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hooligan fighters log

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Feb 1st, 2016
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  1. Initialize engine version: 5.3.2f1 (e87ab445ead0)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 580 (ID=0x1080)
  6. Vendor: NVIDIA
  7. VRAM: 1488 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  16. Loading G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  17. Platform assembly: G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  22. Loading G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  23. Platform assembly: G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\Photon3Unity3D.dll (this message is harmless)
  24. Loading G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
  25. Platform assembly: G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\SSAA.dll (this message is harmless)
  26. Loading G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\SSAA.dll into Unity Child Domain
  27. - Completed reload, in 0.069 seconds
  28. Platform assembly: G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\System.Core.dll (this message is harmless)
  29. Platform assembly: G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\System.dll (this message is harmless)
  30. <RI> Initializing input.
  31.  
  32. <RI> Input initialized.
  33.  
  34. desktop: 1920x1080 120Hz; virtual: 1920x1080 at 0,0
  35. <RI> Initialized touch support.
  36.  
  37. UnloadTime: 0.564743 ms
  38. Platform assembly: G:\HF\SeamworksSDK\sdk\tools\ContentBuilder\content\windows_content\HooliganFighters_Data\Managed\Mono.Security.dll (this message is harmless)
  39. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  40.  
  41. (Filename: Line: 367)
  42.  
  43. Setting up 4 worker threads for Enlighten.
  44. Thread -> id: 1db4 -> priority: 1
  45. Thread -> id: 2358 -> priority: 1
  46. Thread -> id: 1d84 -> priority: 1
  47. Thread -> id: 219c -> priority: 1
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