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- rogue="Rogue_Combat_T18M"
- level=100
- race=blood_elf
- role=attack
- position=back
- talents=3000021
- glyphs=energy/disappearance
- spec=combat
- # This default action priority list is automatically created based on your character.
- # It is a attempt to provide you with a action list that is both simple and practicable,
- # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
- # Feel free to edit, adapt and improve it to your own needs.
- # SimulationCraft is always looking for updates and improvements to the default action lists.
- # Executed before combat begins. Accepts non-harmful actions only.
- actions.precombat=flask,type=greater_draenic_agility_flask
- actions.precombat+=/food,type=buttered_sturgeon
- actions.precombat+=/apply_poison,lethal=deadly
- # Snapshot raid buffed stats before combat begins and pre-potting is done.
- actions.precombat+=/snapshot_stats
- actions.precombat+=/potion,name=draenic_agility
- actions.precombat+=/stealth
- actions.precombat+=/marked_for_death
- actions.precombat+=/slice_and_dice,if=talent.marked_for_death.enabled
- # Executed every time the actor is available.
- actions=potion,name=draenic_agility,if=buff.bloodlust.react|target.time_to_die<40|(buff.adrenaline_rush.up&buff.maalus.up&(trinket.proc.any.react|trinket.stacking_proc.any.react|buff.archmages_greater_incandescence_agi.react))
- actions+=/kick
- actions+=/preparation,if=!buff.vanish.up&cooldown.vanish.remains>30
- actions+=/use_item,slot=finger1,if=buff.adrenaline_rush.up
- actions+=/blood_fury
- actions+=/berserking
- actions+=/arcane_torrent,if=energy<60
- actions+=/blade_flurry,if=(active_enemies>=2&!buff.blade_flurry.up)|(active_enemies<2&buff.blade_flurry.up)
- actions+=/shadow_reflection,if=(cooldown.killing_spree.remains<10&combo_points>3)|buff.adrenaline_rush.up
- actions+=/ambush
- actions+=/vanish,if=time>10&(combo_points<3|(talent.anticipation.enabled&anticipation_charges<3)|(combo_points<4|(talent.anticipation.enabled&anticipation_charges<4)))&((talent.shadow_focus.enabled&buff.adrenaline_rush.down&energy<90&energy>=15)|(talent.subterfuge.enabled&energy>=90)|(!talent.shadow_focus.enabled&!talent.subterfuge.enabled&energy>=60))
- actions+=/slice_and_dice,if=buff.slice_and_dice.remains<2|((target.time_to_die>45&combo_points=5&buff.slice_and_dice.remains<12)&buff.deep_insight.down)
- actions+=/call_action_list,name=adrenaline_rush,if=cooldown.killing_spree.remains>10
- actions+=/call_action_list,name=killing_spree,if=(energy<40|(buff.bloodlust.up&time<10)|buff.bloodlust.remains>20)&buff.adrenaline_rush.down&(!talent.shadow_reflection.enabled|cooldown.shadow_reflection.remains>30|buff.shadow_reflection.remains>3)
- actions+=/marked_for_death,if=combo_points<=1&dot.revealing_strike.ticking&(!talent.shadow_reflection.enabled|buff.shadow_reflection.up|cooldown.shadow_reflection.remains>30)
- actions+=/call_action_list,name=generator,if=combo_points<5|!dot.revealing_strike.ticking|(talent.anticipation.enabled&anticipation_charges<3&buff.deep_insight.down)
- actions+=/call_action_list,name=finisher,if=combo_points=5&dot.revealing_strike.ticking&(buff.deep_insight.up|!talent.anticipation.enabled|(talent.anticipation.enabled&anticipation_charges>=3))
- actions.adrenaline_rush=adrenaline_rush,if=target.time_to_die>=44
- actions.adrenaline_rush+=/adrenaline_rush,if=target.time_to_die<44&(buff.archmages_greater_incandescence_agi.react|trinket.proc.any.react|trinket.stacking_proc.any.react)
- actions.adrenaline_rush+=/adrenaline_rush,if=target.time_to_die<=buff.adrenaline_rush.duration*1.5
- actions.killing_spree=killing_spree,if=target.time_to_die>=44&(buff.maalus.up|legendary_ring.cooldown.remains>20|!legendary_ring.cooldown.remains)
- actions.killing_spree+=/killing_spree,if=target.time_to_die<44&buff.archmages_greater_incandescence_agi.react&buff.archmages_greater_incandescence_agi.remains>=buff.killing_spree.duration
- actions.killing_spree+=/killing_spree,if=target.time_to_die<44&trinket.proc.any.react&trinket.proc.any.remains>=buff.killing_spree.duration
- actions.killing_spree+=/killing_spree,if=target.time_to_die<44&trinket.stacking_proc.any.react&trinket.stacking_proc.any.remains>=buff.killing_spree.duration
- actions.killing_spree+=/killing_spree,if=target.time_to_die<=buff.killing_spree.duration*1.5
- # Combo point generators
- actions.generator=revealing_strike,if=(combo_points=4&dot.revealing_strike.remains<7.2&(target.time_to_die>dot.revealing_strike.remains+7.2)|(target.time_to_die<dot.revealing_strike.remains+7.2&ticks_remain<2))|!ticking
- actions.generator+=/sinister_strike,if=dot.revealing_strike.ticking
- # Combo point finishers
- actions.finisher=death_from_above
- actions.finisher+=/eviscerate,if=(!talent.death_from_above.enabled|cooldown.death_from_above.remains)
- head=felblade_hood,id=124263,bonus_id=567
- neck=choker_of_the_great_betrayer,id=124210,bonus_id=567,enchant_id=5318
- shoulders=felblade_spaulders,id=124274,bonus_id=567
- back=cloak_of_tangible_dread,id=124135,bonus_id=567,enchant_id=5311
- chest=felblade_chestguard,id=124248,bonus_id=567
- wrists=terrorweave_wristwraps,id=127982,bonus_id=567
- hands=felfinger_runegloves,id=124254,bonus_id=567
- waist=waistwrap_of_banishment,id=124276,bonus_id=567
- legs=felblade_leggings,id=124269,bonus_id=567
- feet=oppressors_merciless_treads,id=124251,bonus_id=567
- finger1=maalus_the_blood_drinker,id=124636,enchant_id=5325
- finger2=portal_key_signet,id=124189,bonus_id=567,enchant_id=5325
- trinket1=soul_capacitor,id=124225,bonus_id=567
- trinket2=malicious_censer,id=124226,bonus_id=567
- main_hand=demonblade_eviscerator,id=124368,bonus_id=567,enchant_id=5337
- off_hand=demonblade_eviscerator,id=124368,bonus_id=567,enchant_id=5337
- # Gear Summary
- # gear_ilvl=729.38
- # gear_agility=4571
- # gear_stamina=6104
- # gear_crit_rating=1045
- # gear_haste_rating=1859
- # gear_mastery_rating=1041
- # gear_armor=1380
- # gear_multistrike_rating=2030
- # gear_versatility_rating=241
- # set_bonus=tier18_2pc=1
- # set_bonus=tier18_4pc=1
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