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- //class CfgAmmo
- class MissileBase: MissileCore
- soundFly[] = {"",1,1,400};
- soundEngine[] = {"",1,1,50};
- class Grenade: Default
- soundFly[] = {"",0.1,1,20};
- soundEngine[] = {"",1,1};
- class RocketBase: RocketCore
- soundFly[] = {"",1,1,400};
- soundEngine[] = {"",1,1,20};
- class FuelExplosion: Default
- soundFly[] = {"",1,1};
- soundEngine[] = {"",1,4};
- class HelicopterExploSmall: ShellBase
- soundFly[] = {"",1,1};
- soundEngine[] = {"",1,4};
- class Laserbeam: Default
- soundHit[] = {"",19.9526,1,1500};
- soundFly[] = {"",0.0001,4};
- class GrenadeHand_stone: GrenadeHand
- soundHit[] = {"",1,1};
- class SmokeShell: GrenadeHand
- soundHit[] = {"",0,1};
- class SmokeShellVehicle: SmokeShell
- soundFly[] = {"A3\sounds_f\dummysound",0.1,1};
- class M_AT: M_PG_AT
- reloadSound[] = {"",0.000316228,1};
- class IRStrobeBase: GrenadeCore
- soundHit[] = {"",0,1};
- class LightningBolt: ShellBase
- soundHit[] = {"",1,1};
- //class CfgMagazines
- class 1Rnd_HE_Grenade_shell: CA_Magazine
- nameSound = "";
- class HandGrenade: CA_Magazine
- sound[] = {"",0.000316228,1};
- class MiniGrenade: CA_Magazine
- sound[] = {"",0.000316228,1};
- class 200Rnd_40mm_G_belt: VehicleMagazine
- nameSound = "";
- class 200Rnd_20mm_G_belt: VehicleMagazine
- nameSound = "";
- class 24Rnd_PG_missiles: VehicleMagazine
- sound[] = {"A3\sounds_f\dummysound",3.16228,1};
- reloadSound[] = {"A3\sounds_f\dummysound",0.000316228,1};
- class 24Rnd_missiles: VehicleMagazine
- reloadSound[] = {"",0.000316228,1};
- class UGL_FlareWhite_F: CA_Magazine
- nameSound = "";
- class FlareWhite_F: CA_Magazine
- nameSound = "";
- class 8Rnd_LG_scalpel: VehicleMagazine
- sound[] = {"",1,1};
- reloadSound[] = {"",0.000316228,1};
- class 14Rnd_80mm_rockets: VehicleMagazine
- reloadSound[] = {"",0.000316228,1};
- class 2Rnd_AAA_missiles: VehicleMagazine
- reloadSound[] = {"",0.000316228,1,20};
- class 4Rnd_GAA_missiles: VehicleMagazine
- soundHit[] = {"",1.25893,1,1};
- reloadSound[] = {"",0.000316228,1,20};
- class 5Rnd_GAT_missiles: VehicleMagazine
- soundHit[] = {"",1.25893,1,1};
- reloadSound[] = {"",0.000316228,1,20};
- class 6Rnd_AAT_missiles: VehicleMagazine
- sound[] = {"A3\sounds_f\dummysound",31.6228,1,1100};
- soundFly[] = {"A3\sounds_f\dummysound",1,1.1,700};
- soundHit[] = {"A3\sounds_f\dummysound",15.8489,1,2000};
- reloadSound[] = {"A3\sounds_f\dummysound",0.000316228,1,20};
- class 2Rnd_GBU12_LGB: VehicleMagazine
- sound[] = {"",1,1};
- reloadSound[] = {"",0.000316228,1};
- class 11Rnd_45ACP_Mag: CA_Magazine
- sound[] = {"A3\sounds_f\dummysound",31.6228,1,1600};
- reloadMagazineSound[] = {"A3\sounds_f\dummysound",0.01,1,10};
- class B_IR_Grenade: CA_Magazine
- sound[] = {"",0.000316228,1};
- class 1000Rnd_Gatling_30mm_Plane_CAS_01_F: VehicleMagazine
- sound[] = {"",1,1};
- reloadSound[] = {"",0.000316228,1};
- class 2Rnd_Missile_AA_04_F: VehicleMagazine
- sound[] = {"",1,1};
- reloadSound[] = {"",0.000316228,1};
- class 6Rnd_Missile_AGM_02_F: VehicleMagazine
- sound[] = {"\A3\sounds_f\dummysound",1,1,1300};
- reloadSound[] = {"\A3\sounds_f\dummysound",0.000316228,1,20};
- class 7Rnd_Rocket_04_HE_F: VehicleMagazine
- reloadSound[] = {"",0.000316228,1};
- class 4Rnd_Bomb_04_F: VehicleMagazine
- sound[] = {"",1,1};
- reloadSound[] = {"",0.000316228,1};
- class ATMine_Range_Mag: CA_Magazine
- sound[] = {"A3\sounds_f\dummysound",0.000316228,1,10};
- class SatchelCharge_Remote_Mag: CA_Magazine
- sound[] = {"A3\sounds_f\dummysound",0.000316228,1,10};
- //class CfgWeapons
- class Default
- nameSound = "";
- sound[] = {"",1,1};
- weaponSoundEffect = "";
- drySound[] = {"",1,1};
- reloadSound[] = {"",1,1};
- changeFiremodeSound[] = {"",1,1};
- reloadMagazineSound[] = {"",1,1};
- emptySound[] = {"",1,1};
- lockingTargetSound[] = {"",0.000316228,2};
- lockedTargetSound[] = {"",0.000316228,6};
- class mortar_82mm: CannonCore
- soundServo[] = {"",0.0001,1};
- class Single1: Mode_SemiAuto
- soundServo[] = {"",0.0001,1};
- class Burst1: Mode_Burst
- soundServo[] = {"",0.0001,1};
- class autocannon_Base_F: CannonCore
- sound[] = {"A3\sounds_f\dummysound",2.51189,1,1800};
- class mortar_155mm_AMOS: CannonCore
- class Single1: Mode_SemiAuto
- reloadSound[] = {"A3\sounds_f\dummysound",1,1,20};
- class Burst1: Mode_Burst
- reloadSound[] = {"A3\sounds_f\dummysound",1,1,20};
- class GBU12BombLauncher: RocketPods
- nameSound = "";
- class Mk82BombLauncher: RocketPods
- nameSound = "";
- class Bomb_04_Plane_CAS_01_F: RocketPods
- nameSound = "";
- class Throw: GrenadeLauncher
- class ThrowMuzzle: GrenadeLauncher
- sound[] = {"",0.000316228,1};
- reloadSound[] = {"",0.000316228,1};
- class Put: Default
- class PutMuzzle: Default
- sound[] = {"",0.000316228,1};
- reloadSound[] = {"",0.000316228,1};
- class BikeHorn: CarHorn
- drySound[] = {"",1,1,200};
- class Binocular: Default
- sound[] = {"",0,1};
- class launch_NLAW_F: Launcher_Base_F
- changeFiremodeSound[] = {"A3\sounds_f\dummysound",0.562341,1,20};
- //class CfgVehicles
- class All
- soundEngine[] = {"",1,1};
- soundEnviron[] = {"",1,1};
- soundCrash[] = {"",0.316228,1};
- soundLandCrash[] = {"",1,1};
- soundWaterCrash[] = {"",0.177828,1};
- soundGetIn[] = {"",0.000316228,1};
- soundGetOut[] = {"",0.000316228,1};
- soundServo[] = {"",0.00316228,0.5};
- sounddamage[] = {"",1,1};
- soundEngineOnInt[] = {"",1,1};
- soundEngineOffInt[] = {"",1,1};
- soundEngineOnExt[] = {"",1,1};
- soundEngineOffExt[] = {"",1,1};
- soundGearUp[] = {"",1,1};
- soundGearDown[] = {"",1,1};
- soundFlapsUp[] = {"",1,1};
- soundFlapsDown[] = {"",1,1};
- emptySound[] = {"",0,1};
- soundLocked[] = {"",1,1};
- soundIncommingMissile[] = {"",1,1};
- soundDammage[] = {"",1,1};
- class AllVehicles: All
- class NewTurret
- soundServo[] = {"",0.00316228,1};
- class LandVehicle: Land
- class CommanderOptics: NewTurret
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
- class Car: LandVehicle
- soundGear[] = {"",0.000177828,1};
- soundEngine[] = {"",1.77828,0.9};
- soundEnviron[] = {"",0.562341,1};
- class Motorcycle: LandVehicle
- soundGear[] = {"",1e-005,1};
- class Tank: LandVehicle
- soundGear[] = {"",0.000316228,1};
- class APC: Tank
- soundGear[] = {"",0.001,1};
- class Man: Land
- hitSound1[] = {"",0.0562341,1};
- hitSound2[] = {"",0.0562341,1};
- hitSound3[] = {"",0.0562341,1};
- hitSound4[] = {"",0.0562341,1};
- hitSound5[] = {"",0.0562341,1};
- hitSound6[] = {"",0.0562341,1};
- hitSound7[] = {"",0.0562341,1};
- hitSound8[] = {"",0.0562341,1};
- hitSound9[] = {"",0.0562341,1};
- hitSound10[] = {"",0.0562341,1};
- hitSound11[] = {"",0.0562341,1};
- hitSound12[] = {"",0.0562341,1};
- hitSound13[] = {"",0.0562341,1};
- hitSound14[] = {"",0.0562341,1};
- hitSound15[] = {"",0.0562341,1};
- hitSound16[] = {"",0.0562341,1};
- hitSound17[] = {"",0.0562341,1};
- hitSound18[] = {"",0.0562341,1};
- hitSound19[] = {"",0.0562341,1};
- hitSound20[] = {"",0.0562341,1};
- emptySound[] = {"",0,1};
- additionalSound[] = {"",1e-006,1};
- class Helicopter: Air
- soundLandingGear[] = {"",1,1};
- class Plane: Air
- soundDammage[] = {"",0.0001,1};
- class Ship: AllVehicles
- soundGear[] = {"",0.000177828,1};
- class ParachuteBase: Helicopter
- soundGetIn[] = {"A3\sounds_f\dummysound",0.316228,1,20};
- soundGetOut[] = {"A3\sounds_f\dummysound",0.316228,1,20};
- soundEnviron[] = {"A3\sounds_f\dummysound",0.316228,1,80};
- soundCrash[] = {"A3\sounds_f\dummysound",0.0316228,1,50};
- soundLandCrash[] = {"A3\sounds_f\dummysound",0.0316228,1,50};
- soundWaterCrash[] = {"A3\sounds_f\dummysound",3.16228,1,80};
- class ArtilleryTarget: All
- nameSound = "";
- class FireSectorTarget: All
- nameSound = "";
- class StaticWeapon: LandVehicle
- soundEnviron[] = {"",1,0.7};
- soundEngine[] = {"",10,1};
- soundCrash[] = {"",0.562341,1};
- soundGear[] = {"",0.000316228,1};
- soundDammage[] = {"",0.01,1};
- class Library_WeaponHolder: Strategic
- nameSound = "";
- class thingX: Thing
- nameSound = "";
- class FloatingStructure_F: Ship
- nameSound = "";
- class Land_HelipadEmpty_F: Helipad_base_F
- nameSound = "";
- class Land_ClutterCutter_large_F: Thing
- nameSound = "";
- class Dirthump_4_F: NonStrategic
- nameSound = "";
- class Land_Obstacle_Saddle_F: NonStrategic
- nameSound = "";
- class Land_RampConcrete_F: NonStrategic
- nameSound = "";
- class CAManBase: Man
- class SoundEnvironExt
- generic[] = {{"healself",{"\A3\Sounds_F\characters\ingame\AinvPknlMstpSlayWrflDnon_medic",0.891251,1,70}},{"healselfprone",{"\A3\Sounds_F\characters\ingame\AinvPpneMstpSlayWrflDnon_medic",0.891251,1,70}},{"healselfpistolkneelin",{"\A3\Sounds_F\characters\ingame\AinvPknlMstpSlayWpstDnon_medicIn",0.891251,1,70}},{"healselfpistolkneel",{"\A3\Sounds_F\characters\ingame\AinvPknlMstpSlayWpstDnon_medic",0.891251,1,70}},{"healselfpistolkneelout",{"\A3\Sounds_F\characters\ingame\AinvPknlMstpSlayWpstDnon_medicOut",0.891251,1,70}},{"healselfpistolpromein",{"\A3\Sounds_F\characters\ingame\AinvPpneMstpSlayWpstDnon_medicin",0.891251,1,70}},{"healselfpistolprone",{"\A3\Sounds_F\characters\ingame\AinvPpneMstpSlayWpstDnon_medic",0.891251,1,70}},{"healselfpistolpromeout",{"\A3\Sounds_F\characters\ingame\AinvPpneMstpSlayWpstDnon_medicOut",0.891251,1,70}},{"roll",{"A3\Sounds_F\characters\movements\roll\concrete_roll_1",0.891251,1,70}},{"roll",{"A3\Sounds_F\characters\movements\roll\concrete_roll_2",0.891251,1,70}},{"roll",{"A3\Sounds_F\characters\movements\roll\concrete_roll_3",0.891251,1,70}},{"adjust_short",{"\A3\sounds_f\characters\stances\adjust_short1",0.158489,1,70}},{"adjust_short",{"\A3\sounds_f\characters\stances\adjust_short2",0.158489,1,70}},{"adjust_short",{"\A3\sounds_f\characters\stances\adjust_short3",0.158489,1,70}},{"adjust_short",{"\A3\sounds_f\characters\stances\adjust_short4",0.158489,1,70}},{"adjust_short",{"\A3\sounds_f\characters\stances\adjust_short5",0.158489,1,70}},{"adjust_stand_to_left_prone",{"\A3\sounds_f\characters\stances\adjust_short1",0.158489,1,70}},{"adjust_stand_to_right_prone",{"\A3\sounds_f\characters\stances\adjust_short1",0.158489,1,70}},{"adjust_kneelhigh_to_standlow",{"\A3\sounds_f\characters\stances\adjust_short3",0.158489,1,70}},{"adjust_standlow_to_kneelhigh",{"\A3\sounds_f\characters\stances\adjust_short1",0.158489,1,70}},{"grenade_throw",{"\A3\sounds_f\characters\stances\adjust_short1",0.354813,1,70}},{"grenade_throw",{"\A3\sounds_f\characters\stances\adjust_short2",0.354813,1,70}},{"grenade_throw",{"\A3\sounds_f\characters\stances\adjust_short3",0.354813,1,70}},{"grenade_throw",{"\A3\sounds_f\characters\stances\adjust_short4",0.354813,1,70}},{"grenade_throw",{"\A3\sounds_f\characters\stances\adjust_short5",0.354813,1,70}},{"inventory_in",{"\A3\sounds_f\characters\stances\adjust_short1",0.251189,1,70}},{"inventory_out",{"\A3\sounds_f\characters\stances\adjust_short2",0.251189,1,70}},{"handgun_to_launcher",{"\A3\sounds_f\characters\stances\change_handgun_to_launcher",0.251189,1,70}},{"handgun_to_rifle",{"\A3\sounds_f\characters\stances\change_handgun_to_rifle",0.251189,1,70}},{"handgun_to_unarmed",{"\A3\sounds_f\characters\stances\change_handgun_to_unarmed",0.251189,1,70}},{"launcher_to_handgun",{"\A3\sounds_f\characters\stances\change_launcher_to_handgun",0.251189,1,70}},{"launcher_to_rifle",{"\A3\sounds_f\characters\stances\change_launcher_to_rifle",0.251189,1,70}},{"launcher_to_unarmed",{"\A3\sounds_f\characters\stances\change_launcher_to_unarmed",0.251189,1,70}},{"rifle_to_handgun",{"\A3\sounds_f\characters\stances\change_rifle_to_handgun",0.251189,1,70}},{"rifle_to_launcher",{"\A3\sounds_f\characters\stances\change_rifle_to_launcher",0.251189,1,70}},{"rifle_to_unarmed",{"\A3\sounds_f\characters\stances\change_rifle_to_unarmed",0.251189,1,70}},{"unarmed_to_handgun",{"\A3\sounds_f\characters\stances\change_unarmed_to_handgun",0.251189,1,70}},{"unarmed_to_launcher",{"\A3\sounds_f\characters\stances\change_unarmed_to_launcher",0.251189,1,70}},{"unarmed_to_rifle",{"\A3\sounds_f\characters\stances\change_unarmed_to_rifle",0.251189,1,70}},{"to_binoc",{"\A3\sounds_f\characters\stances\change_rifle_to_binoculars",0.251189,1,70}},{"to_binoc_lnr",{"\A3\sounds_f\characters\stances\change_rifle_to_binoculars",0.251189,1,70}},{"to_binoc_civil",{"\A3\sounds_f\characters\stances\change_unarmed_to_binoculars",0.251189,1,70}},{"from_binoc",{"\A3\sounds_f\characters\stances\change_binoculars_to_rifle",0.251189,1,70}},{"from_binoc_lnr",{"\A3\sounds_f\characters\stances\change_handgun_to_launcher",0.251189,1,70}},{"from_binoc_civil",{"\A3\sounds_f\characters\stances\change_binoculars_to_unarmed",0.251189,1,70}},{"ladder",{"\A3\Sounds_F\characters\movements\ladder\ladder_01",0.501187,1,70}},{"ladder",{"\A3\Sounds_F\characters\movements\ladder\ladder_02",0.501187,1,70}},{"ladder",{"\A3\Sounds_F\characters\movements\ladder\ladder_03",0.501187,1,70}},{"ladder",{"\A3\Sounds_F\characters\movements\ladder\ladder_04",0.501187,1,70}},{"ladder",{"\A3\Sounds_F\characters\movements\ladder\ladder_05",0.501187,1,70}},{"ladder",{"\A3\Sounds_F\characters\movements\ladder\ladder_06",0.501187,1,70}},{"Acts_CrouchGetLowGesture",{"\A3\Sounds_F\characters\cutscenes\Acts_CrouchGetLowGesture",0.891251,1,70}},{"Acts_listeningToRadio_in",{"A3\Sounds_F\characters\cutscenes\Acts_listeningToRadio_in",0.891251,1,70}},{"Acts_listeningToRadio_Loop",{"\A3\Sounds_F\dummysound",0.891251,1,70}},{"Acts_listeningToRadio_Out",{"\A3\Sounds_F\characters\cutscenes\Acts_listeningToRadio_Out",0.891251,1,70}},{"Acts_LyingWounded_loop1",{"\A3\Sounds_F\characters\cutscenes\Acts_LyingWounded_loop1",0.891251,1,70}},{"Acts_LyingWounded_loop2",{"\A3\Sounds_F\characters\cutscenes\Acts_LyingWounded_loop2",0.891251,1,70}},{"Acts_LyingWounded_loop3",{"\A3\Sounds_F\characters\cutscenes\Acts_LyingWounded_loop3",0.891251,1,70}},{"Acts_NavigatingChopper_In",{"\A3\Sounds_F\characters\cutscenes\Acts_NavigatingChopper_In",0.562341,1,70}},{"Acts_NavigatingChopper_Loop",{"\A3\Sounds_F\characters\cutscenes\Acts_NavigatingChopper_Loop",0.562341,1,70}},{"Acts_NavigatingChopper_Out",{"\A3\Sounds_F\characters\cutscenes\Acts_NavigatingChopper_Out",0.562341,1,70}},{"Acts_PercMstpSlowWrflDnon_handup1",{"\A3\Sounds_F\characters\cutscenes\Acts_PercMstpSlowWrflDnon_handup1",0.562341,1,70}},{"Acts_PercMstpSlowWrflDnon_handup1b",{"\A3\Sounds_F\characters\cutscenes\Acts_PercMstpSlowWrflDnon_handup1b",0.562341,1,70}},{"Acts_PercMstpSlowWrflDnon_handup1c",{"\A3\Sounds_F\characters\cutscenes\Acts_PercMstpSlowWrflDnon_handup1c",0.562341,1,70}},{"Acts_PercMstpSlowWrflDnon_handup2",{"\A3\Sounds_F\characters\cutscenes\Acts_PercMstpSlowWrflDnon_handup2",0.562341,1,70}},{"Acts_PercMstpSlowWrflDnon_handup2b",{"\A3\Sounds_F\characters\cutscenes\Acts_PercMstpSlowWrflDnon_handup2b",0.891251,1,70}},{"Acts_PercMstpSlowWrflDnon_handup2c",{"\A3\Sounds_F\characters\cutscenes\Acts_PercMstpSlowWrflDnon_handup2c",0.562341,1,70}},{"Acts_SignalToCheck",{"\A3\Sounds_F\characters\cutscenes\Acts_SignalToCheck",0.562341,1,70}},{"Acts_ShowingTheRightWay_in",{"\A3\Sounds_F\characters\cutscenes\Acts_ShowingTheRightWay_in",0.562341,1,70}},{"Acts_ShowingTheRightWay_loop",{"\A3\Sounds_F\characters\cutscenes\Acts_ShowingTheRightWay_Loop",0.562341,1,70}},{"Acts_ShowingTheRightWay_out",{"\A3\Sounds_F\characters\cutscenes\Acts_ShowingTheRightWay_Out",0.562341,1,70}},{"Acts_ShieldFromSun_loop",{"\A3\Sounds_F\dummysound",0.562341,1,70}},{"Acts_ShieldFromSun_out",{"\A3\Sounds_F\characters\cutscenes\Acts_ShieldFromSun_Out",0.562341,1,70}},{"Acts_TreatingWounded01",{"\A3\Sounds_F\characters\cutscenes\Acts_TreatingWounded01",0.562341,1,70}},{"Acts_TreatingWounded02",{"\A3\Sounds_F\characters\cutscenes\Acts_TreatingWounded02",0.562341,1,70}},{"Acts_TreatingWounded03",{"\A3\Sounds_F\characters\cutscenes\Acts_TreatingWounded03",0.562341,1,70}},{"Acts_TreatingWounded04",{"\A3\Sounds_F\characters\cutscenes\Acts_TreatingWounded04",0.562341,1,70}},{"Acts_TreatingWounded05",{"\A3\Sounds_F\characters\cutscenes\Acts_TreatingWounded05",0.562341,1,70}},{"Acts_TreatingWounded06",{"\A3\Sounds_F\characters\cutscenes\Acts_TreatingWounded06",0.562341,1,70}},{"Acts_AidlPercMstpSlowWrflDnon_pissing",{"\A3\Sounds_F\characters\cutscenes\Acts_AidlPercMstpSlowWrflDnon_pissing",0.891251,1,70}},{"Acts_BoatAttacked01",{"\A3\Sounds_F\characters\cutscenes\Acts_BoatAttacked01",0.891251,1,70}},{"Acts_BoatAttacked02",{"\A3\Sounds_F\characters\cutscenes\Acts_BoatAttacked02",0.891251,1,70}},{"Acts_BoatAttacked03",{"\A3\Sounds_F\characters\cutscenes\Acts_BoatAttacked03",0.891251,1,70}},{"Acts_BoatAttacked04",{"\A3\Sounds_F\characters\cutscenes\Acts_BoatAttacked04",0.891251,1,70}},{"Acts_BoatAttacked05",{"\A3\Sounds_F\characters\cutscenes\Acts_BoatAttacked05",0.891251,1,70}},{"acts_CrouchingCoveringRifle01",{"\A3\Sounds_F\characters\cutscenes\Acts_CrouchingCoveringRifle01",0.562341,1,70}},{"acts_CrouchingIdleRifle01",{"\A3\Sounds_F\characters\cutscenes\Acts_CrouchingIdleRifle01",0.562341,1,70}},{"acts_CrouchingReloadingRifle01",{"\A3\Sounds_F\characters\cutscenes\Acts_CrouchingReloadingRifle01",0.562341,1,70}},{"acts_CrouchingWatchingRifle01",{"\A3\Sounds_F\characters\cutscenes\Acts_CrouchingWatchingRifle01",0.562341,1,70}},{"acts_InjuredAngryRifle01",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredAngryRifle01",0.562341,1,70}},{"acts_InjuredCoughRifle02",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredCoughRifle02",0.562341,1,70}},{"acts_InjuredLookingRifle01",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredLookingRifle01",0.562341,1,70}},{"acts_InjuredLookingRifle02",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredLookingRifle02",0.562341,1,70}},{"acts_InjuredLookingRifle03",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredLookingRifle03",0.562341,1,70}},{"acts_InjuredLookingRifle04",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredLookingRifle04",0.562341,1,70}},{"acts_InjuredLookingRifle05",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredLookingRifle05",0.562341,1,70}},{"acts_InjuredLyingRifle01",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredLyingRifle01",0.562341,1,70}},{"acts_InjuredSpeakingRifle01",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredSpeakingRIfle01",0.562341,1,70}},{"Acts_PknlMstpSlowWrflDnon",{"\A3\Sounds_F\characters\cutscenes\Acts_PknlMstpSlowWrflDnon",0.562341,1,70}},{"Acts_SittingJumpingSaluting_loop1",{"\A3\Sounds_F\characters\cutscenes\Acts_SittingJumpingSaluting_loop1",0.562341,1,70}},{"Acts_SittingJumpingSaluting_loop2",{"\A3\Sounds_F\characters\cutscenes\Acts_SittingJumpingSaluting_loop2",0.562341,1,70}},{"Acts_SittingJumpingSaluting_loop3",{"\A3\Sounds_F\characters\cutscenes\Acts_SittingJumpingSaluting_loop3",0.562341,1,70}},{"AmovPercMstpSnonWnonDnon_exercisekneeBendA",{"\A3\Sounds_F\characters\cutscenes\AmovPercMstpSnonWnonDnon_exercisekneeBendA",0.562341,1,70}}};
- class HMG_01_base_F: StaticMGWeapon
- soundGetOut[] = {"A3\sounds_f\dummysound",0.001,1,5};
- soundGetIn[] = {"A3\sounds_f\dummysound",0.000316228,1,5};
- class GMG_01_base_F: GMG_TriPod
- soundGetOut[] = {"A3\sounds_f\dummysound",0.001,1,5};
- soundGetIn[] = {"A3\sounds_f\dummysound",0.000316228,1,5};
- class Heli_Light_01_base_F: Helicopter_Base_H
- soundEnviron[] = {"",0.0316228,1};
- class Heli_Light_02_base_F: Helicopter_Base_H
- soundEnviron[] = {"",0.0316228,1};
- class Heli_Attack_01_base_F: Helicopter_Base_F
- class Turrets: Turrets
- class MainTurret: MainTurret
- soundServo[] = {"",0.01,1};
- soundEnviron[] = {"",0.0316228,1};
- soundDammage[] = {"",0.562341,1};
- class Heli_Attack_02_base_F: Helicopter_Base_F
- class Turrets: Turrets
- class MainTurret: MainTurret
- soundServo[] = {"",0.01,1};
- soundEnviron[] = {"",0.0316228,1};
- class Heli_Transport_01_base_F: Helicopter_Base_H
- soundEnviron[] = {"",0.0316228,1};
- class Turrets: Turrets
- class MainTurret: MainTurret
- soundServo[] = {"",0.01,1};
- class Heli_Transport_02_base_F: Helicopter_Base_H
- soundEnviron[] = {"",0.0316228,1};
- class I_Heli_light_03_base_F: Helicopter_Base_F
- soundEnviron[] = {"",0.0316228,1};
- class Turrets: Turrets
- class MainTurret: MainTurret
- soundServo[] = {"",0.01,1,30};
- class Plane_CAS_01_base_F: Plane_Base_F
- soundDammage[] = {"",0.562341,1};
- class Plane_CAS_02_base_F: Plane_Base_F
- soundDammage[] = {"",0.562341,1};
- class Plane_Fighter_03_base_F: Plane_Base_F
- soundDammage[] = {"",0.562341,1};
- class Car_F: Car
- class Turrets
- class MainTurret: NewTurret
- soundServo[] = {"A3\sounds_f\dummysound",0.316228,1,15};
- soundEnviron[] = {"",0.000562341,1};
- soundCrash[] = {"A3\sounds_f\dummysound",1,1};
- soundGear[] = {"",1e-005,1};
- class APC_Tracked_01_base_F: Tank_F
- soundDammage[] = {"",0.562341,1};
- class Turrets: Turrets
- class MainTurret: MainTurret
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
- class CommanderOptics: CommanderOptics
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,30};
- class APC_Tracked_02_base_F: Tank_F
- soundDammage[] = {"",0.562341,1};
- class Turrets: Turrets
- class MainTurret: MainTurret
- class Turrets: Turrets
- class CommanderOptics: CommanderOptics
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,30};
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
- class APC_Tracked_03_base_F: Tank_F
- soundDammage[] = {"",0.562341,1};
- class Turrets: Turrets
- class MainTurret: MainTurret
- class Turrets: Turrets
- class CommanderOptics: CommanderOptics
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,30};
- soundServo[] = {"A3\sounds_f\dummysound",0.0316228,1,30};
- class MBT_03_base_F: Tank_F
- soundDammage[] = {"",0.562341,1};
- class Turrets: Turrets
- class MainTurret: MainTurret
- class Turrets: Turrets
- class CommanderOptics: CommanderOptics
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,30};
- soundServo[] = {"A3\sounds_f\dummysound",0.0316228,1,30};
- class MBT_01_base_F: Tank_F
- soundDammage[] = {"",0.562341,1};
- class Turrets: Turrets
- class MainTurret: MainTurret
- class Turrets: Turrets
- class CommanderOptics: CommanderOptics
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,30};
- soundServo[] = {"A3\sounds_f\dummysound",0.0316228,1,30};
- class MBT_01_arty_base_F: MBT_01_base_F
- class Turrets: Turrets
- class MainTurret: MainTurret
- soundServo[] = {"A3\sounds_f\dummysound",0.0316228,1,30};
- class MBT_01_mlrs_base_F: MBT_01_base_F
- class Turrets: Turrets
- class MainTurret: MainTurret
- soundServo[] = {"A3\sounds_f\dummysound",0.0316228,1,30};
- class MBT_02_base_F: Tank_F
- soundDammage[] = {"",0.562341,1};
- class MBT_02_arty_base_F: MBT_02_base_F
- class Turrets: Turrets
- class MainTurret: MainTurret
- soundServo[] = {"A3\sounds_f\dummysound",0.0316228,1,30};
- class Boat_Armed_01_base_F: Boat_F
- class Turrets: Turrets
- class FrontTurret: NewTurret
- soundServo[] = {"A3\sounds_f\dummysound",0.00562341,1};
- class RearTurret: FrontTurret
- soundServo[] = {"A3\sounds_f\dummysound",0.00562341,1};
- class SDV_01_base_F: Boat_F
- class Turrets: Turrets
- class CommanderTurret: NewTurret
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
- class C_Boat_Civil_04_F: FloatingStructure_F
- soundEngineOnInt[] = {"A3\sounds_f\dummysound",0.177828,1,100};
- soundEngineOnExt[] = {"A3\sounds_f\dummysound",0.177828,1,100};
- soundEngineOffInt[] = {"A3\sounds_f\dummysound",0.177828,1,100};
- soundEngineOffExt[] = {"A3\sounds_f\dummysound",0.177828,1,100};
- class Sounds
- class Engine
- sound[] = {"A3\sounds_f\dummysound",1,1,250};
- class EngineHighOut
- sound[] = {"A3\sounds_f\dummysound",1,1,350};
- class IdleOut
- sound[] = {"A3\sounds_f\dummysound",0.1,1,130};
- class WaternoiseOutW0
- sound[] = {"A3\sounds_f\dummysound",0.251189,1,100};
- class WaternoiseOutW1
- sound[] = {"A3\sounds_f\dummysound",0.316228,1,100};
- class WaternoiseOutW2
- sound[] = {"A3\sounds_f\dummysound",0.398107,1,100};
- class UAV_01_base_F: Helicopter_Base_F
- soundGetIn[] = {"",1,1};
- soundGetOut[] = {"",1,1,50};
- soundEnviron[] = {"",0.0316228,1};
- soundDammage[] = {"",0.562341,1};
- class UAV_02_base_F: UAV
- soundGetIn[] = {"",0.562341,1};
- soundGetOut[] = {"",0.562341,1,40};
- soundDammage[] = {"",0.562341,1};
- class MRAP_01_base_F: Car_F
- soundDammage[] = {"",0.562341,1};
- class MRAP_01_gmg_base_F: MRAP_01_base_F
- class Turrets: Turrets
- class MainTurret: MainTurret
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
- class MRAP_02_base_F: Car_F
- soundDammage[] = {"",0.562341,1};
- class MRAP_02_hmg_base_F: MRAP_02_base_F
- class Turrets: Turrets
- class MainTurret: MainTurret
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
- class Offroad_01_base_F: Car_F
- soundDammage[] = {"",0.562341,1};
- class Offroad_01_armed_base_F: Offroad_01_base_F
- class Turrets: Turrets
- class M2_Turret: MainTurret
- soundServo[] = {"A3\sounds_f\dummysound",1e-006,1};
- class Quadbike_01_base_F: Car_F
- soundGetIn[] = {"",0.0562341,1};
- soundGetOut[] = {"",0.0562341,1,40};
- soundDammage[] = {"",0.562341,1};
- class MRAP_03_base_F: Car_F
- class Turrets: Turrets
- class CommanderTurret: MainTurret
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
- soundDammage[] = {"",1,1};
- class MRAP_03_hmg_base_F: MRAP_03_base_F
- class Turrets: Turrets
- class MainTurret: MainTurret
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
- class Truck_01_base_F: Truck_F
- soundDammage[] = {"",0.562341,1};
- class Truck_02_base_F: Truck_F
- soundDammage[] = {"",0.562341,1};
- class Truck_03_base_F: Truck_F
- soundDammage[] = {"",0.562341,1};
- class Hatchback_01_base_F: Car_F
- soundDammage[] = {"",0.562341,1};
- class C_Hatchback_01_sport_F: Hatchback_01_base_F
- soundDammage[] = {"",0.562341,1};
- class SUV_01_base_F: Car_F
- soundDammage[] = {"",0.562341,1};
- class Van_01_base_F: Truck_F
- soundDammage[] = {"",0.562341,1};
- class Kart_01_Base_F: Car_F
- soundDammage[] = {"",0.562341,1};
- class AA_01_base_F: StaticMGWeapon
- soundGetOut[] = {"A3\sounds_f\dummysound",0.001,1,5};
- soundGetIn[] = {"A3\sounds_f\dummysound",0.000316228,1,5};
- class AT_01_base_F: StaticMGWeapon
- soundGetOut[] = {"A3\sounds_f\dummysound",0.001,1,5};
- soundGetIn[] = {"A3\sounds_f\dummysound",0.000316228,1,5};
- class APC_Wheeled_01_base_F: Wheeled_APC_F
- soundDammage[] = {"",0.562341,1};
- class Turrets: Turrets
- class MainTurret: MainTurret
- class Turrets: Turrets
- class CommanderOptics: CommanderOptics
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,30};
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
- class APC_Wheeled_02_base_F: Wheeled_APC_F
- soundDammage[] = {"",0.562341,1};
- class Turrets: Turrets
- class MainTurret: MainTurret
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
- class CommanderOptics: CommanderOptics
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,30};
- class APC_Wheeled_03_base_F: Wheeled_APC_F
- soundDammage[] = {"",0.562341,1};
- class Turrets: Turrets
- class MainTurret: MainTurret
- class Turrets: Turrets
- class CommanderOptics: CommanderOptics
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,30};
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
- class UGV_01_base_F: Car_F
- soundGetIn[] = {"",0.562341,1};
- soundGetOut[] = {"",0.562341,1,20};
- soundDammage[] = {"",0.562341,1};
- class UGV_01_rcws_base_F: UGV_01_base_F
- class Turrets: Turrets
- class MainTurret: NewTurret
- soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
- //class CfgNonAIVehicles
- class Bird
- flySound[] = {"",0.0316228,1,1};
- singSound[] = {"",0.0316228,1,1};
- class Insect: Bird
- flySound[] = {"",0.0316228,1,1};
- singSound[] = {"",0.0316228,1,1};
- class DragonFly: Insect
- flySound[] = {"\A3\sounds_f\dummysound",0.000562341,1,1};
- class FireFly: Insect
- flySound[] = {"\A3\sounds_f\dummysound",0.000562341,1,1};
- class Cicada: Insect
- flySound[] = {"\A3\sounds_f\dummysound",0.000562341,1,1};
- class HouseFly: Insect
- flySound[] = {"\A3\sounds_f\dummysound",0.001,1,1};
- class HoneyBee: Insect
- flySound[] = {"\A3\sounds_f\dummysound",0.001,1,1};
- class Mosquito: Insect
- flySound[] = {"\A3\sounds_f\dummysound",0.00141254,1,1};
- class Kestrel_Random_F: Bird
- singSound[] = {"A3\sounds_f\dummysound",0.00177828,1,1};
- //class CfgInGameUI
- class Chat
- sound[] = {"",0.316228,1};
- //class CfgEnvSounds
- class Trees
- sound[] = {"",0.000177828,1};
- class TreesNight
- sound[] = {"",0.000177828,1};
- class Hills
- sound[] = {"",0.000177828,1};
- class Wind
- sound[] = {"",0.000177828,1};
- //class CfgSounds
- class Sheep_IdleComm
- sound[] = {"A3\sounds_f\dummysound",1,1};
- class BIS_HALO_Flapping
- sound[] = {"A3\sounds_f\dummysound",0.0562341,1};
- class BIS_Steerable_Parachute_Opening
- sound[] = {"A3\sounds_f\dummysound",0.0562341,1};
- //class CfgWhistleSound
- sound[] = {"",1,1};
- //class CfgWorlds
- class DefaultWorld
- class Weather
- class ThunderboltNorm
- soundNear[] = {"",0.316228,1};
- soundFar[] = {"",0.316228,1};
- class ThunderboltHeavy
- soundNear[] = {"",0.316228,1};
- soundFar[] = {"",0.316228,1};
- //class DefaultSounds
- soundOK[] = {"",0.1,1};
- soundCancel[] = {"",0.1,1};
- soundChangeFocus[] = {"",0.1,1};
- soundFail[] = {"",0.1,1};
- //class RscListNBox
- soundSelect[] = {"",0.1,1};
- //class RscActiveText
- soundEnter[] = {"",0.1,1};
- soundPush[] = {"",0.1,1};
- soundClick[] = {"",0.1,1};
- soundEscape[] = {"",0.1,1};
- //class RscCheckBox
- soundEnter[] = {"",0.1,1};
- soundPush[] = {"",0.1,1};
- soundClick[] = {"",0.1,1};
- soundEscape[] = {"",0.1,1};
- //class RscMsgBoxError
- class Bottom
- class Button1: RscShortcutButton
- soundEnter[] = {"",0.1,1};
- soundPush[] = {"",0.1,1};
- soundClick[] = {"",0.1,1};
- soundEscape[] = {"",0.1,1};
- //class RscDisplayHintCEx
- soundOpen[] = {"",0.5,1};
- //class RscDisplayGear
- class controls
- class G_GearItems: RscControlsGroup
- class Controls
- class CA_Gear_slot_primary: RscActiveText
- soundDoubleClick[] = {"",0.1,1};
- class BagItemsGroup: RscControlsGroup
- soundPush[] = {"",0.1,1};
- soundClick[] = {"",0.1,1};
- soundDoubleClick[] = {"",0.1,1};
- //class CfgSFX
- seagull[] = {"A3\sounds_f\dummysound",-20,1,100,1,0.2,1,5};
- class DestrHouse
- DestrHouse1[] = {"A3\sounds_f\dummysound",0.891251,1,500,0.5,0,2,5};
- class Fire
- fire1[] = {"A3\sounds_f\dummysound",0.0562341,1,20,1,0,0,0};
- class CA_Expl1
- sound1[] = {"A3\sounds_f\dummysound",10,1,700,0.5,0,2,5};
- class StreamSfx
- Stream01[] = {"A3\sounds_f\dummysound",0.316228,1,60,1,1,1,1};
- //class CfgAnimationSourceSounds
- class GlassServoDoorsSound
- class OpenTheDoor
- sound0[] = {"",1,1,50};
- class RoadGateDoors
- class OpenTheDoor
- sound0[] = {"A3\Sounds_F\dummysound",1,1,50};
- //class CfgDestroy
- class EngineHit
- sound[] = {"A3\sounds_f\dummysound",31.6228,1};
- //class RscConfigEditor_Main
- class Controls
- class MainTree
- soundSelect[] = {"",0.1,1};
- //class RscDisplayInventory
- class controls
- class GroundTab: RscActiveText
- soundDoubleClick[] = {"",0.1,1};
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