Advertisement
Guest User

Arma_3_MissingSounds_1_26

a guest
Sep 16th, 2014
259
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 30.63 KB | None | 0 0
  1.  
  2. //class CfgAmmo
  3. class MissileBase: MissileCore
  4. soundFly[] = {"",1,1,400};
  5. soundEngine[] = {"",1,1,50};
  6. class Grenade: Default
  7. soundFly[] = {"",0.1,1,20};
  8. soundEngine[] = {"",1,1};
  9. class RocketBase: RocketCore
  10. soundFly[] = {"",1,1,400};
  11. soundEngine[] = {"",1,1,20};
  12. class FuelExplosion: Default
  13. soundFly[] = {"",1,1};
  14. soundEngine[] = {"",1,4};
  15. class HelicopterExploSmall: ShellBase
  16. soundFly[] = {"",1,1};
  17. soundEngine[] = {"",1,4};
  18. class Laserbeam: Default
  19. soundHit[] = {"",19.9526,1,1500};
  20. soundFly[] = {"",0.0001,4};
  21. class GrenadeHand_stone: GrenadeHand
  22. soundHit[] = {"",1,1};
  23. class SmokeShell: GrenadeHand
  24. soundHit[] = {"",0,1};
  25. class SmokeShellVehicle: SmokeShell
  26. soundFly[] = {"A3\sounds_f\dummysound",0.1,1};
  27. class M_AT: M_PG_AT
  28. reloadSound[] = {"",0.000316228,1};
  29. class IRStrobeBase: GrenadeCore
  30. soundHit[] = {"",0,1};
  31. class LightningBolt: ShellBase
  32. soundHit[] = {"",1,1};
  33.  
  34.  
  35.  
  36. //class CfgMagazines
  37. class 1Rnd_HE_Grenade_shell: CA_Magazine
  38. nameSound = "";
  39. class HandGrenade: CA_Magazine
  40. sound[] = {"",0.000316228,1};
  41. class MiniGrenade: CA_Magazine
  42. sound[] = {"",0.000316228,1};
  43. class 200Rnd_40mm_G_belt: VehicleMagazine
  44. nameSound = "";
  45. class 200Rnd_20mm_G_belt: VehicleMagazine
  46. nameSound = "";
  47. class 24Rnd_PG_missiles: VehicleMagazine
  48. sound[] = {"A3\sounds_f\dummysound",3.16228,1};
  49. reloadSound[] = {"A3\sounds_f\dummysound",0.000316228,1};
  50. class 24Rnd_missiles: VehicleMagazine
  51. reloadSound[] = {"",0.000316228,1};
  52. class UGL_FlareWhite_F: CA_Magazine
  53. nameSound = "";
  54. class FlareWhite_F: CA_Magazine
  55. nameSound = "";
  56. class 8Rnd_LG_scalpel: VehicleMagazine
  57. sound[] = {"",1,1};
  58. reloadSound[] = {"",0.000316228,1};
  59. class 14Rnd_80mm_rockets: VehicleMagazine
  60. reloadSound[] = {"",0.000316228,1};
  61. class 2Rnd_AAA_missiles: VehicleMagazine
  62. reloadSound[] = {"",0.000316228,1,20};
  63. class 4Rnd_GAA_missiles: VehicleMagazine
  64. soundHit[] = {"",1.25893,1,1};
  65. reloadSound[] = {"",0.000316228,1,20};
  66. class 5Rnd_GAT_missiles: VehicleMagazine
  67. soundHit[] = {"",1.25893,1,1};
  68. reloadSound[] = {"",0.000316228,1,20};
  69. class 6Rnd_AAT_missiles: VehicleMagazine
  70. sound[] = {"A3\sounds_f\dummysound",31.6228,1,1100};
  71. soundFly[] = {"A3\sounds_f\dummysound",1,1.1,700};
  72. soundHit[] = {"A3\sounds_f\dummysound",15.8489,1,2000};
  73. reloadSound[] = {"A3\sounds_f\dummysound",0.000316228,1,20};
  74. class 2Rnd_GBU12_LGB: VehicleMagazine
  75. sound[] = {"",1,1};
  76. reloadSound[] = {"",0.000316228,1};
  77. class 11Rnd_45ACP_Mag: CA_Magazine
  78. sound[] = {"A3\sounds_f\dummysound",31.6228,1,1600};
  79. reloadMagazineSound[] = {"A3\sounds_f\dummysound",0.01,1,10};
  80. class B_IR_Grenade: CA_Magazine
  81. sound[] = {"",0.000316228,1};
  82. class 1000Rnd_Gatling_30mm_Plane_CAS_01_F: VehicleMagazine
  83. sound[] = {"",1,1};
  84. reloadSound[] = {"",0.000316228,1};
  85. class 2Rnd_Missile_AA_04_F: VehicleMagazine
  86. sound[] = {"",1,1};
  87. reloadSound[] = {"",0.000316228,1};
  88. class 6Rnd_Missile_AGM_02_F: VehicleMagazine
  89. sound[] = {"\A3\sounds_f\dummysound",1,1,1300};
  90. reloadSound[] = {"\A3\sounds_f\dummysound",0.000316228,1,20};
  91. class 7Rnd_Rocket_04_HE_F: VehicleMagazine
  92. reloadSound[] = {"",0.000316228,1};
  93. class 4Rnd_Bomb_04_F: VehicleMagazine
  94. sound[] = {"",1,1};
  95. reloadSound[] = {"",0.000316228,1};
  96. class ATMine_Range_Mag: CA_Magazine
  97. sound[] = {"A3\sounds_f\dummysound",0.000316228,1,10};
  98. class SatchelCharge_Remote_Mag: CA_Magazine
  99. sound[] = {"A3\sounds_f\dummysound",0.000316228,1,10};
  100.  
  101.  
  102.  
  103. //class CfgWeapons
  104. class Default
  105. nameSound = "";
  106. sound[] = {"",1,1};
  107. weaponSoundEffect = "";
  108. drySound[] = {"",1,1};
  109. reloadSound[] = {"",1,1};
  110. changeFiremodeSound[] = {"",1,1};
  111. reloadMagazineSound[] = {"",1,1};
  112. emptySound[] = {"",1,1};
  113. lockingTargetSound[] = {"",0.000316228,2};
  114. lockedTargetSound[] = {"",0.000316228,6};
  115. class mortar_82mm: CannonCore
  116. soundServo[] = {"",0.0001,1};
  117. class Single1: Mode_SemiAuto
  118. soundServo[] = {"",0.0001,1};
  119. class Burst1: Mode_Burst
  120. soundServo[] = {"",0.0001,1};
  121. class autocannon_Base_F: CannonCore
  122. sound[] = {"A3\sounds_f\dummysound",2.51189,1,1800};
  123. class mortar_155mm_AMOS: CannonCore
  124. class Single1: Mode_SemiAuto
  125. reloadSound[] = {"A3\sounds_f\dummysound",1,1,20};
  126. class Burst1: Mode_Burst
  127. reloadSound[] = {"A3\sounds_f\dummysound",1,1,20};
  128. class GBU12BombLauncher: RocketPods
  129. nameSound = "";
  130. class Mk82BombLauncher: RocketPods
  131. nameSound = "";
  132. class Bomb_04_Plane_CAS_01_F: RocketPods
  133. nameSound = "";
  134. class Throw: GrenadeLauncher
  135. class ThrowMuzzle: GrenadeLauncher
  136. sound[] = {"",0.000316228,1};
  137. reloadSound[] = {"",0.000316228,1};
  138. class Put: Default
  139. class PutMuzzle: Default
  140. sound[] = {"",0.000316228,1};
  141. reloadSound[] = {"",0.000316228,1};
  142. class BikeHorn: CarHorn
  143. drySound[] = {"",1,1,200};
  144. class Binocular: Default
  145. sound[] = {"",0,1};
  146. class launch_NLAW_F: Launcher_Base_F
  147. changeFiremodeSound[] = {"A3\sounds_f\dummysound",0.562341,1,20};
  148.  
  149.  
  150.  
  151. //class CfgVehicles
  152. class All
  153. soundEngine[] = {"",1,1};
  154. soundEnviron[] = {"",1,1};
  155. soundCrash[] = {"",0.316228,1};
  156. soundLandCrash[] = {"",1,1};
  157. soundWaterCrash[] = {"",0.177828,1};
  158. soundGetIn[] = {"",0.000316228,1};
  159. soundGetOut[] = {"",0.000316228,1};
  160. soundServo[] = {"",0.00316228,0.5};
  161. sounddamage[] = {"",1,1};
  162. soundEngineOnInt[] = {"",1,1};
  163. soundEngineOffInt[] = {"",1,1};
  164. soundEngineOnExt[] = {"",1,1};
  165. soundEngineOffExt[] = {"",1,1};
  166. soundGearUp[] = {"",1,1};
  167. soundGearDown[] = {"",1,1};
  168. soundFlapsUp[] = {"",1,1};
  169. soundFlapsDown[] = {"",1,1};
  170. emptySound[] = {"",0,1};
  171. soundLocked[] = {"",1,1};
  172. soundIncommingMissile[] = {"",1,1};
  173. soundDammage[] = {"",1,1};
  174. class AllVehicles: All
  175. class NewTurret
  176. soundServo[] = {"",0.00316228,1};
  177. class LandVehicle: Land
  178. class CommanderOptics: NewTurret
  179. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
  180. class Car: LandVehicle
  181. soundGear[] = {"",0.000177828,1};
  182. soundEngine[] = {"",1.77828,0.9};
  183. soundEnviron[] = {"",0.562341,1};
  184. class Motorcycle: LandVehicle
  185. soundGear[] = {"",1e-005,1};
  186. class Tank: LandVehicle
  187. soundGear[] = {"",0.000316228,1};
  188. class APC: Tank
  189. soundGear[] = {"",0.001,1};
  190. class Man: Land
  191. hitSound1[] = {"",0.0562341,1};
  192. hitSound2[] = {"",0.0562341,1};
  193. hitSound3[] = {"",0.0562341,1};
  194. hitSound4[] = {"",0.0562341,1};
  195. hitSound5[] = {"",0.0562341,1};
  196. hitSound6[] = {"",0.0562341,1};
  197. hitSound7[] = {"",0.0562341,1};
  198. hitSound8[] = {"",0.0562341,1};
  199. hitSound9[] = {"",0.0562341,1};
  200. hitSound10[] = {"",0.0562341,1};
  201. hitSound11[] = {"",0.0562341,1};
  202. hitSound12[] = {"",0.0562341,1};
  203. hitSound13[] = {"",0.0562341,1};
  204. hitSound14[] = {"",0.0562341,1};
  205. hitSound15[] = {"",0.0562341,1};
  206. hitSound16[] = {"",0.0562341,1};
  207. hitSound17[] = {"",0.0562341,1};
  208. hitSound18[] = {"",0.0562341,1};
  209. hitSound19[] = {"",0.0562341,1};
  210. hitSound20[] = {"",0.0562341,1};
  211. emptySound[] = {"",0,1};
  212. additionalSound[] = {"",1e-006,1};
  213. class Helicopter: Air
  214. soundLandingGear[] = {"",1,1};
  215. class Plane: Air
  216. soundDammage[] = {"",0.0001,1};
  217. class Ship: AllVehicles
  218. soundGear[] = {"",0.000177828,1};
  219. class ParachuteBase: Helicopter
  220. soundGetIn[] = {"A3\sounds_f\dummysound",0.316228,1,20};
  221. soundGetOut[] = {"A3\sounds_f\dummysound",0.316228,1,20};
  222. soundEnviron[] = {"A3\sounds_f\dummysound",0.316228,1,80};
  223. soundCrash[] = {"A3\sounds_f\dummysound",0.0316228,1,50};
  224. soundLandCrash[] = {"A3\sounds_f\dummysound",0.0316228,1,50};
  225. soundWaterCrash[] = {"A3\sounds_f\dummysound",3.16228,1,80};
  226. class ArtilleryTarget: All
  227. nameSound = "";
  228. class FireSectorTarget: All
  229. nameSound = "";
  230. class StaticWeapon: LandVehicle
  231. soundEnviron[] = {"",1,0.7};
  232. soundEngine[] = {"",10,1};
  233. soundCrash[] = {"",0.562341,1};
  234. soundGear[] = {"",0.000316228,1};
  235. soundDammage[] = {"",0.01,1};
  236. class Library_WeaponHolder: Strategic
  237. nameSound = "";
  238. class thingX: Thing
  239. nameSound = "";
  240. class FloatingStructure_F: Ship
  241. nameSound = "";
  242. class Land_HelipadEmpty_F: Helipad_base_F
  243. nameSound = "";
  244. class Land_ClutterCutter_large_F: Thing
  245. nameSound = "";
  246. class Dirthump_4_F: NonStrategic
  247. nameSound = "";
  248. class Land_Obstacle_Saddle_F: NonStrategic
  249. nameSound = "";
  250. class Land_RampConcrete_F: NonStrategic
  251. nameSound = "";
  252. class CAManBase: Man
  253. class SoundEnvironExt
  254. generic[] = {{"healself",{"\A3\Sounds_F\characters\ingame\AinvPknlMstpSlayWrflDnon_medic",0.891251,1,70}},{"healselfprone",{"\A3\Sounds_F\characters\ingame\AinvPpneMstpSlayWrflDnon_medic",0.891251,1,70}},{"healselfpistolkneelin",{"\A3\Sounds_F\characters\ingame\AinvPknlMstpSlayWpstDnon_medicIn",0.891251,1,70}},{"healselfpistolkneel",{"\A3\Sounds_F\characters\ingame\AinvPknlMstpSlayWpstDnon_medic",0.891251,1,70}},{"healselfpistolkneelout",{"\A3\Sounds_F\characters\ingame\AinvPknlMstpSlayWpstDnon_medicOut",0.891251,1,70}},{"healselfpistolpromein",{"\A3\Sounds_F\characters\ingame\AinvPpneMstpSlayWpstDnon_medicin",0.891251,1,70}},{"healselfpistolprone",{"\A3\Sounds_F\characters\ingame\AinvPpneMstpSlayWpstDnon_medic",0.891251,1,70}},{"healselfpistolpromeout",{"\A3\Sounds_F\characters\ingame\AinvPpneMstpSlayWpstDnon_medicOut",0.891251,1,70}},{"roll",{"A3\Sounds_F\characters\movements\roll\concrete_roll_1",0.891251,1,70}},{"roll",{"A3\Sounds_F\characters\movements\roll\concrete_roll_2",0.891251,1,70}},{"roll",{"A3\Sounds_F\characters\movements\roll\concrete_roll_3",0.891251,1,70}},{"adjust_short",{"\A3\sounds_f\characters\stances\adjust_short1",0.158489,1,70}},{"adjust_short",{"\A3\sounds_f\characters\stances\adjust_short2",0.158489,1,70}},{"adjust_short",{"\A3\sounds_f\characters\stances\adjust_short3",0.158489,1,70}},{"adjust_short",{"\A3\sounds_f\characters\stances\adjust_short4",0.158489,1,70}},{"adjust_short",{"\A3\sounds_f\characters\stances\adjust_short5",0.158489,1,70}},{"adjust_stand_to_left_prone",{"\A3\sounds_f\characters\stances\adjust_short1",0.158489,1,70}},{"adjust_stand_to_right_prone",{"\A3\sounds_f\characters\stances\adjust_short1",0.158489,1,70}},{"adjust_kneelhigh_to_standlow",{"\A3\sounds_f\characters\stances\adjust_short3",0.158489,1,70}},{"adjust_standlow_to_kneelhigh",{"\A3\sounds_f\characters\stances\adjust_short1",0.158489,1,70}},{"grenade_throw",{"\A3\sounds_f\characters\stances\adjust_short1",0.354813,1,70}},{"grenade_throw",{"\A3\sounds_f\characters\stances\adjust_short2",0.354813,1,70}},{"grenade_throw",{"\A3\sounds_f\characters\stances\adjust_short3",0.354813,1,70}},{"grenade_throw",{"\A3\sounds_f\characters\stances\adjust_short4",0.354813,1,70}},{"grenade_throw",{"\A3\sounds_f\characters\stances\adjust_short5",0.354813,1,70}},{"inventory_in",{"\A3\sounds_f\characters\stances\adjust_short1",0.251189,1,70}},{"inventory_out",{"\A3\sounds_f\characters\stances\adjust_short2",0.251189,1,70}},{"handgun_to_launcher",{"\A3\sounds_f\characters\stances\change_handgun_to_launcher",0.251189,1,70}},{"handgun_to_rifle",{"\A3\sounds_f\characters\stances\change_handgun_to_rifle",0.251189,1,70}},{"handgun_to_unarmed",{"\A3\sounds_f\characters\stances\change_handgun_to_unarmed",0.251189,1,70}},{"launcher_to_handgun",{"\A3\sounds_f\characters\stances\change_launcher_to_handgun",0.251189,1,70}},{"launcher_to_rifle",{"\A3\sounds_f\characters\stances\change_launcher_to_rifle",0.251189,1,70}},{"launcher_to_unarmed",{"\A3\sounds_f\characters\stances\change_launcher_to_unarmed",0.251189,1,70}},{"rifle_to_handgun",{"\A3\sounds_f\characters\stances\change_rifle_to_handgun",0.251189,1,70}},{"rifle_to_launcher",{"\A3\sounds_f\characters\stances\change_rifle_to_launcher",0.251189,1,70}},{"rifle_to_unarmed",{"\A3\sounds_f\characters\stances\change_rifle_to_unarmed",0.251189,1,70}},{"unarmed_to_handgun",{"\A3\sounds_f\characters\stances\change_unarmed_to_handgun",0.251189,1,70}},{"unarmed_to_launcher",{"\A3\sounds_f\characters\stances\change_unarmed_to_launcher",0.251189,1,70}},{"unarmed_to_rifle",{"\A3\sounds_f\characters\stances\change_unarmed_to_rifle",0.251189,1,70}},{"to_binoc",{"\A3\sounds_f\characters\stances\change_rifle_to_binoculars",0.251189,1,70}},{"to_binoc_lnr",{"\A3\sounds_f\characters\stances\change_rifle_to_binoculars",0.251189,1,70}},{"to_binoc_civil",{"\A3\sounds_f\characters\stances\change_unarmed_to_binoculars",0.251189,1,70}},{"from_binoc",{"\A3\sounds_f\characters\stances\change_binoculars_to_rifle",0.251189,1,70}},{"from_binoc_lnr",{"\A3\sounds_f\characters\stances\change_handgun_to_launcher",0.251189,1,70}},{"from_binoc_civil",{"\A3\sounds_f\characters\stances\change_binoculars_to_unarmed",0.251189,1,70}},{"ladder",{"\A3\Sounds_F\characters\movements\ladder\ladder_01",0.501187,1,70}},{"ladder",{"\A3\Sounds_F\characters\movements\ladder\ladder_02",0.501187,1,70}},{"ladder",{"\A3\Sounds_F\characters\movements\ladder\ladder_03",0.501187,1,70}},{"ladder",{"\A3\Sounds_F\characters\movements\ladder\ladder_04",0.501187,1,70}},{"ladder",{"\A3\Sounds_F\characters\movements\ladder\ladder_05",0.501187,1,70}},{"ladder",{"\A3\Sounds_F\characters\movements\ladder\ladder_06",0.501187,1,70}},{"Acts_CrouchGetLowGesture",{"\A3\Sounds_F\characters\cutscenes\Acts_CrouchGetLowGesture",0.891251,1,70}},{"Acts_listeningToRadio_in",{"A3\Sounds_F\characters\cutscenes\Acts_listeningToRadio_in",0.891251,1,70}},{"Acts_listeningToRadio_Loop",{"\A3\Sounds_F\dummysound",0.891251,1,70}},{"Acts_listeningToRadio_Out",{"\A3\Sounds_F\characters\cutscenes\Acts_listeningToRadio_Out",0.891251,1,70}},{"Acts_LyingWounded_loop1",{"\A3\Sounds_F\characters\cutscenes\Acts_LyingWounded_loop1",0.891251,1,70}},{"Acts_LyingWounded_loop2",{"\A3\Sounds_F\characters\cutscenes\Acts_LyingWounded_loop2",0.891251,1,70}},{"Acts_LyingWounded_loop3",{"\A3\Sounds_F\characters\cutscenes\Acts_LyingWounded_loop3",0.891251,1,70}},{"Acts_NavigatingChopper_In",{"\A3\Sounds_F\characters\cutscenes\Acts_NavigatingChopper_In",0.562341,1,70}},{"Acts_NavigatingChopper_Loop",{"\A3\Sounds_F\characters\cutscenes\Acts_NavigatingChopper_Loop",0.562341,1,70}},{"Acts_NavigatingChopper_Out",{"\A3\Sounds_F\characters\cutscenes\Acts_NavigatingChopper_Out",0.562341,1,70}},{"Acts_PercMstpSlowWrflDnon_handup1",{"\A3\Sounds_F\characters\cutscenes\Acts_PercMstpSlowWrflDnon_handup1",0.562341,1,70}},{"Acts_PercMstpSlowWrflDnon_handup1b",{"\A3\Sounds_F\characters\cutscenes\Acts_PercMstpSlowWrflDnon_handup1b",0.562341,1,70}},{"Acts_PercMstpSlowWrflDnon_handup1c",{"\A3\Sounds_F\characters\cutscenes\Acts_PercMstpSlowWrflDnon_handup1c",0.562341,1,70}},{"Acts_PercMstpSlowWrflDnon_handup2",{"\A3\Sounds_F\characters\cutscenes\Acts_PercMstpSlowWrflDnon_handup2",0.562341,1,70}},{"Acts_PercMstpSlowWrflDnon_handup2b",{"\A3\Sounds_F\characters\cutscenes\Acts_PercMstpSlowWrflDnon_handup2b",0.891251,1,70}},{"Acts_PercMstpSlowWrflDnon_handup2c",{"\A3\Sounds_F\characters\cutscenes\Acts_PercMstpSlowWrflDnon_handup2c",0.562341,1,70}},{"Acts_SignalToCheck",{"\A3\Sounds_F\characters\cutscenes\Acts_SignalToCheck",0.562341,1,70}},{"Acts_ShowingTheRightWay_in",{"\A3\Sounds_F\characters\cutscenes\Acts_ShowingTheRightWay_in",0.562341,1,70}},{"Acts_ShowingTheRightWay_loop",{"\A3\Sounds_F\characters\cutscenes\Acts_ShowingTheRightWay_Loop",0.562341,1,70}},{"Acts_ShowingTheRightWay_out",{"\A3\Sounds_F\characters\cutscenes\Acts_ShowingTheRightWay_Out",0.562341,1,70}},{"Acts_ShieldFromSun_loop",{"\A3\Sounds_F\dummysound",0.562341,1,70}},{"Acts_ShieldFromSun_out",{"\A3\Sounds_F\characters\cutscenes\Acts_ShieldFromSun_Out",0.562341,1,70}},{"Acts_TreatingWounded01",{"\A3\Sounds_F\characters\cutscenes\Acts_TreatingWounded01",0.562341,1,70}},{"Acts_TreatingWounded02",{"\A3\Sounds_F\characters\cutscenes\Acts_TreatingWounded02",0.562341,1,70}},{"Acts_TreatingWounded03",{"\A3\Sounds_F\characters\cutscenes\Acts_TreatingWounded03",0.562341,1,70}},{"Acts_TreatingWounded04",{"\A3\Sounds_F\characters\cutscenes\Acts_TreatingWounded04",0.562341,1,70}},{"Acts_TreatingWounded05",{"\A3\Sounds_F\characters\cutscenes\Acts_TreatingWounded05",0.562341,1,70}},{"Acts_TreatingWounded06",{"\A3\Sounds_F\characters\cutscenes\Acts_TreatingWounded06",0.562341,1,70}},{"Acts_AidlPercMstpSlowWrflDnon_pissing",{"\A3\Sounds_F\characters\cutscenes\Acts_AidlPercMstpSlowWrflDnon_pissing",0.891251,1,70}},{"Acts_BoatAttacked01",{"\A3\Sounds_F\characters\cutscenes\Acts_BoatAttacked01",0.891251,1,70}},{"Acts_BoatAttacked02",{"\A3\Sounds_F\characters\cutscenes\Acts_BoatAttacked02",0.891251,1,70}},{"Acts_BoatAttacked03",{"\A3\Sounds_F\characters\cutscenes\Acts_BoatAttacked03",0.891251,1,70}},{"Acts_BoatAttacked04",{"\A3\Sounds_F\characters\cutscenes\Acts_BoatAttacked04",0.891251,1,70}},{"Acts_BoatAttacked05",{"\A3\Sounds_F\characters\cutscenes\Acts_BoatAttacked05",0.891251,1,70}},{"acts_CrouchingCoveringRifle01",{"\A3\Sounds_F\characters\cutscenes\Acts_CrouchingCoveringRifle01",0.562341,1,70}},{"acts_CrouchingIdleRifle01",{"\A3\Sounds_F\characters\cutscenes\Acts_CrouchingIdleRifle01",0.562341,1,70}},{"acts_CrouchingReloadingRifle01",{"\A3\Sounds_F\characters\cutscenes\Acts_CrouchingReloadingRifle01",0.562341,1,70}},{"acts_CrouchingWatchingRifle01",{"\A3\Sounds_F\characters\cutscenes\Acts_CrouchingWatchingRifle01",0.562341,1,70}},{"acts_InjuredAngryRifle01",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredAngryRifle01",0.562341,1,70}},{"acts_InjuredCoughRifle02",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredCoughRifle02",0.562341,1,70}},{"acts_InjuredLookingRifle01",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredLookingRifle01",0.562341,1,70}},{"acts_InjuredLookingRifle02",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredLookingRifle02",0.562341,1,70}},{"acts_InjuredLookingRifle03",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredLookingRifle03",0.562341,1,70}},{"acts_InjuredLookingRifle04",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredLookingRifle04",0.562341,1,70}},{"acts_InjuredLookingRifle05",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredLookingRifle05",0.562341,1,70}},{"acts_InjuredLyingRifle01",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredLyingRifle01",0.562341,1,70}},{"acts_InjuredSpeakingRifle01",{"\A3\Sounds_F\characters\cutscenes\Acts_InjuredSpeakingRIfle01",0.562341,1,70}},{"Acts_PknlMstpSlowWrflDnon",{"\A3\Sounds_F\characters\cutscenes\Acts_PknlMstpSlowWrflDnon",0.562341,1,70}},{"Acts_SittingJumpingSaluting_loop1",{"\A3\Sounds_F\characters\cutscenes\Acts_SittingJumpingSaluting_loop1",0.562341,1,70}},{"Acts_SittingJumpingSaluting_loop2",{"\A3\Sounds_F\characters\cutscenes\Acts_SittingJumpingSaluting_loop2",0.562341,1,70}},{"Acts_SittingJumpingSaluting_loop3",{"\A3\Sounds_F\characters\cutscenes\Acts_SittingJumpingSaluting_loop3",0.562341,1,70}},{"AmovPercMstpSnonWnonDnon_exercisekneeBendA",{"\A3\Sounds_F\characters\cutscenes\AmovPercMstpSnonWnonDnon_exercisekneeBendA",0.562341,1,70}}};
  255. class HMG_01_base_F: StaticMGWeapon
  256. soundGetOut[] = {"A3\sounds_f\dummysound",0.001,1,5};
  257. soundGetIn[] = {"A3\sounds_f\dummysound",0.000316228,1,5};
  258. class GMG_01_base_F: GMG_TriPod
  259. soundGetOut[] = {"A3\sounds_f\dummysound",0.001,1,5};
  260. soundGetIn[] = {"A3\sounds_f\dummysound",0.000316228,1,5};
  261. class Heli_Light_01_base_F: Helicopter_Base_H
  262. soundEnviron[] = {"",0.0316228,1};
  263. class Heli_Light_02_base_F: Helicopter_Base_H
  264. soundEnviron[] = {"",0.0316228,1};
  265. class Heli_Attack_01_base_F: Helicopter_Base_F
  266. class Turrets: Turrets
  267. class MainTurret: MainTurret
  268. soundServo[] = {"",0.01,1};
  269. soundEnviron[] = {"",0.0316228,1};
  270. soundDammage[] = {"",0.562341,1};
  271. class Heli_Attack_02_base_F: Helicopter_Base_F
  272. class Turrets: Turrets
  273. class MainTurret: MainTurret
  274. soundServo[] = {"",0.01,1};
  275. soundEnviron[] = {"",0.0316228,1};
  276. class Heli_Transport_01_base_F: Helicopter_Base_H
  277. soundEnviron[] = {"",0.0316228,1};
  278. class Turrets: Turrets
  279. class MainTurret: MainTurret
  280. soundServo[] = {"",0.01,1};
  281. class Heli_Transport_02_base_F: Helicopter_Base_H
  282. soundEnviron[] = {"",0.0316228,1};
  283. class I_Heli_light_03_base_F: Helicopter_Base_F
  284. soundEnviron[] = {"",0.0316228,1};
  285. class Turrets: Turrets
  286. class MainTurret: MainTurret
  287. soundServo[] = {"",0.01,1,30};
  288. class Plane_CAS_01_base_F: Plane_Base_F
  289. soundDammage[] = {"",0.562341,1};
  290. class Plane_CAS_02_base_F: Plane_Base_F
  291. soundDammage[] = {"",0.562341,1};
  292. class Plane_Fighter_03_base_F: Plane_Base_F
  293. soundDammage[] = {"",0.562341,1};
  294. class Car_F: Car
  295. class Turrets
  296. class MainTurret: NewTurret
  297. soundServo[] = {"A3\sounds_f\dummysound",0.316228,1,15};
  298. soundEnviron[] = {"",0.000562341,1};
  299. soundCrash[] = {"A3\sounds_f\dummysound",1,1};
  300. soundGear[] = {"",1e-005,1};
  301. class APC_Tracked_01_base_F: Tank_F
  302. soundDammage[] = {"",0.562341,1};
  303. class Turrets: Turrets
  304. class MainTurret: MainTurret
  305. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
  306. class CommanderOptics: CommanderOptics
  307. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,30};
  308. class APC_Tracked_02_base_F: Tank_F
  309. soundDammage[] = {"",0.562341,1};
  310. class Turrets: Turrets
  311. class MainTurret: MainTurret
  312. class Turrets: Turrets
  313. class CommanderOptics: CommanderOptics
  314. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,30};
  315. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
  316. class APC_Tracked_03_base_F: Tank_F
  317. soundDammage[] = {"",0.562341,1};
  318. class Turrets: Turrets
  319. class MainTurret: MainTurret
  320. class Turrets: Turrets
  321. class CommanderOptics: CommanderOptics
  322. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,30};
  323. soundServo[] = {"A3\sounds_f\dummysound",0.0316228,1,30};
  324. class MBT_03_base_F: Tank_F
  325. soundDammage[] = {"",0.562341,1};
  326. class Turrets: Turrets
  327. class MainTurret: MainTurret
  328. class Turrets: Turrets
  329. class CommanderOptics: CommanderOptics
  330. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,30};
  331. soundServo[] = {"A3\sounds_f\dummysound",0.0316228,1,30};
  332. class MBT_01_base_F: Tank_F
  333. soundDammage[] = {"",0.562341,1};
  334. class Turrets: Turrets
  335. class MainTurret: MainTurret
  336. class Turrets: Turrets
  337. class CommanderOptics: CommanderOptics
  338. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,30};
  339. soundServo[] = {"A3\sounds_f\dummysound",0.0316228,1,30};
  340. class MBT_01_arty_base_F: MBT_01_base_F
  341. class Turrets: Turrets
  342. class MainTurret: MainTurret
  343. soundServo[] = {"A3\sounds_f\dummysound",0.0316228,1,30};
  344. class MBT_01_mlrs_base_F: MBT_01_base_F
  345. class Turrets: Turrets
  346. class MainTurret: MainTurret
  347. soundServo[] = {"A3\sounds_f\dummysound",0.0316228,1,30};
  348. class MBT_02_base_F: Tank_F
  349. soundDammage[] = {"",0.562341,1};
  350. class MBT_02_arty_base_F: MBT_02_base_F
  351. class Turrets: Turrets
  352. class MainTurret: MainTurret
  353. soundServo[] = {"A3\sounds_f\dummysound",0.0316228,1,30};
  354. class Boat_Armed_01_base_F: Boat_F
  355. class Turrets: Turrets
  356. class FrontTurret: NewTurret
  357. soundServo[] = {"A3\sounds_f\dummysound",0.00562341,1};
  358. class RearTurret: FrontTurret
  359. soundServo[] = {"A3\sounds_f\dummysound",0.00562341,1};
  360. class SDV_01_base_F: Boat_F
  361. class Turrets: Turrets
  362. class CommanderTurret: NewTurret
  363. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
  364. class C_Boat_Civil_04_F: FloatingStructure_F
  365. soundEngineOnInt[] = {"A3\sounds_f\dummysound",0.177828,1,100};
  366. soundEngineOnExt[] = {"A3\sounds_f\dummysound",0.177828,1,100};
  367. soundEngineOffInt[] = {"A3\sounds_f\dummysound",0.177828,1,100};
  368. soundEngineOffExt[] = {"A3\sounds_f\dummysound",0.177828,1,100};
  369. class Sounds
  370. class Engine
  371. sound[] = {"A3\sounds_f\dummysound",1,1,250};
  372. class EngineHighOut
  373. sound[] = {"A3\sounds_f\dummysound",1,1,350};
  374. class IdleOut
  375. sound[] = {"A3\sounds_f\dummysound",0.1,1,130};
  376. class WaternoiseOutW0
  377. sound[] = {"A3\sounds_f\dummysound",0.251189,1,100};
  378. class WaternoiseOutW1
  379. sound[] = {"A3\sounds_f\dummysound",0.316228,1,100};
  380. class WaternoiseOutW2
  381. sound[] = {"A3\sounds_f\dummysound",0.398107,1,100};
  382. class UAV_01_base_F: Helicopter_Base_F
  383. soundGetIn[] = {"",1,1};
  384. soundGetOut[] = {"",1,1,50};
  385. soundEnviron[] = {"",0.0316228,1};
  386. soundDammage[] = {"",0.562341,1};
  387. class UAV_02_base_F: UAV
  388. soundGetIn[] = {"",0.562341,1};
  389. soundGetOut[] = {"",0.562341,1,40};
  390. soundDammage[] = {"",0.562341,1};
  391. class MRAP_01_base_F: Car_F
  392. soundDammage[] = {"",0.562341,1};
  393. class MRAP_01_gmg_base_F: MRAP_01_base_F
  394. class Turrets: Turrets
  395. class MainTurret: MainTurret
  396. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
  397. class MRAP_02_base_F: Car_F
  398. soundDammage[] = {"",0.562341,1};
  399. class MRAP_02_hmg_base_F: MRAP_02_base_F
  400. class Turrets: Turrets
  401. class MainTurret: MainTurret
  402. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
  403. class Offroad_01_base_F: Car_F
  404. soundDammage[] = {"",0.562341,1};
  405. class Offroad_01_armed_base_F: Offroad_01_base_F
  406. class Turrets: Turrets
  407. class M2_Turret: MainTurret
  408. soundServo[] = {"A3\sounds_f\dummysound",1e-006,1};
  409. class Quadbike_01_base_F: Car_F
  410. soundGetIn[] = {"",0.0562341,1};
  411. soundGetOut[] = {"",0.0562341,1,40};
  412. soundDammage[] = {"",0.562341,1};
  413. class MRAP_03_base_F: Car_F
  414. class Turrets: Turrets
  415. class CommanderTurret: MainTurret
  416. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
  417. soundDammage[] = {"",1,1};
  418. class MRAP_03_hmg_base_F: MRAP_03_base_F
  419. class Turrets: Turrets
  420. class MainTurret: MainTurret
  421. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
  422. class Truck_01_base_F: Truck_F
  423. soundDammage[] = {"",0.562341,1};
  424. class Truck_02_base_F: Truck_F
  425. soundDammage[] = {"",0.562341,1};
  426. class Truck_03_base_F: Truck_F
  427. soundDammage[] = {"",0.562341,1};
  428. class Hatchback_01_base_F: Car_F
  429. soundDammage[] = {"",0.562341,1};
  430. class C_Hatchback_01_sport_F: Hatchback_01_base_F
  431. soundDammage[] = {"",0.562341,1};
  432. class SUV_01_base_F: Car_F
  433. soundDammage[] = {"",0.562341,1};
  434. class Van_01_base_F: Truck_F
  435. soundDammage[] = {"",0.562341,1};
  436. class Kart_01_Base_F: Car_F
  437. soundDammage[] = {"",0.562341,1};
  438. class AA_01_base_F: StaticMGWeapon
  439. soundGetOut[] = {"A3\sounds_f\dummysound",0.001,1,5};
  440. soundGetIn[] = {"A3\sounds_f\dummysound",0.000316228,1,5};
  441. class AT_01_base_F: StaticMGWeapon
  442. soundGetOut[] = {"A3\sounds_f\dummysound",0.001,1,5};
  443. soundGetIn[] = {"A3\sounds_f\dummysound",0.000316228,1,5};
  444. class APC_Wheeled_01_base_F: Wheeled_APC_F
  445. soundDammage[] = {"",0.562341,1};
  446. class Turrets: Turrets
  447. class MainTurret: MainTurret
  448. class Turrets: Turrets
  449. class CommanderOptics: CommanderOptics
  450. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,30};
  451. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
  452. class APC_Wheeled_02_base_F: Wheeled_APC_F
  453. soundDammage[] = {"",0.562341,1};
  454. class Turrets: Turrets
  455. class MainTurret: MainTurret
  456. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
  457. class CommanderOptics: CommanderOptics
  458. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,30};
  459. class APC_Wheeled_03_base_F: Wheeled_APC_F
  460. soundDammage[] = {"",0.562341,1};
  461. class Turrets: Turrets
  462. class MainTurret: MainTurret
  463. class Turrets: Turrets
  464. class CommanderOptics: CommanderOptics
  465. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,30};
  466. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
  467. class UGV_01_base_F: Car_F
  468. soundGetIn[] = {"",0.562341,1};
  469. soundGetOut[] = {"",0.562341,1,20};
  470. soundDammage[] = {"",0.562341,1};
  471. class UGV_01_rcws_base_F: UGV_01_base_F
  472. class Turrets: Turrets
  473. class MainTurret: NewTurret
  474. soundServo[] = {"A3\sounds_f\dummysound",0.01,1,10};
  475.  
  476.  
  477.  
  478. //class CfgNonAIVehicles
  479. class Bird
  480. flySound[] = {"",0.0316228,1,1};
  481. singSound[] = {"",0.0316228,1,1};
  482. class Insect: Bird
  483. flySound[] = {"",0.0316228,1,1};
  484. singSound[] = {"",0.0316228,1,1};
  485. class DragonFly: Insect
  486. flySound[] = {"\A3\sounds_f\dummysound",0.000562341,1,1};
  487. class FireFly: Insect
  488. flySound[] = {"\A3\sounds_f\dummysound",0.000562341,1,1};
  489. class Cicada: Insect
  490. flySound[] = {"\A3\sounds_f\dummysound",0.000562341,1,1};
  491. class HouseFly: Insect
  492. flySound[] = {"\A3\sounds_f\dummysound",0.001,1,1};
  493. class HoneyBee: Insect
  494. flySound[] = {"\A3\sounds_f\dummysound",0.001,1,1};
  495. class Mosquito: Insect
  496. flySound[] = {"\A3\sounds_f\dummysound",0.00141254,1,1};
  497. class Kestrel_Random_F: Bird
  498. singSound[] = {"A3\sounds_f\dummysound",0.00177828,1,1};
  499.  
  500.  
  501.  
  502. //class CfgInGameUI
  503. class Chat
  504. sound[] = {"",0.316228,1};
  505.  
  506.  
  507.  
  508. //class CfgEnvSounds
  509. class Trees
  510. sound[] = {"",0.000177828,1};
  511. class TreesNight
  512. sound[] = {"",0.000177828,1};
  513. class Hills
  514. sound[] = {"",0.000177828,1};
  515. class Wind
  516. sound[] = {"",0.000177828,1};
  517.  
  518.  
  519.  
  520. //class CfgSounds
  521. class Sheep_IdleComm
  522. sound[] = {"A3\sounds_f\dummysound",1,1};
  523. class BIS_HALO_Flapping
  524. sound[] = {"A3\sounds_f\dummysound",0.0562341,1};
  525. class BIS_Steerable_Parachute_Opening
  526. sound[] = {"A3\sounds_f\dummysound",0.0562341,1};
  527.  
  528.  
  529.  
  530. //class CfgWhistleSound
  531. sound[] = {"",1,1};
  532.  
  533.  
  534.  
  535. //class CfgWorlds
  536. class DefaultWorld
  537. class Weather
  538. class ThunderboltNorm
  539. soundNear[] = {"",0.316228,1};
  540. soundFar[] = {"",0.316228,1};
  541. class ThunderboltHeavy
  542. soundNear[] = {"",0.316228,1};
  543. soundFar[] = {"",0.316228,1};
  544.  
  545.  
  546.  
  547. //class DefaultSounds
  548. soundOK[] = {"",0.1,1};
  549. soundCancel[] = {"",0.1,1};
  550. soundChangeFocus[] = {"",0.1,1};
  551. soundFail[] = {"",0.1,1};
  552.  
  553.  
  554.  
  555. //class RscListNBox
  556. soundSelect[] = {"",0.1,1};
  557.  
  558.  
  559.  
  560. //class RscActiveText
  561. soundEnter[] = {"",0.1,1};
  562. soundPush[] = {"",0.1,1};
  563. soundClick[] = {"",0.1,1};
  564. soundEscape[] = {"",0.1,1};
  565.  
  566.  
  567.  
  568. //class RscCheckBox
  569. soundEnter[] = {"",0.1,1};
  570. soundPush[] = {"",0.1,1};
  571. soundClick[] = {"",0.1,1};
  572. soundEscape[] = {"",0.1,1};
  573.  
  574.  
  575.  
  576. //class RscMsgBoxError
  577. class Bottom
  578. class Button1: RscShortcutButton
  579. soundEnter[] = {"",0.1,1};
  580. soundPush[] = {"",0.1,1};
  581. soundClick[] = {"",0.1,1};
  582. soundEscape[] = {"",0.1,1};
  583.  
  584.  
  585.  
  586. //class RscDisplayHintCEx
  587. soundOpen[] = {"",0.5,1};
  588.  
  589.  
  590.  
  591. //class RscDisplayGear
  592. class controls
  593. class G_GearItems: RscControlsGroup
  594. class Controls
  595. class CA_Gear_slot_primary: RscActiveText
  596. soundDoubleClick[] = {"",0.1,1};
  597. class BagItemsGroup: RscControlsGroup
  598. soundPush[] = {"",0.1,1};
  599. soundClick[] = {"",0.1,1};
  600. soundDoubleClick[] = {"",0.1,1};
  601.  
  602.  
  603.  
  604. //class CfgSFX
  605. seagull[] = {"A3\sounds_f\dummysound",-20,1,100,1,0.2,1,5};
  606. class DestrHouse
  607. DestrHouse1[] = {"A3\sounds_f\dummysound",0.891251,1,500,0.5,0,2,5};
  608. class Fire
  609. fire1[] = {"A3\sounds_f\dummysound",0.0562341,1,20,1,0,0,0};
  610. class CA_Expl1
  611. sound1[] = {"A3\sounds_f\dummysound",10,1,700,0.5,0,2,5};
  612. class StreamSfx
  613. Stream01[] = {"A3\sounds_f\dummysound",0.316228,1,60,1,1,1,1};
  614.  
  615.  
  616.  
  617. //class CfgAnimationSourceSounds
  618. class GlassServoDoorsSound
  619. class OpenTheDoor
  620. sound0[] = {"",1,1,50};
  621. class RoadGateDoors
  622. class OpenTheDoor
  623. sound0[] = {"A3\Sounds_F\dummysound",1,1,50};
  624.  
  625.  
  626.  
  627. //class CfgDestroy
  628. class EngineHit
  629. sound[] = {"A3\sounds_f\dummysound",31.6228,1};
  630.  
  631.  
  632.  
  633. //class RscConfigEditor_Main
  634. class Controls
  635. class MainTree
  636. soundSelect[] = {"",0.1,1};
  637.  
  638.  
  639.  
  640. //class RscDisplayInventory
  641. class controls
  642. class GroundTab: RscActiveText
  643. soundDoubleClick[] = {"",0.1,1};
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement