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DavidJSGardner

Forensic Evaulation

Sep 11th, 2012
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  1. initevents
  2. Set %SoundFile MacroAlert.wav
  3. set %version 1.0
  4. set %corpsetype YFM
  5. set %dagger TSF
  6. chooseSkill fore
  7. set %startskill #skill
  8. set %evals 0
  9. set %trash MMF
  10.  
  11. MainLoop:
  12. set %foundcorpse N/A
  13. finditem %corpsetype G_2
  14. set %foundcorpse #findid
  15. if #findkind <> -1 8
  16. ; set #LObjectID %dagger
  17. finditem %dagger
  18. set #lobjectid #findid
  19. event Macro 17
  20. target
  21. set #ltargetid %foundcorpse
  22. event macro 22
  23. goto DickTracy
  24. wait 1s 1s
  25. goto Mainloop
  26.  
  27. DickTracy:
  28. finditem %corpsetype G_2
  29. if #findcnt = 0
  30. {
  31. sound %SoundFile
  32. wait 5s
  33. goto DickTracy
  34. }
  35. if #findcnt > 0
  36. {
  37. set #ltargetid #findid
  38. set #lTargetKind 1
  39. event macro 13 19
  40. wait 5 5
  41. set %_scnt #scnt + 3
  42. targcurs:
  43. if #targcurs <> 1 && %_scnt > #scnt
  44. goto targcurs
  45. event macro 22
  46. Wait 200
  47. RepeatDumpingScrolls:
  48. finditem %trash C_ , #backpackid
  49. if #FINDCNT = 0 1
  50. goto DickTracy
  51. if #FINDCNT > 0
  52. {
  53. Exevent Drag #findid #findstack
  54. wait 1
  55. Exevent Dropg #charposx #charposy #charposz
  56. wait 1
  57. finditem %trash C_ , #backpackid
  58. }
  59. Goto RepeatDumpingScrolls
  60. Goto DickTracy
  61. }
  62. else
  63. Goto MainLoop
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