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Jul 30th, 2016
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  1. if args.moves["special"] == 2 and not self.inputSpecial2 then
  2. self.inputSpecial = true
  3. world.spawnProjectile("pullzone", tech.aimPosition(), entity.id(), {0, 0}, false, {power = 0, speed = 0, processing= "?scale=0.6?setcolor=00ffff", damageType = "ignoresdef", universalDamage = false,timeToLive=0.1, actionOnReap = {{ action = "particle", specification = { type = "animated", animation = "/animations/mediumflameelectric/mediumflameelectric.animation", initial = "drift", rotation = 0.0, size = 1, timeToLive = 10.0 }}}})
  4. end
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