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Jul 28th, 2015
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  1. CreateDynamicObject(987,1132.5000000,1004.0000000,10.0000000,0.0000000,0.0000000,44.0000000); //object(elecfence_bar) (1)
  2. CreateDynamicObject(987,1141.1000000,1012.3000000,10.0000000,0.0000000,0.0000000,43.9950000); //object(elecfence_bar) (2)
  3. CreateDynamicObject(987,1144.6000000,1015.6000000,10.0000000,0.0000000,0.0000000,43.9950000); //object(elecfence_bar) (3)
  4. CreateDynamicObject(987,1153.2000000,1023.9000000,10.0000000,0.0000000,0.0000000,63.7450000); //object(elecfence_bar) (4)
  5. CreateDynamicObject(987,1158.5000000,1034.6000000,10.0000000,0.0000000,0.0000000,63.7430000); //object(elecfence_bar) (5)
  6. CreateDynamicObject(987,1160.4000000,1038.4000000,10.0000000,0.0000000,0.0000000,63.7430000); //object(elecfence_bar) (6)
  7. CreateDynamicObject(987,1165.7000000,1049.2000000,10.0000000,0.0000000,0.0000000,83.7430000); //object(elecfence_bar) (7)
  8. CreateDynamicObject(987,1167.0000000,1061.0000000,10.0000000,0.0000000,0.0000000,83.7380000); //object(elecfence_bar) (8)
  9. CreateDynamicObject(987,1167.5000000,1065.2000000,10.0000000,0.0000000,0.0000000,83.7380000); //object(elecfence_bar) (9)
  10. CreateDynamicObject(987,1168.8000000,1077.1000000,10.0000000,0.0000000,0.0000000,103.2380000); //object(elecfence_bar) (10)
  11. CreateDynamicObject(987,1166.1000000,1088.7000000,10.0000000,0.0000000,0.0000000,103.4830000); //object(elecfence_bar) (11)
  12. CreateDynamicObject(987,1165.1000000,1092.9000000,10.0000000,0.0000000,0.0000000,103.4800000); //object(elecfence_bar) (12)
  13. CreateDynamicObject(987,1162.3000000,1104.5000000,10.0000000,0.0000000,0.0000000,123.7300000); //object(elecfence_bar) (13)
  14. CreateDynamicObject(987,1155.7000000,1114.5000000,10.0000000,0.0000000,0.0000000,123.7280000); //object(elecfence_bar) (14)
  15. CreateDynamicObject(987,1153.4000000,1118.0000000,10.0000000,0.0000000,0.0000000,123.7280000); //object(elecfence_bar) (15)
  16. CreateDynamicObject(987,1146.8000000,1127.9000000,10.0000000,0.0000000,0.0000000,143.4780000); //object(elecfence_bar) (16)
  17. CreateDynamicObject(987,1137.2000000,1135.0000000,10.0000000,0.0000000,0.0000000,143.4760000); //object(elecfence_bar) (17)
  18. CreateDynamicObject(987,1133.7000000,1137.6000000,10.0000000,0.0000000,0.0000000,143.4760000); //object(elecfence_bar) (18)
  19. CreateDynamicObject(987,1124.1000000,1144.7000000,10.0000000,0.0000000,0.0000000,163.4760000); //object(elecfence_bar) (19)
  20. CreateDynamicObject(987,1112.6000000,1148.1000000,10.0000000,0.0000000,0.0000000,163.4710000); //object(elecfence_bar) (20)
  21. CreateDynamicObject(987,1108.5000000,1149.3000000,10.0000000,0.0000000,0.0000000,163.4710000); //object(elecfence_bar) (21)
  22. CreateDynamicObject(987,1097.0000000,1152.6999500,9.5000000,0.0000000,0.0000000,173.4710000); //object(elecfence_bar) (22)
  23. CreateDynamicObject(987,1085.1000000,1154.1000000,9.5000000,0.0000000,0.0000000,173.4690000); //object(elecfence_bar) (23)
  24. CreateDynamicObject(987,1073.2000000,1155.5000000,9.5000000,0.0000000,0.0000000,173.4660000); //object(elecfence_bar) (24)
  25. CreateDynamicObject(987,1061.2999000,1156.9000000,9.5000000,0.0000000,0.0000000,173.4640000); //object(elecfence_bar) (25)
  26. CreateDynamicObject(987,1049.4004000,1158.2998000,9.5000000,0.0000000,0.0000000,173.4580000); //object(elecfence_bar) (26)
  27. CreateDynamicObject(987,1017.3000000,1161.3000000,9.5000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (38)
  28. CreateDynamicObject(987,1005.3000000,1161.3000000,9.5000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (27)
  29. CreateDynamicObject(987,993.2999900,1161.3000000,9.5000000,0.0000000,0.0000000,179.9890000); //object(elecfence_bar) (28)
  30. CreateDynamicObject(987,988.4000200,1161.3000000,9.5000000,0.0000000,0.0000000,179.9840000); //object(elecfence_bar) (29)
  31. CreateDynamicObject(987,976.5000000,1161.3000000,9.5000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (39)
  32. CreateDynamicObject(987,976.5000000,1149.3000000,9.5000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (30)
  33. CreateDynamicObject(987,976.5000000,1137.3000000,9.5000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (31)
  34. CreateDynamicObject(987,976.5000000,1125.3000000,9.5000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (32)
  35. CreateDynamicObject(987,976.5000000,1113.3000000,9.5000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (33)
  36. CreateDynamicObject(987,976.5000000,1101.3000000,9.5000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (34)
  37. CreateDynamicObject(987,976.5000000,1089.3000000,9.5000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (35)
  38. CreateDynamicObject(987,976.5000000,1077.3000000,9.5000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (36)
  39. CreateDynamicObject(3749,1027.5000000,1160.9000000,15.5000000,0.0000000,0.0000000,2.2500000); //object(clubgate01_lax) (1)
  40. CreateDynamicObject(987,1048.7000000,1158.4000000,9.5000000,0.0000000,0.0000000,173.4580000); //object(elecfence_bar) (37)
  41. CreateDynamicObject(987,1020.3000000,1161.3000000,9.5000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (40)
  42. CreateDynamicObject(980,1027.4000000,1162.8000000,12.4000000,0.0000000,0.0000000,2.2500000); //object(airportgate) (1)
  43. CreateDynamicObject(3934,993.7000100,1133.6000000,9.9000000,0.0000000,0.0000000,2.0000000); //object(helipad01) (1)
  44. CreateDynamicObject(3934,994.2000100,1109.3000000,9.9000000,0.0000000,0.0000000,2.0000000); //object(helipad01) (2)
  45. CreateDynamicObject(3934,995.0999800,1085.3000000,9.9000000,0.0000000,0.0000000,2.0000000); //object(helipad01) (3)
  46. CreateDynamicObject(3934,1087.8000000,1074.1000000,9.9000000,0.0000000,0.0000000,40.0000000); //object(helipad01) (4)
  47. CreateDynamicObject(3385,1092.4000000,1073.9000000,9.7000000,0.0000000,0.0000000,40.0000000); //object(a51_light1_) (1)
  48. CreateDynamicObject(3385,1087.1000000,1069.5000000,9.7000000,0.0000000,0.0000000,39.9960000); //object(a51_light1_) (2)
  49. CreateDynamicObject(3385,1083.3000000,1074.1000000,9.7000000,0.0000000,0.0000000,39.9960000); //object(a51_light1_) (3)
  50. CreateDynamicObject(3385,1088.5000000,1078.4000000,9.7000000,0.0000000,0.0000000,39.9960000); //object(a51_light1_) (4)
  51. CreateDynamicObject(3872,1096.7000000,1074.0000000,12.7000000,0.0000000,58.0000000,0.0000000); //object(ws_floodbeams) (1)
  52. CreateDynamicObject(3872,1086.6000000,1066.0000000,12.4000000,0.0000000,57.9970000,264.0000000); //object(ws_floodbeams) (2)
  53. CreateDynamicObject(3872,1079.9000000,1074.4000000,12.4000000,0.0000000,57.9970000,178.2460000); //object(ws_floodbeams) (3)
  54. CreateDynamicObject(3872,1089.7000000,1082.3000000,12.4000000,0.0000000,57.9970000,78.2420000); //object(ws_floodbeams) (4)
  55. CreateDynamicObject(3528,1035.3000000,1164.6000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(vgsedragon) (1)
  56. CreateDynamicObject(3528,1020.2000000,1164.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(vgsedragon) (2)
  57. CreateDynamicObject(3534,1032.9000000,1164.0000000,11.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (1)
  58. CreateDynamicObject(3534,1021.9000000,1163.7000000,11.1000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2)
  59. CreateDynamicObject(7073,1044.0000000,1012.8000000,72.6000000,0.0000000,0.0000000,52.0000000); //object(vegascowboy1) (1)
  60. CreateDynamicObject(7388,1136.8000000,987.9000200,25.9000000,0.0000000,0.0000000,0.0000000); //object(vrockpole) (1)
  61. CreateDynamicObject(7392,1010.2000000,1067.1000000,56.9000000,0.0000000,0.0000000,330.0000000); //object(vegcandysign1) (1)
  62. CreateDynamicObject(8483,1048.9000000,1020.3000000,23.2000000,0.0000000,0.0000000,55.0000000); //object(pirateland02_lvs) (1)
  63. CreateDynamicObject(9833,1027.0000000,1167.0000000,6.4000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
  64. CreateDynamicObject(9833,1027.0000000,1173.2000000,6.4000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
  65. CreateDynamicObject(9833,1027.0000000,1179.3999000,6.4000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (3)
  66. CreateDynamicObject(9833,1027.0000000,1185.5999000,6.4000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (4)
  67. CreateDynamicObject(11417,1086.4000000,1040.2000000,10.6000000,0.0000000,0.0000000,0.0000000); //object(xenonsign2_sfse) (1)
  68. CreateDynamicObject(13562,1127.7000000,1078.8000000,17.8000000,0.0000000,0.0000000,0.0000000); //object(bigsprunkpole) (1)
  69. CreateDynamicObject(13667,1052.2000000,1024.6000000,46.4000000,0.0000000,0.0000000,60.0000000); //object(monkeyman) (1)
  70. CreateDynamicObject(14608,1117.9000000,1003.0000000,12.3000000,0.0000000,0.0000000,338.0000000); //object(triad_buddha01) (1)
  71. CreateDynamicObject(16778,1035.2000000,1161.4000000,19.6000000,0.0000000,0.0000000,270.0000000); //object(des_ufosign) (1)
  72. CreateDynamicObject(16777,1071.5000000,1144.2000000,18.6000000,0.0000000,0.0000000,0.0000000); //object(des_stmotsigbas1) (1)
  73. CreateDynamicObject(3279,1011.9000000,1156.5000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
  74. CreateDynamicObject(3279,1042.0000000,1155.4000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)
  75. CreateDynamicObject(16093,995.5999800,1152.5000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(a51_gatecontrol) (1)
  76. CreateDynamicObject(3385,1027.4000000,1167.0000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (5)
  77. CreateDynamicObject(3385,1027.4000000,1173.0000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (6)
  78. CreateDynamicObject(3385,1027.4000000,1179.2000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (7)
  79. CreateDynamicObject(3385,1027.4000000,1185.5000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (8)
  80. CreateDynamicObject(3385,997.7000100,1106.3000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (9)
  81. CreateDynamicObject(3385,990.7999900,1106.0000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (10)
  82. CreateDynamicObject(3385,990.5000000,1112.1000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (11)
  83. CreateDynamicObject(3385,997.4000200,1112.4000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (12)
  84. CreateDynamicObject(3385,998.4000200,1088.4000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (13)
  85. CreateDynamicObject(3385,998.5000000,1082.3000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (14)
  86. CreateDynamicObject(3385,991.7000100,1082.1000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (15)
  87. CreateDynamicObject(3385,991.5000000,1088.1000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (16)
  88. CreateDynamicObject(3385,990.0999800,1136.4000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (17)
  89. CreateDynamicObject(3385,990.2999900,1130.4000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (18)
  90. CreateDynamicObject(3385,997.0999800,1130.6000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (19)
  91. CreateDynamicObject(3385,997.0000000,1136.7000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (20)
  92. CreateDynamicObject(3437,1043.3000000,1026.1000000,43.0000000,0.0000000,0.0000000,2.5000000); //object(ballypllr01_lvs) (1)
  93. CreateDynamicObject(3437,1057.7000000,1016.7000000,43.0000000,0.0000000,0.0000000,298.4990000); //object(ballypllr01_lvs) (2)
  94. CreateDynamicObject(14537,1086.3000000,1040.2000000,11.2000000,0.0000000,0.0000000,0.0000000); //object(pdomesbar) (1)
  95. CreateDynamicObject(14835,1087.2000000,1044.3000000,10.6000000,0.0000000,0.0000000,0.0000000); //object(lm_stripcolumns) (1)
  96. CreateDynamicObject(14835,1089.7000000,1034.5000000,10.6000000,0.0000000,0.0000000,180.0000000); //object(lm_stripcolumns) (2)
  97. CreateDynamicObject(16151,1103.0000000,1034.3000000,9.6000000,0.0000000,0.0000000,340.0000000); //object(ufo_bar) (1)
  98. CreateDynamicObject(16152,1096.1000000,1025.6000000,9.2000000,0.0000000,0.0000000,94.0000000); //object(ufo_booths) (1)
  99. CreateDynamicObject(18102,1095.1000000,1044.7000000,19.2000000,316.0130000,1.7370000,91.7070000); //object(light_box1) (1)
  100. CreateDynamicObject(18259,1126.8000000,1071.9000000,10.4000000,0.0000000,0.0000000,350.0000000); //object(logcabinn01) (1)
  101. CreateDynamicObject(1491,1121.7000000,1071.6000000,10.7000000,0.0000000,0.0000000,84.0000000); //object(gen_doorint01) (1)
  102. CreateDynamicObject(16089,1092.9000000,1040.2000000,9.2000000,0.0000000,0.0000000,0.0000000); //object(des_pipestrut02) (1)
  103. CreateDynamicObject(16089,1086.0000000,1033.4000000,9.2000000,0.0000000,0.0000000,90.0000000); //object(des_pipestrut02) (2)
  104. CreateDynamicObject(16089,1086.1000000,1046.9000000,9.2000000,0.0000000,0.0000000,90.0000000); //object(des_pipestrut02) (3)
  105. CreateDynamicObject(16089,1079.3000000,1040.2000000,9.2000000,0.0000000,0.0000000,0.0000000); //object(des_pipestrut02) (4)
  106. CreateDynamicObject(18102,1090.1000000,1031.3000000,19.1000000,316.0110000,1.7360000,1.9530000); //object(light_box1) (2)
  107. CreateDynamicObject(18102,1077.3000000,1036.7000000,19.1000000,316.0050000,1.7360000,270.9500000); //object(light_box1) (3)
  108. CreateDynamicObject(18102,1081.8000000,1049.0000000,19.1000000,316.0000000,1.7360000,181.6950000); //object(light_box1) (4)
  109. CreateDynamicObject(14820,1088.4000000,1043.8000000,10.5000000,0.0000000,0.0000000,0.7500000); //object(dj_stuff) (1)
  110. CreateDynamicObject(1255,1110.6000000,1073.6000000,9.7000000,0.0000000,0.0000000,174.0000000); //object(lounger) (1)
  111. CreateDynamicObject(1255,1110.3000000,1070.8000000,9.7000000,0.0000000,0.0000000,173.9960000); //object(lounger) (2)
  112. CreateDynamicObject(1255,1110.0001000,1068.0001000,9.7000000,0.0000000,0.0000000,173.9920000); //object(lounger) (3)
  113. CreateDynamicObject(1255,1109.7002000,1065.2002000,9.7000000,0.0000000,0.0000000,173.9880000); //object(lounger) (4)
  114. CreateDynamicObject(1255,1110.8999000,1076.3999000,9.7000000,0.0000000,0.0000000,174.0040000); //object(lounger) (5)
  115. CreateDynamicObject(1255,1111.1998000,1079.1998000,9.7000000,0.0000000,0.0000000,174.0080000); //object(lounger) (6)
  116. CreateDynamicObject(2231,1089.6000000,1047.3000000,15.8000000,29.0000000,0.0000000,180.0000000); //object(swank_speaker_3) (1)
  117. CreateDynamicObject(2231,1085.8000000,1047.3000000,15.8000000,28.9980000,0.0000000,179.9950000); //object(swank_speaker_3) (2)
  118. CreateDynamicObject(2231,1082.0000000,1047.3000000,15.8000000,28.9980000,0.0000000,179.9950000); //object(swank_speaker_3) (3)
  119. CreateDynamicObject(2231,1093.5000000,1044.9000000,15.8000000,28.9980000,0.0000000,90.0000000); //object(swank_speaker_3) (4)
  120. CreateDynamicObject(2231,1093.4000000,1040.3000000,15.8000000,28.9980000,0.0000000,89.9950000); //object(swank_speaker_3) (5)
  121. CreateDynamicObject(2231,1093.4000000,1036.7000000,15.8000000,28.9980000,0.0000000,89.9950000); //object(swank_speaker_3) (6)
  122. CreateDynamicObject(2231,1090.0000000,1033.0000000,15.8000000,28.9980000,0.0000000,0.0000000); //object(swank_speaker_3) (7)
  123. CreateDynamicObject(2231,1086.6000000,1033.0000000,15.8000000,28.9980000,0.0000000,0.0000000); //object(swank_speaker_3) (8)
  124. CreateDynamicObject(2231,1082.2000000,1032.9000000,15.8000000,28.9980000,0.0000000,0.0000000); //object(swank_speaker_3) (9)
  125. CreateDynamicObject(2231,1078.7000000,1036.6000000,15.8000000,28.9980000,0.0000000,270.0000000); //object(swank_speaker_3) (10)
  126. CreateDynamicObject(2231,1078.8000000,1040.0000000,15.8000000,28.9980000,0.0000000,270.0000000); //object(swank_speaker_3) (11)
  127. CreateDynamicObject(2231,1078.8000000,1044.6000000,15.8000000,28.9980000,0.0000000,270.0000000); //object(swank_speaker_3) (12)
  128. CreateDynamicObject(2603,1129.2000000,1063.0000000,10.9000000,0.0000000,0.0000000,82.0000000); //object(police_cell_bed) (1)
  129. CreateDynamicObject(2603,1129.5000000,1065.3000000,10.9000000,0.0000000,0.0000000,81.9960000); //object(police_cell_bed) (2)
  130. CreateDynamicObject(2603,1129.8000000,1067.6001000,10.9000000,0.0000000,0.0000000,81.9930000); //object(police_cell_bed) (3)
  131. CreateDynamicObject(2603,1130.1001000,1069.9001000,10.9000000,0.0000000,0.0000000,81.9890000); //object(police_cell_bed) (4)
  132. CreateDynamicObject(2603,1130.4004000,1072.2002000,10.9000000,0.0000000,0.0000000,81.9850000); //object(police_cell_bed) (5)
  133. CreateDynamicObject(2603,1130.7002000,1074.5002000,10.9000000,0.0000000,0.0000000,81.9820000); //object(police_cell_bed) (6)
  134. CreateDynamicObject(2603,1131.0002000,1076.8003000,10.9000000,0.0000000,0.0000000,81.9790000); //object(police_cell_bed) (7)
  135. CreateDynamicObject(1232,1116.1000000,1078.7000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (1)
  136. CreateDynamicObject(1232,1114.6000000,1064.2000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
  137. CreateDynamicObject(16442,1117.3000000,1083.7000000,11.0000000,0.0000000,0.0000000,209.9960000); //object(desn2_stripsigs1) (1)
  138. CreateDynamicObject(16442,1118.3000000,1084.3000000,12.4000000,0.0000000,328.0000000,209.9960000); //object(desn2_stripsigs1) (3)
  139. CreateDynamicObject(17969,1066.5000000,998.2999900,12.3000000,0.0000000,0.0000000,252.0000000); //object(hub_graffitti) (1)
  140. CreateDynamicObject(3434,1129.3000000,1055.1000000,22.3000000,0.0000000,0.0000000,256.0000000); //object(skllsgn01_lvs) (1)
  141. CreateDynamicObject(7091,1024.8000000,1163.2000000,16.3000000,0.0000000,0.0000000,92.5000000); //object(vegasflag02) (1)
  142. CreateDynamicObject(7091,1030.3000000,1163.4000000,16.3000000,0.0000000,0.0000000,92.4990000); //object(vegasflag02) (2)
  143. CreateDynamicObject(1550,1121.3000000,1063.7000000,10.9000000,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (1)
  144. CreateDynamicObject(1550,1121.8000000,1063.7000000,10.9000000,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (2)
  145. CreateDynamicObject(1550,1122.3000000,1063.6000000,10.9000000,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (4)
  146. CreateDynamicObject(1550,1122.8000000,1063.6000000,10.9000000,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (5)
  147. CreateDynamicObject(1550,1123.3000000,1063.5000000,10.9000000,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (6)
  148. CreateDynamicObject(1578,1123.4000000,1078.8000000,10.7000000,0.0000000,0.0000000,350.0000000); //object(drug_green) (1)
  149. CreateDynamicObject(1578,1123.4000000,1078.5000000,10.7000000,0.0000000,0.0000000,349.9970000); //object(drug_green) (2)
  150. CreateDynamicObject(1578,1123.3000000,1078.1000000,10.7000000,0.0000000,0.0000000,349.9970000); //object(drug_green) (3)
  151. CreateDynamicObject(1578,1123.2000000,1077.7000000,10.7000000,0.0000000,0.0000000,349.9970000); //object(drug_green) (4)
  152. CreateDynamicObject(1578,1123.3000000,1077.9000000,10.9000000,0.0000000,0.0000000,349.9970000); //object(drug_green) (5)
  153. CreateDynamicObject(1578,1123.4000000,1078.3000000,10.9000000,0.0000000,0.0000000,349.9970000); //object(drug_green) (6)
  154. CreateDynamicObject(1578,1123.5000000,1078.7000000,10.9000000,0.0000000,0.0000000,349.9970000); //object(drug_green) (7)
  155. CreateDynamicObject(1578,1123.5000000,1078.4000000,11.1000000,0.0000000,0.0000000,349.9970000); //object(drug_green) (8)
  156. CreateDynamicObject(1578,1123.4000000,1078.0000000,11.1000000,0.0000000,0.0000000,349.9970000); //object(drug_green) (9)
  157. CreateDynamicObject(1578,1123.4000000,1078.2000000,11.3000000,0.0000000,0.0000000,349.9970000); //object(drug_green) (10)
  158. CreateDynamicObject(1578,1123.4004000,1078.2002000,11.3000000,0.0000000,0.0000000,349.9970000); //object(drug_green) (11)
  159. CreateDynamicObject(16779,1127.9000000,1076.0000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(ufo_light02) (1)
  160. CreateDynamicObject(16779,1127.6000000,1073.3000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(ufo_light02) (2)
  161. CreateDynamicObject(16779,1127.3000000,1070.9000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(ufo_light02) (3)
  162. CreateDynamicObject(16779,1127.1000000,1068.4000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(ufo_light02) (4)
  163. CreateDynamicObject(1824,1123.3000000,1067.0000000,11.0000000,0.0000000,0.0000000,84.0000000); //object(craps_table) (1)
  164. CreateDynamicObject(1728,1122.0000000,1054.5000000,9.2000000,0.0000000,0.0000000,300.0000000); //object(mrk_seating3) (1)
  165. CreateDynamicObject(1728,1117.5000000,1053.2000000,9.2000000,0.0000000,0.0000000,59.9980000); //object(mrk_seating3) (2)
  166. CreateDynamicObject(1728,1120.8000000,1049.7000000,9.2000000,0.0000000,0.0000000,159.9960000); //object(mrk_seating3) (3)
  167. CreateDynamicObject(3525,1120.1000000,1052.5000000,8.4000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (1)
  168. CreateDynamicObject(3525,1120.1000000,1052.5000000,8.4000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (2)
  169. CreateDynamicObject(3525,1121.6000000,1073.4000000,12.4000000,0.0000000,0.0000000,256.0000000); //object(exbrtorch01) (3)
  170. CreateDynamicObject(3525,1121.3000000,1071.4000000,12.4000000,0.0000000,0.0000000,255.9980000); //object(exbrtorch01) (4)
  171. CreateDynamicObject(841,1120.1000000,1052.5000000,9.4000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_13) (1)
  172. CreateDynamicObject(841,1120.0996000,1052.5000000,9.4000000,0.0000000,0.0000000,58.0000000); //object(dead_tree_13) (2)
  173. CreateDynamicObject(625,1117.4000000,1065.5000000,11.2000000,0.0000000,0.0000000,142.0000000); //object(veg_palmkb1) (2)
  174. CreateDynamicObject(627,1122.7000000,1073.2000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb3) (1)
  175. CreateDynamicObject(647,1115.8000000,1078.7000000,11.0000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (1)
  176.  
  177. /*
  178. Objects converted: 175
  179. Vehicles converted: 0
  180. Vehicle models found: 0
  181. ----------------------
  182. convertFFS converted your input in 0.04 seconds - Chuck Norris could have done it in 0.0006 seconds!
  183. */
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