324.  
  325. # Path to OSK overlay
  326. # input_osk_overlay =
  327.  
  328. # OSK Overlay opacity
  329. # input_osk_overlay_opacity = 1.0
  330.  
  331. # OSK Overlay scale
  332. # input_osk_overlay_scale = 1.0
  333.  
  334. #### Input
  335.  
  336. # Input driver. Depending on video driver, it might force a different input driver.
  337. # input_driver = sdl
  338.  
  339. # Input device driver. (Valid: linuxraw, sdl, dinput)
  340. # input_joypad_driver =
  341.  
  342. # Path to input remapping file.
  343. # input_remapping_path =
  344.  
  345. # If enabled, overrides the input binds with the remapped binds set for the current core.
  346. # input_remap_binds_enable = true
  347.  
  348. # Maximum amount of users supported by RetroArch.
  349. # input_max_users = 16
  350.  
  351. # Keyboard layout for input driver if applicable (udev/evdev for now).
  352. # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
  353. # input_keyboard_layout =
  354.  
  355. # Defines axis threshold. Possible values are [0.0, 1.0]
  356. # input_axis_threshold = 0.5
  357.  
  358. # Enable input auto-detection. Will attempt to autoconfigure
  359. # joypads, Plug-and-Play style.
  360. input_autodetect_enable = true
  361.  
  362. # Show the input descriptors set by the core instead of the
  363. # default ones.
  364. # input_descriptor_label_show = true
  365.  
  366. # Hide input descriptors that were not set by the core.
  367. # input_descriptor_hide_unbound = false
  368.  
  369. # Directory for joypad autoconfigs.
  370. # If a joypad is plugged in, that joypad will be autoconfigured if a config file
  371. # corresponding to that joypad is present in joypad_autoconfig_dir.
  372. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
  373. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
  374. # Requires input_autodetect_enable to be enabled.
  375. joypad_autoconfig_dir = /opt/retropie/configs/all/retroarch-joypads/
  376.  
  377. # Sets which libretro device is used for a user.
  378. # Devices are indentified with a number.
  379. # This is normally saved by the menu.
  380. # Device IDs are found in libretro.h.
  381. # These settings are overridden by explicit command-line arguments which refer to input devices.
  382. # None: 0
  383. # Joypad (RetroPad): 1
  384. # Mouse: 2
  385. # Keyboard: 3
  386. # Generic Lightgun: 4
  387. # Joypad w/ Analog (RetroPad + Analog sticks): 5
  388. # Multitap (SNES specific): 257
  389. # Super Scope (SNES specific): 260
  390. # Justifier (SNES specific): 516
  391. # Justifiers (SNES specific): 772
  392.  
  393. # input_libretro_device_p1 =
  394. # input_libretro_device_p2 =
  395. # input_libretro_device_p3 =
  396. # input_libretro_device_p4 =
  397. # input_libretro_device_p5 =
  398. # input_libretro_device_p6 =
  399. # input_libretro_device_p7 =
  400. # input_libretro_device_p8 =
  401.  
  402. # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
  403. # is for keypad keys):
  404. #
  405. # left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
  406. # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
  407. # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
  408. # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
  409. # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
  410. # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
  411. # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
  412. # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
  413. #
  414. # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
  415. # rather than relying on a default.
  416. # input_player1_a = space
  417. # input_player1_b = z
  418. # input_player1_y = a
  419. # input_player1_x = s
  420. # input_player1_start = enter
  421. # input_player1_select = rshift
  422. # input_player1_l = q
  423. # input_player1_r = w
  424. # input_player1_left = left
  425. # input_player1_right = right
  426. # input_player1_up = up
  427. # input_player1_down = down
  428. # input_player1_l2 =
  429. # input_player1_r2 =
  430. # input_player1_l3 =
  431. # input_player1_r3 =
  432.  
  433. # Two analog sticks (DualShock-esque).
  434. # Bound as usual, however, if a real analog axis is bound,
  435. # it can be read as a true analog.
  436. # Positive X axis is right, Positive Y axis is down.
  437. # input_player1_l_x_plus =
  438. # input_player1_l_x_minus =
  439. # input_player1_l_y_plus =
  440. # input_player1_l_y_minus =
  441. # input_player1_r_x_plus =
  442. # input_player1_r_x_minus =
  443. # input_player1_r_y_plus =
  444. # input_player1_r_y_minus =
  445.  
  446. # If desired, it is possible to override which joypads are being used for user 1 through 8.
  447. # First joypad available is 0.
  448. # input_player1_joypad_index = 0
  449. # input_player2_joypad_index = 1
  450. # input_player3_joypad_index = 2
  451. # input_player4_joypad_index = 3
  452. # input_player5_joypad_index = 4
  453. # input_player6_joypad_index = 5
  454. # input_player7_joypad_index = 6
  455. # input_player8_joypad_index = 7
  456.  
  457. # Input device buttons.
  458. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
  459. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
  460. # E.g. "h0up"
  461. # input_player1_a_btn =
  462. # input_player1_b_btn =
  463. # input_player1_y_btn =
  464. # input_player1_x_btn =
  465. # input_player1_start_btn =
  466. # input_player1_select_btn =
  467. # input_player1_l_btn =
  468. # input_player1_r_btn =
  469. # input_player1_left_btn =
  470. # input_player1_right_btn =
  471. # input_player1_up_btn =
  472. # input_player1_down_btn =
  473. # input_player1_l2_btn =
  474. # input_player1_r2_btn =
  475. # input_player1_l3_btn =
  476. # input_player1_r3_btn =
  477.  
  478. # Menu buttons.
  479. # menu_ok_btn =
  480. # menu_cancel_btn =
  481. # menu_search =
  482. # menu_info =
  483. # menu_default =
  484. # menu_scroll_down =
  485. # menu_scroll_up =
  486.  
  487. # Axis for RetroArch D-Pad.
  488. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
  489. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
  490. # input_player1_left_axis =
  491. # input_player1_right_axis =
  492. # input_player1_up_axis =
  493. # input_player1_down_axis =
  494.  
  495. # Holding the turbo while pressing another button will let the button enter a turbo mode
  496. # where the button state is modulated with a periodic signal.
  497. # The modulation stops when the button itself (not turbo button) is released.
  498. # input_player1_turbo =
  499.  
  500. # Describes the period and how long of that period a turbo-enabled button should behave.
  501. # Numbers are described in frames.
  502. # input_turbo_period = 6
  503. # input_turbo_duty_cycle = 3
  504.  
  505. # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
  506. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
  507.  
  508. # Toggles fullscreen.
  509. # input_toggle_fullscreen = f
  510.  
  511. # Saves state.
  512. # input_save_state = f2
  513. # Loads state.
  514. # input_load_state = f4
  515.  
  516. # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
  517. # When slot is != 0, path will be $path%d, where %d is slot number.
  518. # input_state_slot_increase = f7
  519. # input_state_slot_decrease = f6
  520.  
  521. # Toggles between fast-forwarding and normal speed.
  522. # input_toggle_fast_forward = space
  523.  
  524. # Hold for fast-forward. Releasing button disables fast-forward.
  525. # input_hold_fast_forward = l
  526.  
  527. # Key to exit RetroArch cleanly.
  528. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
  529. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
  530. input_exit_emulator = escape
  531.  
  532. # Applies next and previous shader in directory.
  533. input_shader_next = m
  534. input_shader_prev = n
  535.  
  536. # Hold button down to rewind. Rewinding must be enabled.
  537. input_rewind = r
  538.  
  539. # Toggle between recording and not.
  540. # input_movie_record_toggle = o
  541.  
  542. # Toggle between paused and non-paused state
  543. # input_pause_toggle = p
  544.  
  545. # Frame advance when content is paused
  546. # input_frame_advance = k
  547.  
  548. # Reset the content.
  549. # input_reset = h
  550.  
  551. # Cheats.
  552. # input_cheat_index_plus = y
  553. # input_cheat_index_minus = t
  554. # input_cheat_toggle = u
  555.  
  556. # Mute/unmute audio
  557. # input_audio_mute = f9
  558.  
  559. # Take screenshot
  560. # input_screenshot = f8
  561.  
  562. # Netplay flip users.
  563. # input_netplay_flip_players = i
  564.  
  565. # Hold for slowmotion.
  566. # input_slowmotion = e
  567.  
  568. # Enable other hotkeys.
  569. # If this hotkey is bound to either keyboard, joybutton or joyaxis,
  570. # all other hotkeys will be disabled unless this hotkey is also held at the same time.
  571. # This is useful for RETRO_KEYBOARD centric implementations
  572. # which query a large area of the keyboard, where it is not desirable
  573. # that hotkeys get in the way.
  574.  
  575. # Alternatively, all hotkeys for keyboard could be disabled by the user.
  576. # input_enable_hotkey_btn =
  577.  
  578. # Increases audio volume.
  579. # input_volume_up = kp_plus
  580. # Decreases audio volume.
  581. # input_volume_down = kp_minus
  582.  
  583. # Toggles to next overlay. Wraps around.
  584. # input_overlay_next =
  585.  
  586. # Toggles eject for disks. Used for multiple-disk content.
  587. # input_disk_eject_toggle =
  588.  
  589. # Cycles through disk images. Use after ejecting.
  590. # Complete by toggling eject again.
  591. # input_disk_next =
  592.  
  593. # Toggles menu.
  594. # input_menu_toggle = f1
  595.  
  596. # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
  597. # and keeps the mouse pointer inside the window to allow relative mouse input
  598. # to work better.
  599. # input_grab_mouse_toggle = f11
  600.  
  601. #### Menu
  602.  
  603. # Menu driver to use. "rgui", "lakka", etc.
  604. # menu_driver = "rgui"
  605.  
  606. # If enabled, the libretro core will keep running in the background when we
  607. # are in the menu.
  608. # menu_pause_libretro = false
  609.  
  610. # Enable mouse input inside the menu.
  611. # menu_mouse_enable = false
  612.  
  613. # Enable touch input inside the menu.
  614. # menu_pointer_enable = false
  615.  
  616. # Shows current date and/or time inside menu.
  617. # menu_timedate_enable = true
  618.  
  619. # Shows current core inside menu.
  620. # menu_core_enable = true
  621.  
  622. # Path to a .png image to set as menu wallpaper.
  623. # menu_wallpaper =
  624.  
  625. # Dynamically load a new wallpaper depending on context.
  626. # menu_dynamic_wallpaper_enable = false
  627.  
  628. # Display boxart in place of the content icon if available
  629. # menu_boxart_enable = false
  630.  
  631. # Wrap-around toe beginning and/or end if boundary of list reached horizontally
  632. # menu_navigation_wraparound_horizontal_enable = false
  633.  
  634. # Wrap-around to beginning and/or end if boundary of list reached vertically
  635. # menu_navigation_wraparound_vertical_enable = false
  636.  
  637. # Filter files being show in 'Load Content' by supported extensions
  638. # menu_navigation_browser_filter_supported_extensions_enable = true
  639.  
  640. # Collapse subgroup settings into main group to create one big listing of settings
  641. # per category.
  642. # menu_collapse_subgroups_enable = false
  643.  
  644. #### UI
  645.  
  646. # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
  647. # by video driver.
  648. # suspend_screensaver_enable = true
  649.  
  650. # Start UI companion driver's interface on boot (if available).
  651. # ui_companion_start_on_boot = true
  652.  
  653. #### Camera
  654.  
  655. # Override the default camera device the camera driver uses. This is driver dependant.
  656. # camera_device =
  657.  
  658. # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
  659. # camera_allow = false
  660.  
  661. #### Location
  662.  
  663. # Override the default privacy permission for cores that want to access location services. Is "false" by default.
  664. # location_allow = false
  665.  
  666. #### Core Updater
  667.  
  668. # URL to core update directory on buildbot.
  669. # core_updater_buildbot_url = "http://buildbot.libretro.com"
  670.  
  671. # URL to assets update directory on buildbot.
  672. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
  673.  
  674. # Automatically extract archives that the cores are contained in to the libretro cores directory.
  675. # core_updater_auto_extract_archive = true
  676.  
  677. #### Network
  678.  
  679. # When being client over netplay, use keybinds for user 1.
  680. # netplay_client_swap_input = false
  681.  
  682. # The username of the person running RetroArch. This will be used for playing online, for instance.
  683. # netplay_nickname =
  684.  
  685. # The amount of delay frames to use for netplay. Increasing this value will increase
  686. # performance, but introduce more latency.
  687. # netplay_delay_frames = 0
  688.  
  689. # Netplay mode for the current user.
  690. # false is Server, true is Client.
  691. # netplay_mode = false
  692.  
  693. # Enable or disable spectator mode for the user during netplay.
  694. # netplay_spectator_mode_enable = false
  695.  
  696. # The IP Address of the host to connect to.
  697. # netplay_ip_address =
  698.  
  699. # The port of the host IP Address. Can be either a TCP or an UDP port.
  700. # netplay_ip_port = 55435
  701.  
  702. #### Misc
  703.  
  704. # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
  705. rewind_enable = false
  706.  
  707. # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
  708. # The buffer should be approx. 20MB per minute of buffer time.
  709. rewind_buffer_size = 10
  710.  
  711. # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
  712. rewind_granularity = 2
  713.  
  714. # Pause gameplay when window focus is lost.
  715. # pause_nonactive = true
  716.  
  717. # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
  718. # The interval is measured in seconds. A value of 0 disables autosave.
  719. # autosave_interval =
  720.  
  721. # Path to content database directory.
  722. # content_database_path =
  723.  
  724. # Path to cheat database directory.
  725. # cheat_database_path =
  726.  
  727. # Path to XML cheat config, a file which keeps track of which
  728. # cheat settings are used for individual games.
  729. # If the file does not exist, it will be created.
  730. # cheat_settings_path =
  731.  
  732. # Directory to dump screenshots to.
  733. # screenshot_directory =
  734.  
  735. # Records video after CPU video filter.
  736. # video_post_filter_record = false
  737.  
  738. # Records output of GPU shaded material if available.
  739. # video_gpu_record = false
  740.  
  741. # Screenshots output of GPU shaded material if available.
  742. video_gpu_screenshot = true
  743.  
  744. # Block SRAM from being overwritten when loading save states.
  745. # Might potentially lead to buggy games.
  746. # block_sram_overwrite = false
  747.  
  748. # When saving a savestate, save state index is automatically increased before
  749. # it is saved.
  750. # Also, when loading content, the index will be set to the highest existing index.
  751. # There is no upper bound on the index.
  752. # savestate_auto_index = false
  753.  
  754. # Slowmotion ratio. When slowmotion, content will slow down by factor.
  755. # slowmotion_ratio = 3.0
  756.  
  757. # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
  758. # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
  759. # Do not rely on this cap to be perfectly accurate.
  760. # fastforward_ratio = 1.0
  761.  
  762. # Setting this to false equals no FPS cap and will override the fastforward_ratio value.
  763. # fastforward_ratio_throttle_enable = false
  764.  
  765. # Enable stdin/network command interface.
  766. # network_cmd_enable = false
  767. # network_cmd_port = 55355
  768. # stdin_cmd_enable = false
  769.  
  770. # input_enable_hotkey = nul
  771.  
  772. # Player 1
  773. # input_player1_a_btn = "13"
  774. # input_player1_b_btn = "14"
  775. # input_player1_y_btn = "15"
  776. # input_player1_x_btn = "12"
  777. # input_player1_start_btn = "3"
  778. # input_player1_select_btn = "0"
  779. # input_player1_l_btn = "10"
  780. # input_player1_r_btn = "11"
  781. # input_player1_left_btn = "7"
  782. # input_player1_right_btn = "5"
  783. # input_player1_up_btn = "4"
  784. # input_player1_down_btn = "6"
  785. # input_player1_l2 = "nul"
  786. # input_player1_l2_btn = "8"
  787. # input_player1_l2_axis = "nul"
  788. # input_player1_r2 = "nul"
  789. # input_player1_r2_btn = "9"
  790. # input_player1_r2_axis = "nul"
  791. # input_player1_l3 = "nul"
  792. # input_player1_l3_btn = "1"
  793. # input_player1_l3_axis = "nul"
  794. # input_player1_r3 = "nul"
  795. # input_player1_r3_btn = "2"
  796. # input_player1_r3_axis = "nul"
  797. # input_player1_l_x_plus = "nul"
  798. # input_player1_l_x_plus_btn = "nul"
  799. # input_player1_l_x_plus_axis = "+0"
  800. # input_player1_l_x_minus = "nul"
  801. # input_player1_l_x_minus_btn = "nul"
  802. # input_player1_l_x_minus_axis = "-0"
  803. # input_player1_l_y_plus = "nul"
  804. # input_player1_l_y_plus_btn = "nul"
  805. # input_player1_l_y_plus_axis = "+1"
  806. # input_player1_l_y_minus = "nul"
  807. # input_player1_l_y_minus_btn = "nul"
  808. # input_player1_l_y_minus_axis = "-1"
  809. # input_player1_r_x_plus = "nul"
  810. # input_player1_r_x_plus_btn = "nul"
  811. # input_player1_r_x_plus_axis = "+2"
  812. # input_player1_r_x_minus = "nul"
  813. # input_player1_r_x_minus_btn = "nul"
  814. # input_player1_r_x_minus_axis = "-2"
  815. # input_player1_r_y_plus = "nul"
  816. # input_player1_r_y_plus_btn = "nul"
  817. # input_player1_r_y_plus_axis = "+3"
  818. # input_player1_r_y_minus = "nul"
  819. # input_player1_r_y_minus_btn = "nul"
  820. # input_player1_r_y_minus_axis = "-3"
  821.  
  822.  
  823. # Player 2
  824. # input_player2_a_btn = "13"
  825. # input_player2_b_btn = "14"
  826. # input_player2_y_btn = "15"
  827. # input_player2_x_btn = "12"
  828. # input_player2_start_btn = "3"
  829. # input_player2_select_btn = "0"
  830. # input_player2_l_btn = "10"
  831. # input_player2_r_btn = "11"
  832. # input_player2_left_btn = "7"
  833. # input_player2_right_btn = "5"
  834. # input_player2_up_btn = "4"
  835. # input_player2_down_btn = "6"
  836.  
  837. # input_enable_hotkey_btn = "0"
  838. # input_exit_emulator_btn = "3"
  839. # input_menu_toggle_btn = "12"
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