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Races for Fauzhaven

May 21st, 2015
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  1. Fauzhaven Races
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  3. Races that are playable:
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  5. Humans- Self explanatory. Can be found practically anywhere.
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  7. Feyblood- Your common elves. They can be found everywhere, but depending on where they live, they vary. Colder climates make shorter elves and silver hair, while forest born elves are taller with fast growing, long earth-toned hair. Those found in forests are better with bows and know better hunding techniques, while tundra elves are better with tomes and spells.
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  9. Faeries- Small, devious creatures. They use anything they can to sneak about and steal things from others. They are rarely seen due to their small size and obscure living spaces. Their appearance also is based on where they live. Tundra locations inhabit ball faeries, which are balls of light that float. They are often mistaken for wisps and other spirits due to a similar appearance. The only difference is that they can talk. Wood faeries take form of small animals that can fly. They are most often found as the shape of baby serpents and reptilian animals, because the bodies are easier for wings to carry.
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  11. Ents/Treants- They come from the forest filled province of Skarma, which makes up the bottom right portion of Fauzhaven. Being trees with a basket made specifically by Vulcan to carry souls, they walk the earth just like everyone else. Most of them prefer to keep to the forests, but one will occasionally find itself wandering to new places. When it comes to spotting them in public, they are normally given jobs that are extremely difficult with low pay.
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  13. Minotaurs- Hailing from the mountenous west with dwarves, these creatures were created by a cult of humans who found a way to reproduce with the bulls used to help dwarves cart around ore. This made the Minotaurs, who were still used to cart around ore, but have also been used to help with mining and things. They are looked down upon by other races due to the "mutation" this race was formed to be, but dwarves treat them like family.
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  15. Dwarves: Short, fat, strong people who live in the mountaints and mine sweet ore. They also blacksmith and are sometimes jewelers. If they do not create their own armor and weapons, they are found selling them. Many Dwarves are found to manage their own businesses, and know the best way to earn money. Some can be a bit more greedy than others.
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  17. Possible playable races (talk to DM about it):
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  19. Shapeshifters- Creatures who often take shape of people. They are known to be bad omens, bringing bad luck with them. Of course, it's hard to identify shape shifters, unless you catch their cries in pain as they shift forms. The form changing process is both extremely painful and exhausting. Shapeshifters carry Maggi, a fruit that gives energy and strength, so their transitions do not deal as much pain.
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  21. Warlocks- Often thought of as evil, Warlocks spend their entire lives focusing on dark magic. They are normally human with one specific animal attribute. Examples: Dorsal fin, goat feets, cat claws. They do not originate on Titan, and are very VERY uncommon.
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