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- PrBoom-plus changelog
- LINK: https://svn.prboom.org/repos/trunk/prboom2/
- entryway = Andrey Budko <andrey.budko@gmail.com>
- rjy = Rob Young <rjy@users.sourceforge.net>
- ------------------------------------------------------------------------
- r4443 | rjy | 2015-09-26 15:04:03 -0700 (Sat, 26 Sep 2015) | 4 lines
- ICONS/Makefile.am: update file list
- Stop looking for files that have not existed for years,
- but distribute the ones there that do. Fixes 'make dist'.
- ------------------------------------------------------------------------
- r4442 | entryway | 2015-09-26 06:32:24 -0700 (Sat, 26 Sep 2015) | 1 line
- horizontal aiming for hudadd_crosshair_lock_target feature for rocket, plasma and bfg
- ------------------------------------------------------------------------
- r4441 | entryway | 2015-09-24 11:40:37 -0700 (Thu, 24 Sep 2015) | 1 line
- removed smp stuff
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- r4440 | entryway | 2015-09-24 09:27:42 -0700 (Thu, 24 Sep 2015) | 1 line
- removed render_precise stuff. be always precise
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- r4439 | entryway | 2015-09-24 09:11:58 -0700 (Thu, 24 Sep 2015) | 1 line
- Get rid of atan2 in R_PointToAngle and use crispy-doom solution instead.
- ------------------------------------------------------------------------
- r4438 | entryway | 2015-09-23 14:12:48 -0700 (Wed, 23 Sep 2015) | 1 line
- "allow vertical aiming" setting in "compatibility with common mapping errors" section
- ------------------------------------------------------------------------
- r4437 | entryway | 2015-09-23 14:08:47 -0700 (Wed, 23 Sep 2015) | 1 line
- identity of viewpitch in software and gl
- ------------------------------------------------------------------------
- r4436 | entryway | 2015-09-23 05:46:32 -0700 (Wed, 23 Sep 2015) | 1 line
- missed P_GetSafeBlockX/Y
- ------------------------------------------------------------------------
- r4435 | entryway | 2015-09-22 11:35:40 -0700 (Tue, 22 Sep 2015) | 1 line
- another issue with rw_distance calculation
- ------------------------------------------------------------------------
- r4434 | entryway | 2015-09-22 06:06:46 -0700 (Tue, 22 Sep 2015) | 15 lines
- Integer overflow in rw_distance calculation.
- Now it clamped to [INT_MIN, INT_MAX] before converting from int64 to int.
- Introduced in r4409 (fix long wall error).
- "I have found a rendering bug in planisf2.wad.
- First, you will have to create nodes for the map with deepbsp.
- Then, open the map, type NOTARGET, shoot the door to open it, go through it, turn right, push the wall to lower the lift, go down the lift, turn right, go through the water basin with the berserk pack, turn around, strafe along the hedge. See how one of the zombie men is
- covered by a seg depending on your position?"
- Link to map:
- https://www.doomworld.com/vb/wads-mods/61701-planisphere-2/
- ------------------------------------------------------------------------
- r4433 | entryway | 2015-09-09 13:10:29 -0700 (Wed, 09 Sep 2015) | 6 lines
- do not move vertexes more than 8 map units for pre-mbf complevels in P_RemoveSlimeTrails() because of "compatibility" with some BSP tricks
- http://www.doomworld.com/vb/doom-editing/74354-stupid-bsp-tricks/
- by Fabian Greffrath
- https://github.com/fabiangreffrath/crispy-doom/commit/78ede6d1edcfe3c37bb0d85142136262903a68fd
- ------------------------------------------------------------------------
- r4432 | rjy | 2015-09-04 11:01:51 -0700 (Fri, 04 Sep 2015) | 4 lines
- r_patch.c: FillEmptySpace: handle PATCH_HASHOLES flag
- Handle a difference between PrBoom+ and others in the PrBoom family.
- Avoid a regression that puts black halos around sprites in -vidmode gl.
- ------------------------------------------------------------------------
- r4431 | rjy | 2015-09-04 11:01:49 -0700 (Fri, 04 Sep 2015) | 11 lines
- r_patch.c: FillEmptySpace: copy top row to bottom
- Copy any solid pixels across the top row of the patch into any
- corresponding space at the bottom of the same column.
- This is a hack which fixes the erroneously-coloured row of pixels
- across the top of the firing chaingun weapon sprite.
- {The real problem is rounding error in R_DrawColumn. For sprites and
- masked middle textures we would really like frac to be clamped to
- [0,texheight) instead of wrapping to the other end of the interval.}
- ------------------------------------------------------------------------
- r4430 | rjy | 2015-09-04 11:01:47 -0700 (Fri, 04 Sep 2015) | 25 lines
- r_patch.c: FillEmptySpace: work around weapon sprite artifacts
- An attempt to work around artifacts on weapon sprites in software mode.
- Loop over the patch pixels, looking for edges (transparent pixels next
- to solid ones). Copy the solid pixels outwards, dilating the patch's
- edges into the surrounding space, creating a halo around it.
- Continue until either no transparent pixels remain or some arbitrary
- limit is reached. Currently this is eight, although it is likely two
- passes would be enough; all we really need is to work around off-by-one
- rounding errors in the column drawers after all. Alternatively, the
- limit could be omitted, and the whole patch filled in - the code checks
- for empty patches that would result in an infinite loop (e.g. STBR127).
- Finally, since there are two pixel buffers whose pointers are exchanged
- on each pass (as opposed to writing to a scratch buffer and copying back
- every time), there must be either an even number of passes, or a final
- copy back from the scratch buffer.
- Having the space next to the patch's edge match the patch eliminates the
- artifacts seen on some weapon sprites at certain software resolutions,
- in particular the chainsaw. However it does not fix the line of pixels
- at the top of the firing chaingun, which is caused by the column drawer
- going past the top of the column and wrapping back to the bottom.
- ------------------------------------------------------------------------
- r4429 | entryway | 2015-06-18 01:54:43 -0700 (Thu, 18 Jun 2015) | 3 lines
- revert r4304
- http://www.doomworld.com/vb/post/1384976
- ------------------------------------------------------------------------
- r4428 | entryway | 2015-05-06 12:04:32 -0700 (Wed, 06 May 2015) | 1 line
- tab
- ------------------------------------------------------------------------
- r4427 | entryway | 2015-05-06 12:01:46 -0700 (Wed, 06 May 2015) | 1 line
- removed unused offsetangle
- ------------------------------------------------------------------------
- r4426 | entryway | 2015-05-06 12:00:15 -0700 (Wed, 06 May 2015) | 11 lines
- Fix rendering glitches caused by segs that had their vertices moved in P_RemoveSlimeTrails
- but did not have their angles adjusted. Re-calculate segs angles after
- moving their vertices to prevent slime trails.
- by Fabian Greffrath
- This fixes issue on psp.wad, map01, sector 131
- http://www.doomworld.com/idgames/index.php?file=levels/doom2/megawads/psp.zip
- Introduced by long wall error fix
- ------------------------------------------------------------------------
- r4425 | rjy | 2015-03-13 13:02:58 -0700 (Fri, 13 Mar 2015) | 8 lines
- Realign automap grid with blockmap (TimeOfDeath, Linguica)
- Before subtracting the blockmap origin from the automap window position,
- we must convert the former to the same coordinate system as the latter.
- Apparently broken since r1328 (prboom-plus-2.2.6-19)
- See also http://www.doomworld.com/vb/post/1352034
- ------------------------------------------------------------------------
- r4424 | entryway | 2015-03-01 13:29:47 -0800 (Sun, 01 Mar 2015) | 3 lines
- Some int64 math (WiggleFix)
- Probably now it's safe to extend 'wiggle limits' to something like max_rwscale=2048<<16, HEIGHTBITS=12
- ------------------------------------------------------------------------
- r4423 | entryway | 2015-03-01 12:11:15 -0800 (Sun, 01 Mar 2015) | 1 line
- comments
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- r4422 | entryway | 2015-03-01 12:08:14 -0800 (Sun, 01 Mar 2015) | 1 line
- fixed topfrac/bottomfrac overflow (because of WiggleFix)
- ------------------------------------------------------------------------
- r4421 | entryway | 2015-02-25 13:33:02 -0800 (Wed, 25 Feb 2015) | 3 lines
- Fix completely black pixels at close distance if 'shaders' sector light model is used
- gl_FragCoord.z can be below zero because of glEnable(GL_DEPTH_CLAMP_NV). Take this into account in the fragment shader.
- ------------------------------------------------------------------------
- r4420 | entryway | 2015-02-23 10:26:53 -0800 (Mon, 23 Feb 2015) | 1 line
- added mus_fluidsynth_chorus and mus_fluidsynth_reverb config variables
- ------------------------------------------------------------------------
- r4419 | entryway | 2015-02-20 05:47:58 -0800 (Fri, 20 Feb 2015) | 1 line
- r4418+
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- r4418 | entryway | 2015-02-20 05:07:26 -0800 (Fri, 20 Feb 2015) | 1 line
- float math -> int64 math in R_MapPlane
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- r4417 | entryway | 2015-02-17 13:16:26 -0800 (Tue, 17 Feb 2015) | 1 line
- use precise vertexes coordinates in R_CalcSegsLength
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- r4416 | entryway | 2015-02-17 13:15:02 -0800 (Tue, 17 Feb 2015) | 1 line
- revert r 4415
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- r4415 | entryway | 2015-02-15 12:44:28 -0800 (Sun, 15 Feb 2015) | 1 line
- ok, use linedef's vertexes for rw_distance
- ------------------------------------------------------------------------
- r4414 | entryway | 2015-02-15 12:09:16 -0800 (Sun, 15 Feb 2015) | 18 lines
- New precise formula for rw_distance (which fixed long wall error) introduces some strange visual issues.
- See ESP.wad, map 19, linedef #1306 with complevel 2 (without P_RemoveSlimeTrails)
- http://www.doomworld.com/idgames/index.php?file=levels/doom2/Ports/megawads/esp.zip
- Using linedef's vertexes fixes the issue:
- dx = (curline->linedef->v2->x - curline->linedef->v1->x) >> shift_bits;
- dy = (curline->linedef->v2->y - curline->linedef->v1->y) >> shift_bits;
- dx1 = (viewx - curline->linedef->v1->x) >> shift_bits;
- dy1 = (viewy - curline->linedef->v1->y) >> shift_bits;
- len = (curline->linedef->texel_length<<FRACBITS) >> shift_bits;
- rw_distance = (fixed_t)(((dy * dx1 - dx * dy1) / len) << shift_bits);
- if (curline->sidedef != &sides[curline->linedef->sidenum[0]])
- rw_distance = -rw_distance;
- But I prefer to use precalculated in P_RemoveSlimeTrails precise values of seg's vertexes. Now they are available for all complevels.
- ------------------------------------------------------------------------
- r4413 | entryway | 2015-02-15 11:54:19 -0800 (Sun, 15 Feb 2015) | 1 line
- restoring P_RemoveSlimeTrails for doom/2 complevels. now it saves more precise coordinates of seg's vertexes in separate variables instead of overwriting existing
- ------------------------------------------------------------------------
- r4412 | entryway | 2015-02-14 14:28:11 -0800 (Sat, 14 Feb 2015) | 1 line
- don't unlock lump not from main thread. it causes crashes, because memory functions are not thread safe. also removed line has no any sense, because PU_CACHE stuff is disabled
- ------------------------------------------------------------------------
- r4411 | entryway | 2015-02-14 14:22:10 -0800 (Sat, 14 Feb 2015) | 1 line
- fixed sprtopscreen overflow (because of WiggleFix)
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- r4410 | entryway | 2015-01-30 16:02:11 -0800 (Fri, 30 Jan 2015) | 1 line
- fixed rw_offset calculation for long walls
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- r4409 | entryway | 2015-01-29 07:11:21 -0800 (Thu, 29 Jan 2015) | 1 line
- Fix long wall error (thanks Linguica)
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- r4408 | entryway | 2014-12-21 13:02:40 -0800 (Sun, 21 Dec 2014) | 5 lines
- Looks like HUlib_eraseTextLine is broken since merging with hicolor branch.
- For example it crashes at -geom 100x100 with small view window size (because it checks it) for w_title text line, because it calls R_VideoErase with y==160 > SCREENHEIGHT.
- Is this function needed? I tried to remove it and did not see any side effects.
- ------------------------------------------------------------------------
- r4407 | entryway | 2014-12-20 11:58:27 -0800 (Sat, 20 Dec 2014) | 4 lines
- M_WriteText limits text line width incorrectly. Should be limited with 320 instead of SCREENWIDTH.
- Now doom quit message should not be truncated at 200x200 for example.
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- r4406 | entryway | 2014-12-20 07:52:16 -0800 (Sat, 20 Dec 2014) | 1 line
- Wrong clipping of automap in opaque after changing view window size
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- r4405 | entryway | 2014-12-16 10:51:34 -0800 (Tue, 16 Dec 2014) | 1 line
- intercepts overflow guard in crosshair code
- ------------------------------------------------------------------------
- r4404 | entryway | 2014-11-03 00:25:20 -0800 (Mon, 03 Nov 2014) | 14 lines
- > I started using PrBoom-Plus to play Freedoom using a
- > gamepad with a joystick. While playing, I tried to move forward
- > and left at the same time by tilting the joystick diagonally.
- > However, the engine would not respond to input when the joystick
- > was in this position, and would only respond if the joystick was
- > tilted full-left or full-forward. I would expect to be able to
- > move forward and left at the same time in this situation.
- >
- > I took a look at the code in PrBoom-Plus for joysticks
- > and found a rather high threshhold ( > 30000 ), while I noticed
- > my joystick barely reaches over 27000 when titled diagonally.
- > I've heard many modern joysticks are like this. I made the
- > following patch that seems to fix the problem based on
- > PrBoom-Plus in Debian Unstable.
- ------------------------------------------------------------------------
- r4403 | entryway | 2014-09-25 10:15:10 -0700 (Thu, 25 Sep 2014) | 1 line
- comments, slightly difference values in R_FixWiggle
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- r4402 | entryway | 2014-09-24 16:24:32 -0700 (Wed, 24 Sep 2014) | 1 line
- I don't like log() calculation in R_FixWiggle
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- r4401 | entryway | 2014-09-24 12:59:14 -0700 (Wed, 24 Sep 2014) | 1 line
- small changes in R_FixWiggle code, added big comment by kb1, reformating R_ScaleFromGlobalAngle
- ------------------------------------------------------------------------
- r4400 | entryway | 2014-09-24 04:34:29 -0700 (Wed, 24 Sep 2014) | 1 line
- refactoring
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- r4399 | entryway | 2014-09-24 04:31:08 -0700 (Wed, 24 Sep 2014) | 1 line
- apply wiggle hack only if sector's height was changed
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- r4398 | entryway | 2014-09-22 15:16:23 -0700 (Mon, 22 Sep 2014) | 1 line
- refactoring
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- r4397 | entryway | 2014-09-22 14:55:05 -0700 (Mon, 22 Sep 2014) | 1 line
- implement R_SetWiggleHack without branches
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- r4396 | entryway | 2014-09-20 17:20:52 -0700 (Sat, 20 Sep 2014) | 1 line
- refactoring R_SetWiggleHack
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- r4395 | entryway | 2014-09-20 12:27:22 -0700 (Sat, 20 Sep 2014) | 4 lines
- Another try (see r4249) to improve rendering precision (wall wiggle). Initially coded by kb1.
- http://www.doomworld.com/vb/source-ports/69966-prboom-graphical-glitches/
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- r4394 | entryway | 2014-09-09 00:22:19 -0700 (Tue, 09 Sep 2014) | 1 line
- calculate projectiony using int_64_t math to avoid overflow when SCREENWIDTH>4228
- ------------------------------------------------------------------------
- r4393 | entryway | 2014-09-03 11:05:34 -0700 (Wed, 03 Sep 2014) | 1 line
- fixed "lock crosshair on target" feature for non 4x3 aspects in software mode
- ------------------------------------------------------------------------
- r4392 | entryway | 2014-09-03 10:55:32 -0700 (Wed, 03 Sep 2014) | 1 line
- warning C4133: 'initializing' : incompatible types - from 'dboolean *' to 'int *'
- ------------------------------------------------------------------------
- r4391 | entryway | 2014-09-03 10:47:00 -0700 (Wed, 03 Sep 2014) | 1 line
- fixed crash at 1x1 resolution
- ------------------------------------------------------------------------
- r4390 | rjy | 2014-07-24 14:06:43 -0700 (Thu, 24 Jul 2014) | 12 lines
- Two-key strafe50: StrafeOn + MoveLR = strafe50
- Usually to get strafe50 you must press MoveLR, TurnLR, and StrafeOn
- together. Pressing only MoveLR and StrafeOn merely disables turning.
- With this patch, pressing MoveLR and StrafeOn gives strafe50.
- Nothing else has changed. TurnLR+StrafeOn, or MoveLR by itself, gives
- strafe40. TurnLR+StrafeOn+MoveLR gives strafe50 - there is no benefit to
- pressing all three at once. StrafeOn still disables all turning until
- manually released: you still can't turn and strafe50 in the same tic.
- Nor does strafe40 silently upgrade to strafe50 when not turning.
- ------------------------------------------------------------------------
- r4389 | rjy | 2014-07-24 14:06:19 -0700 (Thu, 24 Jul 2014) | 3 lines
- Declare forceOldBsp as dboolean everywhere (Michael Tautschnig)
- cf. http://sourceforge.net/p/prboom-plus/bugs/238/
- ------------------------------------------------------------------------
- r4388 | rjy | 2014-07-24 14:05:55 -0700 (Thu, 24 Jul 2014) | 1 line
- src/Makefile.am: remove qsort.h (deleted in r4377)
- ------------------------------------------------------------------------
- r4387 | rjy | 2014-07-24 14:05:30 -0700 (Thu, 24 Jul 2014) | 1 line
- -skipsec: accept a minutes prefix followed by a colon
- ------------------------------------------------------------------------
- r4386 | entryway | 2014-06-22 17:36:41 -0700 (Sun, 22 Jun 2014) | 6 lines
- Fixed integer overflow in precise version of R_PointToAngle for distance more than 32767.
- It fixes HOMs on Planisphere 2.
- http://www.doomworld.com/vb/wads-mods/61701-planisphere-2/
- So many 'smart' checks there... Should be replaced just with 'return atan2((float)y-viewy, (float)x-viewx)'
- ------------------------------------------------------------------------
- r4385 | entryway | 2014-06-22 15:42:44 -0700 (Sun, 22 Jun 2014) | 4 lines
- Fixed integer overflow in bbox checking for map lines.
- Walls should not disappear on Planisphere 2 at high zoom
- http://www.doomworld.com/vb/wads-mods/61701-planisphere-2/
- ------------------------------------------------------------------------
- r4384 | entryway | 2014-04-07 11:36:34 -0700 (Mon, 07 Apr 2014) | 1 line
- VisualC9 directory does not exist anymore (by Fabian Greffrath)
- ------------------------------------------------------------------------
- r4383 | entryway | 2014-03-20 03:14:48 -0700 (Thu, 20 Mar 2014) | 1 line
- Fix jumping frequency (oversight, from Chocolate Hexen). By Fabian Greffrath
- ------------------------------------------------------------------------
- r4382 | entryway | 2014-03-13 01:36:27 -0700 (Thu, 13 Mar 2014) | 4 lines
- Another BFG Edition fix by Fabian Greffrath
- Although all resources of the Wolf SS have been removed off the BFG Edition, there is still one left in MAP33. Replace with a Former Human instead.
- ------------------------------------------------------------------------
- r4381 | entryway | 2014-02-26 13:27:36 -0800 (Wed, 26 Feb 2014) | 5 lines
- A new version of the ammo patch linked above that tries to address fabian/myk's preferences by adding a 3-way option, "BACKPACK CHANGES THRESHOLDS" (and no, I could not think of a better name that fits on the screen) which is either "no", "full ammo only", or "yes". "no" is what fabian describes. "full ammo only" means that a backpack doesn't change red/green/yellow thresholds, but blue means full ammo. The default is "yes" because that is closest to the behaviour of prboom-plus pre-patch. It also now displays blue on the traditional HUD as appropriate (it doesn't display brown for no ammo, for reasons discussed beforehand.)
- By David Damerell
- http://www.doomworld.com/vb/post/1245168
- ------------------------------------------------------------------------
- r4380 | entryway | 2014-02-03 04:19:22 -0800 (Mon, 03 Feb 2014) | 1 line
- Do not show intermission screen after level 6 in pack_nerve. By Fabian Greffrath.
- ------------------------------------------------------------------------
- r4379 | entryway | 2014-01-31 14:57:42 -0800 (Fri, 31 Jan 2014) | 1 line
- Removed support for PC_WRONG_FIXEDDIV. I know only one demo (on longdays.wad) which is affected by this issue in specific version of prboom-plus
- ------------------------------------------------------------------------
- r4378 | entryway | 2014-01-31 14:51:00 -0800 (Fri, 31 Jan 2014) | 1 line
- Removed MSVC 2008 project files. Why do I need it for outdated Visual Studio which is even not able to compile for older Windodws versions?
- ------------------------------------------------------------------------
- r4377 | entryway | 2014-01-28 04:56:00 -0800 (Tue, 28 Jan 2014) | 1 line
- Removed USE_CUSTOM_QSORT code
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- r4376 | entryway | 2014-01-28 03:48:25 -0800 (Tue, 28 Jan 2014) | 1 line
- Fix BUS Error due to gld_drawinfo.data alignment
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- r4375 | entryway | 2014-01-28 02:14:59 -0800 (Tue, 28 Jan 2014) | 1 line
- Enhanced version of "brown color for weapons that cannot be fired on weapon HUD widget." by David Damerell
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- r4374 | entryway | 2014-01-27 02:57:39 -0800 (Mon, 27 Jan 2014) | 1 line
- fix broken solution for msvc 2005
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- r4373 | entryway | 2014-01-27 01:33:47 -0800 (Mon, 27 Jan 2014) | 1 line
- fix compilation
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- r4372 | entryway | 2014-01-26 23:53:07 -0800 (Sun, 26 Jan 2014) | 1 line
- fixed compilation
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- r4371 | entryway | 2014-01-23 06:41:13 -0800 (Thu, 23 Jan 2014) | 1 line
- fixed compilation
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- r4370 | entryway | 2014-01-20 09:41:04 -0800 (Mon, 20 Jan 2014) | 1 line
- removed unused files
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- r4369 | entryway | 2014-01-19 04:50:16 -0800 (Sun, 19 Jan 2014) | 1 line
- removed ALL_IN_ONE code
- ------------------------------------------------------------------------
- r4368 | entryway | 2014-01-19 04:43:07 -0800 (Sun, 19 Jan 2014) | 1 line
- removed SIMD code
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- r4367 | entryway | 2014-01-19 04:29:34 -0800 (Sun, 19 Jan 2014) | 1 line
- do not allow bfg edition level traveling during demorecording
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- r4366 | entryway | 2014-01-19 03:47:46 -0800 (Sun, 19 Jan 2014) | 1 line
- "allow jump" setting now is not hidden and placed under "Prboom-plus 'bad' compatibility settings". Only Hexen style jumps are possible.
- ------------------------------------------------------------------------
- r4365 | entryway | 2014-01-13 01:10:21 -0800 (Mon, 13 Jan 2014) | 1 line
- changed freedoom file names
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- r4364 | entryway | 2014-01-12 12:59:10 -0800 (Sun, 12 Jan 2014) | 1 line
- fixed ultimate doom bfg edition name
- ------------------------------------------------------------------------
- r4363 | entryway | 2014-01-12 12:54:15 -0800 (Sun, 12 Jan 2014) | 1 line
- This adds some IWAD file names to search for: renamed files from the BFG Edition and Freedoom.
- ------------------------------------------------------------------------
- r4362 | entryway | 2014-01-12 08:49:15 -0800 (Sun, 12 Jan 2014) | 1 line
- In the info line that is printed when a savegame is loaded, the game skill is counted starting from 0, whereas humans normally count starting from 1. By Fabian Greffrath.
- ------------------------------------------------------------------------
- r4361 | entryway | 2014-01-12 08:48:11 -0800 (Sun, 12 Jan 2014) | 2 lines
- Print some information about the save game. By Fabian Greffrath.
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- r4360 | entryway | 2014-01-12 08:40:40 -0800 (Sun, 12 Jan 2014) | 1 line
- Must not free tempverstr - and thus deallocate the memory region address that it points to - as long as doomverstr points to the same location. Also, doomverstr is const char *. By Fabian Greffrath.
- ------------------------------------------------------------------------
- r4359 | entryway | 2014-01-12 08:38:25 -0800 (Sun, 12 Jan 2014) | 1 line
- Tis fixes some diff noise that I accidently introduced in attempt to add support for pack_nerve. By Fabian Greffrath.
- ------------------------------------------------------------------------
- r4358 | entryway | 2013-12-23 04:01:34 -0800 (Mon, 23 Dec 2013) | 1 line
- patches which require cm to rgb translation were not always been marked
- ------------------------------------------------------------------------
- r4357 | entryway | 2013-12-14 06:33:45 -0800 (Sat, 14 Dec 2013) | 1 line
- Jumping code by Fabian Greffrath. Controlled by ext_movement_jumpstyle config variable. 0 means disabled, 1 - Hexen style, 2 - Strife style. Not allowed during demorecording and/or netgame.
- ------------------------------------------------------------------------
- r4356 | entryway | 2013-12-01 07:33:20 -0800 (Sun, 01 Dec 2013) | 1 line
- Change palette on pain/bonus/power" settings did not work.
- ------------------------------------------------------------------------
- r4355 | entryway | 2013-10-25 00:52:46 -0700 (Fri, 25 Oct 2013) | 1 line
- BFG Edition: Entering screen isn't shown when using MAP04's secret exit (Fabian Greffrath)
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- r4354 | entryway | 2013-10-25 00:47:44 -0700 (Fri, 25 Oct 2013) | 1 line
- Changed doomver strings for Plutonia and TNT, added "(BFG Edition)" suffix (Fabian Greffrath)
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- r4353 | entryway | 2013-10-25 00:43:15 -0700 (Fri, 25 Oct 2013) | 1 line
- BFGBEX lump instead of BFGDEH (Fabian Greffrath)
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- r4352 | entryway | 2013-10-22 02:22:25 -0700 (Tue, 22 Oct 2013) | 1 line
- No Rest for The Living is recognized as a separate game_mission and has its own set of rules applied for level transition, finale, etc. as well as a BEX lump to change level names, par times and music. Implemented by Fabian Greffrath
- ------------------------------------------------------------------------
- r4351 | entryway | 2013-10-21 04:44:11 -0700 (Mon, 21 Oct 2013) | 1 line
- added support for level 33 in Doom 2 BFG Edition. It is triggered via a secret exit switch in level 2, and returns to level 3. Coded by Fabian Greffrath.
- ------------------------------------------------------------------------
- r4350 | entryway | 2013-10-21 03:36:23 -0700 (Mon, 21 Oct 2013) | 1 line
- added support for the level names of map32 and map32 in bfg edition via internal deh file (by Fabian Greffrath)
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- r4349 | entryway | 2013-10-21 00:03:26 -0700 (Mon, 21 Oct 2013) | 1 line
- Improvement of Chex Quest support by Fabian Greffrath
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- r4348 | entryway | 2013-10-15 01:39:32 -0700 (Tue, 15 Oct 2013) | 1 line
- fix in DEH parser
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- r4347 | entryway | 2013-09-25 14:41:24 -0700 (Wed, 25 Sep 2013) | 1 line
- More verbose error message on IWAD<->PWAD mismatch (by Fabian Greffrath)
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- r4346 | entryway | 2013-09-09 06:28:22 -0700 (Mon, 09 Sep 2013) | 1 line
- deh/bex parser
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- r4345 | entryway | 2013-09-09 05:39:03 -0700 (Mon, 09 Sep 2013) | 1 line
- DEH/BEX parser
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- r4344 | entryway | 2013-09-09 05:00:02 -0700 (Mon, 09 Sep 2013) | 1 line
- fix DEH/BEX parser
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- r4343 | entryway | 2013-09-09 04:58:16 -0700 (Mon, 09 Sep 2013) | 1 line
- prboom-plus.svg by Fabian Greffrath
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- r4342 | entryway | 2013-09-09 04:54:46 -0700 (Mon, 09 Sep 2013) | 1 line
- I_SetWindowIcon requires RGBA image data
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- r4341 | entryway | 2013-09-01 03:46:42 -0700 (Sun, 01 Sep 2013) | 1 line
- Do not recalculate view matrix twice. It's already calculated manually for crosshair. Let's use it in frustum setup and at start draw scene.
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- r4340 | entryway | 2013-09-01 03:05:21 -0700 (Sun, 01 Sep 2013) | 1 line
- gl_finish variable is removed because of issues
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- r4339 | entryway | 2013-08-20 06:02:00 -0700 (Tue, 20 Aug 2013) | 1 line
- Immediately exit on Alt+F4 ("Boss Key"), by Fabian Greffrath
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- r4338 | entryway | 2013-08-19 00:03:43 -0700 (Mon, 19 Aug 2013) | 3 lines
- All this is needed to get the JPTR_FIX.BEX file provided on the Page of Doom working: http://www.doomworld.com/pageofdoom/lostdoom.html
- by Fabian Greffrath
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- r4337 | entryway | 2013-08-08 01:02:01 -0700 (Thu, 08 Aug 2013) | 1 line
- printf some information about loaded save games to stdout (Fabian Greffrath)
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- r4336 | entryway | 2013-08-06 07:53:24 -0700 (Tue, 06 Aug 2013) | 1 line
- Added par times for doom.wad Episode 4 from Doom 3 BFG Edition
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- r4335 | entryway | 2013-08-05 06:46:01 -0700 (Mon, 05 Aug 2013) | 1 line
- free icon
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- r4334 | entryway | 2013-08-05 01:36:35 -0700 (Mon, 05 Aug 2013) | 1 line
- removed unused icons
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- r4333 | entryway | 2013-07-22 03:23:58 -0700 (Mon, 22 Jul 2013) | 1 line
- Manpage improvements by Chris Johnson
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- r4332 | entryway | 2013-07-21 23:54:37 -0700 (Sun, 21 Jul 2013) | 1 line
- Manpage improvements by Chris Johnson
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- r4331 | entryway | 2013-07-06 05:36:10 -0700 (Sat, 06 Jul 2013) | 1 line
- shaders did not recompile after changing video mode.
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- r4330 | entryway | 2013-07-06 05:06:59 -0700 (Sat, 06 Jul 2013) | 1 line
- replacing I_FindFile("prboom-plus.wad") with I_FindFile(PACKAGE_TARNAME ".wad")
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- r4329 | entryway | 2013-07-06 05:04:54 -0700 (Sat, 06 Jul 2013) | 1 line
- fix r4326
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- r4328 | entryway | 2013-07-06 04:10:47 -0700 (Sat, 06 Jul 2013) | 1 line
- The crosshair hilight and lock features are disabled for enemies with MF_SHADOW flag (spectre). It pretty much their purpose not to be easily seen.
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- r4327 | entryway | 2013-07-06 04:07:59 -0700 (Sat, 06 Jul 2013) | 1 line
- "LOCK CROSSHAIR ON TARGET" feature works for software mode too
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- r4326 | entryway | 2013-07-06 04:05:37 -0700 (Sat, 06 Jul 2013) | 1 line
- W_CheckNumForNameInternal() checks only internal resource (prboom-plus.wad)
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- r4325 | entryway | 2013-06-29 14:05:43 -0700 (Sat, 29 Jun 2013) | 1 line
- crosshair
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- r4324 | entryway | 2013-06-29 06:26:03 -0700 (Sat, 29 Jun 2013) | 1 line
- crosshair
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- r4323 | entryway | 2013-06-29 06:01:57 -0700 (Sat, 29 Jun 2013) | 1 line
- crosshair
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- r4322 | entryway | 2013-06-29 00:58:41 -0700 (Sat, 29 Jun 2013) | 1 line
- Default value for "Status Bar and Menu Appearance" now is "not adjusted"
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- r4321 | entryway | 2013-06-28 19:32:16 -0700 (Fri, 28 Jun 2013) | 1 line
- added "scale crosshair" option
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- r4320 | entryway | 2013-06-28 16:05:38 -0700 (Fri, 28 Jun 2013) | 1 line
- crosshair
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- r4319 | entryway | 2013-06-28 15:48:30 -0700 (Fri, 28 Jun 2013) | 1 line
- crosshair color setting (normal / target / locked target)
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- r4318 | entryway | 2013-06-28 10:35:19 -0700 (Fri, 28 Jun 2013) | 1 line
- Setting for locking the crosshair on the center of a target sprite as long as it would get hit (GL only)
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- r4317 | entryway | 2013-06-28 02:49:37 -0700 (Fri, 28 Jun 2013) | 1 line
- Fabian Greffrath added a crosshair to prboom-plus. Three different crosshair graphics are for choice: cross, angle and dot. Extra features are changing crosshair colors according to the player's health and/or on sight of a target.
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- r4316 | entryway | 2013-06-26 16:03:28 -0700 (Wed, 26 Jun 2013) | 1 line
- fixed visual glitches on weapon sprite with some viewpitches in software mode
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- r4315 | entryway | 2013-06-26 09:43:25 -0700 (Wed, 26 Jun 2013) | 1 line
- Recalculate yslope array each frame. Fixed issue after toggling fullscreen/windowed
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- r4314 | entryway | 2013-06-26 00:21:57 -0700 (Wed, 26 Jun 2013) | 1 line
- fix sprites disappearing with extremal freelook (kb1)
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- r4313 | entryway | 2013-06-25 00:28:38 -0700 (Tue, 25 Jun 2013) | 1 line
- fix R_InitSkyMap for widescreen resolutions
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- r4312 | entryway | 2013-06-24 23:59:29 -0700 (Mon, 24 Jun 2013) | 1 line
- warning
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- r4311 | entryway | 2013-06-24 23:42:34 -0700 (Mon, 24 Jun 2013) | 1 line
- R_SetupFreelook() should not be applied for GL
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- r4310 | entryway | 2013-06-24 23:41:02 -0700 (Mon, 24 Jun 2013) | 1 line
- warning
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- r4309 | entryway | 2013-06-24 04:51:34 -0700 (Mon, 24 Jun 2013) | 1 line
- wrong sidemove with -turbo
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- r4308 | entryway | 2013-06-22 11:47:23 -0700 (Sat, 22 Jun 2013) | 1 line
- tweak
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- r4307 | entryway | 2013-06-22 02:31:06 -0700 (Sat, 22 Jun 2013) | 1 line
- Mouse look now is available in software mode too. Algo is from Heretic, sky stretching from zdoom.
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- r4306 | entryway | 2013-06-18 10:59:21 -0700 (Tue, 18 Jun 2013) | 1 line
- Bad license combination in src/d_server.c. Fixed by Fabian Greffrath
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- r4305 | entryway | 2013-06-09 21:35:06 -0700 (Sun, 09 Jun 2013) | 1 line
- Restored code for looking of bex/deh patches in DOOMWADDIR (broken after merging)
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- r4304 | entryway | 2013-05-26 13:36:49 -0700 (Sun, 26 May 2013) | 1 line
- Usisng e.g. doom1.wad as a resource for a doom2 IWAD, e.g. freedoom (by Fabian Greffrath)
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- r4303 | entryway | 2013-04-11 06:45:53 -0700 (Thu, 11 Apr 2013) | 1 line
- removed ALL_IN_ONE stuff
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- r4302 | entryway | 2013-04-11 06:38:39 -0700 (Thu, 11 Apr 2013) | 5 lines
- Trying to merge r4054-r4057 from trunk:
- Load command line DeHackEd patches after DEHACKED lumps
- Split loading DEHACKED lumps into IWAD/autoload and PWAD/other
- Separate autoloaded PWADs and dehacked patches
- Report wad filename when loading a .deh from a lump
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- r4301 | entryway | 2013-04-11 06:08:07 -0700 (Thu, 11 Apr 2013) | 4 lines
- merge r4052-r4053 from trunk:
- W_{Find,List}NumFromName: lumpnum iterators
- Redo MBF-style multiple DEHACKED lumps using W_ListLumpFromName
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- r4300 | entryway | 2013-04-11 01:25:29 -0700 (Thu, 11 Apr 2013) | 1 line
- unused code
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- r4299 | entryway | 2013-04-11 01:23:14 -0700 (Thu, 11 Apr 2013) | 1 line
- added missed lumps in data/Makefile.am
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- r4298 | entryway | 2013-04-11 01:22:20 -0700 (Thu, 11 Apr 2013) | 1 line
- added missed chexdeh.lmp
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- r4297 | entryway | 2013-04-10 11:58:07 -0700 (Wed, 10 Apr 2013) | 1 line
- embed chex.deh in prboom-plus.wad
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- r4296 | entryway | 2013-04-10 10:51:26 -0700 (Wed, 10 Apr 2013) | 1 line
- tweaking chex support
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- r4295 | entryway | 2013-04-03 02:32:52 -0700 (Wed, 03 Apr 2013) | 1 line
- Support for HACX 1.2 IWAD (by Fabian Greffrath)
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- r4294 | entryway | 2013-02-26 14:01:51 -0800 (Tue, 26 Feb 2013) | 1 line
- Enable joystick code for MSVC6/8/9 projects
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- r4293 | entryway | 2013-02-19 15:45:53 -0800 (Tue, 19 Feb 2013) | 1 line
- textured automap + nuts.wad: save -> load -> crash
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- r4292 | entryway | 2013-02-17 12:53:32 -0800 (Sun, 17 Feb 2013) | 1 line
- typo
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- r4291 | entryway | 2013-02-17 12:50:55 -0800 (Sun, 17 Feb 2013) | 1 line
- process_affinity_mask is removed from cfg, because fluidsynth is default midi player and it strongly needs cpu power. Single core is forced only for SDL MIDI layer now.
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- r4290 | entryway | 2013-02-16 07:59:11 -0800 (Sat, 16 Feb 2013) | 1 line
- recieved->received
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- r4289 | entryway | 2013-02-12 10:19:06 -0800 (Tue, 12 Feb 2013) | 8 lines
- When PrBoom+ is configured with "--disable-nonfree-graphics", then the
- "M_GENERL" and "M_SETUP" menu graphics lumps are missing and the whole
- Options menu is rendered in the small font. In this case, to make this menu
- look more consistent, the attached patch takes care to also render the "on"
- and "off" strings for the "Messages" entry in the small font.
- --
- Fabian Greffrath ( fabian_deb )
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- r4288 | entryway | 2013-02-12 10:10:19 -0800 (Tue, 12 Feb 2013) | 1 line
- do not add DOGS sprites and sounds if --disable-dogs is used
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- r4287 | entryway | 2013-02-08 15:53:04 -0800 (Fri, 08 Feb 2013) | 1 line
- fixed 'discards qualifiers from pointer target type' warning
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- r4286 | entryway | 2013-02-01 07:26:12 -0800 (Fri, 01 Feb 2013) | 1 line
- Action #261 (Ceiling Brightness to this Brightness) should not affect sprite light level on Boom complevel.
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- r4285 | entryway | 2013-01-29 11:37:59 -0800 (Tue, 29 Jan 2013) | 1 line
- sprites/pls{1,2}*, sounds/dssecret.wav and sounds/dsgibdth.wav under "if NONFREE_GRAPHICS" condition.
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- r4284 | entryway | 2013-01-29 11:33:36 -0800 (Tue, 29 Jan 2013) | 1 line
- Play sfx_itmbk if sfx_secret is not found
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- r4283 | entryway | 2013-01-29 11:00:09 -0800 (Tue, 29 Jan 2013) | 1 line
- stuff
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- r4282 | entryway | 2013-01-29 10:12:04 -0800 (Tue, 29 Jan 2013) | 1 line
- Support up to eight joystick buttons (instead of just four). Additionally, it maps the fifth and sixth buttons to strafe left and right. (by Fabian Greffrath)
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- r4281 | entryway | 2013-01-29 10:02:25 -0800 (Tue, 29 Jan 2013) | 1 line
- Support "Classic Doom" WAD files of Doom 3 BFG-Edition (by Fabian Greffrath)
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- r4280 | entryway | 2013-01-04 15:13:04 -0800 (Fri, 04 Jan 2013) | 1 line
- Added "shaders" sector light mode.
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- r4279 | entryway | 2013-01-04 14:34:20 -0800 (Fri, 04 Jan 2013) | 1 line
- Load some GL funtions if USE_SHADERS is defined.
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- r4278 | entryway | 2012-12-18 06:23:10 -0800 (Tue, 18 Dec 2012) | 1 line
- Removed "debug" code from r4264
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- r4277 | entryway | 2012-12-15 10:03:33 -0800 (Sat, 15 Dec 2012) | 1 line
- Added SFXes for free "dogs"
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- r4276 | entryway | 2012-12-15 09:55:41 -0800 (Sat, 15 Dec 2012) | 1 line
- Added free "dogs" from freedoom as alternative.
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- r4275 | entryway | 2012-12-15 09:21:05 -0800 (Sat, 15 Dec 2012) | 1 line
- fixed compilation of prboom_server on widows
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- r4274 | rjy | 2012-12-15 09:16:41 -0800 (Sat, 15 Dec 2012) | 5 lines
- Normalise PACKAGE_* macros for other platforms' config.h files
- Remove PACKAGE and VERSION, and add PACKAGE_TARNAME.
- (Untested, obviously. I hope this doesn't break building for anyone.)
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- r4273 | rjy | 2012-12-15 09:16:14 -0800 (Sat, 15 Dec 2012) | 6 lines
- Replace references to PACKAGE and VERSION
- PACKAGE -> PACKAGE_NAME or PACKAGE_TARNAME as appropriate;
- VERSION -> PACKAGE_VERSION.
- See also the log messages for r2865, r3650, r3651.
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- r4272 | rjy | 2012-12-15 09:15:47 -0800 (Sat, 15 Dec 2012) | 3 lines
- data/Makefile.am: add -n0_tex- as a flat
- Convert -n0_tex- to ppm because rdatawad lacks bmp loading support.
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- r4271 | rjy | 2012-12-15 09:15:21 -0800 (Sat, 15 Dec 2012) | 8 lines
- rdatawad: support flats
- Unlike trunk, pr+ has a flat in its data wad so rdatawad needs to
- support them.
- - ppm_to_bitmap: new function to convert a ppm into a raw array of Doom
- palette indices (flats are just raw pixel colours, unlike patches)
- - add command line support for -flats
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- r4270 | entryway | 2012-12-15 07:50:45 -0800 (Sat, 15 Dec 2012) | 1 line
- half of these SPRITES += are actually meant to be SPRITEP +=
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- r4269 | entryway | 2012-12-15 07:36:12 -0800 (Sat, 15 Dec 2012) | 1 line
- missed dssecret.wav, dsgibdth.wav and MBF -beta sprites
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- r4268 | entryway | 2012-12-15 07:21:10 -0800 (Sat, 15 Dec 2012) | 3 lines
- Merged revision(s) 4235-4237 from trunk/prboom2, but PATH_MAX still is there
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- r4267 | entryway | 2012-12-15 05:37:04 -0800 (Sat, 15 Dec 2012) | 1 line
- merge r4234 from trunk with r4239 fix (doom_snprintf: attempt to work around non-standard stdio)
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- r4266 | entryway | 2012-12-15 05:08:58 -0800 (Sat, 15 Dec 2012) | 1 line
- Assume snprintf exists everywhere (r4233 from trunk)
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- r4265 | entryway | 2012-12-15 03:27:28 -0800 (Sat, 15 Dec 2012) | 1 line
- merge r4148-r4155 from trunk (free data wad)
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- r4264 | entryway | 2012-12-15 02:45:06 -0800 (Sat, 15 Dec 2012) | 6 lines
- merge r4152-r4154 from trunk:
- free data wad: remove v2.3-only lumps
- free data wad: teach setup menus to cope with missing title lumps
- free data wad: teach main menus to cope with missing item lumps
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- r4262 | rjy | 2012-09-02 05:35:48 -0700 (Sun, 02 Sep 2012) | 1 line
- i_sshot.c: fix compilation with --disable-gl (Catoptromancy)
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- r4261 | entryway | 2012-08-26 05:56:25 -0700 (Sun, 26 Aug 2012) | 1 line
- Simple shadows flicker during lowering lifts
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- r4260 | rjy | 2012-08-23 07:21:22 -0700 (Thu, 23 Aug 2012) | 3 lines
- Fix all keys on automap cheat showing as blue (Never_Again)
- https://sourceforge.net/support/tracker.php?aid=3560987
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- r4259 | entryway | 2012-08-07 23:32:39 -0700 (Tue, 07 Aug 2012) | 1 line
- revert r4249
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- r4258 | entryway | 2012-08-05 06:11:53 -0700 (Sun, 05 Aug 2012) | 1 line
- unused code
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- r4257 | entryway | 2012-08-01 11:12:26 -0700 (Wed, 01 Aug 2012) | 1 line
- glFinish() under if(gl_finish) check for gld_Draw8InGL()
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- r4256 | entryway | 2012-07-21 13:07:07 -0700 (Sat, 21 Jul 2012) | 1 line
- New HUD: hud6 + weapons widget
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- r4255 | entryway | 2012-07-21 12:56:26 -0700 (Sat, 21 Jul 2012) | 1 line
- brown color for weapons on ammo hud widget with ammo < ammopershot
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- r4254 | entryway | 2012-07-18 15:29:56 -0700 (Wed, 18 Jul 2012) | 1 line
- calculation of widget width did not care about escape sequences
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- r4253 | entryway | 2012-07-18 15:25:16 -0700 (Wed, 18 Jul 2012) | 1 line
- M_StrRTrim()
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- r4252 | entryway | 2012-07-18 11:45:07 -0700 (Wed, 18 Jul 2012) | 1 line
- viewwidth[] array was generated incorrectly for large fovs. Hope now it's ok. Max fov increased from 130 to 160 for both software and hardware. Now 1200x400 looks good.
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- r4251 | entryway | 2012-07-17 11:03:11 -0700 (Tue, 17 Jul 2012) | 1 line
- "gl_ext_framebuffer_object 0" + hire textures + idbeholdv = bugs
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- r4250 | entryway | 2012-07-14 03:50:51 -0700 (Sat, 14 Jul 2012) | 1 line
- Wrong version in MAC/config.h
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- r4249 | entryway | 2012-07-08 22:10:03 -0700 (Sun, 08 Jul 2012) | 1 line
- More accurate rendering of lines in software mode when looking along the length of the segment. (from odamex r3243, r3246)
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- r4248 | entryway | 2012-06-14 01:29:00 -0700 (Thu, 14 Jun 2012) | 1 line
- SDL_WM_SetIcon() was disabled by some unknown reasons
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- r4247 | entryway | 2012-06-10 04:04:52 -0700 (Sun, 10 Jun 2012) | 1 line
- Compatibility with common mapping errors apply during demos
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- r4246 | entryway | 2012-05-13 04:10:31 -0700 (Sun, 13 May 2012) | 1 line
- Check demo footer for errors and ignore it in case of corruption.
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- r4245 | entryway | 2012-05-11 01:09:35 -0700 (Fri, 11 May 2012) | 1 line
- fixed compilation
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- r4244 | entryway | 2012-05-11 00:41:51 -0700 (Fri, 11 May 2012) | 3 lines
- Submitted: J. Random Hacker ( jrhacker )
- This is a clean-up of General fix for oddball aspect ratios - ID: 3522885, to be applied on top of that change. (1) Use a shorter and smarter implementation of ReduceFraction. (2) Note in comments that integer math is no longer used in FPS scaling so further simplifications might be possible.
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- r4243 | entryway | 2012-05-05 13:24:16 -0700 (Sat, 05 May 2012) | 2 lines
- 'nice map things' were not clipped by map_overlay_pos_(x, y, w, h) box
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- r4242 | entryway | 2012-05-05 12:55:11 -0700 (Sat, 05 May 2012) | 1 line
- fixed compilation with msvc6
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- r4241 | entryway | 2012-05-05 12:43:31 -0700 (Sat, 05 May 2012) | 1 line
- 'Max Health', 'Max Soulsphere' and 'Megasphere Health' DEH parameters did not work immediately after 'prboom-plus -warp x' since 2.4.8.1
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- r4240 | entryway | 2012-05-02 04:45:48 -0700 (Wed, 02 May 2012) | 3 lines
- General fix for oddball aspect ratios by J. Random Hacker (jrhacker)
- I was on the road with an EeePC 1000, which has a native resolution of 1024x600, and PrBoom-Plus did not get the aspect ratio right. PrBoom-Plus 2.5.1.3 uses a static table of common aspect ratios that includes 16:9 and 16:10, but 1024x600 is 128:75 (not quite 16:9). Rather than just add another line for 128:75, I replaced the static table with a function that computes the needed parameters dynamically based on arbitrary window geometry and user preferences. The VGA modes 320x200 and 640x400 are recognized as special cases, while all other geometries work on the assumption of square pixels.
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- r4238 | rjy | 2012-04-19 06:11:37 -0700 (Thu, 19 Apr 2012) | 1 line
- chmod -x e6y_launcher.{c,h}
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- r4236 | entryway | 2012-04-03 11:23:22 -0700 (Tue, 03 Apr 2012) | 1 line
- forgot to remove test code
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- r4230 | entryway | 2012-04-02 04:30:40 -0700 (Mon, 02 Apr 2012) | 1 line
- reworked player->centermessage code
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- r4229 | entryway | 2012-03-31 09:20:29 -0700 (Sat, 31 Mar 2012) | 1 line
- Added PLS1 and PLS2 sprites from MBF "-beta"
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- r4228 | entryway | 2012-03-31 09:01:37 -0700 (Sat, 31 Mar 2012) | 1 line
- Added "-beta" stuff from MBF (A_FireOldBFG, A_BetaSkullAttack, A_Stop)
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- r4227 | entryway | 2012-03-29 07:32:31 -0700 (Thu, 29 Mar 2012) | 1 line
- stuff
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- r4226 | rjy | 2012-03-27 12:00:24 -0700 (Tue, 27 Mar 2012) | 1 line
- doomstat.h: explicitly declare upmove as int (gcc warning)
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- r4225 | entryway | 2012-03-27 08:11:07 -0700 (Tue, 27 Mar 2012) | 1 line
- Added 'fly' cheat and key_flyup/key_flydown binds ('<' and '>' by default)
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- r4224 | entryway | 2012-03-27 04:45:11 -0700 (Tue, 27 Mar 2012) | 1 line
- Added 'notarget' cheat from zdoom. Monsters will not see the player unless hurt. If a monster has already seen a player, it will still pursue the player even when the cheat is activated. (toggle on/off).
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- r4223 | entryway | 2012-03-26 05:40:56 -0700 (Mon, 26 Mar 2012) | 1 line
- do not sprintf into itself
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- r4222 | entryway | 2012-03-21 04:21:41 -0700 (Wed, 21 Mar 2012) | 1 line
- refactoring of automap code (related to uncapeed framerate)
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- r4221 | entryway | 2012-03-21 04:15:45 -0700 (Wed, 21 Mar 2012) | 1 line
- Move calculation of am_frame fields from AM_Drawer() to AM_setFrameVariables()
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- r4220 | entryway | 2012-03-21 04:12:39 -0700 (Wed, 21 Mar 2012) | 1 line
- removed am_frame.(viewangle/viewx/viewy)
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- r4219 | entryway | 2012-03-21 04:11:08 -0700 (Wed, 21 Mar 2012) | 1 line
- FTOM(MTOF(x)) == x
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- r4218 | entryway | 2012-03-21 04:10:19 -0700 (Wed, 21 Mar 2012) | 1 line
- removed f_oldloc
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- r4217 | entryway | 2012-03-21 03:23:26 -0700 (Wed, 21 Mar 2012) | 1 line
- oops
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- r4216 | entryway | 2012-03-21 01:51:44 -0700 (Wed, 21 Mar 2012) | 1 line
- missed updating of m_x2/y2
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- r4215 | entryway | 2012-03-20 07:42:01 -0700 (Tue, 20 Mar 2012) | 1 line
- fixed interpolation of player's icon on blonde automap
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- r4214 | entryway | 2012-03-20 06:07:51 -0700 (Tue, 20 Mar 2012) | 1 line
- Marks were not displayed in blonde mode of automap if rotation is disabled.
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- r4213 | entryway | 2012-03-20 05:45:17 -0700 (Tue, 20 Mar 2012) | 1 line
- small refactoring in "smooth demo playback" code
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- r4212 | entryway | 2012-03-20 01:35:31 -0700 (Tue, 20 Mar 2012) | 1 line
- missed file
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- r4211 | entryway | 2012-03-20 01:32:28 -0700 (Tue, 20 Mar 2012) | 1 line
- typo in check of visibility of map marks
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- r4210 | entryway | 2012-03-19 07:06:41 -0700 (Mon, 19 Mar 2012) | 1 line
- Pulsing icons instead of numbers for map marks when automap is in "icons" mode.
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- r4209 | entryway | 2012-03-19 05:09:13 -0700 (Mon, 19 Mar 2012) | 1 line
- automap: small refactoring of things drawing code
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- r4208 | entryway | 2012-03-15 07:51:46 -0700 (Thu, 15 Mar 2012) | 1 line
- Early rejection of sectors which are not within automap window now should work for rotated automap mode too.
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- r4207 | entryway | 2012-03-14 06:07:54 -0700 (Wed, 14 Mar 2012) | 1 line
- Added bbox check for things on automap. Now FPS is almost doubled on dv.wad map01 iddt iddt
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- r4206 | entryway | 2012-03-14 05:49:27 -0700 (Wed, 14 Mar 2012) | 1 line
- Added bbox check for map lines
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- r4205 | entryway | 2012-03-14 04:50:14 -0700 (Wed, 14 Mar 2012) | 1 line
- Do not draw floor texture on not visible subsectors (out of map window location) on automap. It can increase FPS dramatically, up to 3x on dv.wad map05 at sensible zoom level,
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- r4204 | entryway | 2012-03-13 06:46:33 -0700 (Tue, 13 Mar 2012) | 1 line
- Small tweak: move calculation of precise coordinates for an automap line below early out
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- r4203 | entryway | 2012-03-10 05:14:27 -0800 (Sat, 10 Mar 2012) | 1 line
- reordering of some functions in automap code
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- r4202 | entryway | 2012-03-10 05:07:29 -0800 (Sat, 10 Mar 2012) | 1 line
- Simplification of math in automap code. "dv.wad map05 tab iddt iddt r" now is 5-10% faster
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- r4201 | entryway | 2012-03-09 10:23:04 -0800 (Fri, 09 Mar 2012) | 1 line
- Using >>FRACTOMAPBITS instead of magic /16.0f
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- r4200 | rjy | 2012-03-09 06:24:56 -0800 (Fri, 09 Mar 2012) | 1 line
- gl_struct.h: remove spurious typedef (fixes many warnings)
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- r4199 | rjy | 2012-03-09 06:24:48 -0800 (Fri, 09 Mar 2012) | 1 line
- gl_map.c: avoid calling SDL_Image when it was not configured
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- r4198 | rjy | 2012-03-09 06:24:40 -0800 (Fri, 09 Mar 2012) | 1 line
- src/Makefile.am: remove spurious line continuation
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- r4197 | rjy | 2012-03-09 06:24:33 -0800 (Fri, 09 Mar 2012) | 1 line
- am_map.c: fix reference to undefined symbol (missing #ifdef)
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- r4196 | entryway | 2012-03-09 06:15:09 -0800 (Fri, 09 Mar 2012) | 2 lines
- Automap icons: corpses should be drawn under all icons
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- r4195 | entryway | 2012-03-09 05:34:06 -0800 (Fri, 09 Mar 2012) | 1 line
- Disable alpha test for automap icons
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- r4194 | entryway | 2012-03-09 05:26:31 -0800 (Fri, 09 Mar 2012) | 1 line
- Using gl_tex_format from cfg for icons on automap
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- r4193 | entryway | 2012-03-09 05:14:36 -0800 (Fri, 09 Mar 2012) | 1 line
- Fixed clipping code for automap icons (it should take into account shadow's radius)
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- r4192 | entryway | 2012-03-09 05:09:06 -0800 (Fri, 09 Mar 2012) | 1 line
- unused code
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- r4191 | entryway | 2012-03-09 04:26:27 -0800 (Fri, 09 Mar 2012) | 1 line
- Move gld_DrawMapLines() to gl_map.c
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- r4190 | entryway | 2012-03-09 04:16:39 -0800 (Fri, 09 Mar 2012) | 4 lines
- Added "Things appearance" automap option. Possible values: "classic", "scaled" and "icons".
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- r4189 | entryway | 2012-03-09 02:38:45 -0800 (Fri, 09 Mar 2012) | 1 line
- Make RGBAFormat global
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- r4188 | entryway | 2012-03-08 19:34:46 -0800 (Thu, 08 Mar 2012) | 1 line
- Simplification of map drawing.
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- r4187 | entryway | 2012-03-08 15:00:20 -0800 (Thu, 08 Mar 2012) | 1 line
- One DIP for all automap lines.
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- r4186 | entryway | 2012-03-08 14:54:46 -0800 (Thu, 08 Mar 2012) | 1 line
- Added simple M_Array* functions.
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- r4185 | entryway | 2012-03-08 12:24:24 -0800 (Thu, 08 Mar 2012) | 1 line
- Added PACKEDATTR attribute for VBO structs
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- r4184 | entryway | 2012-03-06 12:39:35 -0800 (Tue, 06 Mar 2012) | 1 line
- removed unused mline_t triangle_guy[]
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- r4183 | entryway | 2012-02-29 07:50:54 -0800 (Wed, 29 Feb 2012) | 1 line
- do not crash in gld_precache after glboom-plus -warp 1 -nodraw -nosound -devparm
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- r4182 | entryway | 2012-02-29 05:44:19 -0800 (Wed, 29 Feb 2012) | 1 line
- did not check that struct brain_s is so simple
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- r4181 | entryway | 2012-02-29 03:43:31 -0800 (Wed, 29 Feb 2012) | 1 line
- removed senseless comment
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- r4180 | entryway | 2012-02-29 03:16:04 -0800 (Wed, 29 Feb 2012) | 1 line
- brain spawner's current target and 'easy' flag should not be reset after save/load
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- r4179 | entryway | 2012-02-28 07:21:41 -0800 (Tue, 28 Feb 2012) | 1 line
- Do not call SDL_ListModes() if SDL has not been initialized (-nodraw)
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- r4178 | entryway | 2012-01-28 09:58:26 -0800 (Sat, 28 Jan 2012) | 1 line
- minor tweak
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- r4177 | entryway | 2012-01-28 09:38:16 -0800 (Sat, 28 Jan 2012) | 1 line
- Ability to draw full length health bar (enabled by default, health_bar_full_length)
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- r4176 | entryway | 2012-01-28 09:22:29 -0800 (Sat, 28 Jan 2012) | 1 line
- better x-coordinate for health bar
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- r4175 | entryway | 2012-01-24 12:27:16 -0800 (Tue, 24 Jan 2012) | 1 line
- fixed compilation
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- r4174 | entryway | 2012-01-24 08:15:35 -0800 (Tue, 24 Jan 2012) | 1 line
- reworked mblur code
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- r4173 | entryway | 2012-01-23 02:42:40 -0800 (Mon, 23 Jan 2012) | 1 line
- removed unused variables gl_motionblur_linear_k/b
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- r4172 | entryway | 2012-01-23 02:26:46 -0800 (Mon, 23 Jan 2012) | 1 line
- removed gl_invul_bw_method variable
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- r4171 | entryway | 2012-01-20 12:05:51 -0800 (Fri, 20 Jan 2012) | 1 line
- tweak
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- r4170 | entryway | 2012-01-20 08:23:07 -0800 (Fri, 20 Jan 2012) | 1 line
- bow-wow instead of sfx_secret sound
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- r4169 | entryway | 2012-01-20 08:11:09 -0800 (Fri, 20 Jan 2012) | 1 line
- Removed health_bar* cfg variables for software prboom-plus
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- r4168 | entryway | 2012-01-20 08:08:03 -0800 (Fri, 20 Jan 2012) | 1 line
- Added "Health Bar Above Monsters" GUI entry
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- r4167 | entryway | 2012-01-20 07:38:38 -0800 (Fri, 20 Jan 2012) | 1 line
- Health bar above monsters
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- r4166 | entryway | 2012-01-14 17:07:43 -0800 (Sat, 14 Jan 2012) | 1 line
- Bump version to 2.5.1.4
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- r4165 | entryway | 2012-01-14 17:01:35 -0800 (Sat, 14 Jan 2012) | 1 line
- fix DSSECRET position in the sound table
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- r4164 | entryway | 2012-01-14 10:23:52 -0800 (Sat, 14 Jan 2012) | 1 line
- Added mus_opl_gain cfg variable
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- r4163 | entryway | 2012-01-11 12:01:58 -0800 (Wed, 11 Jan 2012) | 3 lines
- Add cfg parameter mus_fluidsynth_gain to fine tune output of fluidsynth midi. Values allowed are 0 to 1000; 50 (default) exactly matches old behavior. Be careful with this setting; it can get very loud.
- Requested by kimo_xvirus, implemented by natt (Nicholai Main), commited by me :)
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- r4162 | entryway | 2012-01-11 11:40:46 -0800 (Wed, 11 Jan 2012) | 6 lines
- *Invalid memory access of par times - ID: 3472403*
- Details: For ultimate doom there are no par times
- int pars[4][10] = {...
- But in g_game::G_DoCompleted the following line is executed:
- wminfo.partime = TICRATE*pars[gameepisode][gamemap];
- When gameepisode == 4 a memory access outside of the bounds of the pars array occurs.
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- r4161 | entryway | 2012-01-07 12:34:57 -0800 (Sat, 07 Jan 2012) | 1 line
- missed 'static'
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- r4160 | entryway | 2012-01-05 12:08:06 -0800 (Thu, 05 Jan 2012) | 1 line
- Fixed wrong size of element for qsort (size of pointer instead of size of item)
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- r4159 | entryway | 2011-12-21 07:40:07 -0800 (Wed, 21 Dec 2011) | 1 line
- gl_finish cfg variable
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- r4158 | entryway | 2011-12-13 08:11:53 -0800 (Tue, 13 Dec 2011) | 3 lines
- Linux screenshot code did not support "screen multiple factor" and "GL surface for software mode".
- Not tested.
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- r4157 | entryway | 2011-12-13 02:04:58 -0800 (Tue, 13 Dec 2011) | 3 lines
- Added comperr_blockmap setting for fixing clipping problems in large levels.
- http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/
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- r4156 | entryway | 2011-12-13 01:32:37 -0800 (Tue, 13 Dec 2011) | 1 line
- Reworked 'bad' compatibility settings. Now they are similar to compatibility settings.
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- r4147 | entryway | 2011-12-08 07:51:51 -0800 (Thu, 08 Dec 2011) | 1 line
- Some defaults were changed. AWSD, etc
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- r4146 | entryway | 2011-12-04 14:55:50 -0800 (Sun, 04 Dec 2011) | 1 line
- Stop video capturing if resolution is changed.
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- r4145 | entryway | 2011-12-04 11:24:54 -0800 (Sun, 04 Dec 2011) | 1 line
- changelog
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- r4144 | entryway | 2011-12-04 11:18:15 -0800 (Sun, 04 Dec 2011) | 1 line
- Changes log for 2.5.1.3
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