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- <script type="x-shader/x-vertex" id="vshPic">
- uniform vec4 uRect;
- uniform mat4 uOrtho;
- attribute vec2 aPoint;
- varying vec2 vTexCoord;
- void main(void)
- {
- gl_Position = uOrtho * vec4(uRect.xy + uRect.zw * aPoint.xy, 0.0, 1.0);
- vTexCoord = aPoint;
- }
- </script>
- <script type="x-shader/x-fragment" id="fshPic">
- precision mediump float;
- uniform sampler2D tTexture;
- varying vec2 vTexCoord;
- void main(void)
- {
- gl_FragColor = texture2D(tTexture, vTexCoord);
- }
- </script>
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